Hell, even HMS Dreadnought was a one of a kind.
That wasn't because she was a prototype, that was because the British were deliberately rushing her construction so that they could get the prestige associated with being the first to launch an all-big-gun battleship. If the British hadn't done that, we wouldn't call all-big-gun battleships 'dreadnoughts,' we'd be calling them 'southcarolinas.'

Though using the Dreadnought race as an example of shipbuilding is generally a bad idea, do keep in mind those ships were obsoleted well before they were launched.
That is actually not at all true, unless by "obsolete" you mean "next year's model is already going to be noticeably better."

I mean, you could equally well argue that the iPhone X is obsolete on release date because Apple is already working on the iPhone (X+1), even if the (X+1) model won't be released for another year or two. It's not a fair standard of comparison.

Battleships of the 1890-1920 design era tended to have about a ten year period of being 'first class' or at least able to remain competitive in battle against first-class opponents, and about another ten years of being distinctly 'second class,' before becoming obsolete. The issue is somewhat complicated by the 'instant obsolescence' of all the pre-dreadnoughts simply because they had no more than half the useful heavy firepower of a dreadnought, and by the way the Washington Naval Treaty forcibly 'chopped off' the useful lifetimes of all but the most modern capital ships owned by each side at the time of the treaty
 
We're also in a situation where our ships aren't "obsolete" so much as they are "old and a bit weak". Trek doesn't seem to have revolutions in military affairs, no techs like the dreadnought, the aircraft carrier, or the guided-missile boat that fundamentally revolutionize naval architecture. A bog-standard Constitution, straight out of the shipyard and almost 90 years old now, would have a chance in a fight against a 2320s ship. Not a great chance, but it's enough that even just a little luck and skill could push it over the line against, say, a Renaissance. By contrast, my understanding is that even a small IRL modern aircraft carrier, we're not talking a US supercarrier here, could take an entire WWII battlegroup and it'd barely qualify as a fight. We don't see any of that kind of obsolescence in TBG.
 
That said, most warship classes represent relatively incremental advances over the state of the art. Truly revolutionary systems did tend to be built on a single prototype (e.g. you mentioned Monitor, but also USS Nautilus and Seawolf pioneering nuclear propulsion in submarines, or most navies building a 'trial carrier' circa 1920 before investing in any larger carriers).

This was true for a period of time, but by the '70s not so much. The USN committed to the AEGIS combat system and VLS with both feet and both hands, and they were definitely revolutionary developments compared to previous technology. I mean, right now, the primary reason Gerald R. Ford production is staggered is because of budgetary concerns, and the Navy is building as many Zumwalts as Congress will let them; both ships are designed for technology that's pretty revolutionary and are expected to receive it as retrofits rather than as part of their launch equipment, no less!

(Shades of the Ambassador, which is likely to receive an upgraded weapons suite among other things within five years of launch.)
 
This was true for a period of time, but by the '70s not so much. The USN committed to the AEGIS combat system and VLS with both feet and both hands, and they were definitely revolutionary developments compared to previous technology.
AEGIS had a number of precursor systems and testbeds (including land based air defense radars); VLS was heavily committed to but there was a recognizable transitional phase (i.e. early Ticonderogas being equipped with old-style dual arm missile launchers).

I'm not saying literally ALL radical new ship technologies are prototyped on one or two ships before seeing widespread introduction into a fleet, but it is hardly unheard of. It's not "wrong" in an objective sense to imagine this being normal for Star Trek.
 
Omake - Ship of Aeons Ch 4 - Simon_Jester
Ship of Aeons,
or
Once More, With Feeling
Chapter Four

Ever 'neath high Valhalla Hall the well-tuned horns begin,
When the swords are out in the underworld, and the weary Gods come in.
Ever through high Valhalla Gate the Patient Angel goes
He opens the eyes that are blind with hate— he joins the hands of foes.


-------------------------------------------------------------------------------

Recommended Listening

Federation Archives said:
"Captain's Log, Stardate... 4177.2. Our biological survey work around Delta Carmide has been delivered to the Deltan colonists. We are proceeding to investigate a... transient spatial anomaly in the cometary halo of the Aga Carmide system."

You approach the tangled space of Aga Carmide in the same high spirits you do everything with, in these the truest days of your life. Your singing soul barely registers your crew's consternation at the strangeness of the anomaly. Their crisp professionalism is just another part of the glory of it all, with Jim to bring it all together.

The knot at the center of the thing reaches out to wrap you in tendrils of polycyclic force. You sidle closer under leisurely puffs from reaction jets- then Jim brings your shields up and flaring as it grapples, envelopes, and draws you in.

Space and time whirl, twist dizzyingly into dimensions unknown and unknowable. The antiflash white of your hull is lit by a thousand colors, some native to no corner of the sidereal universe. Madness, strangeness, chaos both primordial and eschatological, wash across you in that timeless moment.

Then it's over. Scotty soothes your fluttering, palpitating core. Jim starts collecting status reports. Things begin to fall back into the normal patterns... and you feel the faint, plaintive notes of distressed starships, plucking at your awareness. They pass through the heart of your song, to the ears of your love, and Jim makes his quick decision to answer the call. Your impulse engines flutter and stir as you press forward to the aid of a fallen starship.

That, too, is the normal pattern.
"Captain's Log, Stardate... unknown. Setting our passage through the Aga Carmide anomaly as a reference datum, it is time T plus twelve minutes. Commander Spock estimates that we have traveled roughly fifteen plus or minus five million years into the past. Despite no... known starfaring race being extant at that time, we have detected two distress calls similar to Starfleet and Earth standard protocols. We are moving to assist the Starfleet vessel."

You trot forward at the kilometer-devouring interplanetary lope of half impulse, hearing the call... hearing... Seeing. A glance tells you this is one of the old Daedaluses, true enough to the Starfleet tone of her cries- but to look on her is to blur, to be dizzied and dazed. You can feel yourself, subtly changed, as you look upon her and your Sight twists in a maze of possibility, of recursive, paradoxical truths that threaten to erase themselves from Time. Reeling, you pull away.

And yet her song is familiar, if... unsatisfied, plaintive, in a way you are loath to remember yourself as. But in this body, you are not entirely a neophyte in the mysteries of Time. And as they always do, Jim's realizations filter into your awareness, quicker and more directly than most of the experiences of captains and crews. You understand.

This is you, once upon a lifetime, and if you do not remember ever experiencing this day, it must have happened nonetheless. With a sick twist in your fluttering, shivering core, you realize that you never were able to remember how you died, in that life of yours, eighty-five years ago. Or ten million, perhaps it may be...

Someone is sailing across your grave. And she is you.
"Captain's Log, Stardate... unknown. Time T plus 2.3 hours. We have resolved a mystery. The distressed Starfleet ship is the old cruiser USS... Enterprise. Apparently, when the ship was lost near Aga Carmide in 2182, she met with a fate similar to ourselves. We are currently assisting the... Enterprise... with repairs. While Commander Scott and Doctor McCoy work with the crew of the damaged ship, Commander Spock continues his work to establish our precise whereabouts in time and return us to the present."

...

"First Officer's Log, reference datum plus 2.37 standard hours. Ensign DeSalle, working with the astrophysics group, has made careful observations of a large nebula, at the back-plotted position of the blue supergiant Beta Orionis. Given that the star in question does not yet exist, and the state of development of the nebula, we have reason to believe that this time is approximately 10.073 million standard astrographic years prior to Stardate One. Ensign Chekov's team, working separately, has corroborated this finding, indicating measurement error of no more than 700 standard years."

"Knowing this, the captain has directed me to calculate a trajectory permitting return to our native time, using methods best left undescribed in detail. Owing to the magnitude of the time shift, my initial projections require the ship to attain speeds in excess of Warp 43, near a suitable pair of co-orbital neutron stars. Given more realistic limits on the Enterprise's performance, we will have to make the journey in at least 4834 separate jumps. Our likelihood of surviving each individual jump can be estimated as no higher than ninety percent. As this would render return to our native time effectively impossible, I am working to develop a superior technique."
The warmth of your loves, in time, chases away the cold and the strange, as the hours pass. Your geniuses toil to find a way to escape the grip of Time. Your doctors and engineers labor to heal your sister-self's battered crew and body.

