Night_stalker
Slava Ukraini!
- Pronouns
- He/Him
[X][BUILD] Base Plan Mixture
[X][ASSIGN] Base Plan Covering all Bases
[X][NAME] Thirishar
[X][ASSIGN] Base Plan Covering all Bases
[X][NAME] Thirishar
Fair enough, although I don't actually have a problem with Oberths myself, as long as we use them in appropriate roles where their weak non-science stats aren't a problem.
We actually took casualties only in the Explorer Corps. Which might threaten our ability to perform five year missions (though I think we're still on schedule for our target goal of five by 2311). But it doesn't impact the crew needs of the bulk of the fleet.Where are we as far as being able to crew our ships?
I have a feeling that the casualties we took this year mean that previous build plans aren't sustainable anymore.
We're Starfleet. There are never enough ships to fulfill our mandate.I'd actually like to see the next Snakepit focused on non-ship building for once - there are many projects unrelated to mines, funds for more ships, berths, and academy increases.
We're Starfleet. There are never enough ships to fulfill our mandate.![]()
- Request Mining Colony at Gamma Canidae V, 8pp (4 turns, gain +20 br / year)
- Request Mining Colony at Fenris IV, 8pp (4 turns, gain +20 br/year)
- Request expansion of San Francisco Fleet Yards, 15pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Request expansion of 40 Eridani A Shipyards, 20pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Request expansion of Ana Font Shipyard, 10pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Request expansion of Lor'Vela Orbital Construction Facility, 15pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Request Excelsior berth at a shipyard, 40pp (6 turns, gain new 3m t berth)
- Request Cruiser berth at Utopia Planitia, 15pp (6 turns, gain new 2m t berth)
- Request expansion of Utopia Planitia, 40pp, (4 turns, gain 1 3mt, 1 1mt berth)
- Request new Starbase I [Write in Sector] 20pp for home sectors or CBZ , 30pp for KBZ
- Reduce Militarisation Level 60pp
- Increase Threat Level 45pp
- Request Ongoing Budget increase 25pp (Roll for success)
- Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 20pp
- Request Academy Expansion, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request Science Academy Expansion, 20pp (Gain +1 Techs throughput)
- Request Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
- Request Start of Ambassador class project, receiving one-off boost of Research Points and go-ahead for some projects, 45pp
- Request Start of Custom Explorer project, receiving one-off boost of Research Points and go-ahead for some projects, 50pp
- Request Start of Custom Cruiser project, receiving one-off boost of Research Points and go-ahead for some projects, 30pp
- Request Start of Custom Escort project, receiving one-off boost of Research Points and go-ahead for some projects, 45pp
- Request Refit Program for Miranda class [+1 S,H,L for 20br, 10sr, 1 Year (4 turns)], 6 turns, 35pp (NB: new unit cost for the Miranda will be 60/45)
- Request Refit Program for Constellation class [+1 C,S,D, for 20br, 10sr, 1 Year (4 turns)], 6 turns 30pp (NB: new unit cost for Constellation will be 70/45)
- Request new Tech Team to be added to your Ship Design Bureau, 20pp
- Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to four times]
- Expand Explorer Corps Recruitment drives to affiliates, 25pp (One affiliate starts generating 0.3 of Explorer Corps crew, arrangement depends on species) [Once per affiliate]
- Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp
- Add a Member World Coordination Office under Shipyard Ops, 30pp (allow cooperation with member worlds on ship-building priorities as part of Shipyard Ops turn phase)
- NEW Establish forward Outposts in the new Cardassian Border Zones, 4 turns, 20pp (create Outpost Is at 4 locations)
- Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 50pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
- NEW Establish a Sydraxian Border Zone north of Apinae and Amarkia Sectors, 30pp
- NEW Attempt to muster support for large scale action against the Orion Syndicate, 35pp (Anti-Syndicate actions will occur each turn in Amarkia, Caitian, and Andor Sectors)
Out of these...
-40 for 4x Diplo (Q'Loath, Bajoran, Y'Rillian, Dawiar, or something like that)
-50 for consellors
-25 for budget
-30 for MWCO
-8 for colony
-8 for colony
=161? I think we're expecting about 130pp, so we could shave one mid-sized item and still get what we want?
