We could declare a Rimward Border Zone, but I'm not sure we could spare the ships with us starting to send Renaissances into refit next year. As to what would be in it, I'm frankly unclear.
There is no room for another border zone between the Klingon and Seyek Border Zone (Seyek-Cardassian Border) so i expect it to cover all space between those two.
It is described as:
  • Declare a Rimward Border Zone (Dawiar border, some Caitian colonies, some Themis), 20pp

I expect it to cover Trill as well as there are no other logical zones it could be a part of and then adding Ruby eyes folly is only a small expansion.
If we are allowed to choose the size of our border zones i would vote for including Trill and Ruby eyes folly as then we can use the four ships of the patrol zone as the base of the new border zone fleet.

Another option for a border zone would be start at Risa going rimwards and include the Trill and ruby eyes folly and keep the rest in the Ferasa sector as the Dawair border has become inactive in the recent years.
 
Snakepit Talk

So we're at 384pp right now. We might or might no get some pp for meeting Council Defense/Science goals. (It might be applied next year.) Here are some thoughts.

384pp (maybe more)
chen bonus: -1 Qtr (total) for parallel builds at shipyards without an HIP, 25% pp discount for anything built in STO space.

  • Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
  • Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
  • Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
  • Request Mining Colony Sarcissa Belt,7pp, 15 (30) BR/year, 4 turns 7*.75 = 5.25pp
  • Request development of Utopia Planitia, 36pp, (4 turns, gain 1 3mt, 1 1mt berth)
  • Request new Auxiliary Shipyard at <Arqueniou>, 60pp* .75 = 45pp, (12 turns, 1x2mt, 4x1mt Berth)
  • Request new Starbase I [Seyek-Cardassian Border Zone - Hacitorus] 20pp, +12pp for each Starbase past the first in-sector - GBZ Invalid (5pp cheaper for HBZ or LBZ this year) 20 * .75 = 15pp
  • Request new Starbase I [Ferasa Sector - Risa] 32pp
  • Sponsor efforts for a Major Shipyard Preparations to pave the way for a Utopia Planitia style shipyard, 4 turns, 110pp
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]

369.25 (14.75 left)

Not sure if we meet the Starfleet Ambition or not... we keep creating new Border Zones to put a Starbase in!
No academy expansions? We can only take those once a year, and have no other way to increase our crew income outside of gaining new members (affiliates and allies give some crew too, but very litle I think?). Sooner or later, its going to be a bottleneck.

Also, we should buy Nashes EC expansion every year I believe. She will not be around forever, and the bonus is great.

Hm, this is the only part of the plan I'm not sure of. It'd be more expensive, but I'd prefer to take the Convoy Waystations in the CBZ, unless we really need a starbase over Risa.
We really, really do. If we could build a single starbase only, it would be this one, no question about it.

Check the map.
 
@Crew income and academy expansions: shouldn't that be a percentage increase based on population (ie, number of members) instead of a flat number?
 
Snakepit Talk

So we're at 384pp right now. We might or might no get some pp for meeting Council Defense/Science goals. (It might be applied next year.) Here are some thoughts.

384pp (maybe more)
chen bonus: -1 Qtr (total) for parallel builds at shipyards without an HIP, 25% pp discount for anything built in STO space.

  • Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
  • Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
  • Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
  • Request Mining Colony Sarcissa Belt,7pp, 15 (30) BR/year, 4 turns 7*.75 = 5.25pp
  • Request development of Utopia Planitia, 36pp, (4 turns, gain 1 3mt, 1 1mt berth)
  • Request new Auxiliary Shipyard at <Arqueniou>, 60pp* .75 = 45pp, (12 turns, 1x2mt, 4x1mt Berth)
  • Request new Starbase I [Seyek-Cardassian Border Zone - Hacitorus] 20pp, +12pp for each Starbase past the first in-sector - GBZ Invalid (5pp cheaper for HBZ or LBZ this year) 20 * .75 = 15pp
  • Request new Starbase I [Ferasa Sector - Risa] 32pp
  • Sponsor efforts for a Major Shipyard Preparations to pave the way for a Utopia Planitia style shipyard, 4 turns, 110pp
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]

369.25 (14.75 left)

Not sure if we meet the Starfleet Ambition or not... we keep creating new Border Zones to put a Starbase in!

