"Can we open the expanse? Can we build more colonies? Can we harvest more resources? You really haven't changed a bit in the last five centuries, have you?"
more like i asked once 5 in game years ago and now again.
the main point i had been going on about a lot was diplo-pushing the sotaw

also you make that sounds like that much of a bad thing? how about giving the oke is say the sector we have explored?
 
Some day, when we have an embassy or even a consulate on Lecarre, I want us to have the entire staff be Betazoids as payback for shit like this.
 
This is excellent analysis. In fact, I think this is worth threadmarking (at least for the duration of the vote).

I think it is worth examining the other side of the question our shark-in-chief is asking us: how would we like the combat system to change?

Not knowing how the combat system works currently, I have no idea how to answer this.

fasquardon
I think the system is on the whole functional. The only change I'd suggest to @OneirosTheWriter is to do one of the following, to resolve a particular problem.

The problem is that so long as previous versions of the combat engine just simulated a big murderous fleetball-on-fleetball pounding match, there weren't really any judgment calls to be made. All your ships fight all my ships, blam blam blam. All the winner has to do is fite gud, as the Goshawnar would put it; the random number generator is the only thing in play.

The new system involves splitting the fleet into multiple elements that are suited for different parts of the battle. Depending on how this judgment call is made, Bad Things can happen. Commit too many of your fleet's best frigates to scouting and you get advantages early on, but you may lose the "pitched battle" phase by leaving your cruisers and explorers without escorts to thicken their ranks and force the enemy to spread their fire. Commit too few, and the reverse may happen. Ships that used to be well designed for battle (that is, emphasis on the classic C/H/L 'combat stat' trio) may perform stunningly well in the Vanguard/Heavy Metal phases, and yet be horribly unsatisfactory in the Scout/Skirmish phases, invalidating entire swaths of the potential design space unless the ships can be kept back to the phase of combat they're properly suited to.

1a) Agree to carefully simulate the judgment of the commander on the spot in this matter, according to guidelines we can discuss with him advance.

1b) Allow us to deliberately separate frigate classes into "allowed to scout/skirmish" and "like most cruisers, never shows up before the Vanguard phase if there's an alternative" categories.

2) Find some way to engineer the scouting/skirmishing phase so that ships with weak Science/Defense can somehow contribute usefully to the 'team,' rather than being a pure drag on its performance. I have suggestions, but I'd have to sit down and talk with someone who knows more of the details of how it works.

That's not really fair, Rogers' design had shit science as well. We'd only be sacrificing presence, and wouldn't be gaining militarization per any of the formulas.
The point is more that this is basically the same category of thing Rogers did. It didn't end well for him because things went wrong during prototype construction and because he tried to maneuver the Council into letting him build a combat-heavy battlecruiser they didn't want.

It might not go so badly for us (though the traumatic flashbacks on Councilor Rogers' face would be hilarious). But then again, it might. It's valid as a cautionary tale of "The Council really doesn't want dedicated warships."

I would actually like a heavy cruiser for fleet battles ... but because of the price I don't see any reason for it have shit presence. Anything that pricey NEEDS to be useful for response work, but it can afford to be in the 5 range.

Essentially what I want is a starfleet Riala-A.
The Riala-A is a first-class battleship by any reasonable standard; C8 S5 H6 L9 P5 D6 is a heck of a statline. The Rialas can go toe-to-toe with almost any ship in the known galaxy and win or at least put up a good fight. Furthermore, S5 P5 D6 is a strong event response statline.

What you seem to want is, say, a ship with a statline of... I'm just going to toss something out there, C7 S4 H5 L7 P1 D5, maybe? The problem is, designing the ship this way doesn't necessarily save a lot of tonnage and make it "more efficient" or "cheaper." The Presence stat doesn't necessarily consume a big blob of extra tonnage that could easily be allocated to weapons. And we've SDB types comment that it's nearly impossible to deliberately engineer a ship to have very low stats in any single area without making decisions that would IRL cripple the ship- like even a ship with no weapons whatsoever has C1, and it's hard to design a ship that has working FTL propulsion at all but lacks D2 or D3. I'm not certain, but I suspect that to get P1 you'd have to remove the sickbays, for instance, which doesn't sound very smart on a warship.

You're talking about pretty narrow resource/cost savings, in exchange for a very significant reduction in the ship's ability to be useful to the owner, regardless of who the owner is.

This seems like a solution in search of a problem, too; it's not like the member world fleets show much sign of clamoring for us to design them a pocket battleship. We know what it looks like when a member world wants a ship to look a certain way and requests Starfleet help in accomplishing that goal; that's what happened with the Constellation refit we now use, or the Patroller refit the Betazoids (and Caldonians) now use.
 
