- Location
- Mid-Atlantic
I like it.
But I'm sad Docana won't get to participate in a competitive helping-people race.
But I'm sad Docana won't get to participate in a competitive helping-people race.
On second thought unless we get a +10 bonus to both techs and somehow know that fact ahead of time (so that we can boost) an event bonus to mutual support is useless. The project will finish in 2 years either way. So I guess soft-locking the offensive doctrine choice by choosing an appropriate war game is the best option. Frontline Infrastructure and To Boldly Go don't seem particularly suited for war games.
Federation operational doctrine has Starfleet ships operating primarily as patrol and main offensive units, with member ships operating primarily as defensive units and reserves. In addition, any garrison fleet must be able to fend off offensives on the scale of Sguirri in case of our primary fleet units being drawn off elsewhere for a large offensive operation, or heading to drydock, like at Sguirri.
Exercise Hope
Exercise Task Force: four ships, cruiserweight or less; Explorer leader allowable; one or two hospital ships
"Hostile" Forces: Two combat frigates; science vessel in support if convenient; runabout squadron.
Friendly Forces: existing outposts and starbases in exercise area, with their shuttle and runabout complements.
Scenario: A serious plague has developed in the No't Hereistan subsector, and civil authority is shaky. Starfleet is sending in a hospital ship and a small task force to provide disaster relief, cure the plague, and protect civilians. Raiders from the other side of the border/governmental ships that have gone rogue/pirates are expected to interfere in this process.
Exercise Matrix Shield
Exercise Task Force: Three-ship task force, selected at random; starbase.
"Hostile" Forces: Five-ship task force, selected at random.
Friendly Forces: Nearby member world forces.
Scenario: A starbase is being attacked by an enemy task force. Friendly forces are inbound but will not arrive for two hours. Starfleet forces must defend until reinforcement and/or drive off the attackers.
Exercise Matrix Lance
Exercise Task Force: Five-ship task force, minimum one capital.
"Hostile" Forces: Starbase and runabout/shuttle complement; three frigates.
Friendly Forces: N/A.
Scenario: A hostile starbase is acting as a hub for raiding activity against Starfleet and member world assets in this region. A task force has been assembled from member world and Starfleet ships to capture or destroy it.
Exercise Cleansweep
Excerise Task Force: Six-ship task force, selected at random. Engineering ship.
"Hostile" Forces: Three frigates including at least one science ship, ten runabout squadrons
Friendly Forces: None.
Scenario: The N'ot Hereistan subsector is experiencing a serious pirate and smuggling problem. Starfleet is sending a task force to conduct a punitive sweep for pirate forces and oversee the construction of an outpost to provide a more permanent presence.
Exercise Courageous
Exercise Task Force: Existing subsector forces, including installations and member world forces.
"Hostile" Forces: None. Optional small number of frigates with runabout support.
"Friendly" Forces: One explorer, simulating crippled EC ship.
Scenario: An Explorer Corps ship was in the area. Starfleet has lost contact. All ships are directed to begin immediate search and rescue operations.
I like it. in fact why don't we do it the next time we get a chance to. I am pretty sure that the experience from doing all of those exercises will go a long way toward better preparing the Starfleet for the coming war.I support this product and/or service.
Formal suggestions for new "wargames". You could consider this an omake if you liked.
Good catch. I skimmed that and didn't see the twos.Not quite:
It gives 1S 2C 1H 2L to all installations, which is actually better for the purpose of defending a colony.
Pretty trying to defend every colony via garrisons, even if only in the limited territory of the GBZ, is a fools errant. You simply spread your forces all over the territory which makes it easy for the enemy to destroy the piecemeal. Instead what you generally do is establish a few strongholds at the frontier with significant fleet presences, from which you can intercept an attack or at the very least catch them on their way back since pretty much any big loss of ships outweighs the damage you can do to a colony in almost every case, especially since I don't think any faction in Star Trek is very eager to start large scale orbital bombardments since those simply invite retribution in kind and populated planets are far to fragile (and rare) for that kind of doctrine.
