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@OneirosTheWriter the increased defense requirements will that include affiliates which currently show as D0 once they hit 300 or only for full members and border zones?
But only if @OneirosTheWriter promises that the design spreadsheet is locked and that the (in my opinion) completely game-breaking design that the current sheet allows you to make will be allowed going forward.
I'm doing a double push, in case you missed my x2 at the end. I agree never going below at least 2 pushesThe academy upgrade costs 35 points. For that we could push an affiliate, add a starbase to (mostly) make up for the defense requirement and get about as much crew, but also resources, rp and pp.
We also still have a little bit of slack in the defense requirements, we currently have 67 D worth of ships (exluding EC, T'Mir and Soyuz-class) and 25 D worth of starbases, our current requirements total 82 D, so we 10 points over the absolute minimum. We are adding 9 D worth of ships and 5 D worth of outposts this year, so we can deal with a total increase of up to 24 points. This is assuming shortcomings due to damaged ships are not immediately counted against us, and in an extreme case we might be able to recall an explorer. This is without any additional starbases.
Until 2310 we are adding either 18 or 24 D worth of non-EC ships. So we could probably accommodate several more full members by then, and 300 affiliates requiring defense after a while wouldn't be an immediate disaster.
So I don't think we need to drop pushes all the way down to 1, we just need to be careful not to add more than one full member a year and include some starbases where it makes sense to accommodate the full members we do add.
We should go to whatever the new limit is, 3 or 4. 1-2 of those to make someone a 300 affiliate, the others either on non-affiliates or to get them a bit higher than 100. If needed drop things like academy expansions or mines.I'm doing a double push, in case you missed my x2 at the end. I agree never going below at least 2 pushes
We also still have a little bit of slack in the defense requirements, we currently have 67 D worth of ships (exluding EC, T'Mir and Soyuz-class) and 25 D worth of starbases, our current requirements total 82 D, so we 10 points over the absolute minimum. We are adding 9 D worth of ships and 5 D worth of outposts this year, so we can deal with a total increase of up to 24 points. This is assuming shortcomings due to damaged ships are not immediately counted against us, and in an extreme case we might be able to recall an explorer. This is without any additional starbases.
Until 2310 we are adding either 18 or 24 D worth of non-EC ships. So we could probably accommodate several more full members by then, and 300 affiliates requiring defense after a while wouldn't be an immediate disaster.
So I don't think we need to drop pushes all the way down to 1, we just need to be careful not to add more than one full member a year and include some starbases where it makes sense to accommodate the full members we do add.
No, @Briefvoice has a spreadsheet for the next five (maybe more) years of building before we run out techs. Quite possibly can be done next turn or the turn after. Also Betazoid should join either this year or next year which should add to crew trained by academy as I believe Amarkia joining added to that.Ok, so the question becomes, do we NEED the academy expansion this turn?
In a war we are going to make use of the EC ships and can call up member forces like the 40 combat fleet the Amarki have. Defense requirements in far away sectors like the RBZ will probably drop, too.The amount of ships we have is not only about our defense values, if the whole cardassian thing does turn into a war or we get some sort of other combat focused event then we will need ships for that. It's important to remember that while defense values are important they aren't the only thing to worry about.
So on war, it stated in pt 2 of the Amarki joining that since they are martial their fleet becomes available during war. I think that is interesting as that would mean each alignment (peaceful, engineer, scientist, martial, etc) has different effect. Betazoids are listed as peaceful so after them I would like to get an engineer or scientist alignment in as a full member. Unfortunately only the Sydraxians are listed as martial aside from the Amarki. There are still several that have not been listed out though.
We know Langa Mbeki is currently captain of the Challorn, it just hasn't been updated on the front page yet.- USS Miracht, Excelsior-class, Green, C6 S6 H4 L5 P6 D6
-- Captain: Michel Thuir, re-roll Distress Call events
Veteran Ships
- USS Challorn, Constellation-class, Blooded, C4 S3 H3 L3 P3 D3
-- Captain: Michel Thuir
@OneirosTheWriter
Did we have a Riker incident or is Michel really in command of two vessels?![]()
Wrong, we can build a prototype medium cruiser next year with the prototype completing in 4.5 years, while the refit will be 2 years before it's even available, and after that 3 years before the first one is produced. sure it's cheaper, but we can do an escort that is even cheaper and has decent stats across the board(especially defense), and builds faster.[X][NAME] Endurance
[X][BUILD] Plan Build Excelsior and 4 Centaur-A
I also have to say that I've been swayed over to supporting the ConnieBee. Especially with the Rennie now beyond our reach anytime soon. Sure, it's not great, but it's the faster and cheaper option that is actually useful to us sooner than a new design can start producing for us.
Didn't we eliminate it?I've just been watching this, but... I'm surprised the Biophage hasn't been heard of again in a semi-serious manner. I... Sort of want to write a thing about what it's doing, in the vastness of space. Evolution and adaptation has to be part of it's domain, after all.
Pretty much, yea. At least that's what I took from Oneiros saying that we don't need to bother continuing research into it.
Oh, there are probably some remnants out there preparing for a comeback.
Basically what everyone else said: until you've destroyed every cell and corrupted nanomachine-like thing, it's not truly gone. All it needs is an undiscovered world to regenerate... And it will have learned from the war it lost.
Wrong, we can build a prototype medium cruiser next year with the prototype completing in 4.5 years, while the refit will be 2 years before it's even available, and after that 3 years before the first one is produced. sure it's cheaper, but we can do an escort that is even cheaper and has decent stats across the board(especially defense), and builds faster.
The ConnieBee was a stopgap until the Rennie. Since the Rennie is no longer an option, it doesn't make sense anymore