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My mistake, I must have mixed it up with Ambassador, yeah at 2.3 it will fit.Eh? We specifically went for 2.5mt berths because those could handle Excelsiors.
My mistake, I must have mixed it up with Ambassador, yeah at 2.3 it will fit.Eh? We specifically went for 2.5mt berths because those could handle Excelsiors.
As far as doctrine and fleet composition goes, having the best possible stats for our Explorers is already enormously important due to the event boni we get from 5 year missions, so no matter what we decide for defense fleets, we already need to research explorer design anyway. And due to the way the system works big ships are disproportionally effective relative to their combat score in battle as well. They are expensive, but if we are limited by total combat score instead of cost that doesn't matter so much. And occasionally there are events for ships from the defense fleets where the high stats for Explorers would also come in handy. So it would make a lot of sense to use the same ship classes as the core of the defense fleets too and pick the lone wolf doctrine, which has the additional effect of also discounting the combat score of our Exploration Corps ships, as well as give them nifty boni during combat events which seem to be pretty frequent.
I actually would seriously consider not building any light cruisers or escorts in the next few years, unless the Romulans make even more threatening moves or the like, and just throw the special resources at Excelsiors. We shouldn't build stuff just to keep berths occupied. Long term I'd have our defense fleets be 60% Heavy Cruisers 20% Light Cruisers 20% Escorts (by combat score), though due to the long build times that's not achievable by 2312.I too am really coming around to the Lone Wolf doctrine.
The question is, how far do we take it? Consider this Maximal Heavy Cruiser strategy
Maximal Heavy Cruiser
Description: Use new Excelsior berth at 40 Eridani A to produce new Excelsiors completing Q12308 and Q12312. Use new Excelsior berth at Tellar Prime to produce a new Excelsior completing Q2309. Use political will to open a new shipyard at Andoria and produce a new Excelsior completing in Q12310. Maintain Cheron in service.
Final 2312 Fleet Status
5 Explorer Excelsiors - 30C
6 standard service Excelsiors (4 more built) - 36C
1 Constitution - 5 C
That leaves us probably somewhere around ~50C to distribute among light cruisers and escorts. So around 17 light cruisers and escorts combined. Currently we have 26 combined, so a lot of ships would need to be decommissioned.
Say we split the rest evenly and decide we want 8 Constellations and 9 Escorts. The only building that would be worth doing would be to build 7 more Centaurs so that are Escorts can all be Centaurs and one more Constellation. We could do that in 4 years with existing berths.
I think that's going to leave a lot of people frustrated that we aren't building more, though, because we'll want to leave most berths empty most of the time.
Hm, I don't think that we need to literally need to make the majority of our fleet Heavy Cruisers to get decent mileage out of Lone Wolf Doctrine. There's plenty of jobs that need doing that our more economically handled by Light Cruisers and Escorts, not to mention they'd be cheaper to maintain (or so I'd presume).I actually would seriously consider not building any light cruisers or escorts in the next few years, unless the Romulans make even more threatening moves or the like, and just throw the special resources at Excelsiors. We shouldn't build stuff just to keep berths occupied. Long term I'd have our defense fleets be 60% Heavy Cruisers 20% Light Cruisers 20% Escorts (by combat score), though due to the long build times that's not achievable by 2312.
I've seen a few people come out with ship designs, but there doesn't seem to be a ship design document link in the threadmarks. Would you, or someone else, be willing to point me at the ship design file/rules?Okay here is a design I tried out. Result of me fooling around and looking at how the formulas interacted. This is a ship devoted to fulfilling its role as an escort so no science or presence but tons of survivability.
Oneiros doesn't want it to be public so you should ask in a PM. I'm not quite sure whether it's ok for someone else to pass the link on.I've seen a few people come out with ship designs, but there doesn't seem to be a ship design document link in the threadmarks. Would you, or someone else, be willing to point me at the ship design file/rules?
Ah, that'd explain why I can't find it. Thank you for the information.Oneiros doesn't want it to be public so you should ask in a PM. I'm not quite sure whether it's ok for someone else to pass the link on.
No, unless it disrupts the personnel and resource flow needed for our Explorers we should at least build up a cruiser and some Centaurs. We can then scrap the Souyz as needed to free up combat and resources for our Explorers and also mothball the Mirandas.
Yeah but we have 3 mil already and have a cap of 5 there before trouble so we are trying to stay under it.One thing worth pointing out, to make sure the mechanic is understood, the combat cap is a soft cap. Every ten points over increases your militarisation level, but this does give you some fudge factor.
