We should ask the Gretarans how they feel about paying tribute to the Sydraxians. It could be that this is a mutually beneficial relationship like we have with our own affiliates, but given what we know of the Sydraxians I suspect that its more like the Bronze Age tributary system. If I'm right, we should send some forces to defend the Gretarans, which will both protect them from the fallout of our own conflict and deny resources to the Sydraxian fleet-building program.

I'm also pretty sure at this point that the Sydraxians were just desperate for an enemy. My guess is that they're a bit like the Klingons, and grow restless when they don't have someone to fight. The Cardassian black ops thingy just provided the needed excuse.

Eh, I am personally against getting involved in the dealings of sovereign nations that have nothing to do with us. I don't think it our job/duty to play space police and besides me having ethical issues with it I also think that such a stance could quickly overtax our already stretchered resources. I'm especially against "helping" the Gretarans if they don't actually ask for our assistance in the first place - we already made first contact, they should be reasonably informed what we stand for and how to find us so I don't see what the hell is stopping them from asking us for our help if they wanted to do so.

Lastly, I really think that an aggressive military move like that should ideally only happen on orders of the Federation Council instead of us deciding it is a smart idea.
 
Eh, I am personally against getting involved in the dealings of sovereign nations that have nothing to do with us. I don't think it our job/duty to play space police and besides me having ethical issues with it I also think that such a stance could quickly overtax our already stretchered resources. I'm especially against "helping" the Gretarans if they don't actually ask for our assistance in the first place.
The Gretarians are currently providing (probably involuntary) military-industrial support to a state the Federation is at war with. Under the same circumstances other polities would be bombing Gretaria to deny those resources to the Sydraxians. Heck, I wouldn't be surprised if more than just a few unfortunate Romulan and Klingon client species in the Beta-quadrant can look forward to such bombardments in the near future.

Helping the Gretarians has nothing to do with playing space police and everything with enlightened self-interest. It is certainly much easier to justify than "helping" the Bajorans.
 
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So the next big vote we have will not be Snakepit but rather 2311Q1 Shipyard Operations.

Just to throw out out there, is there any reason not to do:

Q1
Start new Excelsior build in 40 Eridani A 3mt Berth A
Start new Excelsior build in Lor'Vela OCF 2.5 mt berth

Q2
Start new Constitution-B build in Ana Font Shipyard mt berth

The Constitution-B will finish just as the the Renaissance prototype does, by the way, immediately freeing up the that berth for Rennie production. I anticipate it might be the last Connie-B we ever build, for a total of 8.
 
Omake - The Unforgiveable Insult - Leila Hann
Omake: The Unforgivable Insult


"♪ So I said
Bounce a graviton particle beam off the main deflector dish!
That's the way we do things lad, we're making shit up as we wish!
The Klingons and the Romulans, they pose no threat to us'
Cause if we find we're in a bind
We'll just make some shit up! ♪♪"


As Lieutenant Ismail Ansari finished the final verse and brought his hands together - the local sign for having finished one's performance - the courtyard erupted into high pitched whistles and shrieks. He was alarmed, at first, but in a moment his universal translator kicked in and informed him that the chorus of angry-sounding screams and whistles were this world's equivalent of applause. Sighing in relief, he parted his hands and made a low bow as Ensign Rr'dra put down her guitar on the stage beside him.

"Thank you," said Lieutenant Ansari, "thank you ladies and gentlemen very much. We'll be here all night...hopefully."

"You have little choice in the matter!" shrieked an especially tall, long-fanged Sydraxian in a coat of many-colored straws and feathers as she leaped onto the stage. "On behalf of the Commanderate of Kar-Akar, you must stay the night in our finest accommodations, and hear the songs of this world's own glory in return upon sunrise!"

Rr'dra looked up at him with a stunned smile. "Wow." Ismail could do little but echo the Caitian's sentiment. "Yeah, wow. We were just hoping to get access to the grounds." He bowed politely again to the Sydraxian official. "But we are both most honored to be your guests. I suppose we'll need to get our things from the inn."

"That won't be necessary, warriors of the great Star Fleet. I have already seen to it that your possessions are brought to the palace."

"Damn. Well, I must say we're humbled."

The long-necked humanoid grinned a toothy grin. "Save your humility for the morrow, upon which you must answer or songs with another of your own. It will not be easy, but a defeat accepted with humility is no true dishonor."

"Oh, defeat, huh?" Ensign Rr'dra gave Ismail a coy, feline smile.

