I don't think that would work. To the Gretarians, lethal self defense seems to be the same as unprovoked homicide. The best case scenario would be an arrangement where they let us protect them in exchange for aid on nonmilitary tasks. Their techbase is so low though that I doubt they have much to offer. Maybe they'd be helpful for diplomacy, but even that would be hard with their hangups.
I know. It was going to be a pain too, but there was parts of a plan forming.
Maybe get a couple of Yrillians that like their talky neighbours more than the singing ones to help out, something like that.
With the cut to the resource supplies the Sydraxians start having economic issues we could start leveraging at. Small picks at a lot of different points to shift things.
It was all blue skying that isn't going to happen now anyway.
 
It's a pity we don't have a weapon like Star Wars ion cannons. Something that disables ships without, on the whole, causing any harm to the crew. I bet the Gretarians would be reasonably comfy with something like that.

EDIT: I mean, there ARE such weapons in Star Trek, but they tend to be one-off gimmick devices that stop working as soon as someone technobabbles the technobabble hard enough. The obvious and most successful example would be the Breen energy draining weapon.
 
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The Gretarians aren't some kind of bizarre ultra-pacifists. Their first contact stated they actually did understand violence at the personal level. It's that they have no concept of organized violence use by or against a group.
FROM: Sagittarius
TO: Virgo, Leo, Capricorn


Another day, another time the Federation remains too weak-willed to act. The Gretarian situation is a distracting nuisance to our larger goals, and their inability to defend themselves will eventually force Starfleet ships to come to their aid. This is a weakness the Federation can ill-afford, but you would not think so in the Council chambers.

I propose this: Gretarians are highly adverse to violence. I think it is best to take it out of their hands. LEO or CAPRICORN, you are to work on acquiring schematics for a functioning M-5 computer unit, or even better, an extant example. VIRGO will work with a team to convert it to a more acceptable level, something the skittish Federation has hereto refused to do. We will not let such squeamishness hold us back. We will modify the computer mostly for combat protocols, to handle all aspects of warfighting for the Gretarians so they can keep blood off their hands, and in return the Federation will have to expend fewer resources to help them. In short, in the event of combat, the Gretarians will turn control of the vessel over to the war computer, possibly with a convenient override switch.

The Chair and I consider this a high priority operation. We predict only a 5% chance of total failure, and only a 1% chance of a Rogue Mind crisis event.

Regards,

Sagittarius

:V
 
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That's Cerberus-Code for "100% the AI will go rogue, kill or scientists and take control of the station it was developed on.", right?

"So the project took over the base and killed the staff? Business as usual."

"EDI didn't do that."

"Only because she took over the base and locked the staff in their quarters so they couldn't test what happened when they deleted her ethical subroutines, since she knew if they did she'd take over the base and kill the staff, and that wasn't ethical."
 
[X][CARD] Cardassian Fleet Strength Report
[X][CARD] Cardassian Shipyard Report

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] Report on Ongoing Sydraxian Civil Strife
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT]Yrillian Diplomatic Posture Report
[X][REPORT] Status of Klingon-Romulan War
[X][REPORT] GBZ: Determine what projects other factions are up to
 
"So the project took over the base and killed the staff? Business as usual."

"EDI didn't do that."

"Only because she took over the base and locked the staff in their quarters so they couldn't test what happened when they deleted her ethical subroutines, since she knew if they did she'd take over the base and kill the staff, and that wasn't ethical."
Leslie:

"You know, at the time we thought the only thing really wrong with the M-5 was that it was programmed by a nut, who used his own nutty thought patterns as the baseline for its consciousness."

[pauses]

"We were stupidly optimistic in those days."
 
for FBI/CIA in the US. Although the US is complicated, you could get the Defense Intelligence Agency as being a more direct SFI counterpart, with a Federation Intelligence in the CIA role, possibly.

MI5/MI6 is also another big touchstone.
I suggest KGB/GRU because it's most similar thing I know? KGB is internal police with political bend, that has external political intelligence wing. GRU is purely military, purely external intelligence agency. They hate each other, because GRU limits power of the other and KGB is filled with a bunch of less useful amateurs. For a start.
That's in context of Tal Shiar and Directorate of Naval Reconnaissance/Tal Diann

"So the project took over the base and killed the staff? Business as usual."

"EDI didn't do that."

"Only because she took over the base and locked the staff in their quarters so they couldn't test what happened when they deleted her ethical subroutines, since she knew if they did she'd take over the base and kill the staff, and that wasn't ethical."

Main auditorium. And stated to show workspace safety videos.
 
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I suggest KGB/GRU because it's most similar thing I know? KGB is internal police with political bend, that has external political intelligence wing. GRU is purely military, purely external intelligence agency. They hate each other, because GRU limits power of the other and KGB is filled with a bunch of less useful amateurs. For a start.
That's in context of Tal Shiar and Directorate of Naval Reconnaissance/Tal Diann
Oh. I was referring specifically to the relation between Starfleet [and Federation?] Intelligence and the various member world intelligence agencies. GRU/KGB works really well for the Romulans, yes.

