2309.Q2
The door to the President's office closes behind you as you return to your, now much paler looking, aides. President sh'Arrath is a younger person than yourself, with no military experience, but somewhere along the line she has picked up the talent for a good dressing down, because you haven't had someone take you to task like that since you showed up to a Starfleet Academy class still inebriated from the night before. That dressing down had put you back on the straight and narrow. This dressing down, however, is less about you and more about making sure that you offer your head of Intelligence the same favour.
The near-destruction of the
Courageous and the loss of one of rising stars of the fleet has put a shockwave through both San Francisco and Paris. You haven't had this many Councillors and lobbyists looking to meet your since the opening months of the Biophage Crisis. The Council observers from Orion are spinning the situation for all its worth, calling for aid in the struggle against the Syndicate.
You return to the Starfleet compound in Paris and find Rear Admiral Nash zh'Rhashaan outside your office with a letter of resignation in hand.
"Well, that was a fine mess," you say as you walk past in her into your office.
"Admiral, as I was the one to green-light the operation to raid the Syndicate outpost, I take full responsibility for the disaster," begins the Andorian head of Intelligence.
You sit down at your desk and look across at her, steepling your fingers in your lap. When Nash begins to keep talking you hold up a hand to forestall her, giving yourself more time to gather your thoughts. "Tell me, zh'Rhashaan, what were you going in there for?"
"Our analysts believe the unknown Cardassian module has ties to the Orion Syndicate," explains Nash. "The manufacturing suggests a mix of Orion and Klingon influences. We believe that that station was where some of the research work was done on that device."
"Klingon influences?" you ask.
"Yes, sir, but we had nothing concrete," says zh'Rhashaan.
"'Had'? Did you get anything from the raid?"
The other woman bobs her head. "Yes, Admiral, we did. We have confirmed that this was a mix of Orion and Klingon technology."
"Surely for a group like the Syndicate Klingon cloaking tech is available off the shelf?" you ask.
"Yes, sir, but there's something special about this module. I don't know what. It's an older one that they were intensely interested in, apparently." Nash glances down at the ground, her normal dire intensity nowhere to be seen. "Whoever you appoint as my successor will have to follow that up."
"Right, your resignation," you say before heaving a deep sigh.
[ ][INTEL] Accept the Resignation (+5pp)
[ ][INTEL] Decline the Resignation (-25pp)
After that it isn't long before your have to return to the Council chambers, where mere anarchy seems hardly sufficient a term to express the sentiment. It's hardly too surprising. As much as you have welcome and unexpected peace on your traditional border zones with the Romulans and Klingons, the surge of expansion in the other direction has brought with it tremendous turmoil. The Caitian-Dawiar War, increased incidences of Sydraxian ships scouting out your borders, the entire conflict with the Cardassians... Expansion has brought prosperity, but just as much uncertainty.
In many ways, you feel it is your job to bring solidity and reliability to this uncertainty, but you aren't sure you have the levers at your disposal to do it. And so you stand in the middle of this vast political storm that buffets you from side to side. The Hawks against the Pacifists, the Expansionsts against the Hawks, the Development faction against the Expansionsts, and the Pacifists against nearly everyone. The Explorers are the heartbeat of the Federation, and to have one gutted in this fashion is horrifying to everyone, and the panic shows.
Of course, your people have paved the way for a solution between the Caitian and Dawiar, if the Federation Diplomatic Service can just bring the two sides together...
Thankfully, whatever is lost in terms of amity in the Council is recouped by being able to play factions against each other. Either works for your purposes.
[ ][COUNCIL] Submit a plan to the Council
(You may select any number of options, as long as you can pay the Political Will cost. You currently have
one-hundred and fifty-three (153) Political Will to spend.
(Where will you repair the Courageous?)