He just shook his head. "Hey, lets not get cocky." He looked back at their apparent hostess. "Just a moment, Dignitary." As the Caitian folded up her guitar and the Sydraxian waited, Ismail walked over to the small enclosure that had been set up on the green moss beside the stage and knelt down. "Here boy! Time to go for another walk."

On the other side of the enclosure, a tiny pink pig raised its snout from the nest of earthworm-analogues it had been investigating and ran toward him with a series of excited little snorts. Ismail lifted the pig in both hands and clutched it against his chest before attaching the leash to its color. "Good boy, Haram."

Rr'dra rolled her eyes. "Did you really have to bring Haram with you from the Miracht?"

"I've told you a million times, I can barely even go on an extended away mission without him getting lonely."

She shook her head. "You humans with your pets."

"You Caitians with your hairballs."

"Hey!"

This cultured repartee was interrupted when Dignitary swooped down in front of Ismail, surveying the little animal in his arms with something like amusement in her sharp, glittering eyes. "Shall I order another set of chambers made ready for your non-sentient companion, Lieutenant?"

"Nah. Just as long as there's a yard he can root around in, or at least a balcony."

"Your chambers come with a sun-garden, filled with flowers and ferns and fungi. I'm certain your" she paused a moment for her own universal translator to dig up the name "...teacup...pig...will want for nothing." She crouched down again and raised her talons, leading them through the open bronze gates and into the inner courtyard of the World Palace of Kar-Akar. The moss and algae lawn rose up into mounds, covered in huge red blossoms and each topped with an umbrella-shaped tree laden with purple leaves and heavy crimson fruits. Beyond the sparkling, crystal-blue brook in which small pterodactyl-like creatures sang and splashed, the many-columned Palace rose like a gold and glass mountain, and beside it - surrounded by a force field-reinforced fence - was a grove of the tallest, wildest trees Ismail had ever seen. Their charcoal-black trunks snaked and twisted around one another like strands of DNA, only dozens of meters across and hundreds tall. Each branch and trunk extending tendrils of glimmering black wood that fed into and through each other into a living knot. Sunlight reflected off a trillion glassy leaves, refracting in every color of the rainbow.

"Nice arbor," Ismail commented as he craned his head back to look at the tops of the enclosed groves.

"That," said the Sydraxian, extending her long, flexible neck to raise her head high above the starfleet officers, "is the Sacred Sprout of Ichicha-Kowathli. The greatest cultural treasure of this world."

"Ichicha-Kowathli?" Rr'dra raised her bristly eyebrows. "I thought that was on your homeworld."

"It is, honored guest, but when our people planted the first colony beyond the watchful care of our twin stars, a cutting of the Great Tree was planted, and when it grew and multiplied beyond any scientist's predictions, the people saw it for an omen. And lo, Kar-Akar has grown and prospered like the jeweled tree, and planted colonies of its own as it spread its clones and seedlings."

She pointed her toothy head skyward, letting her long curtain of shining black hair flow down into her coat of straws and feathers.

"♪ A single sun
Burning bright
As both the caring eyes we left
From planets, moons, and hollow shells
Come one, come all
To gaze upon
The wood that waxes
Beneath the sun. ♪"


Ismail smiled, pulling Haram back toward him by the leash. "I don't think I will ever see, something as lovely as the tree."

The Dignitary lowered her head back to eye level and gave him a smile he wasn't entirely comfortable with. "Well spoken."

"Any chance we can have a closer look at it?" Rr'dra asked.

Their hostess pulled back her lips to show her teeth, an expression equivalent to shaking one's head no. "I'm afraid not. The Sacred Sprout may be touched only by the priesthood. To even enter the enclosure without their permission is a grave offense."

"Oh. Its still pretty impressive from here, though. I don't think my homeworld even has a tree that tall."

"Mine might, on our northwestern continent," Ismail said, "but those took thousands of years to reach that size. These couldn't be older than, what?"

"Two hundred rotations round the single sun."

Ismail did a quick calculation. One hundred and fifty or so Earth years. Damn, maybe the gods really did bless that plant.

"Come now, honored guests. There are other sites you doubtless wish to see."

...

Nightfall. As they so often did in the late winter, a mass of clouds had rolled across the horizon as the sun went down and now blotted out the moons and stars. The palace grounds were shrouded in a thick, heavy darkness.

Oul felt himself grow dizzy as he bounced his way across the lawn, raising an akward, taloned leg high with each step. His head wasn't meant for the kind of bouncing and wobbling that Sydraxian locomotion produced, especially without his ear-hackles to counterbalance. He was on three times as many drugs and painkillers as usual for this mission, and even that was just barely enough. After all, it wasn't every species that required the amputation of one's head and reattachment to a synthetic neck to impersonate.