I also wouldn't be surprised if there's a similar tension in the Cardassian Union, unless the OO handles all intelligence matters, which would be pretty off the fuckin' chain.
 
Just revising wording of my original vote to match the more common phrasing, don't mind me... :ninja:

[X][REPORT] Report on Ongoing Sydraxian Civil Strife
[X][CARD] Cardassian Shipyard Report

For obvious reasons.

The rest - all decent enough choices that I don't mind which ones win.
 
I also wouldn't be surprised if there's a similar tension in the Cardassian Union, unless the OO handles all intelligence matters, which would be pretty off the fuckin' chain.

It is indeed off the chain. They compensated by disallowing the Obsidian Order from having combat-capable spacecraft (even shuttles) or significant bodies of troops. Central Command cracks the hard-power whip at them often enough, not every leader of the Order before Tain died by ambitious underling.

Speaking of, Tain should be getting born soon if not already.
 
Omake - Winterwind Tales Pt 3 Home - Iron Wolf
Winterwind Tales, Part Three: Home

San Franciso Design Bureau Offices
Mare Island, San Franciso
January 26th, 2316


Abigail Taggart's new office was well-placed, giving her a view of the green of the preserved wetlands that began just beyond the bustling ground infrastructure of the San Francisco yards, and beyond that the ocean. In brighter months it would be a deep blue, but right now it was as grey as the skies, a drizzle lightly pattering against the windows. After years in space, Taggart suspected she was going to enjoy a view other than star-speckled black and the occasional planetary surface.

Still, it felt a little small.

"Ma'am? Where should I put this?"

Taggart snapped out of her micro-reverie, turning and placing a picture of Jennifer on her desk. Her Qloathi yeoman was standing in the doorway. He was holding a square of burnished yellow metal with the corners carved out in neat quarter-circles, a hole in the middle.

"On the wall over there, Wondon." Taggart save, waving her hand to a blank spot over the couch. The Ensign crossed the room quickly, and with a few magnetic anchors, soon had the object secured.

"It's quite an interesting work of art, ma'am." Wondon said, stepping back to check his work.

"It's actually a toilet seat," Taggart said, placing a picture of a horse on her desk, on the other side of her desk from Jennifer's.

Wondon turned at looked at her, his expression doubtful. "Ma'am?" He said it with an air of suspicion.

"I'm serious." She put her personal terminal on the desk, along with a PADD, a stylus, "It's from a T'Kon site the Winterwind discovered. They let me keep that one for my ready room because they found so many. There's actually a lot to learn from the seats, let alone the toilets themselves. They think that the T'Kon may be quadrilateral, and those recesses there are for their legs. And a lot of smart engineering in that, actually. If this place got hit by an antimatter warhead that little hunk of metal would be one of the few things to survive."

"Perhaps that says something about their...excretions, ma'am." Wondon said, looking equally parts pleased and ashamed with himself.

Taggart's face didn't move at all, but there was an air of bemusement to her anyways, "The scientists are actually thinking it's that, or the T'Kon had such advanced manufacturing and metallurgy they didn't think it a waste to put materials stronger than our best armor in toilets." Taggart replied. She sat in her chair, "Either way, I'm certainly glad they were extinct before my species flew out into space."

"Mine as well," Wondon replied, "If the former option is true, can you imagine if you were in combat with them and actually fell into a latrine, ma'am?"

"I don't think many heroic plays would be written about that." Taggart replied, picking up the stylus and PADD.

"Well," Wondon said, "Maybe it'd get turned into a good horror story." Taggart smiled at the joke, "Is there anything else you need, ma'am?"

"This will do for now, Yeoman." Taggart said, "Thank you." Mental checklist, "Ah, before you go, is there anything you want? I think this building recently had top-line food synthesizers put in offices like this. If you wanted to grab youself a drink…"

"It's alright, ma'am. Really." Wondon said, "I've got some settling in to do myself."

Taggart nodded, "Dismissed then. And thanks."

As Wondon loped out of the room and the door slid shut behind him, Taggart tapped her stylus against the blank screen of the PADD. She looked out at the misty shore, the waves bobbing beyond the green, the hint of the fun through the clouds and fog. Work would start soon -- this was a position Taggart had wished for, fought for even, in the subtle way bureaucracies fight. In the end, it was her familiarity with how ships of every size functioned -- and how they were put together -- that got her into the coveted position.

But before all that, there was something else she had to do. She put her stylus to the PADD and began to write.

Dearest Jen,

For the first time in a long time, my assignment doesn't move. Not even in the way the shipyards do, a lump of metal at the end of gravity's tether. The building I'm in has roots in the ground, and beyond those artificial roots, the natural roots of Earth's ecosystem grow deep into the soil.

