Since I've finally got around to updating the Diplmance spreadsheet I thought I'd give everyone an idea of how far away we are from progressing our relations with the various nations we know of:
Approximate Time To Member Candidacy:
Laio - 0 years
Tauni - 17 years
Sydraxians - 22 years
Ashidi - 24 years
Yrillians - 26 years

NB: Each Diplomatic Pushe removes approximately 4.3 years.
Approximate Time To Alliance:
Muuyozoi - 1 year
Gretarians - 7 years
Bajoran Diaspora - 9 years
Vermillions - 12 years
Shanpurr - 16 years
Trills - 17 years
Felis - 30 years

Approximate Time To Membership:
Vermillions - 20 years
Muuyozoi - 21 years
Trills - 24 years
Gretarians - 34 years
Shanpurr - 43 years
Bajoran Diaspora - 55 years
Felis - 57 years

NB: Each Diplomatic Pushe removes approximately 4.3 years.
Approximate Diplomatic Pushes To Affiliation:
Dreamers - 1 push
Licori - 2 pushes
Bolians - 3 pushes
Sotaw - 5 pushes
Yizgisi - 5 pushes
Lamarckians - 5 pushes
Ur'razzi - 8 pushes
Akley Consortium - 8 pushes
Gorn - 11 pushes
Hishmeri - 14 pushes
Righteous Allupii Empire - 15 pushes
Ittick-Ka - 20 pushes
Unbound Gaeni - 23 pushes

NB: Task Force effectiveness is currently unknown. Previously:
0.6 Pushes per ship per year (Opposed)
1.3 Pushes per ship per year (Unopposed)​
What this really hammers home is that with the tag system annual rolls are slow as hell at bringing Affiliates up to Alliance/Member and that post-Affiliation grown pretty much depends upon Diplomatic Pushes. It also reinforces that Diplomatic Pushes aren't really useful for unaffiliated races and that Task Forces are pretty much necessary there. Nothing we didn't already know before but I like to think this reinforces the point.

BTW: using the last four years of data (2320 -> today) I've improved my estimations of annual affiliate rolls and diplomatic pushes. Currently they average out at 26 and 28 respectively with 43 data points for the first calculation and 51 data points for the second.


Edit: I've gone through and fixed everything to match up to the current Snakepit numbers. There are definitely errors in the Snakepit, the Trill are still listed as having the "Stop Attacks" tag despite that being solved, but it's the most 'official' source so that is what I'm going to use from now on.
 
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Since I've finally got around to updating the Diplmance spreadsheet I thought I'd give everyone an idea of how far away we are from progressing our relations with the various nations we know of:
Approximate Time To Member Candidacy:
Laio - 0 years
Tauni - 17 years
Yrillians - 27 years
Sydraxians - 27 years

NB: Each Diplomatic Pushe removes approximately 4.3 years.
Approximate Time To Alliance:
Muuyozoi - 1 year
Ashidi - 2 years
Gretarians - 7 years
Bajoran Diaspora - 8 years
Vermillions - 13 years
Shanpurr - 16 years
Trills - 17 years
Felis - 30 years

Approximate Time To Membership:
Vermillions - 20 years
Muuyozoi - 21 years
Trills - 24 years
Ashidi - 26 years
Gretarians - 34 years
Shanpurr - 43 years
Bajoran Diaspora - 54 years
Felis - 57 years

NB: Each Diplomatic Pushe removes approximately 4.3 years.
Approximate Diplomatic Pushes To Affiliation:
Dreamers - 1 push
Licori - 2 pushes
Bolians - 3 pushes
Yizgisi - 5 pushes
Lamarckians - 5 pushes
Sotaw - 5 pushes
Ur'razzi - 8 pushes
Akley Consortium - 8 pushes
Gorn - 11 pushes
Hishmeri - 14 pushes
Righteous Allupii Empire - 15 pushes
Ittick-Ka - 20 pushes
Unbound Gaeni - 23 pushes

NB: Task Force effectiveness is currently unknown. Previously:
0.6 Pushes per ship per year (Opposed)
1.3 Pushes per ship per year (Unopposed)​
What this really hammers home is that with the tag system annual rolls are slow as hell at bringing Affiliates up to Alliance/Member and that post-Affiliation grown pretty much depends upon Diplomatic Pushes. It also reinforces that Diplomatic Pushes aren't really useful for unaffiliated races and that Task Forces are pretty much necessary there. Nothing we didn't already know before but I like to think this reinforces the point.

