There's some running and screaming going on, but it'll be dimissed as an elaborate hoax eventually unless more evidence is forthcoming.
Sure, it can be glossed over *now*. But in a century or two (assuming they don't get gobbled up by the Ashalla Pact), when they get into space and hear about the Federation and Starfleet, some historian is going to connect the dots and start accusing us of stealing their natural resources or something.
 
I wonder how much cultural contamination it even is for a ~1940s civilization to learn about existence of aliens. Would certainly raise an interest in space, at least.
Sure, it can be glossed over *now*. But in a century or two (assuming they don't get gobbled up by the Ashalla Pact), when they get into space and hear about the Federation and Starfleet, some historian is going to connect the dots and start accusing us of stealing their natural resources or something.
I am sure Starfleet a century or two from now can take care of it.
 
Or you can spend hilarious amount of resources to chip some neutronium from hulked remain of Planet Killer, because damn thing got neutronium armor.

Planet Killer research colony: 0.01 Neutronium/Year, 0.01 RP/Year. "Sure, it can destroy planets, but for anything else it's completely useless."
I request that you forward these logs, and our attached logs of transmissions from the fleets, to the Federation Council. While the portal to the past is closed for now, it is possible for Starfleet to reopen it, at the moment we left. If Starfleet Command or the Council requests it, we are prepared to return and conduct further investigation.

Interesting. Similar to the space station stuck in a black hole, this looks like a candidate for a future TF.
 
Captain's Log, Stardate 23595.7, USS Voshov
(Excelsior-A, EC)

We cut it close, and didn't leave ourselves enough time for simulations. But the Science Department pulled it off, as I knew they would.

The simple, inaccurate explanation of what we did is that we created a subspace 'firebreak' around the expanding bubble. Because the vacuum collapse was propagating faster than light, it necessarily was propagating via subspace; by destroying subspace ahead of the bubble, we blocked further expansion.

How? They somehow destabilized subspace 'in front of' the wave, which, in a 3-dimensional+ universe, might be a sphere. And even if you somehow manage to cross that zone, the inside of the sphere should be rather unhealthy.

They didn't merely destabilize subspace in that area, they DESTROYED it completely. And there is only one thing that can destroy subspace. The one thing which overrides even the Prime Directive.

 
And my axe!

Also my vote too.

I wonder how much cultural contamination it even is for a ~1940s civilization to learn about existence of aliens. Would certainly raise an interest in space, at least.
Potentially a LOT, because they're actually advanced enough to do something about it. For a bunch of Bronze Age aliens, it's just one more set of weird mythological gods or demons for them to believe in; as long as the alien outsiders don't actively and deliberately interfere in the culture things will probably look more or less the way they would have most of the time. Things would tend to average out.

But a 1940s culture has a clear idea of what they're dealing with, and will start taking immediate, specific, directed policy steps to do something about it. That will change things.

We didn't even get a diplomacy entry for them, unlikely the Nanite people, so I doubt we'll be doing much.
They're pre-warp. We don't have relations with them, we have damage control.

"Lieutenant, over there is a beautiful alien, and for the good of the service you have to bone her senseless." "Yes sir!" "And Lieutenant? Make it so."
Leslie:

"We did not have this problem back in the day. Not to say that we didn't have it, but we didn't have a problem. Hell, it was the '60s."

[shrugs]
 
Planet Killer research colony: 0.01 Neutronium/Year, 0.01 RP/Year. "Sure, it can destroy planets, but for anything else it's completely useless."

Are you dismissing the ability to build a planet-killing antiproton gun as a feat of engineering here? Because that's what it looks like and I have a horde of angry Starfleet Corps of Engineers types here I'm trying to hold back!
 
Are you dismissing the ability to build a planet-killing antiproton gun as a feat of engineering here? Because that's what it looks like and I have a horde of angry Starfleet Corps of Engineers types here I'm trying to hold back!
I think he may be dismissing ability to learn how to quickly and efficiently dismantle planet-killing antiproton gun coated in armor that laughs at anything we can throw at it, still.

And dismissing ability to get some nice neutronium-laced dumbbells, too.
 
While certainly true in a strictly mechanical sense from a gameplay perspective they kinda have to be connected. If we can afford to put seven ships in every sector but those sectors only generate one or two events per quarter then every event will have our two best ships attending it and the odds of failing, or even getting a less then optimal result, will plummet. If events become effectively guaranteed successes then what is the point of them?
And if we get more shit for success then what is the point of succeeding? When outcome of having more ships = more chance of critfail then solution is have less ships... which kinda make all our effort pointless.
 
Snakepit Talk

So we're at 384pp right now. We might or might no get some pp for meeting Council Defense/Science goals. (It might be applied next year.) Here are some thoughts.