It scares me, not to be at motion, to be this still. No sound of the engines, or the thrumming of the
Winterwind's warp core, or the deep heartbeat of the Courageous'. Nothing but the light patter of rain and the distant rumble of great waters. And the air conditioning, I suppose. I can step outside whenever I want, and breathe in the scent of the ocean. It makes me think of you.

But at the same time, it's exciting. To know I'll be here for a while. A few years ago I wished they'd fling me off to the edge of the known galaxy for five years, hopeful they'd give me ten, fifteen. Yet now, I hardly care. I'm more excited to put down roots of my own, just like the trees I can see swaying in the breeze. I'm ready to build a home here, Jen.

I'm just waiting for you.

Yours Most Lovingly,

Abby
 
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[X][CARD] Cardassian Shipbuilding Report
[X][CARD] Cardassian Fleet Strength Report

[X][ROM] Romulan Fleet Strength Report

[X][REPORT] GBZ: Determine what projects other factions are up to.
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] Status of Klingon-Romulan War
[X][REPORT] Yrillian Diplomatic Posture Report
[X][REPORT] Report on Ongoing Sydraxian Civil Strife
 
[X][CARD] Cardassian Fleet Strength Report
[X][CARD] Cardassian Shipyard Report
[X][ROM] Romulan Fleet Strength Report
[X][REPORT] Report on Ongoing Sydraxian Civil Strife
[X][REPORT] Dawiar Diplomatic Posture Report
[X][REPORT] Yrillian Diplomatic Posture Report
[X][REPORT] Status of Klingon-Romulan War
[X][REPORT] GBZ: Determine what projects other factions are up to
 
Looking at the system numbers in the GBZ to see if they say anything useful about the location of the systems.

USS Somak 31 Miele (14.Q1) -> ??? -> 9 Miele (15.Q2) -> 41 Miele (15.Q3) -> 40 Miele (15.Q4) -> 38 Miele (16.Q1) -> 46 Miele (16.Q2)
USS Nicholas Barton Collie (13.Q1) -> ??? -> 8 Baker (15.Q2) -> 3 Baker (15.Q3) -> 19 Baker (15.Q4) -> 32 Baker (16.Q1) -> 29 Baker (16.Q2)
CAS Ipoor 20 Miele (Tal Hanar, 14.Q1) -> ??? -> 2 Miele (15.Q2) -> 3 Miele (15.Q3) -> 10 Miele (15.Q4) -> 42 Miele (16.Q1)
Apiata 25 Dorsata (14.Q1)
Forager Trinzzi 42 Camden (Sigurri, , 13.Q1) -> ??? -> 14 Dorsata (15.Q2) -> 30 Dorsata (15.Q3) -> 42 Dorsata (15.Q4) -> 33 Dorsata (16.Q1)
Forager Onzala 1 Dorsata (15.Q2) -> 2 Dorsata (15.Q3) -> 11 Dorsata (15.Q4) -> 21 Dorsata (16.Q1)

Camden = 1f
Miele = 1e
Dorsata = 1g
Barker = 2e

With prospecting a system taking a full quarter and 1f, 1e and 1g already having been completed it's clear that most numbers and therefore presumably most systems are being skipped, perhaps based on remote measurements like star metallicity and total non-stellar mass?
There is a tendency to go from lower to higher numbers, but it doesn't seem to matter what direction we are entering the subsector from: CT (Dorsata), CS (Miele), RS (Baker). So the number is very likely not based on spatial arrangement, otherwise different subsectors would have a different progressions. Travel time within a subsector is really short compared to time spent prospecting so it's plausible that the order is determined by the prospects of each system rather than location. That means the number has to loosely correlate with the prospects though. Perhaps the systems are numbered by absolute magitude, similar to how stars in constellations are numbered/have greek letters assigned based on apparent magnitude? Absolute magnitude would correlate with stellar mass, which should correlate with non-stellar mass of the system.
 
Looking at the system numbers in the GBZ to see if they say anything useful about the location of the systems.

USS Somak 31 Miele (14.Q1) -> ??? -> 9 Miele (15.Q2) -> 41 Miele (15.Q3) -> 40 Miele (15.Q4) -> 38 Miele (16.Q1) -> 46 Miele (16.Q2)
USS Nicholas Barton Collie (13.Q1) -> ??? -> 8 Baker (15.Q2) -> 3 Baker (15.Q3) -> 19 Baker (15.Q4) -> 32 Baker (16.Q1) -> 29 Baker (16.Q2)
CAS Ipoor 20 Miele (Tal Hanar, 14.Q1) -> ??? -> 2 Miele (15.Q2) -> 3 Miele (15.Q3) -> 10 Miele (15.Q4) -> 42 Miele (16.Q1)
Apiata 25 Dorsata (14.Q1)
Forager Trinzzi 42 Camden (Sigurri, , 13.Q1) -> ??? -> 14 Dorsata (15.Q2) -> 30 Dorsata (15.Q3) -> 42 Dorsata (15.Q4) -> 33 Dorsata (16.Q1)
Forager Onzala 1 Dorsata (15.Q2) -> 2 Dorsata (15.Q3) -> 11 Dorsata (15.Q4) -> 21 Dorsata (16.Q1)