Still you dare not look too closely at her. But Scotty crosses over, to heal her, and Jim pays her a visit. Her song loses some of its jagged pain, if none of its loss. You catch a burst of it, and remember poor Hensen, with a pang. It saddened you before, that you couldn't remember her fate. It saddens you now, that you know of it. But perhaps for the rest, there is hope. Perhaps you do not remember the fate of your former self because it hasn't happened yet; perhaps you and she come home in the same breath?

Then your musings are interrupted, cruelly, as space and time twist in a great vortex of color and madness, once again.

<BANG>

The new arrival is no ship of Starfleet, or of Earth. She's smaller than you- most ships are. But her sleek, astrodynamic presence hints at concealed deadliness and menaces more subtle than a Klingon battlecruiser is capable of. Her crew is a mad, wild, brilliant thing, and it gives the mysterious cruiser a strangeness further from anything you know than even the enigmatic Romulans. Your captain challenges hers, and you can feel the clash of spirits ringing between them...

Without warning visible to your Sight, without anything but a mad howl of willful devastation, she attacks. Her song turns vicious, hateful, a negation of everything you are and all that gave you birth, as you raise your guard. You parry the berserker's initial onslaught with smoke-raising effort. Her weapons are powerful, exotic in a fashion you've never yet seen, hard to defend against. But you've ridden out greater blasts with Scotty watching the power banks; you resist, survive, return fire knowing Jim and the crew will give the new enemy everything you've got; you can do this-

Then the cruel flame of the intruder's weapons turn against your older self, wreaking terrible destruction on the century-old design of her frames and thinly armored hull, ripping the great sphere of her primary hull to pieces, filleting her starboard nacelle in moments.

And in a flash you remember the last day of your past life, eighty-five years ago- now that there is no further possibility of entanglement with your older sister-self, now that you are slain before your own eyes, in that past incarnation. You know, now, that you should remember more- but cannot. Clearly your intricate, self-referential dance is far from done.

Especially if you are to be avenged against this berserker. You remember, keenly, your death of eighty-five years and brief moments ago. Her cutting beams slashing you to pieces before you could even open fire. How she broke your keel, stripped you of every weapon and defense, left you to expire in pieces..

But you were weaker then, and stronger now-

<BANG>

-And stronger still, tomorrow.

You don't know how, but the slowly subsiding vortex of wild energies and spatial distortion- the door of Time- created by the berserker is still merely ajar, not closed. The door did not close behind her. And by raw mass and power, backed by a finesse you can hardly spare time to appreciate, that door is battered open one more time. One last starship roars out of the time vortex in a cloud of flame and shrieking, distorted dimensional harmonics, swirls of plasma sputtering chaotically from her half-ruined nacelles.

You can make her out, barely, in the distant heart of the storm. She is at once well within beam range, and unthinkably far away. The new arrival has the look of Starfleet about her- but twice your size, heavy in the nacelles and with a peculiar stretch to her secondary hull. And then she opens fire.

The lines of death and power that erupt from the heart of that storm carry force like few beams you've seen before- not even the berserker's. The dreadnought's torpedoes, wrapped in an unfamiliar, hard-held screen of red, burst. Vast gamma-ray flashbulbs sear the berserker's screens. The blasts are thunderous, and remind you grimly of cat-and-mouse with the Romulans off the ruins of Outpost Four.

Your newest comrade's spirit shimmers and distorts in your Sight, and once again you avert your gaze. The discomfort you feel is far weaker than with your older self, but you know by now not to risk it. As powerful as you have become, paradox is the weapon against which no defense can stand.

Still, though, there is her song. It is angry, weary and pained from a bitter chase and desperate struggle to subdue a malicious and elusive foe. And yet- she is shaped by long care, by joy and love and discovery. By everything that made you, and even without looking closely, you know that she is you.

It is rare, in this life of yours, to feel this relief. The rescuer is rarely rescued, the savior rarely saved. But as the berserker flees, wounded and lamed to a pathetic, shambling lurch? This is what you feel.
"Captain's Log, Stardate... unknown. Time T plus 3.1 hours. We are having something of a... pileup of Enterprises. Our repair work proceeded smoothly; we triaged the wounded, and beamed the worst cases to be treated in our larger sickbay. Then, a few minutes ago, the... time anomaly opened again, revealing yet another ship, of unfamiliar configuration. Her captain, identifying herself as 'Mentat Betarre,' appears in no Starfleet database. Nor do her crew, or the ship she calls the Blank Slate. After a brief conversation, she attacked."

"The unknown ship proved exceptionally powerful for her tonnage. While our deflector shields withstood the attack of this 'Mentat' for a short time, the... Daedalus-class vessel was disabled in seconds. I must regretfully confirm the Earth ship Constellation's report of her loss in 2182."

"After wrecking the En-... Captain T'Vin's ship, 'Mentat' moved to disengage. The time anomaly then released yet a third Starfleet vessel, over twice the size of a Constitution, and far in advance of the Federation's present technology. This new arrival, by... apparent coincidence also the USS Enterprise, caused major damage to the Blank Slate, but was unable to pursue when she retreated."

"While we worked to beam aboard the survivors of T'Vin's crew, I arranged for a command conference aboard my ship."

You are doubly hurt now, and weary, but your loves are safe and working with the perfect rightness that won them their places in your heart. And the rest of the crew busies themselves, besides; you will triumph, as you always do, with Jim. He's already taking the first step- reaching out to your sister-selves, calling their captains over.

You remember the Vulcan woman more clearly, now, than you ever could before. She is welcome. But it's the new strangers who flare in your Sight. They come to you limned in that strangeness you know, now. The sensation that you felt before from their great ship. They are almost yours, the feel of your aura wrapped around them like a blanket. You don't know them directly, but they know you, and you welcome them into your arms, as they join Jim and his officers in the council of war.

The Caitian's fierce, disciplined mind wrapped around a playful core is a delight, an ornament you know you'll be proud to call your own some day. And you can feel the Andorian reaching back to you, almost connecting!

If you didn't have Jim, you'd be plotting a way to shanghai her.
"Captain's log, time T plus... 3.5 hours."

"The future Enterprise is commanded by a pair of... remarkable women, one a member of the recently discovered Caitian species, and one an Andorian. Unfortunately, their ship has been immobilized and crippled by passage through the time vortex. Since our damage from the battle is relatively minor, we will scout out the rest of the system at impulse power, in an attempt to make contact with two other Starfleet vessels identified by the future Enterprise's sensors."

"Commander Scott will continue working to restore our warp capability."

Two more elder-selves. You are more than twenty, in this body, and you've seen more in the last few of those years than most ships see in a full life. The mysteries of Time are not so strange to you as they might have been, in other days. You know why you cannot look upon them closely without distorting your own spirit, and so you avert your gaze, and wait for Jim to solve the problem. Jim will work it out; he always does.

The pursuit will led by your last self, a memory relatively fresh to you, even if you cannot recall your experiences of this day. She trots ahead at a leisurely pace, pursuing the timeship you maimed. You'll catch up, once Scotty finishes his work. It won't be long in the doing, either, you think with a hint of smugness. You can break the time barrier, as the ships of thirty years ago could not.

From what the Andorian said to Jim, the timeship would normally be capable of ten times her present speed. Scarred from her battle with you and your big-little sister-self, she is reduced to a crawl. A speed you would have considered fast but attainable barely, in an older life a century ago. Which is fortunate, because yourself of a century ago is doing exactly that, sprinting madly on her little nacelles to keep up with a Ranger nearly eight times her size.

The best thing that can be said for time travel is that it's better than the alternatives.
"Captain's log, time T plus 4.6 hours.

"We have succeeded in making contact with both vessels identified by the future ship. Both have operational warp drives. One is the USS Enterprise, commanded by one Captain Jonathan Archer, with whom those reviewing this log are hopefully familiar. The other is the Ranger-class ship... Enterprise, commanded by Admir- correction, Captain Caleb Babajide, circa 2232. Babajide is better known to current serving Starfleet officers as... superintendant of the Academy during the 2250s, including my own cadet years."