In his prosthetic claws, the little animal squealed and struggled, forcing him to pinch its snout shut to avoid being heard. He had spent the better part of an hour, after stunning the sleeping Human to keep him out, carefully assessing the little "teacup pig" to search for hidden traps. The animal was just too harmless, too vulnerable to be trusted. Perhaps the Federation used them as bait for enemies? No matter, Oul didn't have time to speculate. If the Lecurre Commonwealth was to prove itself a worthy asset to the Cardassians, this mission had to go off perfectly.

At the edge of the enclosure, he bent down and produced the bottle, letting the animal open its mouth just long enough to force the nozzle down its throat. It struggled and choked, but he kept it clutched tight as he squeezed the bottle, forcing the salty water down its throat, forcing it to drink until it was in danger of vomiting. At the last moment, he hit the button hidden beneath his cloak, releasing a magnetic pulse that shorted out the forcefield-fence for just long enough to hurl the squealing, struggling animal inside.

The pig stumbled, still mewling and squealing in pain and fear, into the cover of the sacred grove. Through the darkness, Oul's HUD-enhanced vision could already see the trail of foul urine puddles being left behind it on the hallowed ground.

He raised his other wrist and activated the Cardassian communicator he had been given, opening an encrypted line to the Jaldun hidden at the edge of the system.

"Mission complete. Requesting covert extraction."
 
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When it comes down to it I see only 5 real options for diplo pushes and since we can get only 4 there's some thinking to do:

Kadesh:
Pros:
Might be the last chance to get them
Technologically advanced (they just built a mothership for their whole race to travel on)
Cons:
No idea where they'll re-settle (could be hard to defend them)
Not many of them left/rebuilding their society (probably no to low crew gains, br/sr)

Dawiar:
Pros:
Right on our border
Good time to take them from the Cardassians
Cons:
Tensions with the Catians? (probably unlikely)
Tensions with the Cardassians (they might not notice right away but they'll be unhappy)

Yrillians:
Pros:
Right on our border
Good time to take them from the Cardassians
Cons:
Tensions with the Cardassians (they might not notice right away but they'll be unhappy)
Piracy in their nation (might cause Orion like problems)

Gretarians:
Pros:
Right on our border
Stops them paying tribute to Sydraxians
Cons:
Tensions with the Sydraxians (not a big concern but we will have to protect them)
Not technologically advanced (probably not as valuable an affiliate as others)

Bajorans:
Pros:
Right on Cardassian border
Good time to take them from the Cardassians
Cons:
Tensions with the Cardassians (probably will notice right away and go back to intrigue/diplomacy)
Rigid religious caste system (difficulty integrating/ratifying?)

What other pros/cons can people see?
 
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I would still consider a war with the Cardassians within the next two decades a pro.
The Romulans and Klingons are busy enough not to stab us in the back. On the contrary, they will be happy if we are concentrating on the other side of our borders and can't interfere with their fight.

The time between now and the point where the winner of the Romulan/Klingon war recovers is our optimal war-time.
 
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Hmm just thinking about it but if we go with a pocket explorer build mixing in forward defence and lone ranger we're eventually looking at -3 to combat value of explorers, if we go with a pocket explorer build with 5 or 6 combat value we'd essentially be able to effectively double or more our combat cap whilst still having other wise very respectable ships.

something like 5/7/5/5/7/7 would be very easy to put together at 1.9 mT and would effectively count as 2 combat towards our total cap.
 
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No idea where they'll re-settle (could be hard to defend them)
We don't really need to defend them until they fully join the Federation, which is quite some time in the future unless we use more diplomatic pushes.

I would skip the Bajorans, as having them as affiliates is likely to lead to long term tensions with the Cardassians.
 
It is probably not within our remit to fight the largest space battle since Kadesh without their permission to launch an offensive. At the very least, the Federation Council needs to believe that diplomacy is not a realistic solution.

My question is, what does the Council want to do about it? We don't control everything (this not being an empire quest) but given that Starfleet is the closest thing to the Federation's military, and the Sydaxians have been acting as though they have declared war on us (along with killing our people during the Grey October crisis) we should have some ability to wage a defensive war, or at least say to the Council "hey. dudes killin our peeps. wat do?"

"Our war?" The war exists entirely in the Sydraxians' minds! They're trying to take revenge on us for something that isn't even our fault! We have literally never attempted to harm any Sydraxian thing, at any time, in any way.