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Oddly enough I think this sort of thing is exactly up Linderley's line of work. This whole adventure was a spy-on-spy fight with our spies trying to counter the enemy's spy. I'd bet you that a young Linderley spent most his days hunting down Klingon spies and saboteurs across the region of space now known as the KBZ.
Leslie:

"I can tell you with great confidence that he was NOT the man I handed over that surgically altered Klingon to. The one we found on Station K-7 during the mess with the tribbles. No, sir, that couldn't have been Linderley."

"Of course, I'd have told you with almost as much confidence that Arne Darvin wasn't a Klingon to begin with."
 
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That was an intense captains log, several ships racing about, another attempted marriage oh and more Lecarre.... really do not like them. Still counter intel stepped up this time.
 
So let me comment on SWB's plan, and discuss possible modifications.

[X][ROLES] Base Plan fill Roles with ship Profiles

[X] A "Role" is a mission type that Starfleet believes its ships must undertake. A Role should be filled by a ship Profile; unfilled Roles are indications of a lack of current or future capability. A Profile to fill a new Role must be defined and any new ship in that Profile commenced within ten years.

Okay, so that seems fine.

[X] Define the following Roles which Starfleet believes are its responsibility:
-[X] Five-Year Mission - Execute five-year exploratory missions at long range with no support. Seek out severe anomalies, conduct high-level diplomacy, and discover and combat future threats.
-[X] Emergency Response (mandatory) - Distress calls of all sorts.
-[X] Primary Frontier Response - Flagships that patrol and respond to important events in border zones where the nature of each event is inherently uncertain.
-[X] Primary Sector Response - Sector flagships that patrol and respond to important events in established sectors.

I disagree that primary frontier response and primary sector response need to be different roles. Also, I question the point of including the emergency response role if:

A. You're not to include any stat minimums for emergency response.
B. Emergency response is going on every ship automatically.

-[X] Heavy Explorer
--[X] Primary Roles: Five-Year Mission, Emergency Response, Primary Frontier Response, Heavy Artillery
--[X] Secondary Roles: Primary Sector Response, Garrison Response (all), Survey, Interception
--[X] Requirements: No Size Limit, Explorer Frame, Medium+ Operations Subframe, C7+ S7+ P7+
--[X] Currently Filled By: Ambassador, Explorer Corps Excelsior-A

-[X] Light Explorer
--[X] Primary Roles: Primary Sector Response, Emergency Response, Heavy Artillery
--[X] Secondary Roles: Five-Year Mission, Primary Frontier Response, Garrison Response (all), Survey, Interception
--[X] Requirements: Maximum 2.6mt, Explorer Frame, Medium+ Operations Subframe, C6+ S6+ P6+ D6+
--[X] Currently Filled By: Excelsior-A

The difference between primary and secondary roles is confusing to me. A secondary role is a role where the ship doesn't fit the requirements, but we're going to use it in that role anyway?

What do you intend to be the difference between a primary and s secondary role?


-[X] General Cruiser
--[X] Primary Roles: Garrison Response (all), Emergency Response, Interception, Vanguard Line
--[X] Secondary Roles: Primary Sector Response, Support Response, Survey
--[X] Requirements: 1mt to 1.5mt, Cruiser Frame, H+L of 8+, Average Stat of 4+, D5+
--[X] Currently Filled By: Renaissance

-[X] Support Cruiser
--[X] Primary Roles: Garrison Response (all), Support Response, Emergency Response, Interception, Survey
--[X] Secondary Roles: Vanguard Line
--[X] Requirements: Maximum 1mt, Cruiser Frame, Average Stat of 3+, D4+
--[X] Currently Filled By: Constellation-A, Constitution-B

Question we should ask ourselves:

If the Constellation-A and Consitiution-B are adequately filling the role of support cruiser, why does no one want to be building any more of them? Why am I not getting told, "Briefvoice, you really need to put more support cruisers in your build plan"?

If no one wants them because General Cruisers are always better, why do we have a Support Cruiser profile? If Support Cruisers are sometimes better, what about them needs to change so that they are desirable to build?

Should support cruisers have a Crew/SR requirement?

-[X] Generalist Frigate
--[X] Primary Roles: Garrison Response (all), Support Response, Emergency Response, Skirmish Line, Interception, Survey
--[X] Secondary Roles: Vanguard Escort, Fleet Scout
--[X] Requirements: Frigate Frame, Minimum 2+ All Stats, S4+ P4+ D5+, 80 SR or less
--[X] Currently Filled By: Centaur-B Project, New Generalist Frigate Project

How does this justify both a Centaur-B refit and a new generalist frigate project?