"The... Enterprise and the Enterprise have formed a provisional battlegroup led by Babajide, Archer, and ka'Sharren, to pursue Betarre at Warp 5. I will move to support the other ships in the... Enterprise... as soon as Commander Scott completes repairs, while Captain Mrr'shan remains here in the immobilized... Enterprise. She will work with T'Vin and the survivors of the destroyed... Enterprise... on a way to use her larger vessel to open a way home."

"My after-action report will attempt to clarify any... ambiguity... of the above log entry. Kirk out."

[several deep breaths, followed by the recorder being shut off]

Scotty finishes his work, the maestro directing your crew to those tasks he does not simply carry out perfectly with his own hands. You gather your strength and surge, spooling up to Warp Eight with the usual ease, darting ahead to overtake your sister-selves at over three times their joint speed.

By the time you arrive, the situation is dire. Your littlest self hides from the berserker's madness in the hydrogen clouds of Alpha Centauri VI, your last self circling hungrily, waiting for an opening. Jim hails your onetime captain, his spirit a blur of conflicting emotions and, oddly, drawing some strength from the other man's calm efficiency. You don't fault Jim for that. You know, as few do, how despite that poor, dear man's aura of invincibility- invincibility is not invulnerability.

But the two of them are ready, as are the two of you, for all that you dare not share your Sight. Your songs synchronize into a warlike duet as you leap down upon the berserker at full impulse! A cunning, synchronized twist shorts out her shields as you leap down on them together.

But alien the berserker seems, and alien the berserker is. Her crew's minds dance and twist. Strangeness eats the fire of Constitution and Ranger alike. The twisted lights of the brilliant, wildfire intellects' science counter your loves and your past, as the battle rages to constrain the timeship's arcane, mysterious powers. As the struggle settles in you fear the clash of arms cannot be won. You wonder what, or if, the future may hold. And then space erupts in temporal chaos once again.

Another newcomer!

This one you can get a good look at. She is not you, not like all these others. Though her spirit carries a few familiar features, as though touched by similar love, some of the same old glories that shaped you. Though you do not recognize her, she calls out to you, briefly, as though she knows you- before drawing back, perhaps shy, perhaps fearing the entangling aches you've experienced trying to touch your squadronmate-selves.

The latest arrival is refined, without being foreign to your time and the art of your builders. A trimmed-down, hard-hitting sprinter rather than a marathoner like yourself- fast, lethal, a ferocious gunship. Roughly the size of your last self, smaller than you, she's all nacelles and saucer, and loaded with a mass of heavy weaponry. You could handle her, outlast her in a pinch- but taking her full fire in anything less than your very best condition would be a dreadful experience.

Your own song takes on a cheering, congratulatory note as the escort darts to your aid, streaking through the beaten zone of strangeness around the mysterious cruiser. Great, turreted phaser guns twist, lock, blaze away, stripping those recovering shields even as they try to flicker back to life, clearing the path for you and your sister-selves to riddle the alien hull.

Four ships converge on the berserker, and she falters, staggers, reels, dies!

The hours of recovery, of charting your voyage home, are a blur for you. You can feel your memories of the pursuit and the battles fading, fogging, as Time and causation play their tricks on your spirit. But you will come this way again. You cast your mind ahead, from the lives you have lived to the ones yet to come, laughing and twirling in the warmth of your adventures and your crew. They will come to you, new loves and new journeys.

Once more! you think, flush with joy and hope. And that is all you wish for, as it is all you could ever want.

"Captain's Log, Stardate... 4177.4."

[long pause]

"Per Starfleet Intelligence protocols, I am recommending that our records of events since the Enterprise's approach to the Aga Carmide anomaly be sealed, under secure compartmentalization, classification... one-AAA. I have chosen the codename 'Generations.' "

Commander Spock: "In my capacity as first officer, USS Enterprise, I declare my agreement with the captain's logic, certifying a dual-authorized seal on our records."

Captain Kirk: "With that procedural matter dealt with, I note that we have just received priority orders from Starfleet Command to rendezvous with the USS Constellation in the L-370 system. The Rigellians have detected a sequence of... highly energetic emissions of unknown origin, emanating from that system. They have requested Federation assistance to investigate the... disturbance. We will proceed there at our best speed; Commander Scott believes all systems will be functioning at full capacity by the time we arrive."
 
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That wasn't because she was a prototype, that was because the British were deliberately rushing her construction so that they could get the prestige associated with being the first to launch an all-big-gun battleship. If the British hadn't done that, we wouldn't call all-big-gun battleships 'dreadnoughts,' we'd be calling them 'southcarolinas.'

And thank their black british hearts for that. I mean, god, the US has many great points in favor. their ship naming schema? not one of those (now is even worse, with more names of ships being name of people, seems more like a fight for political capital than anything else)

That is actually not at all true, unless by "obsolete" you mean "next year's model is already going to be noticeably better."

I mean, you could equally well argue that the iPhone X is obsolete on release date because Apple is already working on the iPhone (X+1), even if the (X+1) model won't be released for another year or two. It's not a fair standard of comparison.

Battleships of the 1890-1920 design era tended to have about a ten year period of being 'first class' or at least able to remain competitive in battle against first-class opponents, and about another ten years of being distinctly 'second class,' before becoming obsolete. The issue is somewhat complicated by the 'instant obsolescence' of all the pre-dreadnoughts simply because they had no more than half the useful heavy firepower of a dreadnought, and by the way the Washington Naval Treaty forcibly 'chopped off' the useful lifetimes of all but the most modern capital ships owned by each side at the time of the treaty

I'll admit that obsolete would be a tad too strong a word, but they certainly were far from being state of the art even brand new. Though I wanted to point out that this had in part to do with how rapidly the tech advanced at the time (as is doing now, thankfully without the arms race) and is certainly not happening in the story. Otherwise we would be either building either new subclasses with those new modifications in (Block II, III, and so on) or small runs of new vessels instead of more of the same.
While the tech advances in this game, it is nowhere near at that rate and we also aren't in an arms race with our neighbors (though we are in a pissing match with the Cardies) so there is no pressure of having ships all the bells and whistles to prompt those design processes
 
Exactly one person is pushing the Flower design, a design that I don't support and that hasn't gotten much traction in the SDB thread.

I was merely using the Flower as an example. It's the only new Escort design, with the exception of the Kepler, who's name I could remember.

Basically if we proudly present a prototype [20C 3D] Stardestroyer council should nod their heads, double check we are meeting the D reqs and possibly quietly lower the max C cap for the fleet.

It's not how much C you have but how you use it.

If you did submit a Star Destroyer ... uh,

The Council would ask what the hell was wrong with whoever submitted it. An Ambassador would whup a Star Destroyer's ass. And that's before you include the 1001 horrible things the Amby could do with it's deflector dish.

What about a Peace Moon?

Been there. Done that.

 
No idea if the latest vote is still open or not, but just in case:


[X][ROLES] Do Nothing [2.0x Weighting on this vote]

[X][REPORT] Improving the Cardassian Readiness report

[X][WG] Preparedness Exercise - Tensions with a "Union" and their "Pact" subordinates have reached a boiling point. Frigates will patrol the frontiers in the SBZ, CBZ, and Ferasa Sector, and locate, quantify, and track the computer-simulated incoming strikes. One UESPA Renaissance-class, one Seyek cruiser, and one Orion cruiser will act as Union/Pact hunter-killer forces in the SBZ, CBZ, and Ferasa areas respectively in order to gain tracking and interception experience. Ships: 1 UESPA Centaur-A, 1 UESPA Renaissance, 1 TSF Centaur-A, 2 Indorian Patrol Escorts, 2 Seyek frigates, 1 Seyek cruiser, 2 Caitian Modern Swarmers, 1 Apiata Forager, 1 Oberth[T'Mir], 2 Orion frigates, 1 Orion cruiser. Cost: 9pp.
 
If the vote isn't closed...