The only way we could have prevented this was by doing something stupid. Namely, by responding to the Sydraxians' delusion of having justification to fight us, by attacking them and giving them actual justification to fight us.

The problem is that now, their belief that they have grounds to fight us is causing them to hurt third parties. That isn't our fault, but we're the only ones who can do anything about it.

Be that as it may, when a power that has a significant fraction of your active combat power attacks you, you're at war. It doesn't matter if they are religious nuts doing insane things. They're willing to shoot at you and take aggressive action, and put both your civilians and innocent bystanders in jeopardy. Rolling over and letting them do it doesn't make things any better when their stated objective is to hurt you for insane reasons, and from a utilitarian standpoint, doing so increases overall pain and suffering as compared to action. The read I'm getting is that they're going to full war economy over this, and pulling in the resources from others to do it. That's... a pretty big deal. This is our war, and we should own it, whether or not the Sydaxians are being stupid about it or not.

I don't particularly think that attacking them is stupid, given that they have raided our shipping and killed Federation citizens. Unless they are amendable to a diplomatic response (and the Federation diplomatic service doesn't seem to think this will happen anytime soon) removing their ability to wage war is the option that reduces the damage they are doing to us and to others most effectively.

This may be Trek, but at times you need the photorp as much as you need the Universal Translator. The difficulty is, as always, determining when each is appropriate.

Don't react to this like this is a sudden surprise that demands a violent emergency response. We KNEW the situation with Sydraxia looked like this ever since the first raid on Vega colony about two or three in-game years ago. We're preparing to do something about it, but that doesn't mean we should act rashly.

I'm just not seeing much in the story posts that supports this. I don't really see the Council saying "OK, we should take X posture. Starfleet, make it so." or really any mention other than what the Sydaxians are doing. If you have textev from Oneiros that NPCs are wanting us to do something, or an indication that we can do so, that would pretty much solve my issues. This is an awesome game, but while I know we have rails, it's really hard to tell exactly where the rails are and how much freedom of action we're allowed to have. Obviously, if dealing with them is our remit, then we should do something. If the answer is "NPCs will tell you when" then it doesn't really matter if we think we should smack them down or leave them be, the plot will guide us in that direction.
 
Hmm just thinking about it but if we go with a pocket explorer build mixing in forward defence and lone ranger we're eventually looking at -3 to combat value of explorers, if we go with a pocket explorer build with 5 or 6 combat value we'd essentially be able to effectively double or more our combat cap whilst still having other very very respectable ships.
Fleet in Being meanwhile encourages us to stick with mainline Explorers since its reduction more effective the higher the ship's combat. If we assume maxed out Doctrines for Lone Ranger and either Forward Defense or Fleet in Being we get:
Forward Defense:
Excelsior (C6) - 2C (Lone Ranger) - 1C (Forward Defense) = +3C
Custom Ambassador (C8) - 2C (Lone Ranger) - 1C (Forward Defense) = +3C
Galaxy (C9) - 2C (Lone Ranger) - 1C (Forward Defense) = +3C
Sovereign (C12) - 2C (Lone Ranger) - 1C (Forward Defense) = +3C
Fleet in Being:
Excelsior (C6) - 2C (Lone Ranger) - 0.9C (Fleet in Being) = +2.9C
Custom Ambassador (C8) - 2C (Lone Ranger) - 1.2C (Fleet in Being) = +3.2C
Galaxy (C9) - 2C (Lone Ranger) - 1.35C (Fleet in Being) = +3.35C
Sovereign (C12) - 2C (Lone Ranger) - 1.8C (Fleet in Being) = +3.8C
Fleet in Being - Home Fleet:
Excelsior (C6) - 2C (Lone Ranger) - 1.5C (Fleet in Being) = +3.5C
Custom Ambassador (C8) - 2C (Lone Ranger) - 2C (Fleet in Being) = +4C
Galaxy (C9) - 2C (Lone Ranger) - 2.25C (Fleet in Being) = +4.25C
Sovereign (C12) - 2C (Lone Ranger) - 3C (Fleet in Being) = +5C

If the goal is getting the most combat out of our combat cap then Fleet in Being is superior starting at C7 (well C6.666 recurring) and up.

I think I've said it before but as much as I like the idea of Forward Defense I think Fleet in Being may actually provide a better set of bonuses in general and especially given our fleet design.
 