384pp (maybe more)
chen bonus: -1 Qtr (total) for parallel builds at shipyards without an HIP, 25% pp discount for anything built in STO space.

  • Request Mining Colony 77 Azzadi IV-3, 7pp, 20 (40) sr/year, 4 turns
  • Request Mining Colony 17 Onidesin IV, 7pp, 20 (40) sr/year, 4 turns
  • Request Research Colony Galoria Delta-LXIg, 6pp, 5 (9) rp/year, 4 turns
  • Request Research Colony Barradus IV, 6pp, 6 (10) rp/year, 4 turns
  • Request Mining Colony Sarcissa Belt,7pp, 15 (30) BR/year, 4 turns 7*.75 = 5.25pp
  • Request development of Utopia Planitia, 36pp, (4 turns, gain 1 3mt, 1 1mt berth)
  • Request new Auxiliary Shipyard at <Arqueniou>, 60pp* .75 = 45pp, (12 turns, 1x2mt, 4x1mt Berth)
  • Request new Starbase I [Seyek-Cardassian Border Zone - Hacitorus] 20pp, +12pp for each Starbase past the first in-sector - GBZ Invalid (5pp cheaper for HBZ or LBZ this year) 20 * .75 = 15pp
  • Request new Starbase I [Ferasa Sector - Risa] 32pp
  • Sponsor efforts for a Major Shipyard Preparations to pave the way for a Utopia Planitia style shipyard, 4 turns, 110pp
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to five times]

369.25 (14.75 left)

Not sure if we meet the Starfleet Ambition or not... we keep creating new Border Zones to put a Starbase in!

Colony Descriptions
77 Azzadi IV-3 20 (40) SR/year
Located spin-corewards corner of -1f. (Well towards Federation side of Adrazzi Gulf.)
Description: Deposit of Icurium ores on the third moon of 77 Azzadi IV. Like at the Castor IV-2 vein, strong magma convection currents pull the ores towards the surface, then back down.
Analysis: Not the most forward-leaning of potential Adrazzi Gulf claims.

17 Onidesin IV, 20 (40) sr/year
Located -2g, tailwards.
Description: An exploitable vein of Woninium on 17 Onidesin IV, about half a kilometer under the planetary ocean's surface. A mining colony here would be only a modest technical challenge.
Analysis: Would be a strategically valuable midpoint between Federation and Cardassian territory.

Galoria Delta-LXIg, 5 (9) rp per year.
Located in -4f, near Hajatar. (Near the Adrazzi Gulf, at Spinwards end of Straits of Themis.)
Description: This is a fascinating system [nearly three hundred separate planetoid or larger stellar bodies, of which at least one is a full M-class world, three are capable of supporting life and another five rate a solid .8 on the terraformability scale]. Just the stellar mechanics of its formation alone could keep an entire university department busy for the next sixty years, nevermind everything else [the atmosphere of Galoria Delta-LXIg contains a form of silicon based pseudo-prion capable of bypassing standard Starfleet filters].
Analysis: This would actually be a decently strategic place to put a colony.

Barradus IV 6 (10) rp/year)
Located in -2B. (On border between Vulcan sector and RBZ.)
Descripton: Inhabited by Bropal, a splinter Vulcan culture that have perfected mind-meld and katra-manipulating techniques that allow them to preserve the identities of the long dead in the form of...exchangeable personality fragments. They have an ancient computer backup facility that retains knowledge of the entire state of the Vulcans' known galaxy at the time of the exodus.
Analysis: The Vulcans really want this information, but can only get it when Starfleet builds the colony. Building it might even earn a little political goodwill or pp rebate.

Sarcissa Belt, 15 (30) BR/year
Located in bottom-left corner of -4f
Description: Tritanium deposits in planetary debris field (in Rethelia sector, near border with Cardassian-controlled Bajoran space).
Analysis: Mining colony in the Cardassian border area.
 
Slight question on your plan, but who would we get the focused Diplomacy on?

Depending on how the TFs work out...

1) Bajorans. This would get us most of the way towards clearing their tag and Allying them. Very useful for keeping an eye on Cardassians excesses. Would replace them with Allupti if we can push them and TF doesn't touch their base Relations.

2) OSA: Push would almost certainly make them hit Ally this year. Useful for firming up the frontier. Would replace with Ur'azzi if TF doesn't work on their base relations.

3) Licori: Basically mandatory. If we get very lucky we'll get a random roll and can Affiliate them before the Roms take over.

4) Bolians: Also almost Mandatory to clear their Isolationist Government tag. Fucking Horizon almost certainly got to them first but o well.

5) Dreamers: One push affiliates them and gets most of the way towards 300.
 
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