[ ][REPAIR] Grand Hive of Apinae (-10pp)
[ ][REPAIR] Gaeni Manufacturing Coop (+5pp, Gaeni closely study the Excelsior design)
[ ][REPAIR] Write in - Suspend an existing project in one of your berths
======================================
Federation Council Options for 2309.Q2
- Request Mining Colony at Gamma Canidae V, 8pp (4 turns, gain +20 br / year)
- Request Mining Colony at Fenris IV, 8pp (4 turns, gain +20 br/year)
- Request expansion of San Francisco Fleet Yards, 15pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Request expansion of 40 Eridani A Shipyards, 20pp (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Request expansion of Ana Font Shipyard, 10pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Request expansion of Lor'Vela Orbital Construction Facility, 15pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
- Request Excelsior berth at a shipyard, 40pp (6 turns, gain new 3m t berth)
- Request Cruiser berth at Utopia Planitia, 15pp (6 turns, gain new 2m t berth)
- Request expansion of Utopia Planitia, 40pp, (4 turns, gain 1 3mt, 1 1mt berth)
- Request new Starbase I [Write in Sector] 20pp for home sectors or CBZ , 30pp for KBZ
- Reduce Militarisation Level 60pp
- Increase Threat Level 45pp
- Request Ongoing Budget increase 25pp (Roll for success)
- Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 20pp
- Request Academy Expansion, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
- Request Science Academy Expansion, 20pp (Gain +1 Techs throughput)
- Request Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
- Request Start of Ambassador class project, receiving one-off boost of Research Points and go-ahead for some projects, 45pp
- Request Start of Custom Explorer project, receiving one-off boost of Research Points and go-ahead for some projects, 50pp
- Request Start of Custom Cruiser project, receiving one-off boost of Research Points and go-ahead for some projects, 30pp
- Request Start of Custom Escort project, receiving one-off boost of Research Points and go-ahead for some projects, 45pp
- Request Refit Program for Miranda class [+1 S,H,L for 20br, 10sr, 1 Year (4 turns)], 6 turns, 35pp (NB: new unit cost for the Miranda will be 60/45)
- Request Refit Program for Constellation class [+1 C,S,D, for 20br, 10sr, 1 Year (4 turns)], 6 turns 30pp (NB: new unit cost for Constellation will be 70/45)
- Request new Tech Team to be added to your Ship Design Bureau, 20pp
- Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to four times]
- Expand Explorer Corps Recruitment drives to affiliates, 25pp (One affiliate starts generating 0.3 of Explorer Corps crew, arrangement depends on species) [Once per affiliate]
- Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp
- Add a Member World Coordination Office under Shipyard Ops, 30pp (allow cooperation with member worlds on ship-building priorities as part of Shipyard Ops turn phase)
- NEW Establish forward Outposts in the new Cardassian Border Zones, 4 turns, 20pp (create Outpost Is at 4 locations)
- Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 50pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
- NEW Establish a Sydraxian Border Zone north of Apinae and Amarkia Sectors, 30pp
- NEW Attempt to muster support for large scale action against the Orion Syndicate, 35pp (Anti-Syndicate actions will occur each turn in Amarkia, Caitian, and Andor Sectors)
====
Federation Grading:
Current Minimum Science = 50 [Now 85]
Current Maximum Combat = 250 [Now 110]
(Maximum Combat is a Soft cap, will gain +1 Militarisation per 10 pts over - Each point of Threat Level adds 10 to Max Combat)
Minimum Concurrent 5 Year Missions = 3
Current Militarisation Level = 3
Current Federation Threat Level = 11
Council Objectives:
85 Science by 2311 (Currently 87)
2 New Oberths by 2311
120 Defence by 2312 (Currently 93)
Starfleet Ambitions:
Operate no fewer than 5 concurrent Five Year Missions by 2311.
Federation Council:
President - Jorlyth sh'Arrath, Expansionist Faction (2308-2314)
Factions -
Expansionist (Human, Andor) - 35%
Pacifist (Vulcan) - 30%
Hawkish (Amarki) - 15%
Development (Tellar) 20%
(Species listed in brackets are principal backers, not exclusive membership)
Current Federation Full Members:
Humans
Vulcans
Andorians
Tellarites
Amarki
Betazoids
Current Federation Affiliates:
Caitians 500/500 - Pending close of War with Dawiar
Apiata 339/500 + 18 = 357/500
Rigellians 343/500 + 20 = 363/500
Indorions 341/500 + 8 = 349/500
Orions 259/500 +20 = 279/500
Risa 250/500 + 15 = 265/500
Caldonians 318/500 + 19 = 337/500
Gaeni 240/500 + 37 = 277/500
Currently Known Others Possible Members:
Yrillians 45/100
Seyek 92/100
Qloathi 64/100
Kadeshi 60/100
Sotaw 35/100
Bajorians 30/100
Gretarians 25/100
Dawiar 10/100
Lecarrens -30/100
Sydraxians -40/100
Major Powers
Romulans - Trending Positive
Klingons - At Peace
Cardassians - Low-Level Sporadic Conflict