It doesn't matter if they are religious nuts doing insane things.
They don't even have to be nuts here. Whatever origninally happened has long stopped to matter, by now they believe they were wronged and want to do an equal amount of damage to us.
Very simple and understandable, by some standards even reasonable. Can't let the galaxy think you don't strike back when they fuck with you after all.
 
Hmm.

Understood.

However, if we try something like this, we DO need the ruse to at least stand up to casual inspection so they don't detect it within the first few years of normalized relations, though. Remember, these are the guys who like to swap battle-songs. Once we normalize relations, some Sydraxian envoys or merchants will probably come to our space, at some point. And one of the first things they will do is ask "what of the battle in which you lost two of your starships?"

If they are met with a blank stare of confusion, there is a high risk of it causing serious problems.

So we'd at least need a ruse that:
1) Convinces the Federation public that we've lost two or more ships, BUT that the crews are safe AND that they don't need to boil Starfleet Command in oil over the incident.
2) Convinces the Sydraxians that they've actually blown up two or more of our ships.
3) Won't fall apart the first moment that the Sydraxians and our own citizens compare notes.

So, what if the scenario doesn't involve hidden ships, but additional ones that 'got away'? So either a skeleton crew that is beamed off last second, or a ship with fake life signs and the bridge faked from a bounced signal from another ship's. For that matter, we could use the scene from below as the reason for the confrontation, although that increases the risk of negative blowback to at least two races instead of one.

The Gretarians are currently providing (probably involuntary) military-industrial support to a state the Federation is at war with. Under the same circumstances other polities would be bombing Gretaria to deny those resources to the Sydraxians. Heck, I wouldn't be surprised if more than just a few unfortunate Romulan and Klingon client species in the Beta-quadrant can look forward to such bombardments in the near future.

Helping the Gretarians has nothing to do with playing space police and everything with enlightened self-interest. It is certainly much easier to justify than "helping" the Bajorans.
 
So the next big vote we have will not be Snakepit but rather 2311Q1 Shipyard Operations.

Just to throw out out there, is there any reason not to do:

Q1
Start new Excelsior build in 40 Eridani A 3mt Berth A
Start new Excelsior build in Lor'Vela OCF 2.5 mt berth

Q2
Start new Constitution-B build in Ana Font Shipyard mt berth

With only 3 berths available and a surplus of resources and crew, yeah, this is a pretty obvious vote.

The Constitution-B will finish just as the the Renaissance prototype does, by the way, immediately freeing up the that berth for Rennie production. I anticipate it might be the last Connie-B we ever build, for a total of 8.

After tweaking the spreadsheet a bit to take into account bonuses from expected research and Indorian membership (and assuming no additional mining colonies, affiliates, etc. other than what's already in the spreadsheet), we can fit in 2 more Connie-Bs in 2312, and delay the Constellation-A refit project to 2313. Still refits all 11 Mirandas and same Excelsior construction schedule. Might delay 2 Renaissances to make room for Constellation-A refits, or mothball a Constellation or so.

The advantages of that would be:

1) It shortens the "no cruiser commissioned" gap from 2315-2316 to just 2316, with 2 more Connie-Bs being completed by 2315, increasing our defense more rapidly.

2) If the ship design spreadsheet revamp goes through or an alternative ship refit spreadsheet is available by 2313, we could design a better refit (expected to be more expensive, but not in crew costs). Or there's the chance we could get a better refit design from Oneiros anyway by 2313, since the 2304 refit design would be nearly a decade old by then.
 
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@OneirosTheWriter



2320s Starbase Design - Repair
For helping further developments in the large installations that support your operations.

0 / 60 Outpost Ship Repair Facilities II (Outposts can repair 1 Escort of any damage level)
0 / 60 Starbase Ship Repair Facilities II (Starbases can repair 1 Cruiser of any damage level)
0 / 60 Starbase Ship Repair Expansions II (Starbases can repair 2 Ships at a time)


2310s Starbase Design - Repair
For helping further developments in the large installations that support your operations.

0 / 100 Outpost Ship Repair Facilities I (Outposts can repair 1 Escort of any damage level)
0 / 150 Starbase Ship Repair Facilities I (Starbases can repair 1 Cruiser of any damage level)
0 / 150 Starbase Ship Repair Expansions I (Starbases can repair 2 Ships at a time)


These two seem back to front in terms of cost and the effect of their techs is the same right now.
 
I think I've said it before but as much as I like the idea of Forward Defense I think Fleet in Being may actually provide a better set of bonuses in general and especially given our fleet design.

The idea is that both provide worthwhile bonuses and we should go with the one we like, not the one that provides the best bonuses.