Camden = 1f
Miele = 1e
Dorsata = 1g
Barker = 2e

With prospecting a system taking a full quarter and 1f, 1e and 1g already having been completed it's clear that most numbers and therefore presumably most systems are being skipped, perhaps based on remote measurements like star metallicity and total non-stellar mass?
There is a tendency to go from lower to higher numbers, but it doesn't seem to matter what direction we are entering the subsector from: CT (Dorsata), CS (Miele), RS (Baker). So the number is very likely not based on spatial arrangement, otherwise different subsectors would have a different progressions. Travel time within a subsector is really short compared to time spent prospecting so it's plausible that the order is determined by the prospects of each system rather than location. That means the number has to loosely correlate with the prospects though. Perhaps the systems are numbered by absolute magitude, similar to how stars in constellations are numbered/have greek letters assigned based on apparent magnitude? Absolute magnitude would correlate with stellar mass, which should correlate with non-stellar mass of the system.

Don't you think you are overanalysing this a bit? I highly doubt that even @OneirosTheWriter, insane as he is when it comes to micronmanaging stuff as this, would go to the effort of creating as complicated a system as you seem to imagine...
 
EDIT: OH RIGHT, VOTE CLOSED, TALLY PLEASE?

I procedurally generated the Expanse per sub-sector. Most of the stars have no planets and bar a couple that generated anomalies, are mostly skipped. Stars with planets represent ~25% of systems. Each of these get prospected.
 
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EDIT: OH RIGHT, VOTE CLOSED, TALLY PLEASE?
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 2126 | Sufficient Velocity
##### NetTally 1.9.2

Task: CARD

[X][CARD] Cardassian Fleet Strength Report
No. of Votes: 42

[X][CARD] Cardassian Shipyard Report
No. of Votes: 36

[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)
No. of Votes: 12

[X][CARD] Cardassian Shipbuilding Report
No. of Votes: 6


——————————————————————————————————————————————
Task: ROM

[X][ROM] Romulan Fleet Strength Report
No. of Votes: 45


——————————————————————————————————————————————
Task: REPORT

[X][REPORT] GBZ: Determine what projects other factions are up to
No. of Votes: 39

[X][REPORT] Status of Klingon-Romulan War
No. of Votes: 34

[X][REPORT] Dawiar Diplomatic Posture Report
No. of Votes: 34

[X][REPORT] Yrillian Diplomatic Posture Report
No. of Votes: 31

[X][REPORT] Hishmeri Fleet Strength Report
No. of Votes: 29

[X][REPORT] Report on Ongoing Sydraxian Civil Strife
No. of Votes: 27

[X][REPORT] Ship Analysis Report: Klingon Bird-of-Prey Mk. II
No. of Votes: 10

[X][REPORT] Interstellar Commonwealth Diplomatic Posture Report
No. of Votes: 8

[X][REPORT] Lecarre Fleet Strenght Report
No. of Votes: 4

[X][REPORT] Cardassian Fleet Strength Report
No. of Votes: 2

[X][REPORT] Cardassian Shipbuilding Report
No. of Votes: 2

[X][REPORT] Sotaw Diplomatic Posture Report
No. of Votes: 1

[X][REPORT] Klingon Fleet Strength Report
No. of Votes: 1

[X][REPORT] Dylaarian Fleet Strength Report
No. of Votes: 1

[X][REPORT] Klingon New Battleship Early Report
No. of Votes: 1

[X][REPORT] Romulan Diplomatic Posture Report
No. of Votes: 1

[X][REPORT] Klingon Diplomatic Posture Report
No. of Votes: 1

[X][REPORT] Hishmeri Diplomatic Posture Report
No. of Votes: 1

Total No. of Voters: 50
 
2316.Q2 - GBZ
Admiral Sulu,


My current plans are to begin to develop our current holdings, as we have already located significant resources and potentially habitable colonies. The Caitians will be directed to concentrate their prospecting to subsector -2f, directly coreward of our entry point. The Firefly subsector.

I believe that the Amarkians will soon petition to change the regulations on civilian colonies. I would caution Starfleet Command that allowing this, while politically advantageous and useful for establishing a permanent presence within the Gabriel Expanse, will introduce the same difficulties for Starfleet that it did for the Sydraxian Hierarchy. Namely that we would be beholden to protect such an asset under all circumstances, despite the area a de jure free-fire zone per the Treaty of Celos.

