- Location
- Austin, TX
I'll see about that, right now I'm struggling just to fit in the colonized systems and mining locations.
Perhaps a zoomed in view of the GBZ while we're busy there?
I'll see about that, right now I'm struggling just to fit in the colonized systems and mining locations.
More like *Stesk squinting in suspicion*
Do I recall this being a point of contention among the SDBers? Or am I thinking of something else?[X] [PLAN] Base Plan No Shuffling FTW
-[X] 40 Eridani A : 2310s Warp Propulsion -> Kepler Project
-[X] Weapons Fabrication Division : 2320s Penetrating Nadions
-[X] Starfleet Tactical Prograde Operations Team : Primitive Phaser Arrays
-[X] Starfleet Infectious Diseases Institute : 2320s Trauma Medicine
-[X] Utopia Planitia 2320s Explorer - Science
[X] [DOCTRINE] Apinae Protective Engineering Bureau : To Boldly Go
Rationale: We need Phaser Arrays and we need them quickly, because they are the key to an early Amby refit as well as the proposed Light Explorer/ It will take 12 years for both Primitive and Production Arrays to be completed even with a Skill 2 Team. A Generic team will take even longer despite boosting, and given that we are going to see a wealth of new research teams shortly (the multiple memberships coming up as well as the graduation of our Generic teams) I fear that our income for Boosting is going to take a major hit.
Per Oneiros, completion of arrays is likely to trigger a refit option to bring the Amby's teeth up to par. This would also be an excellent opportunity for us, because almost 10% of the frame space is unused due to berth restrictions. We will have berths capable of supporting a full-sized Amby due to new techs by the time Arrays are done, so we will be able to expand the Amby's capabilities quickly. I suspect that a +1C/S/L/P is possible given the additional space and the weight reduction that comes with both burst launchers and arrays on a frame as large as the Ambassador.
T2 Torpedoes, on the other hand, can take the 5 years it will take a Generic team to finish them. We won't need them for the Miranda replacement as SWB has a perfectly good design that doesn't use Burst Launchers or T2 torps. They just aren't that vital.
To Boldly Go is the best option for Doctrine, because it unlocks event boosters as well as reduction of events in the core sectors. This is helpful because we're going to be incentivized to post ships in the BZs and having all our events there is beneficial as well.
I'm opposed to allowing the Amarki civilian colony. We honestly can't afford the fleet there to protect them. This becomes very relevant in case of a general war, where we would expect to use our GBZ fleet as reinforcement for the Apinae and Southern theatres, but they can't do that if they're pinned to a civilian colony that's just protected by an outpost.
Do I recall this being a point of contention among the SDBers? Or am I thinking of something else?
Again, you are completely misrepresenting the situation and the rationale behind the shuffling plan. The merits of T2 torpedoes vs phaser arrays are mostly beside the point, you would need to argue the merits of phaser arrays vs offensive doctrine projects, while taking into account that the delay to phaser arrays would be much smaller. Also this was the whole reason for making the team weapons/offensive doctrine in the first place and had been discussed long beforehand, at least since 2313. You could have raised this argument earlier, before we recruited a team designed for the plan you are critizising and instead suggested a second specialisation that would make sense for your plan.Rationale: We need Phaser Arrays and we need them quickly, because they are the key to an early Amby refit as well as the proposed Light Explorer/ It will take 12 years for both Primitive and Production Arrays to be completed even with a Skill 2 Team. A Generic team will take even longer despite boosting, and given that we are going to see a wealth of new research teams shortly (the multiple memberships coming up as well as the graduation of our Generic teams) I fear that our income for Boosting is going to take a major hit.
As BV said, shouldn't we have picked up 20 more SR this quarter that was mentioned in last quarter's GBZ update?Starfleet:
USS Nicholas Barton, NCC-632, Prospector (29 Baker / 32 Baker / 21 Baker) - 32 Baker V, 10sr/yr SR mine option, 30br available for pickup
USS Somak, NCC-635, Prospector (46 Miele / 38 Miele / - ) 38 Miele VII - Research colony site available, 5rp/yr
[Starfleet collects 60br, 10 sr from 40 Miele system]
USS Nicholas Barton, NCC-632, Prospector (32 Baker / 19 Baker / 29 Baker) - 19 Baker I, Class K world with minor colony potential, 19 Baker II, 20sr available for pickup next qtr
USS Somak, NCC-635, Prospector (38 Miele / 40 Miele / 46 Miele) - found 60br and 10sr collectible resources, available next turn
[Starfleet collects 35br from 3 Baker system]
Others:
Forager Trinzzi, NCC-3304 (33 Dorsata / 42 Dorsata / -) - 42 Dorsata, collectible BR and SR for next Qtr, total of 85br, 30sr
Forager Onzala, NCC-3302 (21 Dorsata / 11 Dorsata / -) - 11 Dorsata, two BR mine-sites, 11 Dorsata I, Class D with 25br/yr, 11 Dorsata VII with 15br/yr, plus 20sr pickup
[40sr collected for Apinae]
Dang, I know the Amarki hit it big last quarter with that amazing double class M planet find, but the Apiata have been raking it in so far this year.Others:
Forager Trinzzi, NCC-3304 (- / 33 Dorsata / -) - 33 Dorsata III - Class G (minor colony potential) , 20sr/yr mine, 33 Dorsata XI, Class T Gas Giant, 30sr/yr mine
Forager Onzala, NCC-3302 (- / 21 Dorsata / -) - 21 Dorsata IV - Asteroid Belt, 35br/yr mine site
[85br and 50sr being collected for Apinae, available next quarter]
This section is missing the Caitian GBZ forces. I still think this "Member World Assets" section is completely redundant with the "Assets" section.