My question is, what does the Council want to do about it? We don't control everything (this not being an empire quest) but given that Starfleet is the closest thing to the Federation's military, and the Sydaxians have been acting as though they have declared war on us (along with killing our people during the Grey October crisis) we should have some ability to wage a defensive war, or at least say to the Council "hey. dudes killin our peeps. wat do?"

The main option we've been given is to create a Sydraxian Border Zone which we patrol and intercept Sydraxian ships before they can get in to disrupt our shipping. We considered it and decided not to go for it last Snakepit. There were two main reasons people seemed not to want to vote for it:
1. It felt like "giving up" on diplomacy.
2. We didn't want to have to garrison it.

What we did instead was vote to build a Starbase around Vega, which is the major colony world that was attacked by a Sydraxian raid.

The read I'm getting is that they're going to full war economy over this, and pulling in the resources from others to do it. That's... a pretty big deal. This is our war, and we should own it, whether or not the Sydaxians are being stupid about it or not.

It's a bit contradictory, because we were also told that once they blow up one Explorer's worth of resources they'll feel like they've met their war aims and go home. That doesn't feel like a full war economy or gearing up for a giant fleet murder ball of death to me.

I don't particularly think that attacking them is stupid, given that they have raided our shipping and killed Federation citizens. Unless they are amendable to a diplomatic response (and the Federation diplomatic service doesn't seem to think this will happen anytime soon) removing their ability to wage war is the option that reduces the damage they are doing to us and to others most effectively.

The Cardassians straight up attempted an assassination on one of our Explorers, and we didn't go to war with them. So why would you think we would do so for one blown up cargo ship?

I'm just not seeing much in the story posts that supports this. I don't really see the Council saying "OK, we should take X posture. Starfleet, make it so." or really any mention other than what the Sydaxians are doing. If you have textev from Oneiros that NPCs are wanting us to do something, or an indication that we can do so, that would pretty much solve my issues. This is an awesome game, but while I know we have rails, it's really hard to tell exactly where the rails are and how much freedom of action we're allowed to have. Obviously, if dealing with them is our remit, then we should do something. If the answer is "NPCs will tell you when" then it doesn't really matter if we think we should smack them down or leave them be, the plot will guide us in that direction.

Here's what I think you're missing. The Council just isn't that worried. The raid on Vega was repulsed without any damage to our side, and the most they've been able to do so far was blow up one cargo ship during a time when we were basically distracted with the Cardassians AND the Cardassians sent a ship in to goad them, "Now! Now is the time to attack!"

Right now the Council seems to pretty much feel that a raid every year or so is something they can live with. Starfleet's job is to repulse it, everybody goes on with their lives. If Starfleet is unable to do that, feelings may change. So pretty much yes, the NPCs will tell us when. The QM reads the thread and takes suggestions from it, but there is no actual mechanism whereby we could even request permission to launch a raid on the Sydraxians. If and when the QM thinks it makes sense, he will provide it as an option to vote on. Not before.
 
Shouldn't "Right on the Cardassian border" be a Con rather than a Pro?
I see it being a pro. It's a strong position between Seyek space and their major colonies of Galundun and Balogot. They could treat it just like a layer of ablative armor in the event of a war because they don't care what happens to the Bajorans while we would have to stop and deal with it before we could make progress into Cardassian space. In our hands it becomes an advance position right by 2 of their major colonies (and 1 of their few shipyards) that they will have to protect.

Plus OOC (maybe IC?) we know that Bajor was very rich in resources before the Cardassians spent a half century strip-mining the planet.
 
On television, the Enterprise would solve this by mocking up a fake Excelsior, convincing the Sydraxians they had successfully blown it up, and then negotiating for peace honor having been satisfied.

:whistle:

What about the Ares hull? It is structurally complete apart from some major internal systems and it at least looks a bit like an Excelsior, being made from similar components.
Far more impressive than an old Constitution at least.

It could be fitted up with decoy signal generators, and disposable bolt on impulse drive packs, then warp towed by an EC ship or two out near to Sydraxian space.
The task force then issues a formal challenge for the Sydraxians to come out and fight them. When a Sydraxian fleet arrives, the EC ships put up a perfunctory fight before withdrawing.
The Ares on computer control then excutes a death ride towards the Sydraxian fleet allowing the EC ships to escape.

The Sydraxians then have had the satisfaction of destroying Starfleet's prototype 'war cruiser' and none of our people have to die.
To reinforce the ploy actually have Ares publically and properly commissioned into Starfleet beforehand. Maybe even say that it has been fitted with a brand new M7 tactical computer. To exsplain why no bodies will be found in the wreckage.