BTW: using the last four years of data (2320 -> today) I've improved my estimations of annual affiliate rolls and diplomatic pushes. Currently they average out at 26 and 28 respectively with 43 data points for the first calculation and 51 data points for the second.
I appreciate this. But it's still weird to see 2 years to Ashidi alliance when we literally just allied them 1 quarter after that estimate. I realized you didn't have Snakepit data yet but how we do this? Just a crazy roll?

e: No, we were 7 points off, so, uh...?
 
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I appreciate this. But it's still weird to see 2 years to Ashidi alliance when we literally just allied them 1 quarter after that estimate. I realized you didn't have Snakepit data yet but how we do this? Just a crazy roll?

e: No, we were 7 points off, so, uh...?
That was an error while transcribing the snakepit results over into my spreadsheet. I updated their relations to 324 but forgot to correct the Cardassian Threat tag to 300/300. I've fixed that, both there and in the estimation, and I'll now be going over and checking for any other transcription errors.

Edit: Going over things it looks like the Tags page on the wiki, despite just being updated, has a lot of conflicts with the Snakepit. For now I'm going to go with the Snakepit results rather then the Tags page.
 
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It would be nice if the Colony Options in the Snakepit had Grid Coordinates attached.
BV has your back.
FYI

Remaining Colony Options

Adrazzi Gulf (and adjacent) Sites
77 Azzadi IV-3 20 (40) SR/year
Located spin-corewards corner of -1f. (Well towards Federation side of Adrazzi Gulf.)
Description: Deposit of Icurium ores on the third moon of 77 Azzadi IV. Like at the Castor IV-2 vein, strong magma convection currents pull the ores towards the surface, then back down.

17 Onidesin IV, 20 (40) sr/year
Located -2g, tailwards.
Description: An exploitable vein of Woninium on 17 Onidesin IV, about half a kilometer under the planetary ocean's surface. A mining colony here would be only a modest technical challenge.

Galoria Delta-LXIg, 5 (9) rp per year.
Located in -4f, near Hajatar. (Near the Adrazzi Gulf, at Spinwards end of Straits of Themis.)
Description: This is a fascinating system [nearly three hundred separate planetoid or larger stellar bodies, of which at least one is a full M-class world, three are capable of supporting life and another five rate a solid .8 on the terraformability scale]. Just the stellar mechanics of its formation alone could keep an entire university department busy for the next sixty years, nevermind everything else [the atmosphere of Galoria Delta-LXIg contains a form of silicon based pseudo-prion capable of bypassing standard Starfleet filters].

(potentially) Politically Important Sites
Barradus IV 6 (10) rp/year)
Located in -2B. (On border between Vulcan sector and RBZ.)
Descripton: Inhabited by Bropal, a splinter Vulcan culture that have perfected mind-meld and katra-manipulating techniques that allow them to preserve the identities of the long dead in the form of...exchangeable personality fragments. They have an ancient computer backup facility that retains knowledge of the entire state of the Vulcans' known galaxy at the time of the exodus.
Analysis: The Vulcans really want this information, but can only get it when Starfleet builds the colony. Building it might even earn a little political goodwill or pp rebate.


LOL, So Far Away Sites
HKP-426, 7 (11) rp/year
Located coreward side of -8f. (Far beyond Federation borders rimwards, past Imelak territory and likely bordering the Ittick-ka.)
Description: Space around star is slides into parallel universe with exotic physics, not to mention exotic xenobiology in the form of the teleporting organisms.
Analysis: Neat, but not neat enough to support a research colony that far out and vulnerable to the Ittick-ka.

PLY-5000, 5(20) br/year
Located at H,7. (Coreward of Breen and far from Federation borders.)
Description: A giant asteroid made of gold.
Analysis: From update, "I realise that this site is so far from Federation borders that it's almost certainly going to be a liability to try to mine the remains of PLY-5000-Ia. Still, it's good to have this in the ol' memory banks for future reference or in case someone really wants gold for some reason!"

Everything Else
RVL-7836-VII 10 (30) sr/year
Located located at B5, 4ly tailwards of Canun.
Description: Analysing their geological report shows that RVL-7836-VII has ideal conditions for setting up a mining outpost that can siphon the molten magnesite to the surface through a series of force fields and then cooled for ease of transport.

Sarcissa Belt, 15 (30) BR/year
Located in bottom-left corner of -4f
Description: Tritanium deposits in planetary debris field (in Rethelia sector, near border with Cardassian-controlled Bajoran space).