Nah, the Cap is Threat Level, so it's still probably worth not going up to the Cap unless we *have* to.Yeah but we have 3 mil already and have a cap of 5 there before trouble so we are trying to stay under it.
umm, we have a cap of 7, plus this is likely to go up. What are you talking about?Yeah but we have 3 mil already and have a cap of 5 there before trouble so we are trying to stay under it.
I need to go to sleep or something my memory has been all wrong today.umm, we have a cap of 7, plus this is likely to go up. What are you talking about?
Homeworld - although I couldn't say which homeworld! That hadn't occurred to me.Hey, @OneirosTheWriter I'm working on a thing, and anyway the world that Enterprise conducts their negotiations with the Orions on; is it an Orion Colony? Or the home world?
If so, which of the possible home worlds is it? The Canon is muddled on the issue. If you need a hand, I'd suggest asking @Iron Wolf for a peek at hisOrion homeworld conspiracy theory corkboard notes
Edit: Bloody autocorrect, it is a nightmare of machine idiocy
Did you factor in the SR mine under construction? Still having the totals we need for our plans will be helpful since we can estimate resources from income, with any increases from 5 year Exploration and any races that become members or mines being bonus.On the ship (build) topic: Thankfully it was Enlisted we lost from the Courageous, so we're still on track for having five Excelsiors on Five Year Missions by 2310.
As far as Target Fleet Comp goes, I'm still tossing up Lone Ranger against Combined Arms Doctrine Wise. Swarm Doctrine can go take a long walk off a short, but high, cliff.
More nitty-gritty... I'd like to replace all four Soyuzs with Centaurs and scrap them as we go, then mark the Design as Obsolete. That's 320|240 and 4/8/8. Don't know how much we'd get back from scrapping the Soyuzs, but I figure it's best to ignore that so we can keep a margin of error. It also boosts our Combat by 4, not much but noticeable.
SI reckons three to six vessels on the Romulan Border. Assuming they're all current BoP, that's 24 Combat which we match with out current deployment. Unfortunately, we know they have a new Ship Class floating around, that seems to be rather heavier gunned than the BoP. I'd like to bring Combat in the Romulan Border Zone to 36. Specifically by putting an Excelsior and another two Constellations there. We can pull the Excelsior a Constellation back into the Core Sectors once the Romulans have settled down, possibly sooner if we get a Starbase setup on the Border.
Actually, on that note: @OneirosTheWriter , will there be a Starbase Design tech?
That's a fairly solid investment... The Excelsior is 230|150 & 6/5/5, and each Constellation is 70|40 & 2/4/2. That's 380|230 & 8/9/7.
Put that with the Soyuz replacement, and you wind up with a cost of 700|470 & 12/17/15 to be paid over the next decadeish. That's 5 Turns Resource Income, for both Categories, at the Current Rate. It's also 5 Turns at the Current Rate for Academy Graduates. It can be done, especially if we ask the Council to cover the cost of the second Explorer Excelsior.
It also gives us leeway for Ship Repairs and new Oberths -depending on how useful they are- as we won't need to have all shipyards busy at all times.
Here @OneirosTheWriter have some original researchHey @Iron Wolf, @Amorous Intent did we ever settle on an Orion homeworld? Or are we still operating on, "Please dear space jebus don't bring it up"
You have clearly trod roads not meant for mortal creatures.
Glad to have you onboard. The research megapost has our current research state. Of the techs I feel Data Analysis Center and Research Net 1 under Computers and Comms respectively are the most important ones we can get as they help us get more research teams which lets us pursue more topics. In addition the more teams we have active means the more teams gaining XP and increasing their skill.
And yeah having to go the diplomatic route instead of the aggression route is a very refreshing change in play style from the norm.
While I totally agree that those two techs are the most important for us right now, I could also understand if they don't particularly inspire your muse. I personally – and I suspect most of the rest of us – would prefer that you write what you want to write (and thus write more), then you just try to force something for a boring but useful advance.
I've been trying to think of an appropriate bit of thank you for this. I think for one thing, I'll adopt the the female Leaniss (as someone pointed out to me, this is the fandom that gave us the term Slash, so it's all in keeping ) and these stories as official canon, and your senior officers get added to my promotions tracker to one day show up in the list of viable captains.I wrote another thing, based on the 2302 Captain's Logs for USS Enterprise-B