If done right it is barely even a deception.
 
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Captain's Log - 2310.Q4 - All Good Things...
Captain's Log, USS Enterprise, Stardate 23924.2 - Captain Nash ka'Sharren

We were on a course to run a last survey of systems beyond the spinward border when we received a distress call from the outpost at 21 Themis. It seems that their fusion generators have gone offline, taking a number of critical systems with it, leaving the station on emergency life support.

We are diverting to render assistance.

-

Captain's Log, USS Courageous, Stardate 23924.5 - Captain Rosalee McAdams

While taking over prospecting duties in Lapycorias from the star-crossed SS Viklyth, which is awaiting a replacement crew from Andor we have located another very notable resource deposit. Within the system, even! The furthest planet from the primary, Lapycorias XII.

[Gain new mining colony option, Lapycorias XII, +20br/yr]

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Captain's Log, USS Sarek, Stardate 23925.6 - Captain Straak

The Sarek has been asked to provide an escort for the Frontier Police convoys as they are dispatched towards Orion Union space. When I explained, logically, that I was in the middle of a geological survey, I was informed by Exploration Corps Mission Control that those planets had been there for four billion years and would likely be there for another billion. When I responded that their words made them sound like they did not understand geology, they issued a new order with a lot of capital letters. Reluctantly, I have broken orbit and moved towards Caitian space.

[Note from Viraan zh'Dohlen: Mollifying the Mission Control Director after this exchange was the highlight of my day. Heh, never seen Captain Matthias so fired up!]

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Captain's Log, USS Miracht, Stardate 23926.2

We're on our way back to Federation space after our year long survey of this great unknown, but we're keeping our long-range sensors open for anything new as we go. I'd hate to miss anything; it's a long way to get back out here, after all.

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Captain's Log, USS S'harien, Stardate 23926.6

The Amarkia escort vessel CAS Talsrieca has sent us a message asking us to cut off a passenger liner travelling from Selindra to Alukk. They have received a tip-off that the Syndicate agent who masterminded the attempted hijacking of the S'harien from drydock is aboard, attempting to flee. In order to not alert the target, the liner has not yet been alerted, and given our position and capability, they would appreciate our intervention.

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Captain's Log, USS Sarek, Stardate 23927.1

A convoy en route to the Orion Union world of Xav is reporting unknown sensor contacts. Given the obvious likelihood of Syndicate interference, we are moving to assist at maximum warp.

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Captain's Log, USS Enterprise, Stardate 23927.3

We arrived at 21 Themis just as their engineering staff managed to get one of their reactors going again. After a fashion.

Someone thought it would be a good idea to give the fusion process on the one reactor they thought was operational a kick and employed a high-gain graviton field to amplify the fusion reaction and ... well, it's all in my Chief Engineer's report. I've done my best to filter out the foul language.

[Chief of Staff Note: Apparently Commander Bazerc went to the trouble of re-editing the report after his Captain proofed it solely in order to re-add the foul language.]
[Admiral's Note: While I admire his dedication...]

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Captain's Log, USS Kumari, Stardate 23927.6

The plague on the Apiatan minor colony of Clarritz is on its way to a resolution, though we'll be sticking around until it fully gutters out. The assistance of the USS Hearth was invaluable, of course. Can you believe that those hospital ships are based on old Ranger-class derivatives? Still ticking along. The Apiatan ships took up a secondary role; thankfully the colony disorder did not affect other humanoids.

My heart did go out to the Apiatans, though. The distress of the workers and drones as this disease ripped through the population of Queens, well, their keening set my antenna on edge.

[Gain +10rp, +25 Relations with Apiata]

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Captain's Log, USS S'harien, Stardate 23928.2

The SS Calfriedha has been ordered to hove to and has accepted my security teams. After reviewing similar cases encountered by Starfleet vessels, I have ensured that I have a response team of officers with Type-III rifles standing by in Transporter Room Two in case our fugitive resists. Beyond that, my chief of security, Lieutenant Bladogh, is interviewing passengers.

The Amarki escort should arrive within the day.

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Captain's Log, USS Enterprise, Stardate 23928.5

Physics is such an amazing tool. There really is nothing better for causing yourself nigh-infinite trouble, is there?

Reactor Housing Four is a scorched and ionised mess thanks to the graviton-enriched fusion. The short form from Bazerc is that the toroidal plasma reached such a compression it resulted in densities not typically seen outside neutron stars. The results were not impressive. But now we are left to discover: how?