Sincerely,
Rear Admiral T'Lorel
Sector Command, Gabriel Border Zone

========================

Ongoing Projects

Starfleet Engineering Team - Joining mining colony work - ETC 2316.Q4
---Outpost I Established in orbit around 41 Miele IV on 2316.Q2
Starfleet Colony Team - Building mining colony on 41 Miele IV - ETC 2316.Q4

Amarkian Engineering Team - Outpost I construction at 10 Miele - ETC 2316.Q3
Amarkian Colony Team - Building mining colony on 10 Miele - ETC 2317.Q2

Apiata Workerbee Team - Establishing mining colony on 2 Dorsata- ETC 2316.Q3
Apiata Colony Team - At 2 Dorsata to begin establishing first mining colony - ETC 2316.Q3
-Apiata Task Force- Moving to 33 Dorsata urgently

Prospecting
Key: (This Quarter / Last Quarter / Next Quarter) - Results of Last Quarter

Starfleet:
USS Nicholas Barton, NCC-632, Prospector (29 Baker / 32 Baker / 21 Baker) - 32 Baker V, 10sr/yr SR mine option, 30br available for pickup
USS Somak, NCC-635, Prospector (46 Miele / 38 Miele / - ) 38 Miele VII - Research colony site available, 5rp/yr
[Starfleet collects 60br, 10 sr from 40 Miele system]

Others:
Forager Trinzzi, NCC-3304 (- / 33 Dorsata / -) - 33 Dorsata III - Class G (minor colony potential) , 20sr/yr mine, 33 Dorsata XI, Class T Gas Giant, 30sr/yr mine
Forager Onzala, NCC-3302 (- / 21 Dorsata / -) - 21 Dorsata IV - Asteroid Belt, 35br/yr mine site
[85br and 50sr being collected for Apinae, available next quarter]

[33 and 21 Dorsata will represent the last star systems in sector 1g with planets to be investigated. Apinae is deciding to focus on consolidation, and Foragers will aid colony construction efforts]

CAS Ipoor, Prospector (- / 42 Miele / -) - 42 Miele V, Class M Planet, 10br & 10sr/yr, plus 20sr pickup

CSS Narhana, Prospector (- / - / -)

[Miele Subsector/Subsector 1e is now fully explored]

Known Systems of Interest

Colonised:
Collie (Starfleet)
Sguirri (Apinae)
Tal Hanar (Amarkia)

Claimed:
(Starfleet) 41 Miele II, Class L habitable planet, 41 Miele IV Class C frozen rock with 25br/yr mine potential
(Amarkia) 3 Miele VI, 35br/yr mine
(Apiata) 2 Dorsata, 2x25br/yr mine
(Amarkia) 10 Miele V, Class M Planet, 15br & 15sr/yr, 10 Miele II-3 Class M moon, 10br & 15sr/yr, 2 planets with ancient ruins

Unclaimed:
11 Dorsata - 25br/yr mine and 15br/yr mine available
19 Dorsata II - 10sr/yr mine site, small interest
31 Miele V-3 - 5rp/yr research colony site, difficult terrain, minor interest
21 Dorsata IV - Asteroid Belt, 35br/yr mine site
30 Dorsata VI - 35br/yr mine site on 30 Dorsata VI (Class K colony option on 30 Dorsata III)
33 Dorsata III - Class G minor colony, 20sr/yr <-- not being actively worked, but the Apiata will fight hard to protect the 33 Dorsata system
33 Dorsata XI - Class T Gas Giant, 30sr/yr
42 Miele V - Class M 10br & 10sr/yr

========================

The Gabriel Sector

Date Updated: 2315.Q4

Starfleet Status: Normal (Can travel 1 Sq Length per 2 Weeks)
Starfleet Status within GBZ: High Alert (Can travel 1 Sq Length per Week)
Federation Status: Normal

UESPA: High Alert (LBZ)
VHC: High Alert (LBZ)
TSF: High Alert (LBZ)
AG: High Alert (LBZ)
Amarkia: Normal
Caitian: Normal
Apiata: Normal
Indoria: Normal
Orion: Normal
Rigel: High Alert (LBZ)
BDF: High Alert (LBZ)
Caldonia: Normal
Risa: Normal
Gaen: Normal
Seyek: Normal
Qloath: Normal
Honiani: Normal

Sector Command Staff

Sector Commander: Rear Admiral T'Lorel
Task Force 1: Commodore Jessica Rivers
Task Force 2: Commodore
Task Force 3: Commodore Nash ka'Sharren
Auxiliary: Commodore Alejandro Suarez
Apiata TF: High Queen Nerzizza
Amarki TF: Admiral Galen Toor
Caitian TF: Admirall N'shrr Anara

Commander, Collie Outpost: Commander Iftie Torbiebh
Commander, Collie Repair Yard: Captain -
-Superintendent, Berth A, Commander -
-Superintendent, Berth B, Commander -
Commander, Sguirri Outpost: Queen Pimizzieda
Commander, Tal Hanar Outpost: Commander


Commander, Starfleet Medical assets: Captain -
Commander, Starfleet Engineering assets: Commodore -
Director, Starfleet Logistics assets: Captain -
Director, Starfleet Colony assets: Commodore
Others TBD