Many options increase in cost with use, not only beths (which originally didn't have the annotation but still had increasing costs), academy expansions and budget requests also do. Colonies and diplomatic pushes don't, but colonies are inherently limited by discoveries and pushes have their own limiting mechanism. We haven't requested starbases or tech teams often enough to know whether they do. I suspect tech teams will increase in cost if we do it much faster than we gain members, starbases won't if we stick to one or two per sector, they might if we try to build one at every planet or something like that, and even if they don't using only starbases for defence would have serious downsides by itself, so abuse would be inherently self limiting.Furthermore, the idea that resource requests will increase in costs has no support for it. Oneiros has not warned us of anything like that, there is nothing in the listing like the "more berths will cost more" annotation for building shipberths. There is no specific reason to think that the outcome you describe is likely to be a problem, aside from your speculation on narrative consequences.
Because I actually understand how this game works. Mechanical elements have mechanical effects, narrative elements have narrative effects, elements that are both have both. The bonus characters give has been consistently on the mechanical side, flavor text or not (for pre-existing characters the character description also hints at narrative elements, but then it doesn't correspond 1:1 to the mechanical bonus. A flavor text that perfectly matches the bonus of a new character is effectively meaningless). Resource request are definitely a partially narrative element, we unlocked them with a narrative write-in.The last few times I speculated that problems might arise from an action that seemed as though it might have negative narrative consequences, people told me I was fearmongering. So why are you worrying now?
We had 6 Constellations at game start and built two more. Two of them were at Sol so we didn't even have one in every sector. With the Cheron we will have 9 Constitutions, and we also have Centaur-As and sector fleet Excelsiors that both take over major parts of the roles Constellations had at game start.We had eight Constellations for six sectors at game start. Now we have nine sectors, and we're likely to have more in the near future. Our defense requirements have grown rapidly.
TBF @Simon_Jester had a plan that did resource request, and practically nobody voted for it. I don't think your plan might have been any different this time aroundSigh. I have to be away from mty computer for an hour, and I see everyone running from doing a resource request. Ships are at the core of our capability. We need more ships. We should be willing to do another resource request. I find Nix's concerns to be pretty unfounded.
Don't misrepresent things. People want to do other things in the next snakepit more than a resource request, that's not 'running from it'. And we're still building ships, just a few less.Sigh. I have to be away from mty computer for an hour, and I see everyone running from doing a resource request. Ships are at the core of our capability. We need more ships. We should be willing to do another resource request. I find Nix's concerns to be pretty unfounded.
It's not like only building 3 ships and doing a refit instead of building 4 ships (and either also a refit or not depending on the plan) is a huge step down. Berths are still in full use except for 40EA-B, just like on your spreadsheet. And now that we know that the Cardassians are building significantly fewer warships than Starfleet alone is building ships, never mind members, the pressure to build up as fast as possible is a lot lower than it used to be.Sigh. I have to be away from mty computer for an hour, and I see everyone running from doing a resource request. Ships are at the core of our capability. We need more ships. We should be willing to do another resource request. I find Nix's concerns to be pretty unfounded.
TBF @Simon_Jester had a plan that did resource request, and practically nobody voted for it. I don't think your plan might have been any different this time around
I think we did - Avandar, which just commissioned, was a Betazoid thing. I think.Come to think of it we didn't name one after a Betazoid thing either
Right now the main thing limiting us from pushing for more members is needing the pushes to counter Cardassian diplomacy instead. The 5 Connie-Bs started last year and the 2 more we'd build with my plan along with another 2-3 sector fleet Excelsiors would be enough to cover the Caitians, Rigellians, Apinae, Indorians, Caldonians and Gaeni joining. And if some new must-buys appear planning on the resource request could even cause us to drop bellow 4 pushes this year.It's only 20pp, and this will allow us to deploy more ships faster. Why does that matter? Because it allows us to add members faster. The big thing holding us back from pushing the Rigellians and some other high-relationship Affiliates to membership is fear of not being able to cover all their sectors. More ships mean we can provide for more members mean we can risk having more members, means more resources. I know you guys want other stuff out of the Snakepit, but I promise this would be the last big building push for a few years. Just stay on this a little while longer and let's get our berths all full of ships in their wombs.