Morgana-1321 rp Colony +5 (9) RP per month
Located at Coreward region of f,3 (In Gabriel expanse, coreward of currently claimed Federation territory.)
Description: Atemporal waves sweeping around the Star Morgana-1321, a small window to the end of the universe.
Analysis: Includes quantum filaments. Narratively cool, but as area is claimed for Federation by treaty the only real threat is the ISC claiming it first, and they'd take years to expand that far.

23 Levar VIII, 15 (35) SR/year
Located at e3 (just coreward of current Gabriel borders)
Description: Brospeh leeched valuable resources out of 23 Levar VIII, leaving it in an easily accessible ring around the planet.
Analysis: Pretty safe and just coreward of current Federation borders in Gabriel. Good choice for safe source of SR.

Falling Down (a-622), 20 (35) br/yr
Located in -6d. (Rimward edge of Rethelia sector.)
Description: A gas giant similar to Sol-V has a captive moon with an orbit that has decayed enough to bring it into the intense radiation belt of the gas giant. This charged the large tritanium deposits in the moon's crust. A mining colony in this location should either invest in heavier emitters or move the orbit of the moon permanently. It's relatively small mass would make this operation time consuming, but with mass-lightening bubbles and patience, it is plausible.
Analysis: Not the safest colony option ever, but it would be a nice forward position against Lecarre space.

CA-113, 15 (25) sr/yr
Located in upper right corner of 1c, near the Pure Intent research colony coreward of the Yrillians.
Description: The moon has been recombined, and is now more an irregular, glowing lump. Which means it's also irradiated in addition to being irregular. We've pulled back a bit, but I think if you set up a nice station and got some shielded workbees, this could be a pretty nice resource site.
Analysis: Well, it's near another colony and will made for a nice claim on that area of space if the Yrillians ever join the Federation.

LM-34-V-XL, b0, 20 (35) br/year
Located in b0. (Tellar sector, one of the safest places in the Federation these days.)
Description: Gas giant moon with a core of polysilicate verterium left from an impact with another asteroid.
Analysis: Nothing special other than it's a nice safe source of BR.

Aeneid III, (rimward of Betazed in Sol sector), 15 (35) sr/year
Located in b0. (Tellar sector, one of the safest places in the Federation these days.)
Description: M-Class planet that is stormy, turbulent, and has some pretty powerful background radiation, but is a beautiful earth-like planet, with the works: continents, oceans, a variety of biomes. The sun is throwing out a huge amount of heavy elements, made by a weird synthesis process. When these hit the Aeneid III magnetic field, they're getting trapped, and they like to collide with other captured debris. This makes the planet a natural source of Norvidium, something only ever found artificially and produced painstakingly in labs. Setting up some orbital habitats to start collecting this stuff would really make some warp plasma coolant manufacturers happy.
Analysis: Nicer source of SR in a safe part of space; might also have Major Colony potential.

Kr'ritti V, center of -5b, 15 (35) sr/year
Location: Located at center of -5b. (edge of Ferasa sector, bordering gap to Dawiar space
Description: The Kr'ritti system is one of the most astounding sights in the galaxy. The subspace storms actually have a locus here - a variety of exotic matter in the star's composition interacts with a stable subspace tear where the third planet used to be. There is some speculation that it was once inhabited, and lost during the age of the Tkon.
Great coruscating arcs of light shoot between planets in the system, some of which may have been terraformable in the distant past, but these days the radiation is just too strong. Only the fifth planet, a gas giant so large it was nearly a brown dwarf, is the electro-magnetic sheath strong enough to protect an installation. The interaction of these subspace energy bolts is generating a cornucopia of isotopes used in deflectors, EPS load balancers, and other purposes.
 
SWB does have HKP-426 included in the snakepit.

No he doesn't. To Boldly Go... (a Starfleet quest) - Sci-Fi | Page 3837

Parallels with the 'Vanguard' general Renaissance-A Refit:

It could become terribly confusing with Renaissance variants serving as Vanguard Cruisers, Diplomatic Cruisers, and Hospital Cruisers all at once. Perhaps they should have different paint schemes like Starfleet Uniforms?

Red markings for Tactical/Vanguard, Blue markings for Envoy and Hospital variants?
 
No he doesn't. To Boldly Go... (a Starfleet quest) - Sci-Fi | Page 3837



It could become terribly confusing with Renaissance variants serving as Vanguard Cruisers, Diplomatic Cruisers, and Hospital Cruisers all at once. Perhaps they should have different paint schemes like Starfleet Uniforms?