[X][ROLES] Wait for tactical role revamp

[X][WG] Preparedness Exercise - Tensions with a "Union" and their "Pact" subordinates have reached a boiling point. Frigates will patrol the frontiers in the SBZ, CBZ, and Ferasa Sector, and locate, quantify, and track the computer-simulated incoming strikes. One UESPA Renaissance-class, one Seyek cruiser, and one Orion cruiser will act as Union/Pact hunter-killer forces in the SBZ, CBZ, and Ferasa areas respectively in order to gain tracking and interception experience. Ships: 1 UESPA Centaur-A, 1 UESPA Renaissance, 1 TSF Centaur-A, 2 Indorian Patrol Escorts, 2 Seyek frigates, 1 Seyek cruiser, 2 Caitian Modern Swarmers, 1 Apiata Forager, 1 Oberth[T'Mir], 2 Orion frigates, 1 Orion cruiser. Cost: 9pp.

[X][REPORT] A different possible War Scenario: Limited warfare with Harmony of Horizon attempting to reclaim to Tauni.

To be honest, no. This isn't how it's done and with certain major exceptions (Monitor, Dreadnought; both were immediately followed up with as large a simultaneous build of their successors as possible in the Passaics and the Bellerophons though) has never been. You lay down as many hulls of the new ships as you can wrangle budget for. There might be clear leader, because you managed to tack money for the first new one onto the last ships of the last class, but you will be in series production before you launch your lead ship of the first. Because warships are so large and expensive, spending the money to go over the blueprints thoroughly and fix things on paper is cheap at the price, as is testing each of the many interrelated systems that compose them thoroughly. And simply because they incorporate a very large number of interrelated systems, rather than a relatively small one, there is less fear of an absolute dud; most of it will work, even if some parts do not.

In modern history I can only think of one case where someone delivered a real failure-out-of-the-box, with the Rubis-class SSN, and even then they built four boats to the original design; it wasn't until the last two, starting with Améthyste, that a redesign was instituted. The other four were eventually rebuilt once Améthyste and Perle proved the new design worked much better.

Ah okay. I was just trying to remember off the top of my head, and I just recall the modern Zumwalt and Gerald R. Ford ship classes having lead ships laid down at least a couple years before the next ship in the class, both of which currently only have a single ship commissioned (I think).

I was just rationalizing that was due to "prototyping" (or otherwise eliminating teething concerns) rather than budget concerns. In fact, I do recall reading articles about the faulty electromagnetic launching system on the Gerald R. Ford that still needed work ... Actually the most recent one that I remember was Trump criticizing the whole thing...

edit: All this recent discussion though does make me wonder whether Starfleet's strict prototyping system would ever change, like if the threat level reaches 20 or in the middle of a long-term war.
 
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I was just rationalizing that was due to "prototyping" (or otherwise eliminating teething concerns) rather than budget concerns. In fact, I do recall reading articles about the faulty electromagnetic launching system on the Gerald R. Ford that still needed work ... Actually the most recent one that I remember was Trump criticizing the whole thing...

Well, the irony is GRF catapulted her first aircraft underway on schedule, quite recently. (I think it was only two or three days ago.) So they got it done on time after all.
 
edit: All this recent discussion though does make me wonder whether Starfleet's strict prototyping system would ever change, like if the threat level reaches 20 or in the middle of a long-term war.

We did have the crash refit for the Patroller that took significantly less time. I suspect that if we had to do a crash design in wartime we could, it would just be immensely buggy at first.
 
... I don't think any lion or lioness has ever been named Enterprise? Do I really need to add a :V after a joke on a such a pointless matter? *sigh*
 
Fleet Distribution Vote Test

Okay, so I've tried to come up with three Fleet Distribution plans were voters can understand the high level goals and make decisions without having to read through where every single ship is. Let me know what you think.

Fleet Strength/Requirements Changes - Same for Any Plan
2317.Q4 – All starbases have +1D.
2318.Q1 – Alukk Sector Requires D7
2318.Q1 – Dryad completes refit as Miranda-A
2318.Q1 – Calypso completes refit as Miranda-A
2318.Q1 – Excelsior [Excelsior] completes refit for Excelsior-A pattern
2318.Q1 – Odyssey [Excelsior] (Explorer Corps) goes into refit for Excelsior-A pattern
2318.Q2 – Spirit [Excelsior, UP Berth A] completes
2318.Q2 – Opportunity [Excelsior, UP Berth C] completes – Explorer Corps
2318.Q2 – Renaissance [LOCF Berth 1] completes
2318.Q2 – Selaya [Constellation] goes into refit
2318.Q3 – Kearsage completes refit as Constellation-A
2318.Q3 – Vigour completes refit as Constellation-A
2318.Q3 – Docana [Constellation] goes into refit
2318.Q4 – MUTUAL SUPPORT Technology complete – (Border zones can roll at -2 to respond to neighboring home sectors)
2318.Q4 – 2 year Caldonian Peacekeeping Operation (D8) ends.
2318.Q4 – Kumari [Excelsior] completes refit for Excelsior-A pattern
2319.Q1 – S'harien [Excelsior] (Explorer Corps) goes into refit for Excelsior-A pattern
2319.Q1 – Atuin [Excelsior] (Explorer Corps) goes into refit for Excelsior-A pattern

Blooded Ships: Challorn, Docana, Zephyr, Bull, Yukikaze, Gale, Thirishar, Kumari
Veteran Ships: Cheron, T'Mir

[ ][FLEET] 2318 EVEN DISTRIBUTION: GBZ = 2 Excelsior-A, 3 Constitution-B , 4 Renaissance , 1 Centaur-A , All other Border Zones = 4 ships, only Amarkia and Tellar are single ship sectors

This option tries to keep a more even distribution of ships, making sure that important sectors with lots of homeworlds like Sol, Ferasa, and Rigel have at least three ships even after taking Mutual Support into account. Non-GBZ Border Sectors get 4 ships each by Q4 so that they can use mutual support, and the GBZ itself is reinforced by an Excelsior-A and a Blooded Centaur-A (for Scouting phases).

