- Location
- Australia
It's okay, was just joking at the moment! Haven't decided on anything yet. It would give you a reason to keep your spreadsheet up to date though
It's okay, was just joking at the moment! Haven't decided on anything yet. It would give you a reason to keep your spreadsheet up to date though
Worse comes to worse, you can always just NPC it
I mean, somehow ensure there are less than 10 "theaters/sectors" or whatever high level partitioning that voters assign ships, and let theater and sector admirals (and their attributes/personalities) handle the sector deployment details. It's a loss of some control for the players and requires some work on your end, but it would simplify things as long as you're not aiming for hyper-optimality.
"Skynet was designed as an automated theatre rolling and tracking system for an online forum game. Eventually, it became self-aware and destroyed civilization in an attempt to provide interesting events in the real world."
Maybe it's time to switch to assigning ships to theatres...? But then I can't reconcile that with the event system, I don't want to roll responses across that many ships...
Let me put it this way. If for the next years, you are the only one creating fleet distribution plans and uncontested ones at that, then you might as well be "deputized" as part of the game. Hopefully I'm proven wrong.I mean, I rather enjoy doing the deployments. If it's so other players can have a greater level of control that's one thing. If it's just going back to NPCs, I'd be happy to keep putting up deployment plans, adjusted for the occasional comment.
Hmm I like the overall structure. At what level are you supposing ships are assigned at and what level are you envisioning them being voted at? Are the affiliates listed there the responsibility of the "region" force rather than their own task forces? I'd say each member major world is arguably just as an important as any affiliate (with exceptions) and thus should be listed there.Made a worksheet in my deployment file with a theoretical rearrangement, ships would be deployed to the groups bolded in black; giving a total of 8 deployment areas not including the EC.
I think UE will obtain all of the rights to it, so it'll probably be human dominated within a decade or so.I would imagine some of the outlying minor member worlds must have some mix, they're just administratively lumped under UE or the Andorians or w/e.
Honestly Earth should have a good chance to elect an alien as well.
If not maybe we'll have a nice Caitian/Human colony in the GBZ!If it doesn't become the base of operations for the Maquis
Oversector is boring, but fits.You could introduce something between the theatre and sector level that has no In Universe representation.
Lets call them areas. You then just fuse and slice our current sector into areas until you reach a point where deployment is easier but there are still enough areas that our ships are sufficiently spread. I would keep the border zones separate though and only do this for internal sectors.
We as players then just interact with these abstract areas that you can shuffle around as you please and dont need to respect theatre lines while the unflexible political sectors are only relevant within the narration now.
This shouldnt require any mechanical changes, but would lower the amount of interactable pieces for deployment plans to whatever you want+self inflicted BZs.
The idea would be to deploy at the 'region' level, yes. I don't think the affiliates have their own task forces in any case, other than 'the closest few sectors', which are already being grouped into region deployment anyhow. If an area within a region needs its own deployed force, like the Ataami within the Rimwards Border Region, they get elevated to (temporary) region status until said threat is over. The ASTF, if it still existed, would be a separate region from the RBR, for example.Hmm I like the overall structure. At what level are you supposing ships are assigned at and what level are you envisioning them being voted at? Are the affiliates listed there the responsibility of the "region" force rather than their own task forces? I'd say each member major world is arguably just as an important as any affiliate (with exceptions) and thus should be listed there.
Basically the same result as making 'regions' a thing, since the sectors as they are would still exist-- they also serve as administrative boundaries for our members, and changing that would involve redefining each member's jurisdictions and possibly shifting political systems around...
Honestly, in our end, they're just where our ships patrol. Sub-state colonies can just be tracked separately; they probably don't even need to be mapped fully.Basically the same result as making 'regions' a thing, since the sectors as they are would still exist-- they also serve as administrative boundaries for our members, and changing that would involve redefining each member's jurisdictions and possibly shifting political systems around...
Is Kenichi your baby? If so, shoot me a concept for how they come to meet each other and we'll make it work. If not, I forget whose character he is, originally.I really want to see Leslie meet Rob Kinichi at some point, as he was created to be the avatar of "hold my beer and watch crazy human applies science"
Honestly... the only reason that "just shift one ship" is hard NOW is because we take it for granted that something terrible will happen if we fail to meet a sector defense requirement. As it stands there are always sectors that are over defense requirement; if we weren't worried about being down, say, a few points under requirement for a couple of quarters, a lot of the weird messy stuff just wouldn't be a factor.The other advantage is that if we get it to a Theatre or Region level of assignment, it becomes much easier to just shift one ship. You don't have to have the accompanying juggling of taking away a D5 ship here means you have to shift a D3 ship there, etc etc. If one theatre needs reinforcing we can distil it to a "Transfer x ship" single line vote.
I'll (probably) do a full write up later but if we take the Tailward Theater:The other advantage is that if we get it to a Theatre or Region level of assignment, it becomes much easier to just shift one ship. You don't have to have the accompanying juggling of taking away a D5 ship here means you have to shift a D3 ship there, etc etc. If one theatre needs reinforcing we can distil it to a "Transfer x ship" single line vote.
It's self-enforced in so far that mechanical punishments were never finalized. What's different from the state of affairs described in the quoted post:I'm not strongly in favor of the idea, but I bring it up because this exact same thing happened with research plans. Oneiros wanted to avoid "much larger, messier votes than is necessary" but Nix pointed out that locked-in research teams actually complicates things...but with the caveat of only if you're trying to do what Oneiros calls "hyper-optimization", which is why I suspect Oneiros was fine with the idea in the end (although I don't remember if the locked-in research team is QM-enforced or self-enforced right now).
Okay that's good. Was just saying that if you're listing affiliates, might as well list the the homeworlds as well if a sector contains multiple (like Sol sector).The idea would be to deploy at the 'region' level, yes. I don't think the affiliates have their own task forces in any case, other than 'the closest few sectors', which are already being grouped into region deployment anyhow. If an area within a region needs its own deployed force, like the Ataami within the Rimwards Border Region, they get elevated to (temporary) region status until said threat is over. The ASTF, if it still existed, would be a separate region from the RBR, for example.
Until we get 10+ theatersThe other advantage is that if we get it to a Theatre or Region level of assignment, it becomes much easier to just shift one ship. You don't have to have the accompanying juggling of taking away a D5 ship here means you have to shift a D3 ship there, etc etc. If one theatre needs reinforcing we can distil it to a "Transfer x ship" single line vote.
Honestly... the only reason that "just shift one ship" is hard NOW is because we take it for granted that something terrible will happen if we fail to meet a sector defense requirement. As it stands there are always sectors that are over defense requirement; if we weren't worried about being down, say, a few points under requirement for a couple of quarters, a lot of the weird messy stuff just wouldn't be a factor.
Address that concern, and you eliminate the problem of overly complicated deployment issues. It becomes much easier to maintain semi-permanent sector fleets instead of all this 'churn.' Though the rise of the Rennies, Keplers, and Constellation-As is going to have that effect to a large extent anyway.
The only reason deployment is so chaotic right now is that we've been spending most of the 2310s refitting some very unsatisfactory escorts and 'cruisers' we had at game start, forcing us to randomly shuffle our ships all over the place to fill the holes left by the old TMP-era ships going in for refits. This is less likely to be a major problem in the future, because we won't have such a glut of obsolete ships urgently needing refits all at once.
I suppose Naval District has a nice ring to it.