Pretty much what we do with our borderzones already, just on a smaller level.... I mean look at the various world wars or other naval (or land conflicts) conflicts - you will almost always see that kind of tactic used.
A little bit on the nose there.Exercise Courageous
[...]
"Friendly" Forces: One explorer, simulating crippled EC ship.
You're banking on something else killing you before she gets back?
Probably not, because then we'll have to expend political will convincing the Council that our ships in the Gabriel Expanse aren't JUST there to play games.I may not be the first one to have this idea, but we now have such a concentration of ships in the gabriel zone that probably not all of them can be kept busy with important stuff at the same time. So, since the job of these ships is too look scary so the cardassians dont get cocky and that job doesnt get impeded by some fun wargames, could we get a discount on bigger wargames as long as they are held with ships in the gabriel zone?
They are all over the place, C6 H12 L12, C4 H8 L8, C9 H15 L15 and some other combinations, I don't think we have seen C10 H10 L10 though. Some of this is reinforced/upgraded vs normal outposts, some of it Oneiros changing his mind on what stats they should have.Starbases are C18 H18 L18.
Outposts are C10 H10 L10. *
*: I'm not actually sure about this. :/
Not sure about the runabout squadrons for pirates/hostile forces; Yrillian pirates use corsairs, which are "full-sized" ships.I support this product and/or service.
Formal suggestions for new "wargames". You could consider this an omake if you liked.
Fair enough.If the Cardassians start the full war, the Apiata and Amarki forces will also be needed elsewhere. The Apiata aren't going to be sitting 3 queenships in the colonies when their homeworld is under direct threat.
The PP cost is because the ships still need to be patrolling, doing regular exercises, and undergoing maintenance. Furthermore, wargames require resources, and Stesk may not like them.I may not be the first one to have this idea, but we now have such a concentration of ships in the gabriel zone that probably not all of them can be kept busy with important stuff at the same time. So, since the job of these ships is too look scary so the cardassians dont get cocky and that job doesnt get impeded by some fun wargames, could we get a discount on bigger wargames as long as they are held with ships in the gabriel zone?
Little queenships are what I mean. The things are explorer sized and fly in squadrons with two stingers. If the Apiata go through with increasing their commitment like they said they would they'll have a third of their fleet up here.Fair enough.
However, the Apiata have zero queenships in the GBZ. So, there's that. I'd like to see another Little Queenship Task Force though.
We really need to pivot spinwards - I'd like to move some UE and Andorian ships in. I'll be a lot happier once we get a further D rebalancing.
Hmm...
Probably not, because then we'll have to expend political will convincing the Council that our ships in the Gabriel Expanse aren't JUST there to play games.
From the pacifists' point of view, there is a very worrisome possibility of Starfleet getting accustomed to 'using' the Gabriel Expanse as a free-fire zone in which it is free to think in terms of war and warfighting rather than the broader mission they desire for Starfleet. And there'll be a sense of pouring assets into a Starfleet that, well, "plays war games," said with Stesk's best dry, disapproving voice.
Yo do you think we could hire Warmaster Halkh as a research team for this? Learning from his mistakes and all that.Decisive Battle would be deep space intercepts - we got Decisive Battle research from Nash vs Emperor.
at least until they decide beaming you two into the brig is a good way to deal with both of you. Unless you push them far enough and they beam you both into space without spacesuits.Nah, I figure the two of us running through the building shooting phasers at each other will be good practice for Starfleet Security to deal with.
"Both are wearing some sort of scrambler that makes it hard to get a fix on them and almost impossible to beam out. Looks like they're having this duel, Starfleet Command be damned."at least until they decide beaming you two into the brig is a good way to deal with both of you. Unless you push them far enough and they beam you both into space without spacesuits.