Sol Sector – Requires D18 (Supported by LBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 10 = 3 homeworlds (Earth, Betazed, Gaen), 7 other major worlds
  • As of 2317.Q4 - 1 Excelsior (6) [Pathfinder], 1 Centaur-A (3) [Lightning], 2 Starbase I (12) [Earth, Betazed] = 21D
  • 2318.Q2 - 1 Excelsior (6) [Pathfinder], 2 Centaur-A (6) [Lightning, Gale], 2 Starbase I (12) [Earth, Betazed] = 24D
  • 2318.Q4 - 1 Excelsior (6) [Pathfinder], 1 Constitution-B [Hood], 1 Centaur-A (3) [Lightning], 2 Starbase I (12) [Earth, Betazed] = 26D
  • Notes: In 2318.Q2, Gale arrives from Sydraxian Border Zone. In 2318.Q4 the Hood arrives from the Caldonian peacekeeping mission, and the Gale goes to the GBZ
Vulcan Sector – Requires D10 (supported by RBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Vulcan), 4 other major worlds
  • As of 2317.Q4– 1 Constellation (3) [Docana], 1 Miranda-A (2) [Lion], Starbase I (6) = 11D
  • 2318.Q3 - 1 Constellation-A (4) [Kearsage], 1 Miranda-A (2) [Lion], Starbase I (6) = 12D
  • Notes: In 2318.Q3, Docana goes into refit and is replaced by Kearsage coming out of refit.
Andor Sector – Requires D7 (supported by RBZ and KBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Andoria), 4 other major worlds
  • As of 2317.Q4 – 1 Constitution-B [Huascar], Starbase I (6) = 11D
  • 2318.Q1 – 1 Constitution-B (5) [Huascar], 1 Miranda-A (2) [Dryad], Starbase I (6) = 13D
  • Notes: Dryad arrives from refit in 2318.Q1.
Tellar Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Tellar Prime), 3 other major worlds
  • As of 2317.Q4 – 1 Constellation-A (4) [Challorn], Starbase I (6), Extra Outposts (5) = 15D.
  • Notes: No change.
Amarkia Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Amarkia), 3 other major worlds
  • As of 2317.Q4 - 1 Constellation-A (4) [Sappho], 1 Miranda-A (2) [Svai], Starbase I (6), Extra Outposts (5) = 17D
  • 2318.Q1 - 1 Constellation-A (4) [Sappho], Starbase I (6), Extra Outposts (5) = 15D
  • Notes: In 2318.Q1, Svai goes to Alukk Sector.
Ferasa Sector – Requires D10 (supported by KBZ)
  • Homeworlds/Major Worlds in sector: 10 = 3 homeworlds,(Ferasa, Risa, Aqueniou), 7 other major worlds)
  • As of 2317.Q4 – 1 Excelsior-A (6) [Endurance], 1 Constitution-B (5) [Defiant], 1 Centaur-A (3) [Bull], Starbase I (6) = 20D
  • Notes: No change.
Rigel Sector – Requires D7 (supported by LBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 8 = 3 homeworlds (Rigel, Okatha, Vail), 5 other major worlds)
  • As of 2317.Q4 – 1 Excelsior (6) [Avandar], 1 Constitution-B (5) [Korolev], 1 Constellation (3) [Selaya], Starbase I (6) = 20D
  • 2318.Q2 – 1 Excelsior (6) [Avandar], 1 Constitution-B (5) [Korolev], Starbase I (6) = 17D
  • 2318.Q3 – 1 Excelsior (6) [Avandar], 1 Constitution-B (5) [Korolev], 1 Constellation-A (4) [Vigour], Starbase I (6) = 21D
  • Notes: In 2318.Q2 Selaya goes into refit, In 2318.Q3 it is replaced by Vigour coming out of refit.
Apinae Sector – Requires D10 (supported by CBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 6 = 2 homeworlds (Apinae, Indoria), 4 other major worlds
  • As of 2317.Q4 - 1 Constitution-B (5) [Valiant], 1 Centaur-A (3) [Yukikaze], 2 Starbase I (12) [Grand Hive of Apinae, Indorian Starbase], Extra Outposts [5] = 25D
  • Notes: No change.
Alukk Sector – Requires D7 (supported CBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Alukk), 4 other major worlds
  • As of 2317.Q4 – 1 Centaur-A (3) [Winterwind], 1 Starbase (6) [Alukk Station]
  • 2318.Q1 – 1 Centaur-A (3) [Winterwind], 1 Miranda-A (2) [Svai], 1 Starbase (6) [Alukk Station] = 11D
  • Notes: In 2317.Q4. Winterwind arrives from RBZ. In 2318.Q1 Svai arrives from Amarkia.
Romulan Border Zone – Requires D15 (Supports Vulcan and Andoria sectors)
  • Homeworlds/Major Worlds in sector: 1 major world (Solitude)
  • As of 2317.Q4 - 1 Excelsior (6) [Pleezirra], 1 Centaur-A (3) [Cloudburst], 1 Oberth (1) [Inspire], Starbase I (6) = 16D
  • 2318.Q1 - 1 Excelsior (6) [Pleezirra], 1 Centaur-A (3) [Cloudburst], 1 Miranda-A (2) [Calypso], 1 Oberth (1) [Inspire], Starbase I (6) = 18D
  • Notes: In 2318.Q1, Winterwind goes to Alukk Sector. In 2318.Q1 Calypso arrives from refit.
Klingon Border Zone – Requires D10 (Supports Andoria and Ferasa Sectors)
  • Homeworlds/Major Worlds in sector: 3 = 1 homeworld (Caldonia), 2 other major worlds
  • As of 2317.Q4 - 1 Excelsior (6) [Thirishar], 1 Centaur-A (3) [Typhoon], 1 Miranda-A (2) [Dynamo], 1 Oberth (1) [Hawking], 1 Starbase I (6) [Shrantet] = 18D
  • Notes: No change.
Cardassian Border Zone – Requires D12 (Supports Alukk and Apinae sectors)
  • Homeworlds/Major Worlds in sector: 2 homeworlds (Rethelia, Fiiral), 2 other major worlds
  • As of 2317.Q4 – 1 Excelsior (6) [Salnas], 1 Renaissance (5) [Reason], 1 Oberth (1) [T'Mir], 1 Starbase I (6) [Lapycorias] = 18D
  • 2318.Q2 - 1 Excelsior-A (6) [Spirit], 1 Excelsior (6) [Salnas], 1 Renaissance (5) [Reason], 1 Oberth (1) [T'Mir], 1 Starbase I (6) [Lapycorias] = 24D
  • 2318.Q4 - 1 Excelsior-A (6) [Spirit], 2 Renaissance (10) [Reason, LOCF Berth 1], 1 Oberth (1) [T'Mir], 1 Starbase I (6) [Lapycorias] = 23D
  • Notes: In 2318.Q2, Spirit completes and arrives. In 2318.Q4, Salnas goes to SBZ and LOCF Berth 1 arrives from SBZ.
Sydraxian Border Zone – Requires D11 (Supports Apinae, Amarkia, Tellar, Sol, and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 2 major worlds (Vega, Klivvar Proxima)
  • As of 2317.Q4 – 1 Constitution-A (5) [Cheron], 2 Centaur-A (6) [Gale, Zephyr], Starbase I (6) [Vega] = 17D
  • 2318.Q2 – 1 Constitution-A (5) [Cheron], 1 Renaissance (5) [LOCF Berth 1], 1 Centaur-A (3) [Zephyr], Starbase I (6) [Vega] = 19D
  • 2318.Q4 – 1 Excelsior-A (6) [Kumari], 1 Excelsior (6) [Salnas], 1 Constitution-A (5) [Cheron], 1 Centaur-A (3) [Zephyr], Starbase I (6) [Vega] = 26D
  • Notes: In 2318.Q2, new Renaissance arrives, and Gale goes to Sol sector. In Q4, Kumari arrives from refit, Salnas arrives from CBZ, and LOCF Berth 1 Renaissance goes to CBZ.
Gabriel Border Zone – Requirement Left to Starfleet judgment
  • As of 2317.Q4 - 1 Excelsior-A (6) [Sojourner], 3 Constitution-B (15) [Exeter, Saratoga, Republic], 4 Renaissance (20) [Renaissance, Epiphany, Enlightenment, Insight], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 75 C.
  • 2318.Q1 - 2 Excelsior-A (12) [Sojourner, Excelsior], 3 Constitution-B (15) [Exeter, Saratoga, Republic], 4 Renaissance (20) [Renaissance, Epiphany, Enlightenment, Insight], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 82 C.
  • 2318.Q4 - 2 Excelsior-A (12) [Sojourner, Excelsior], 3 Constitution-B (20) [Exeter, Saratoga, Republic], 4 Renaissance (20) [Renaissance, Epiphany, Enlightenment, Insight], 1 Centaur-A (3) [Gale], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 85 C.
  • Notes: Excelsior added to GBZ forces in 2318.Q1. In 2318.Q4 the Gale arrives from Sol Sector.

Licori Border Zone – Requires D11
  • Homeworlds/Major Worlds in sector: 1 homeworld (Paddah), 3 other major worlds
  • As of 2317.Q4 - 1 Excelsior (6) [Rru'adorr], 1 Constitution-B (5) [Lexington], 1 Oberth (1) [Torbriel] = 12D
  • 2318.Q4 - 1 Excelsior (6) [Rru'adorr], 1 Constitution-B (5) [Lexington], 1 Constellation (3) [Stalwart], 1 Oberth (1) [Torbriel] = 15D
  • Notes: Stalwart arrives in 2318.Q4.
Caldonian Peacekeeping Mission – Requires D8 from 2316.Q4 through 2318.Q3
  • As of 2317.Q4 – 1 Constitution-B (5) [Hood], 1 Constellation (3) [Stalwart] = D8
  • 2318.Q4 – Mission over.
  • Notes: Hood goes to Sol and Stalwart goes to LBZ.

[ ][FLEET] 2318 BORDER FOCUS: GBZ = 2 Excelsior-A, 4 Constitution-B, 4 Renaissance, 11 Miranda-A; Border Zones all have 5 ships, interior sectors mostly 1 or 2 ships

This option relies much more on Mutual Support, not hesitating to strip interior sectors to 1 or 2 ships by 2318.Q4. Non-GBZ Border Sectors get 5 ships each by Q4 so that Mutual Support can cover both them and their adjoining interior sectors. The GBZ itself is reinforced by an Excelsior-A(eventually switched for a Blooded Excelsior-A) and Blooded Centaur-A.