Colony Descriptions
77 Azzadi IV-3 20 (40) SR/year
Located spin-corewards corner of -1f. (Well towards Federation side of Adrazzi Gulf.)
Description: Deposit of Icurium ores on the third moon of 77 Azzadi IV. Like at the Castor IV-2 vein, strong magma convection currents pull the ores towards the surface, then back down.
Analysis: Not the most forward-leaning of potential Adrazzi Gulf claims.

17 Onidesin IV, 20 (40) sr/year
Located -2g, tailwards.
Description: An exploitable vein of Woninium on 17 Onidesin IV, about half a kilometer under the planetary ocean's surface. A mining colony here would be only a modest technical challenge.
Analysis: Would be a strategically valuable midpoint between Federation and Cardassian territory.

Galoria Delta-LXIg, 5 (9) rp per year.
Located in -4f, near Hajatar. (Near the Adrazzi Gulf, at Spinwards end of Straits of Themis.)
Description: This is a fascinating system [nearly three hundred separate planetoid or larger stellar bodies, of which at least one is a full M-class world, three are capable of supporting life and another five rate a solid .8 on the terraformability scale]. Just the stellar mechanics of its formation alone could keep an entire university department busy for the next sixty years, nevermind everything else [the atmosphere of Galoria Delta-LXIg contains a form of silicon based pseudo-prion capable of bypassing standard Starfleet filters].
Analysis: This would actually be a decently strategic place to put a colony.

Barradus IV 6 (10) rp/year)
Located in -2B. (On border between Vulcan sector and RBZ.)
Descripton: Inhabited by Bropal, a splinter Vulcan culture that have perfected mind-meld and katra-manipulating techniques that allow them to preserve the identities of the long dead in the form of...exchangeable personality fragments. They have an ancient computer backup facility that retains knowledge of the entire state of the Vulcans' known galaxy at the time of the exodus.
Analysis: The Vulcans really want this information, but can only get it when Starfleet builds the colony. Building it might even earn a little political goodwill or pp rebate.

Sarcissa Belt, 15 (30) BR/year
Located in bottom-left corner of -4f
Description: Tritanium deposits in planetary debris field (in Rethelia sector, near border with Cardassian-controlled Bajoran space).
Analysis: Mining colony in the Cardassian border area.
I'd also like to include an academy (& maybe EC) expansion if one is available this year.
 
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@Briefvoice If we get the bonuses this year can we plan on using them for the Academy Expansion options? I really do think we should buy more expansions to prevent a crew bottleneck. Nash isn't going to be at the Academy for much longer and her bonus goes with her and I don't want to miss out on buying it when its available.
 
How much will we really need the additional EC throughput, though? We're already planning on crewing the Ambassador wave without much issue...
We're crewing most of it - five ships out of six - and we had to pull an Excelsior from Explorer Corps duties to manage it. Assuming the End of Year Report is accurate, we still don't have enough EC-rated academy graduates to launch a new Ambassador on a Five Year Mission annually.
Explorer Corps:
O(EC)/yr: 5.9 - 0 + 0.76 = 6.66
E(EC)/yr: 6.27 -0.57 + 0.74 = 6.44
T(EC)/yr: 5 - 0.0 + 0.67 = 5.67
O(EC): 24.5 - 0 + 6.0 + 6.66 = 37.16
E(EC): 22.11 - 0 + 5.0 + 6.44 = 33.55
T(EC): 16.9 - 0 + 5.0 + 5.67 = 27.57
 
*Looks at Wiki* Damn, @Raw90's been busy today!

How much will we really need the additional EC throughput, though? We're already planning on crewing the Ambassador wave without much issue...

The Ambys, yes. The Ambys, standard Starfleet ships, and the Federalized ships? That is a resounding "We're not sure."

We should buy any and every Academy Expansion every year they're available.

Speaking of our upcoming crew-crunch, This budget Excelsior-B just became very attractive in that context.

+1C, +2S, +2H, +3L, +4D, and reduces crew from 6/5/5 to 4/5/4.
 
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*Looks at Wiki* Damn, @Raw90's been busy today!



The Ambys, yes. The Ambys, standard Starfleet ships, and the Federalized ships? That is a resounding "We're not sure."

We should buy any and every Academy Expansion every year they're available.