Additional Personnel:
Collie Mining Colony Administrator:
Sguirri Mining Colony Administrator:
Tal Hanar Mining Colony Administrator:

FBS Embedded Reporter -
FNN Embedded Reporter -
High Comb Times Embedded Reporter -

Rear Admiral T'Lorel
Current Posting: Pending
Rule-Abiding: Medium
Aggression: Medium
Nerve: High
Diplomacy: High
Politics: Medium

Commodore Nash ka'Sharren
Current Posting: Commander, Task Force 6
Rule-Abiding: Low
Aggression: High
Nerve: High
Diplomacy: High
Politics: Medium

Commodore Jessica Rivers
Current Posting: Commander, Task Force 1
Rule-Abiding: Medium
Aggression: Medium
Nerve: High
Diplomacy: Medium
Politics: Medium

Commodore Revak
Current Posting: Commander, Task Force 2
Rule-Abiding: Medium
Aggression: Low
Nerve: Medium
Diplomacy: Medium
Politics: High

Commodore Alejandro Suarez
Expanded Field Repair capacity
Current Posting: Auxiliary Command, GBZ Sector Fleet
Rule-Abiding: High
Aggression: Low
Nerve: Medium
Diplomacy: Low
Politics: High

High Queen Nerzizza
Current Posting: Commander, Apiata Gabriel Fleet
Rule-Abiding: Medium
Aggression: High
Nerve: High
Diplomacy: Low
Politics: Medium

Admiral Galen Toor
Current Posting: Commander, Amarkian Gabriel Fleet
Rule-Abiding: High
Aggression: Medium
Nerve: Medium
Diplomacy:Medium
Politics: High
The man who led the Amarkian response to Syndicate slaving raids in Amarkian Space.

Admiral N'shrr Anara
Current Posting: Commander, Task Force Gabriel, Caitian Grand Fleet / Task Force 7, Gabriel Border Zone
Rule-Abiding: Medium
Aggression: Low
Nerve: Medium
Diplomacy: Medium
Politics: High

Sector Details
Roughly encompasses area from 4h to 1e, with outcroppings, with space above and below this plane
~15 Squares worth, each of which contains a few dozen stars, of which a quarter will have planets and other items of interest
Each power is accessing the sector from a different direction. Your staff will be attempting to surge out, claim, then retain space. Keeping a safe route for logistics for stations and nascent colonies will be important.
To start with, your commanders will have Starfleet assets and Starfleet auxiliaries. They will begin to ask for other resources, and you will be empowered by Acts of Council to pick and choose who you use to contribute.

Current Sector Policy Settings
Green Light = Fully Allowed, Red Light = Fully Denied, Yellow Light = Proceed on Own Recognizance

----

Apiata Fleet & Auxiliary GBZ Access - Green Light
Amarki Fleet & Auxiliary GBZ Access - Green Light
All Member World - Fleet Unit GBZ Access - Red Light
All Member World - Auxiliary GBZ Access - Red Light

Expansion - Green Light
Infrastructure Building - Yellow Light
Mining Colony Building - Yellow Light
Civilian Colony Building - Red Light

Assault on Entry Worlds - Yellow Light
Assault on Link to Entry Worlds - Red Light
Attack Opposing Auxiliary Shipping - Yellow Light

Attack Cardassian Claims - Yellow Light
Attack Sydraxian Claims - Yellow Light
Attack Dylaarian Claims - Red Light

Pursuit into Cardassian Space - Red Light
Pursuit into Dylaarian Space - Red Light
Pursuit into Sydraxite Space - Red Light

The Competitors

The United Federation of Planets
Entry Point into GBZ:
Delzarr (0f) <-> Collie (1f)

Capital to Frontier Supply Chain
Sol <-> Tellar Prime <-> Amarkia <-> Leas Akaam <-> Apinae <-> Delzarr

Current GBZ Network
Collie (1f) <-> Sguirri (1f)
Collie (1f) <-> Bean's Star (1f)
Bean's Star (1f) <-> Tal Hanar (1e)

The Cardassian Union
Entry Point into GBZ:
Aranyak (1h) <-> 67 Gabriel (2h)

Capital to Frontier Supply Chain
Cardassia <-> Vedarot <-> Karadoc <-> Aranyak (1h)

Current GBZ Network
67 Gabriel (2h) <-> ???

The Sydraxian Hierarchy
Entry Point into GBZ:
Moskar(2e) <-> Deva (2e)
Moskar (2e) <-> ???

Capital to Frontier Supply Chain
Borandt/Dar Nakar <-> Nax Degar <-> Moskar (2e)

Current GBZ Network
Deva (2e) <-> -none-

Have effectively collapsed.

The Dylaarian Federation
Entry Point into GBZ:
Lydantic (5i) <-> Legei (4h)

Capital to Frontier Supply Chain
Dylaaria <-> Lydantic

Current GBZ Network
Legei (4h) <-> ???