Sol Sector – Requires D18 (Supported by LBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 10 = 3 homeworlds (Earth, Betazed, Gaen), 7 other major worlds)
  • As of 2317.Q4 - 1 Excelsior (6) [Pathfinder], 1 Centaur-A (3) [Lightning], 2 Starbase I (12) [Earth, Betazed] = 21D
  • Notes: No change.
Vulcan Sector – Requires D10 (supported by RBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Vulcan), 4 other major worlds
  • As of 2317.Q4– 1 Constellation (3) [Docana], 1 Miranda-A (2) [Lion], Starbase I (6) = 11D
  • 2318.Q3 - 1 Constellation-A (4) [Kearsage], Starbase I (6) = 10D
  • Notes: In 2318.Q3, Docana goes into refit and is replaced by Kearsage coming out of refit and Lion goes to SBZ.
Andor Sector – Requires D7 (supported by RBZ and KBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Andoria), 4 other major worlds
  • As of 2317.Q4 – 1 Constitution-B [Huascar], Starbase I (6) = 11D
  • 2318.Q1 – 1 Constitution-B (5) [Huascar], 1 Miranda-A (2) [Dryad], Starbase I (6) = 13D
  • 2318.Q4 - 1 Constitution-B [Hood], Starbase I (6) = 11D
  • Notes: Dryad arrives from refit in 2318.Q1. In 2318.Q4, the Hood arrives from the Caldonian peacekeeping operation, the Huascar goes to KBZ, and the Dryad goes to the CBZ.

Tellar Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Tellar Prime), 3 other major worlds
  • As of 2317.Q4 – 1 Constellation-A (4) [Challorn], Starbase I (6), Extra Outposts (5) = 15D.
  • 2318.Q1 – No change.
  • Notes: No change.
Amarkia Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Amarkia), 3 other major worlds
  • As of 2317.Q4 - 1 Constellation-A (4) [Sappho], 1 Miranda-A (2) [Svai], Starbase I (6), Extra Outposts (5) = 17D
  • 2318.Q1 - 1 Constellation-A (4) [Sappho], Starbase I (6), Extra Outposts (5) = 15D
  • Notes: In 2318.Q1, Svai goes to LBZ.
Ferasa Sector – Requires D10 (supported by KBZ)
  • Homeworlds/Major Worlds in sector: 10 = 3 homeworlds,(Ferasa, Risa, Aqueniou), 7 other major worlds)
  • As of 2317.Q4 – 1 Excelsior-A (6) [Endurance], 1 Constitution-B (5) [Defiant], 1 Centaur-A (3) [Bull], Starbase I (6) = 20D
  • 2318.Q4 – 1 Excelsior-A (6) [Endurance], 1 Constitution-B (5) [Defiant], Starbase I (6) = 17D
  • Notes: In 2318.Q4, Bull goes to the GBZ.
Rigel Sector – Requires D7 (supported by LBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 8 = 3 homeworlds (Rigel, Okatha, Vail), 5 other major worlds)
  • As of 2317.Q4 – 1 Excelsior (6) [Avandar], 1 Constitution-B (5) [Korolev], 1 Constellation (3) [Selaya], Starbase I (6) = 20D
  • 2318.Q2 – 1 Excelsior (6) [Avandar], 1 Constitution-B (5) [Korolev], Starbase I (6) = 17D
  • 2318.Q3 – 1 Excelsior (6) [Avandar], 1 Constitution-B (5) [Korolev], 1 Constellation-A (4) [Vigour], Starbase I (6) = 21D
  • Notes: In 2318.Q2 Selaya goes into refit, In 2318.Q3 it is replaced by Vigour coming out of refit.
Apinae Sector – Requires D10 (supported by CBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 6 = 2 homeworlds (Apinae, Indoria), 4 other major worlds
  • As of 2317.Q4 - 1 Constitution-B (5) [Valiant], 1 Centaur-A (3) [Yukikaze], 2 Starbase I (12) [Grand Hive of Apinae, Indorian Starbase], Extra Outposts [5] = 25D
  • Notes: No change.
Alukk Sector – Requires D7 (supported CBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Alukk), 4 other major worlds
  • As of 2317.Q4 – 1 Centaur-A (3) [Winterwind], 1 Starbase (6) [Alukk Station] = 11D
  • Notes: In 2317.Q4. Winterwind arrives from RBZ.
Romulan Border Zone – Requires D15 (Supports Vulcan and Andoria sectors)
  • Homeworlds/Major Worlds in sector: 1 major world (Solitude)
  • As of 2317.Q4 - 1 Excelsior (6) [Pleezirra], 1 Centaur-A (3) [Winterwind], 1 Oberth (1) [Inspire], Starbase I (6) = 16D
  • 2318.Q1 - 1 Excelsior (6) [Pleezirra], 1 Centaur-A (3) [Cloudburst], 1 Miranda-A (2) [Calypso], 1 Oberth (1) [Inspire], Starbase I (6) = 18D
  • 2318.Q3 - 1 Excelsior (6) [Pleezirra], 2 Centaur-A (6) [Cloudburst, Gale], 1 Miranda-A (2) [Calypso], 1 Oberth (1) [Inspire], Starbase I (6) = 21D
  • Notes: In 2317.Q4, Winterwind goes to Alukk Sector. In 2318.Q1 Calypso arrives from refit. In 2318.Q3, Gale arrives from SBZ.
Klingon Border Zone – Requires D10 (Supports Andor and Ferasa Sectors)
  • Homeworlds/Major Worlds in sector: 3 = 1 homeworld (Caldonia), 2 other major worlds
  • As of 2317.Q4 - 1 Excelsior (6) [Thirishar], 1 Centaur-A (3) [Typhoon], 1 Miranda-A (2) [Dynamo], 1 Oberth (1) [Hawking], 1 Starbase I (6) [Shrantet] = 18D
  • 2318.Q4 - 1 Excelsior (6) [Thirishar], 1 Constitution-B (5) [Huascar], 1 Centaur-A (3) [Typhoon], 1 Miranda-A (2) [Dynamo], 1 Oberth (1) [Hawking], 1 Starbase I (6) [Shrantet] = 23D
  • Notes: In 2318.Q4, the Huascar arrives from Andor Sector.