Red markings for Tactical/Vanguard, Blue markings for Envoy and Hospital variants?
To be fair I didn't realize that SWB had edited the snakepit plan to remove it. I deleted my previous post when I realized the mistake since I didn't want to double post. As for HKP-426 I agree completely with you about keeping it out of Imelek hands. Maybe the Ashidi can have it since its close to their territory and they are allied with the Federation.

Edit: Here is the updated snakepit options now.


Derpmind][COUNCIL] Plan UP2 Compromise Version
  • Request Mining Colony Falling Down, 6pp, 20 (35) br/year, 4 turns (7 before Chen 25% discount)
  • Request Mining Colony Aeneid III, 7pp, 15 (35) sr/year, 4 turns
  • Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 23 Levar VIII, 7pp, 15 (35) sr/year, 4 turns
  • Request Research Colony Morgana-1321, 6pp, 5 (9) rp/year, 4 turns
  • Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
  • Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
  • Request new Starbase I [Seyek Border Zone - Hacitorus] 15pp (20 before Chen 25% discount)
  • Request new Starbase I [Ferasa Sector - Risa] 32pp
  • Request Explorer Corps Annex Development, 25pp (Gain +0.15 EC O/E/T throughput)
  • Request Start of Renaissance-A Vanguard refit, 5 turns, 25 pp
  • Request Start of Renaissance Envoy Variant development, 5 turns, 25 pp
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Dreamers]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Licori]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Felis]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Outer Space Alliance]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Bolians]
  • Sponsor efforts for a Major Shipyard Preparations to pave the way for a Utopia Planitia style shipyard, 4 turns, 110pp

SynchronizedWritersBlock][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
  • Request Mining Colony Falling Down, 6pp, 20 (35) br/year, 4 turns (7 before Chen 25% discount)
  • Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
  • Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
  • Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
  • Request new Starbase I [Seyek Border Zone - Hacitorus] 15pp (20 before Chen 25% discount)
  • Request new Starbase I [Risa] 32pp
  • Request Academy Development, 50pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Start of Renaissance-A Vanguard refit, 5 turns, 25 pp
  • Request Start of Renaissance Envoy Variant development, 5 turns, 25 pp
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Dreamers]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Licori]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Felis]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Outer Space Alliance]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Bolians]
  • Sponsor efforts for a Major Shipyard Preparations to pave the way for a Utopia Planitia style shipyard, 4 turns, 110pp
  • 382pp total
Adhoc vote count started by Thors_Alumni on Aug 13, 2018 at 4:49 AM, finished with 218 posts and 43 votes.

Adhoc vote count started by Thors_Alumni on Aug 13, 2018 at 4:52 AM, finished with 218 posts and 43 votes.

  • [X][COUNCIL] Plan UP2 Compromise Version
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][COUNCIL] Plan UP2 Compromise Version
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X] Apinae Protective Engineering Bureau [Skill 4 Starbase/Defensive Doctrine Levels 2329]
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X]SWB
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][STARKIN] Starfleet Intelligence Office 44 (Diplomatic Analysis) (Foreign Analysis/Communications, Skill 3)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Technocracy Interstellar Ministry (Xenopsychology / Foreign Analysis, Skill 4)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)

Adhoc vote count started by Thors_Alumni on Aug 13, 2018 at 7:49 AM, finished with 229 posts and 43 votes.

  • [X][COUNCIL] Plan UP2 Compromise Version
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Plan UP2 Compromise Version
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X] Apinae Protective Engineering Bureau [Skill 4 Starbase/Defensive Doctrine Levels 2329]
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X]SWB
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][STARKIN] Starfleet Intelligence Office 44 (Diplomatic Analysis) (Foreign Analysis/Communications, Skill 3)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
    [X][COUNCIL] Plan Rennie-Envoy, UP2, Coreward Diplo, Research Colonies
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Laudon Orbital Construction (Ship Design - Frigate/Starship Construction, Skill 2)
    [X][COUNCIL] Briefvoice 2324 Snakepit Plan
    [X][STARKIN] Aerocommando Research Corps (Personal Tech, Skill 4)
    [X][STARKIN] Technocracy Interstellar Ministry (Xenopsychology / Foreign Analysis, Skill 4)
    [X][KED] Utopia Planitia Tactical Design Bureau (Weapons/Ship Design - Capital, Skill 3)
 
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It could become terribly confusing with Renaissance variants serving as Vanguard Cruisers, Diplomatic Cruisers, and Hospital Cruisers all at once. Perhaps they should have different paint schemes like Starfleet Uniforms?