Starfleet Assets supporting GBZ

Main Fleet
Fleet Commander, Rear Admiral Rachel Ainsworth

Task Force 1, Commodore Jessica Rivers
-USS Avandar, NCC-2010, Excelsior
-USS Korolev, NCC-1744, Constitution-B, Captain Kwame Okoye
-USS Defiant, NCC-1746, Constitution-B, Captain Mica zh'Halron
-USS T'Kumbra, NCC-1659 Miranda-A, Captain -
-USS Agile, NCC-1632, Miranda-A, Captain -

Task Force 2, Commodore Revak
-USS Saratoga, NCC-1745, Constitution-B, Captain -
-USS Exeter, NCC-1748, Constitution-B, Captain -
-USS Bantam, NCC-1634, Miranda-A, Captain -
-USS Clarion, NCC-1663, Miranda-A, Captain -
-USS Intrepid, NCC-1657, Miranda-A
-USS Eketha, NCC-1655, Miranda-A, Captain Rebecca St-James

Task Force 6, Commodore Nash ka'Sharren
-USS Kumari, NCC-2005, Excelsior, Captain - (Blooded)
-USS Republic, NCC-1743, Constitution-B, Captain -
-USS Challorn, NCC-1809, Constellation, Captain Jennifer Zhang (Blooded)
-USS Fidelity, NCC-1634, Miranda-A, Captain Thomas Oriskany
-USS Bon Vivant, NCC-1621, Miranda-A, Captain Shurg kap Klasch
-USS Shield, NCC-1661, Miranda-A, Captain -

Task Force 3, High Queen Nerzizza
-Light Queenship Telzziadriz, NCC-3103
-Stinger Gerzzi, NCC-3202
-Stinger Triada, NCC-3201
-Light Queenship Pollizazza, NCC-3104
-Stinger Grizzi, NCC-3205
-Stinger Fozarri, NCC-3204
-Forager Trinzzi, NCC-3304
-Forager Onzala, NCC-3302

Task Force 4, Admiral Galen Toor
-CAS Abhriec, NCC-2203, Riala
-CAS Hebrinda, NCC-2402, Hebrinda-A (C5 S2 H3 L5 P3 D4)
-CAS Hilindia, NCC-2403, Hebrinda-A
-CAS Atorfroil, NCC-2304, Brieca
-CAS Icafroil, NCC-2302, Brieca

Task Force 5
-CAS Ilotraia, NCC-2121, Centaur-A
-CAS Tamac, NCC-2306, Calac
-CAS Socac, NCC-2307, Calac

-CAS Ipoor, Prospector

Task Force 7, Admiral N'shrr Anara
-CSS Horfa,Nirfari-class Fathership, NCC-2702
-4 Mishir-class Modern Swarmers, NCC-28xx

Damaged

--

Auxilary Forces
-Home Stationed at Delzarr
-- Starfleet Engineering Command
--- USS Atlas, NCC-845, Engineering Ship - Supporting Outpost Build
--- USS Titan, NCC-844, Engineering Ship - Supporting Outpost Build
-- Starfleet Medical Command
--- USS Grace, NCC-747, Hospital Ship
-- Starfleet Tactical Command
--- Runabout Squadron 5 (Tactical Recon Squadron) - Out Exploring
-- Starfleet Logistics Command
--- USS Sidok, NCC-381, Freighter - Supporting Outpost Build
--- USS Shri sh'Kannath, NCC-385, Freighter - Supporting Outpost Build
--- USS Rawhide, NCC-388, Freighter- Supporting Outpost Build
--- USS Vega Maru, NCC-391, Freighter- Supporting Outpost Build
--- USS Yagok, NCC-473, Cargo Ship - Supporting Upkeep
--- USS Luna Maru, NCC-475, Cargo Ship - Performing Upkeep
--- USS Pikri, NCC-478, Cargo Ship
--- USS Kalakandor, NCC-481, Cargo Ship - Supporting Outpost Build
--- USS Nikona, NCC-3701, Cargo Ship -
--- USS Eridani Sunrise, NCC-3702, Cargo Ship -
-- Starfleet Colony Command
--- USS Nicholas Barton, NCC-632, Prospector - Exploring Subsector 2e
--- USS Somak, NCC-635, Prospector - Exploring Subsector 1e
--- USS Altathyk, NCC-904, Colony Ship
--- USS Trailblazer, NCC-905, Colony Ship
-- Starfleet Intelligence Command
--- SS Appleseed, NC-2653, Civilian Ship

-- Apiata, Home Stationed at Delzarr
--- Bumblebee 1 - Performing Upkeep
--- Bumblebee 2 - Servicing Sguirri XI Trade
--- Bumblebee 3 - Servicing Sguirri XI Trade
--- Bumblebee 4
--- Bumblebee 5
--- Bumblebee 6
--- Worker Bee 1
--- Worker Bee 2
--- Worker Bee 3
--- Worker Bee 4
--- Hasilla, Colony Ship