Cardassian Border Zone – Requires D12 (Supports Alukk and Apinae sectors)
  • Homeworlds/Major Worlds in sector: 2 homeworlds (Rethelia, Fiiral), 2 other major worlds
  • As of 2317.Q4 – 1 Excelsior (6) [Salnas], 1 Renaissance (5) [Reason], 1 Oberth (1) [T'Mir], 1 Starbase I (6) [Lapycorias] = 18D
  • 2318.Q2 - 1 Excelsior-A (6) [Spirit], 1 Excelsior (6) [Salnas], 1 Renaissance (5) [Reason], 1 Oberth (1) [T'Mir], 1 Starbase I (6) [Lapycorias] = 24D
  • 2318.Q4 - 1 Excelsior-A (6) [Spirit], 2 Renaissance (10) [Reason, LOCF Berth 1], 1 Miranda-A (2) [Dryad], 1 Oberth (1) [T'Mir], 1 Starbase I (6) [Lapycorias] = 25D
  • Notes: In 2318.Q2, Spirit completes and arrives. In 2318.Q4, Salnas goes to SBZ and LOCF Berth 1 arrives from SBZ and Dryad arrives from Andor Sector.
Sydraxian Border Zone – Requires D11 (Supports Apinae, Amarkia, Tellar, Sol, and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 2 major worlds (Vega, Klivvar Proxima)
  • As of 2317.Q4 – 1 Constitution-A (5) [Cheron], 2 Centaur-A (6) [Gale, Zephyr], Starbase I (6) [Vega] = 17D
  • 2318.Q2 – 1 Constitution-A (5) [Cheron], 1 Renaissance (5) [LOCF Berth 1], 2 Centaur-A (6) [Zephyr, Gale], Starbase I (6) [Vega] = 22D
  • 2318.Q3 – 1 Constitution-A (5) [Cheron], 1 Renaissance (5) [LOCF Berth 1], 1 Miranda-A (2) [Lion], 1 Centaur-A (3) [Zephyr], Starbase I (6) [Vega] = 21D
  • 2318.Q4 – 1 Excelsior-A (6) [Sojourner], 1 Excelsior (6) [Salnas], 1 Constitution-A (5) [Cheron], 1 Miranda-A (2) [Lion], 1 Centaur-A (3) [Zephyr], Starbase I (6) [Vega] = 26D
  • Notes: In 2318.Q2, new Renaissance arrives. In 2318.Q3, Lion arrives from Vulcan and Gale goes to RBZ. In Q4, Sojourner arrives from GBZ, Salnas arrives from CBZ, and LOCF Berth 1 Renaissance goes to CBZ.
Gabriel Border Zone – Requirement Left to Starfleet judgment
  • As of 2317.Q4 - 1 Excelsior-A (6) [Sojourner], 3 Constitution-B (15) [Exeter, Saratoga, Republic], 4 Renaissance (20) [Renaissance, Epiphany, Enlightenment, Insight], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 75 C.
  • 2318.Q1 - 2 Excelsior-A (12) [Sojourner, Excelsior], 3 Constitution-B (15) [Exeter, Saratoga, Republic], 4 Renaissance (20) [Renaissance, Epiphany, Enlightenment, Insight], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 82 C.
  • 2318.Q4 - 2 Excelsior-A (12) [Kumari, Excelsior], 3 Constitution-B (20) [Exeter, Saratoga, Republic], 4 Renaissance (20) [Renaissance, Epiphany, Enlightenment, Insight], 1 Centaur-A [Bull], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 86 C.
  • Notes: Excelsior (from refit) added to GBZ forces in 2318.Q1. In 2318.Q4 the Kumari arrives from refit, the Sojourner goes to the SBZ, and Bull arrives from Ferasa sector.
Licori Border Zone – Requires D11 (Supports Sol and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 1 homeworld (Paddah), 3 other major worlds
  • As of 2317.Q4 - 1 Excelsior (6) [Rru'adorr], 1 Constitution-B (5) [Lexington], 1 Oberth (1) [Torbriel] = 12D
  • 2318.Q1 - 1 Excelsior (6) [Rru'adorr], 1 Constitution-B (5) [Lexington], 1 Miranda-A (2) [Svai], 1 Oberth (1) [Torbriel] = 14D
  • 2318.Q4 - 1 Excelsior (6) [Rru'adorr], 1 Constitution-B (5) [Lexington], 1 Miranda-A (2) [Svai],1 Constellation (3) [Stalwart], 1 Oberth (1) [Torbriel] = 17D
  • Notes: In 2318.Q1, Svai arrives from Amarkia sector. Stalwart arrives from Caldonian peacekeeping in 2318.Q4.

Caldonian Peacekeeping Mission – Requires D8 from 2316.Q4 through 2318.Q3
  • As of 2317.Q4 – 1 Constitution-B (5) [Hood], 1 Constellation (3) [Stalwart] = D8
  • 2318.Q4 – Mission over.
  • Notes: Hood goes to GBZ and Stalwart goes to LBZ.


[ ][FLEET] 2318 MAX GBZ REINFORCE AND CUT TO BONE ELSEWHERE – GBZ = 3 Excelsior-A, 4 Constitution-B, 5 Renaissance, 1 Centaur-A, 1 Constellation-A, 12 Miranda-A; Border Zones mostly only 4 ships, interior sectors even more stripped and mostly 1 or 2 ships

This plan goes all in on reinforcing the GBZ, to the detriment of other sectors The interior sectors are stripped bare and the border sectors only get 4 ships each. A few more missed events are likely, but on the other hand the force added to the GBZ likely outstrips what the Konen added. The GBZ gets 2 Excelsior-A (one Blooded), 1 Reniassance, 1 Centaur-A (Blooded), and 1 Constellation-A.

Sol Sector – Requires D18 (Supported by LBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 10 = 3 homeworlds (Earth, Betazed, Gaen), 7 other major worlds)
  • As of 2317.Q4 - 1 Excelsior (6) [Pathfinder], 1 Centaur-A (3) [Lightning], 2 Starbase I (12) [Earth, Betazed] = 21
  • Notes: No change.