Isn't a P4 excessive for the roles you have outlined? The only role where Presence is a necessity is garrison response?

If a Generalist frigate is the only profile capable of filling the Skirmish line role, shouldn't it have a minimum Combat?


-[X] Combat Frigate
--[X] Primary Roles: Support Response, Emergency Response, Vanguard Escort
--[X] Secondary Roles: Garrison Response (all), Skirmish Line, Survey, Interception
--[X] Requirements: Frigate Frame, Medium+ Tactical Subframe, C3+, 60 SR or less
--[X] Currently Filled By: Miranda-A

Do we really not want to improve the combat frigate requirements? Because right now the Miranda-A is completely falling behind all our peer powers.
 
The question is, are they retired or "retired". Nash the Spy's companion still had valid system override codes, after all. And I'm almost certain said companion was Penelya Miran, which means she never had them legitimately.

I would ABSOLUTELY expect that a head of SFI who was removed as a sacrifice to politics would be allowed to be unofficially still in the service on a lower level if they wanted. Smart money says that Nash and Penelya are running an unofficial counterintel branch on Risa. The Risan's chillness is a liability here, and Linderly has access to two unofficial agents of proven skill and loyalty.

That was Linderly! ????? was Linderly. Was that not completely obvious?

He lost the coin toss, resigned, and went to Risa because that is where ex-intelligence chiefs go.
 
ok, I, the last logs left a bitter taste in my mouth, the Sarek's logs are one of those bad prime directive episodes that most would preffer never happened. I am hoping the captain gets a court martial and gets cashiered out at the very least. if the locals had the remains of a ship and had been able to make its reactor work... that points towards their development. yeah, the reactor was a time bomb, but the method employed was underhanded and paternalist to the extreme.
 
Huh, good to know.

I really didn't think of him as the flirting type.

I suspect that as his career winds down he's finding time to loosen up and take care of the things in life he put off for duty's sake. He probably feels young again in a certain way.

And there is something to be said for a relationship with someone who understands your life and experiences and is an equal.

Also from a Linderly perspective: I expect that the practical, paranoid, and secretive part of him wouldn't be able date anyone who didn't have the the same security clearance as him > : P

/player
 
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[][REPORT] A Horizon Readiness Report

I'm going to defiantly stick by my guns, simpler is better!

[][ROLES] Plan Chriswriter
-[] Multi-Role, Five Year Mission capable Explorer
Current: Excelsior-A
Future: Ambassador

-[] Multi-Role Cruiser
Current: Constitution-B, Renaissance, Constellation-A, Excelsior-A
Future: Future Renaissance Refit, Future Excelsior Refit, Future Excelsior Replacement

-[] Generalist Escort/Combat Escort
Current: Midanda-A, Centaur-A
Future: Future Centaur-Refit, Future Generalist Escort

-[] Science Vessel/Event Response
Current: Oberth
Future: Kepler
 
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You know, considering that it was determined by a coin toss, it would be interesting that instead of us accepting Linderly's resignation, he just up and vanishes without a trace. No paper trail, no information on where he is headed, all we know is that he is gone, along with a few of his most trusted agents.

And then he somehow reappears aboard the Stargazer.
 
A. You're not to include any stat minimums for emergency response.
B. Emergency response is going on every ship automatically.
This may - likely will - change. For example, the Aphelion proposal has a good slot as a dedicated emergency response ship, and we would want to modify our other ships' profiles to give priority to the designated emergency response ships. The same if we build the emergency response fleet that SWB was mentioning, that we could deploy dynamically, outside the normal one year deployment vote.
If the Constellation-A and Consitiution-B are adequately filling the role of support cruiser, why does no one want to be building any more of them? Why am I not getting told, "Briefvoice, you really need to put more support cruisers in your build plan"?
Support roles are specifically for rotating old ships into so we can separate their duties from those of newer classes. Like SWB said, we have ships that are good enough for event response but we don't want anywhere near a fleet action. So support cruisers have lower requirements, and we don't build any more of them, we rotate old classes into the profile out of the primary profile.
 
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ok, I, the last logs left a bitter taste in my mouth, the Sarek's logs are one of those bad prime directive episodes that most would preffer never happened. I am hoping the captain gets a court martial and gets cashiered out at the very least. if the locals had the remains of a ship and had been able to make its reactor work... that points towards their development. yeah, the reactor was a time bomb, but the method employed was underhanded and paternalist to the extreme.
The method to operate the reactor consisted of torturing the mentat who built it until he turned on voice commands and told them how to tap it, at which point they dissected him.

They'd just developed electricity. They absolutely were not ready for that technology. Also, it was literally going to kill all of them in like, a week.
 
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