-- Amarkia, Home Stationed at Tal Hanar
--- Cargo Ship 1
--- Cargo Ship 2
--- Cargo Ship 3
--- Freighter 1
--- Freighter 2
--- Passenger
--- Colony Ship
--- Prospector
--- Engineering
--- Super-Freighter

-- Caitians, Home Stationed at Delzarr
--- Cargo Ship 1
--- Cargo Ship 2
--- Cargo Ship 3
--- Freighter 1
--- Passenger
--- Colony Ship
--- Prospector
--- Engineering

Engineering Ships = Build and Repair Facilities
Hospital Ships = Allow responses to medical distress calls without tying down your Excelsiors
Freighter/Cargo Ships = Supply
Prospectors = Required to prepare for Colony creation
Colony Ship = Required to deliver colonists
Passenger = Required for evacuations, and major colonies
Civilian = Can be set for a number of tasks.

Logistics
Example Requirements:
1 Sm per four Auxiliaries deployed
1 Sm per two Escort assigned
1 Sm per Cruiser assigned
2 Sm per Explorer assigned
1 Sm, 1 Blk per Station
2 Sm, 2 Blk per Outpost
5 Sm, 5 Blk per Starbase
Colony: Varies

Current Requirements:
1 Station (Collie) - 1S 1B
1 Station (Bean's Star) - 1S 1B
3 Reinforced Outposts (Sguirri, Collie) - 9S 9B
2 Mining Colony - 2S 4B
4 Explorer - 4S
4 Cruiser - 4S
8 Escort - 2S
7 Auxiliary in action - 2S

15 raw br, 25 raw sr from Collie Mining Colony - 15b/yr, 25s/yr - 25S 15B, handled as part of regular infrastructure

Apiata - 8S, 5b
50 raw br from Sguirri XI Mining Complex - 50b/yr, 1 Bumblebee (swapping Sm-0.5Bk) trip /month - Handled as part of regular infrastructure

Amarkia - 7s

13 Small, 1 Bulk Cargo
Apiata - 9 Small Cargo, 2 Bulk Cargo - Two Bumblebees atached
Amarkia - 7 Small Cargo

Total Available:
40 Small, 48 Bulk Cargo Capacity in regular Cargo/Freighter ships
48 Small, 12 Bulk Cargo Capacity in Bumblebees
36 Small, 46 Bulk Cargo Capacity in Amarkia

Assigned:
USS Yagok, USS Luna Maru - Upkeep
Bumblebee 3 (2 servicing Sguirri XI)

Starfleet Sector Infrastructure supporting GBZ

"Critical" - One of very few (or even only one) of its given type of infrastructure within Starfleet's control, the loss of which will cause major loss of function
"Key" - Important assets, the loss of which will impair functions for Starfleet


GBZ
- Collie (1f) - Rein. Outpost, Repair Yard (2x1mt), Critical Logistics Station, BR Mining Colony (+15br), SR Mining Colony (+25sr), Minefields
- Sguirri (1f) - Rein. Outpost, Mining Station, BR Mining Colony (+50br)
- Bean's Star (1f) - [Station]
- Tal Hanar (1e) - Rein. Outpost, Repair Yard (1x1mt), BR Mining Colony (+15br/yr), SR Mining Colony (+30sr/yr)

Apinae Sector
- Apinae (-1e) - Starbase 11 [Apinae], Shipyard, Critical Resource Hub
- Alrizzine (0e) - Outpost, Shipyard
- Delzarr (0f) - Mining Facility, Key Logistics Station, [Advanced Staging Area]

[ ] = Under Construction

Member World Assets in Sector

United Earth Space Probe Agency
-

Vulcan High Command
-

Andor Guard
-

Tellarite State Forces
-

Amarki Confederacy Fleet
1 Riala
2 Hebrinda-A
1 Centaur-A
2 Brieca
2 Calac

3 Cargo, 2 Freighter, 1 Colony+Engineer+Prospector+Passenger
1 Super-Freighter

Betazoid Defence Force
-

Caitian Grand Fleet
-

Unified Hives of the Apiata
2 Light Queenships
4 Stingers
2 Foragers

6 Bumblebees
4 Worker Bees

Indorian Congress
-

Rigel
-

Honiani
-

Member World Sector Infrastructure in GBZ

UE = United Earth
V = Vulcan High Command
A = Andorian Empire
T = Tellarite State Forces
M = Amarkian Confederacy
B = Betazoid Noble Houses
F = Caitians Grand Fleet
R = Rigel
P = Unified Hives of the Apiata
I = Indorian Congress

None as of Yet
 
If member states develop colonies in the GBZ, wouldn't they also (as, in addition) have to protect them? I thought that was the reason member fleets exist - to protect the planets of the respective member?
 
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