Vulcan Sector – Requires D10 (supported by RBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Vulcan), 4 other major worlds
  • As of 2317.Q4– 1 Constellation (3) [Docana], 1 Miranda-A (2) [Lion], Starbase I (6) = 11D
  • 2318.Q3 - 1 Constellation-A (4) [Kearsage], Starbase I (6) = 10D
  • Notes: In 2318.Q3, Docana goes into refit and is replaced by Kearsage coming out of refit and Lion goes to SBZ.
Andor Sector – Requires D7 (supported by RBZ and KBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Andoria), 4 other major worlds
  • As of 2317.Q4 – 1 Constitution-B [Huascar], Starbase I (6) = 11D
  • 2318.Q1 – 1 Constitution-B (5) [Huascar], 1 Miranda-A (2) [Dryad], Starbase I (6) = 13D
  • 2318.Q4 - 1 Constitution-B [Huascar], Starbase I (6) = 11D
  • Notes: Dryad arrives from refit in 2318.Q1. In 2318.Q4, Dryad goes to GBZ.
Tellar Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Tellar Prime), 3 other major worlds
  • As of 2317.Q4 – 1 Constellation-A (4) [Challorn], Starbase I (6), Extra Outposts (5) = 15D.
  • Notes: No change.
Amarkia Sector – Requires D7 (supported by SBZ)
  • Homeworlds/Major Worlds in sector: 4 = 1 homeworld (Amarkia), 3 other major worlds
  • As of 2317.Q4 - 1 Constellation-A (4) [Sappho], 1 Miranda-A (2) [Svai], Starbase I (6), Extra Outposts (5) = 17D
  • 2318.Q1 - 1 Constellation-A (4) [Sappho], Starbase I (6), Extra Outposts (5) = 15D
  • Notes: In 2318.Q1, Svai goes to LBZ.
Ferasa Sector – Requires D10 (supported by KBZ)
  • Homeworlds/Major Worlds in sector: 10 = 3 homeworlds,(Ferasa, Risa, Aqueniou), 7 other major worlds)
  • As of 2317.Q4 – 1 Excelsior-A (6) [Endurance], 1 Constitution-B (5) [Defiant], 1 Centaur-A (3) [Bull], Starbase I (6) = 20D
  • 2318.Q4 – 1 Excelsior-A (6) [Endurance], 1 Constitution-B (5) [Defiant], Starbase I (6) = 17D
  • Notes: In 2318.Q4, Bull goes to the KBZ.
Rigel Sector – Requires D7 (supported by LBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 8 = 3 homeworlds (Rigel, Okatha, Vail), 5 other major worlds)
  • As of 2317.Q4 – 1 Excelsior (6) [Avandar], 1 Constitution-B (5) [Korolev], 1 Constellation (3) [Selaya], Starbase I (6) = 20D
  • 2318.Q2 – 1 Excelsior (6) [Avandar], 1 Constitution-B (5) [Korolev], Starbase I (6) = 17D
  • Notes: In 2318.Q2 Selaya goes into refit.
Apinae Sector – Requires D10 (supported by CBZ and SBZ)
  • Homeworlds/Major Worlds in sector: 6 = 2 homeworlds (Apinae, Indoria), 4 other major worlds
  • As of 2317.Q4 - 1 Constitution-B (5) [Valiant], 1 Centaur-A (3) [Yukikaze], 2 Starbase I (12) [Grand Hive of Apinae, Indorian Starbase], Extra Outposts [5] = 25D
  • 2318.Q1 – 1 Constitution-B (5) [Valiant], 2 Starbase I (12) [Grand Hive of Apinae, Indorian Starbase], Extra Outposts [5] = 22D
  • Notes: In 2318.Q1, Yukikaze goes to GBZ.
Alukk Sector – Requires D7 (supported CBZ)
  • Homeworlds/Major Worlds in sector: 5 = 1 homeworld (Alukk), 4 other major worlds
  • As of 2317.Q4 – 1 Centaur-A (3) [Winterwind], 1 Starbase (6) [Alukk Station] = 11D
  • Notes: In 2317.Q4. Winterwind arrives from RBZ.
Romulan Border Zone – Requires D15 (Supports Vulcan and Andoria sectors)
  • Homeworlds/Major Worlds in sector: 1 major world (Solitude)
  • As of 2317.Q4 - 1 Excelsior (6) [Pleezirra], 1 Centaur-A (3) [Cloudburst], 1 Oberth (1) [Inspire], Starbase I (6) = 19D
  • 2318.Q1 - 1 Excelsior (6) [Pleezirra], 1 Centaur-A (3) [Cloudburst], 1 Miranda-A (2) [Calypso], 1 Oberth (1) [Inspire], Starbase I (6) = 18D
  • 2318.Q3 - 1 Excelsior (6) [Pleezirra], 2 Centaur-A (6) [Cloudburst, Gale], 1 Miranda-A (2) [Calypso], 1 Oberth (1) [Inspire], Starbase I (6) = 21D
  • Notes: In 2317.Q4, Winterwind goes to Alukk Sector. In 2318.Q1 Calypso arrives from refit. In 2318.Q3, Gale arrives from SBZ.
Klingon Border Zone – Requires D10 (Supports Andor and Ferasa Sectors)
  • Homeworlds/Major Worlds in sector: 3 = 1 homeworld (Caldonia), 2 other major worlds
  • As of 2317.Q4 - 1 Excelsior (6) [Thirishar], 1 Centaur-A (3) [Typhoon], 1 Miranda-A (2) [Dynamo], 1 Oberth (1) [Hawking], 1 Starbase I (6) [Shrantet] = 18D
  • 2318.Q4 - 1 Excelsior (6) [Thirishar], 2 Centaur-A (6) [Typhoon, Bull], 1 Miranda-A (2) [Dynamo], 1 Oberth (1) [Hawking], 1 Starbase I (6) [Shrantet] = 21D
  • Notes: In 2318.Q4, Bull arrives from Ferasa Sector.
Cardassian Border Zone – Requires D12 (Supports Alukk and Apinae sectors)
  • Homeworlds/Major Worlds in sector: 2 homeworlds (Rethelia, Fiiral), 2 other major worlds
  • As of 2317.Q4 – 1 Excelsior (6) [Salnas], 1 Renaissance (5) [Reason], 1 Oberth (1) [T'Mir], 1 Starbase I (6) [Lapycorias] = 18D
  • 2318.Q2 - 1 Excelsior-A (6) [Spirit], 1 Renaissance (5) [Reason], 1 Oberth (1) [T'Mir], 1 Starbase I (6) [Lapycorias] = 18D
  • 2318.Q4 - 1 Excelsior-A (6) [Spirit], 1 Renaissance (5) [Reason], 1 Constitution-B (5) [Hood], 1 Oberth (1) [T'Mir], 1 Starbase I (6) [Lapycorias] = 23D
  • Notes: In 2318.Q2, Spirit completes and arrives, and Salnas is sent to SBZ. In 2318.Q4, Hood arrives from Caldonian Peacekeeping mission.
Sydraxian Border Zone – Requires D11 (Supports Apinae, Amarkia, Tellar, Sol, and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 2 major worlds (Vega, Klivvar Proxima)
  • As of 2317.Q4 – 1 Constitution-A (5) [Cheron], 2 Centaur-A (6) [Gale, Zephyr], Starbase I (6) [Vega] = 17D
  • 2318.Q2 – 1 Excesior (6) [Salnas], 1 Constitution-A (5) [Cheron], 2 Centaur-A (6) [Gale, Zephyr], Starbase I (6) [Vega] = 22D
  • 2318.Q3 – 1 Excesior (6) [Salnas], 1 Constitution-A (5) [Cheron], 1 Miranda-A (2) [Lion], 1 Centaur-A (3) [Zephyr], Starbase I (6) [Vega] = 21D
  • Notes: In 2318.Q2, Salnas arrives from CBZ. In 2318.Q3, Lion arrives from Vulcan and Gale goes to RBZ.
Gabriel Border Zone – Requirement Left to Starfleet judgment
  • As of 2317.Q4 - 1 Excelsior-A (6) [Sojourner], 3 Constitution-B (15) [Exeter, Saratoga, Republic], 4 Renaissance (20) [Renaissance, Epiphany, Enlightenment, Insight], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 75 C.
  • 2318.Q1 - 2 Excelsior-A (12) [Sojourner, Excelsior], 3 Constitution-B (15) [Exeter, Saratoga, Republic], 4 Renaissance (20) [Renaissance, Epiphany, Enlightenment, Insight], 1 Centaur-A (3) [Yukikaze], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 86 C.
  • 2318.Q2 - 2 Excelsior-A (12) [Sojourner, Excelsior], 4 Constitution-B (20) [Exeter, Saratoga, Republic, Hood], 5 Renaissance (25) [Renaissance, Epiphany, Enlightenment, Insight, LOCF Berth 1], 1 Centaur-A (3) [Yukikaze], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 91 C.
  • 2318.Q3 - 2 Excelsior-A (12) [Sojourner, Excelsior], 4 Constitution-B (20) [Exeter, Saratoga, Republic, Hood], 5 Renaissance (25) [Renaissance, Epiphany, Enlightenment, Insight, LOCF Berth 1], 1 Centaur-A (3) [Yukikaze], 1 Constellation-A (4) [Vigour], 11 Miranda-A (22) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly] = 94 C.
  • 2318.Q4 – 3 Excelsior-A (18) [Sojourner, Excelsior, Kumari], 4 Constitution-B (20) [Exeter, Saratoga, Republic, Hood], 5 Renaissance (25) [Renaissance, Epiphany, Enlightenment, Insight, LOCF Berth 1], 1 Centaur-A (3) [Yukikaze], 1 Constellation-A (4) [Vigour], 12 Miranda-A (24) [T'Kumbra, Agile, Bantam, Clarion, Fidelity, Bon Vivant, Shield, Intrepid, Eketha, Eclipse, Firefly, Dryad] = 102 C.
  • Notes: Excelsior (from refit) and Yukikaze (from Apinae Sector) added to GBZ forces in 2318.Q1. In 2318.Q2, new LOCF Berth 1 Renaissance arrives. In 2318.Q3 Vigour arrives out of refit. In 2318.Q4 the Kumari arrives from refit and the Dryad from Andor sector.
Licori Border Zone – Requires D11 (Supports Sol and Rigel sectors)
  • Homeworlds/Major Worlds in sector: 1 homeworld (Paddah), 3 other major worlds
  • As of 2317.Q4 - 1 Excelsior (6) [Rru'adorr], 1 Constitution-B (5) [Lexington], 1 Oberth (1) [Torbriel] = 12D
  • 2318.Q1 - 1 Excelsior (6) [Rru'adorr], 1 Constitution-B (5) [Lexington], 1 Miranda-A (2) [Svai], 1 Oberth (1) [Torbriel] = 14D
  • 2318.Q4 - 1 Excelsior (6) [Rru'adorr], 1 Constitution-B (5) [Lexington], 1 Miranda-A (2) [Svai],1 Constellation (3) [Stalwart], 1 Oberth (1) [Torbriel] = 17D
  • Notes: In 2318.Q1, Svai arrives from Amarkia sector. Stalwart arrives from Caldonian peacekeeping in 2318.Q4.

Caldonian Peacekeeping Mission – Requires D8 from 2316.Q4 through 2318.Q3
  • As of 2317.Q4 – 1 Constitution-B (5) [Hood], 1 Constellation (3) [Stalwart] = D8
  • 2318.Q4 – Mission over.
  • Notes: Hood goes to SBZ and Stalwart goes to LBZ.


Okay, so it this something people could vote on with a reasonable understanding of what they're getting into, even if all the stuff in spoilers is confusing detail you probably won't bother to look at?
 
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much better, thank god for mutual support.

Is mutual support going to change the D reqs for each sector? (i feel like it should)
 
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