Speaking of our upcoming crew-crunch, This budget Excelsior-B just became very attractive in that context.

+1C, +2S, +2H, +3L, +4D, and reduces crew from 6/5/5 to 4/5/4.
This looks interesting. What exactly are the downsides to the refit?
 
This looks interesting. What exactly are the downsides to the refit?
It's a 8/8/6/9/6/10 design, which has very poor presence considering presence are the narratively more important events for a garrison ship. No increases in presence means we don't keep up with high-level event difficulty. 85/65

The comparable more expensive design is something like 8/8/6/10/8/9, so much better in event response and slightly better in suitability (D9 or even D8 vs D10 is basically a nothing difference). 80/85

I would like the crew-light design much better if it was something like S7 P7 D8, for example.

Also, have to remember that while we are in refit waves we typically grow a very large crew surplus. Using crew in refits will rarely hurt our stockpile timing-wise, it only matters over the longest term.
 
We literally just had a discussion about trimming logs because we're going to have lots more EC ships. And now we need more EC crew? :confused:
 
Ambys have like 20 crew apiece man.

It's mostly normal Starfleet crew we're going to be short on but people want Nash's EC Annex as well as normal Academy Expansions because it's a limited-time shiney.

Nothing wrong with normal Academy Expansion but EC is gilding the lily. We already have enough EC crew coming up for 15-20 ships as fast as we can build them and even the GMs are sideyeing the increased workload.

Five Year Missions are our best way to locate potential allies to help contain the Ashalla Pact. So yes, I want more of them.

As noted, we're already going to have a bunch of EC ships and the GMs are concerned about the workload. Our income is close to an Amby a year, and will be basically there by the time the Laio ratify.
 
Frankly, more EC is always a worthwhile consideration. These are ships that punch harder than their numbers would indicate. Quite frankly, if we could crew every ship with EC crews we'd do so, even if that means putting EC crews on non-Explorer class ships.
 
It's a 8/8/6/9/6/10 design, which has very poor presence considering presence are the narratively more important events for a garrison ship. No increases in presence means we don't keep up with high-level event difficulty. 85/65

The comparable more expensive design is something like 8/8/6/10/8/9, so much better in event response and slightly better in suitability (D9 or even D8 vs D10 is basically a nothing difference). 80/85

I would like the crew-light design much better if it was something like S7 P7 D8, for example.

Also, have to remember that while we are in refit waves we typically grow a very large crew surplus. Using crew in refits will rarely hurt our stockpile timing-wise, it only matters over the longest term.

The stat comparison is actually a little further against my low crew refit than that; as my crew light refit is for 2327 rather than 2325, a higher crew refit with the same tech level could have 9/9/6/10/8/9 (your own proposal from a month ago).

Still, if a higher P low crew variant is desirable, I've started on a couple of alternatives. 7/8/6/9/7/10 and 7/7/6/9/8/10 are both manageable without increasing the crew or going over the 2.4mt external weight limit to fit in 2mt berths. 80 BR 75 SR refit costs for either at the moment, although back up to 180 SR rather than 170 SR new build cost. These are still somewhat rough; further tweaking might get those costs marginally lower. (Design links added on the wiki.)
 
Frankly, more EC is always a worthwhile consideration. These are ships that punch harder than their numbers would indicate. Quite frankly, if we could crew every ship with EC crews we'd do so, even if that means putting EC crews on non-Explorer class ships.

Yes, but the GM's are already worried about event overload, and we're still trying to figure out the best solution for that. Increasing our planned EC launches is not helping.
 
Nothing wrong with normal Academy Expansion but EC is gilding the lily. We already have enough EC crew coming up for 15-20 ships as fast as we can build them and even the GMs are sideyeing the increased workload.

Hmm. OOC QM exhaustion is an issue. IC, we desperately need more ships.

I'd rather keep ramping up our crew IC while we're discussing OOC ways to optimize the quest loading. Until we come up with ideas that the QMs like, best to play the ball where it lays, I think.

fasquardon
 
Yes, but the GM's are already worried about event overload, and we're still trying to figure out the best solution for that. Increasing our planned EC launches is not helping.
The only thing that will 'help' is cutting the Federation in half and burning it down; since we voted no on going to war recently, I don't expect anything like that to happen. :V

We've got plans to address the issue.
I may have spoken too soon...
 
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