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Captain's Log, USS Sarek, Stardate 23928.9

Syndicate warp signatures are approaching the convoy to Xav. However they have split to opposite sides of the convoy's vector, preventing us from sortieing to engage them, as whichever group we do not engage will certainly fall upon the cargo ships. We are requesting aid and a pair of Caitian Swarmers and an Orion Patrol Ship are en route.

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Captain's Log, USS Endurance, Stardate 23929.4

We attended a distress call at a minor Betazoid colony world. Some clearing of foliage caused a wave of small crab-like creatures to descend upon inhabited areas, which required considerable effort to develop containment procedures for. However, there parisitic creatures have been dealt with and their victims are expected to make a full recovery.

[Gain +15br, +5pp]

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Captain's Log, USS Sarek, Stardate 23929.6

When they picked up the reinforcements, it appears that the Syndicate forces have decided that discretion is the best course of action. They have turned about and moved to lose themselves in the shipping lanes in Orion Union space.

[Gain +5pp]

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Captain's Log, USS Miracht, Stardate 23929.9

Long-range sensors picked up some weird feedback we tend to associate with vertorium cortanide ores. Sure enough, a nice asteroid filled with veins of the ores was resolved on short-range sensors in the 7 Hypatia system.

[Gain +20 br]

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Captain's Log, USS Gale, Stardate 23930.4

While attempting to map out a source of sensor-interfering anomalies in the outskirts of the Banner system, between Celos and 15 Themis, we located surprisingly concentrated pockets of exotic gases in the Kuiper belt of the system. Using our bussard collectors we were able to gather some very useful resources.

[Gain +20sr]

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Captain's Log, USS Enterprise, Stardate 23930.5

It seems that we had ourselves some unexpected company. Agents of the Lecarre masquerading as Andorians, well, well. This puts a new light on the matter of the reactor failures. Critical components have been stolen from the reactor safety systems, and the sensor array. I cannot help but feel ... frustrated. These Lecarre seem determined to try to steal that which we extend in friendship.

Of course, these agents won't be delivering their ill-gotten loot anywhere. We uncovered their sensor-dampened shuttle before they could depart. As good Mr Zaardmani says, you have to get up real early in the morning to beat his sensors.

[Gain +10pp]

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Captain's Log, USS S'harien, Stardate 23930.7

I am pleased to report that the security team performed above my expectations. Even when the fugitive, one Ms Vortane, Chief Financial Officer of Dolmier-Galstier Manufacturing, produced a fusion bomb, they were able to disable her safely. Lieutenant T'Kirid of the sciences department had to undertake the disarming of the device after Ms Vortane proved uncooperative upon waking. What we have learned, however, is that Ms Vortane was much more highly placed than first believed, and could be quite the information goldmine. The CAS Talsrieca has arrived to take her into custody.

As per a recent standing Starfleet General Order, I reminded Captain Korbrienna that atmospheric systems in the brig should be chcked before, not after, placement of the prisoner. The Scrutineers will no doubt like to have a conversation with the good miss.

[Gain +4 Impact, +5pp]

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Anti-Slavery Sub-Committee Report

There was a lack of activity on both sides, perhaps a final lull before the storm. One smuggling runabout was located attempted to pass through checkpoints with an anomalous cargo of Orion Slave Girls. Crew and cargo detained. [+1 Impact]

[Year to Date Impact/Cost: 38/24, Cumulative: 65/24]
[Syndicate Resilience as yet unknown]

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A/N: Okay, I know this one isn't up to the usual standard but it's been an ugly couple days.
 
The Sarek has been asked to provide an escort for the Frontier Police convoys as they are dispatched towards Orion Union space. When I explained, logically, that I was in the middle of a geological survey, I was informed by Exploration Corps Mission Control that those planets had been there for four billion years and would likely be there for another billion. When I responded that their words made them sound like they did not understand geology, they issued a new order with a lot of capital letters. Reluctantly, I have broken orbit and moved towards Caitian space.
There, there :3
There was a lack of activity on both sides, perhaps a final lull before the storm.
It's quiet. Too quiet... >_>
 
A second mining colony in Lapycorias? Interesting. And we've got a starbase under construction there already.

Probably ought to detail an Oberth to run a full survey on that system. Or put Straak in command of that starbase if he doesn't want another 5YM or to run the geology department or something. I'm sure he can find something to do with starbase grade sensors and a system with enough rare minerals that two planets are worth colonizing for those alone.
 
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