Unclaimed:
11 Dorsata - 25br/yr mine and 15br/yr mine available
19 Dorsata II - 10sr/yr mine site, small interest
31 Miele V-3 - 5rp/yr research colony site, difficult terrain, minor interest
21 Dorsata IV - Asteroid Belt, 35br/yr mine site
30 Dorsata VI - 35br/yr mine site on 30 Dorsata VI (Class K colony option on 30 Dorsata III)
33 Dorsata III - Class G minor colony, 20sr/yr <-- not being actively worked, but the Apiata will fight hard to protect the 33 Dorsata system
33 Dorsata XI - Class T Gas Giant, 30sr/yr
42 Miele V - Class M 10br & 10sr/yr
USS Epiphany, Renaissance-class cruiser (Starfleet Build Order NCC-2603) at Utopia Planitia Berth 1
USS Enlightenment Renaissance-class cruiser (Starfleet Build Order NCC-2604) at Utopia Planitia Berth 2
USS Insight, Renaissance-class cruiser (Starfleet Build Order NCC-2605) at Utopia Planitia Berth 3
Rationale: We need Phaser Arrays and we need them quickly, because they are the key to an early Amby refit as well as the proposed Light Explorer/ It will take 12 years for both Primitive and Production Arrays to be completed even with a Skill 2 Team. A Generic team will take even longer despite boosting, and given that we are going to see a wealth of new research teams shortly (the multiple memberships coming up as well as the graduation of our Generic teams) I fear that our income for Boosting is going to take a major hit.
Yes, but we'd probably need to leave a ship there anyways.If member states develop colonies in the GBZ, wouldn't they also (as, in addition) have to protect them? I thought that was the reason member fleets exist - to protect the planets of the respective member?
[X] [DOCTRINE] Apinae Protective Engineering Bureau : To Boldly Go
[X] [BOOST] Vulcan Science Academy, Weapons Fabrication Division, 40 Eridani A, Generic Teams 1, 2.
More like *Stesk squinting in suspicion*
Do I recall this being a point of contention among the SDBers? Or am I thinking of something else?
I agree. Fundamentally, what's the rush? In five or ten years the borders of territory in the Gabriel Expanse may be locked down by treaty and civilian settlement will be safe. In the grand sweep of colonizing new worlds, what's ten years? Nothing. The tactical flexibility of being able to abandon the entire Gabriel Expanse and fly our entire GBZ fleet into the heart of Cardassia far outweighs whatever paltry award in political will we might reap.
EDIT: Or to put it more bluntly... do you want the Maquis? Because this is how we get the Maquis.
No joke, it seems investment in Gabriel is one of those things that really pays for our member worlds. We're talking doubling budgets when all of this is done.
The thing is, you do that to a building full of scientists and engineers, notably scientists and engineers that're already identified as being weird...I am now imagining some research building with walls full of posters reminding people that jokes about weaponising the biophage will have administrative consequences.
TRANSLATION: There will be a vote on this soon, and it is so hugely important that the QM is giving everyone warning so we can discuss it in advance. Allowing civilian colonies will be "politically advantageous" (provide a hefty pp boost) but will mean that we are now permanently committed to locations that cannot be abandoned under any circumstances.
So... what does everyone think?
We don't need them that quickly. As Nix says, the point is to have the Prograde team do the Torpedoes quickly and then move them to Offensive Doctrine research, not to keep the on Weapons forever. Offensive Doctrine research will yield better benefits overall than Phaser Arrays.
Doctrines are some of our most lucrative technologies when it comes to rewards.
Eh, I would suspect that once they establish fully fledged civilian colonies (which I think is still a bad idea since this is still more or less an active warzone) a lot of those ressources will be "consumed" by them, after all maintaining the high standards of living that are common in teh Federation can't be very cheap.
As long as they are willing to commit reinforcements and prioritize construction of outposts and other defensive structures, I'm generally okay with it. We've seen how powerful stationary defenses are. But it's a case by case thing.
In the Amarki's case, I'm definitely for it for a couple reasons:
1) They've invested a lot into their military buildup and they're counting on the GBZ to avoid breaking their bank, so to speak. Huge political and diplomatic battle if we drag our feet here.
2) Speaking of that military buildup, what do we expect them to do with their new ships they're constructing?
Let's distinguish between material rewards and feel-good rewards. The Amarki are getting their mining colonies, which feed directly back into their budget as payoff for the military payoff. Civilian colonies won't "return to bank" at all, and in fact will cost them additional resources for a long time to come. Planting some colonies would likely yield them the Amarki equivalent of political will, but it's not like they'd be unable to understand Starfleet's logic if we tell them it's still too soon.