Red markings for Tactical/Vanguard, Blue markings for Envoy and Hospital variants?
Indeed, something needs to distinguish them, unlike the Harmony Scientist/Solace confusion. Because we're better than that. And also we don't want people shooting at our Envoys, assuming they're warships.
 
Totally disarming the ships would be counterproductive since they DO need to be able to defend themselves. Plus, it wouldn't actually make the ships that visually distinctive without further modifications. Star Trek ship weapons are usually pretty low-profile; it's not casually obvious at a glance when looking at models of ships like Voyager or Enterprise (any Enterprise) where the weapons are.
 
How useful/relevant is it that Excelsior-B refits can be shifted to cruiser size berths, as compared to the use of 3mt explorer berths?
Huh. This is the first time that I have heard 2mt berth being called that.

And the answer is very. Partly due to wasting 3mt berth otherwise, partly because the stat gains from going overweight are tiny, but mostly because of the starbase repair tech. A 2mt repair berth for free at every starbase.


[X][COUNCIL] Plan UP2 Compromise Version

SWBs plan has worryingly few colonies.

A bit of a shame that this plan lacks the HKP-426 though, I was sceptical, but SWB convinced me that it is a good idea.


I also choose this plan because the EC Annex is a powerful limited time offer, the GMs are likely to be very careful with our EC income in the future (so many FYMs...), and because I strongly suspect a rework of the Academy Development option in the near future.

We need four things to build a ship. A berth, BR, SR, and crew. We are flush with BR and that is unlikely to change. A single SR colony pays for half a Centaur B per year, or even more. A single 1mt berth is build in a year for 20pp.

Academy Development costs 50pp, we can only take it once a year, and it takes 4 years to staff a Centaur B from its crew income.

There is also the fact that our current crew income is 37.1/50.5/45.63 per year. So the Academy Development, the only option we have to increase our crew income, amounts to about 1.5% of our current one, for 50pp. That we can not take more than once a year.

This option is kind of like adding a single classroom to a university.

It was well balanced at the start of the quest, but has not grown up with it as our other income options have.

And before someone mentions members (and the trickles from allies and affiliates), they don't count because they also provide BR, SR, RP, PP, pretty much every currency we have and thus don't help in keeping crew income in like with the rest of our resources.

Also relying on getting new members for increasing our crew income would be even slower than the Academy Development.
 
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Huh. This is the first time that I have heard 2mt berth being called that.
2mt berths have been called that since we got the option to build them:
Request Cruiser berth at Utopia Planitia, 20pp (6 turns, gain new 2m t berth)
That quote for reference is from 2307 when UP first opened. They have been called Cruiser berths ever since. Even in the most recent Snakepit:
Request Cruiser berth at Utopia Planitia, 30pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
 
Forgot about that, I meant in conversation though.

Poor cruiser sized Excelsiors.
If you think that is bad think of the crew of the USS Cheron. She started life as an Explorer almost twice the size of anything else in the fleet. She ended life as smaller then our newest class of Frigate (1,000kt vs 1,028kt for the Comet) and almost the same size as our Science Frigate (Kepler is 979kt). So she went from mighty Explorer, to powerful Cruiser, to largeish Frigate over the course of her life.
 
Edit: I've gone through and fixed everything to match up to the current Snakepit numbers. There are definitely errors in the Snakepit, the Trill are still listed as having the "Stop Attacks" tag despite that being solved, but it's the most 'official' source so that is what I'm going to use from now on.

Don't. No offense to the QMs, but they very often make mistakes with the tag system, usually missing the previous addition of relation points. If the snakepit update is missing relation points from a recent event, TF result, etc. then we need to point it out so it can be corrected.
Vote closed.

Looks like the final tally is already up, aside from one last vote that wouldn't have changed anything.

Here's a tally sorted by line:
Adhoc vote count started by Derpmind on Aug 13, 2018 at 7:42 AM, finished with 228 posts and 43 votes.
 
Stealth battleships! That proves it!
Well I mean, it's a reasonable assumption that any given Trek ship that isn't obviously a noncombatant type (like a hospital ship) is armed as opposed to unarmed. It's just a question of how heavy the armaments are and where they are on the ship, which isn't obvious from a casual or long-distance examination of the hull.
 
Does the FDS expect any problems with the ratification of the Laio?
Is there a date know when we expect them to become members?
 
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