It could have helped to trim the list of options and remove all teams we already bought, needing to double check with the list of active teams was an unnecessary complication.

Personally I didn't vote because I didn't like how generating a generic internal diplomacy team was clearly the better option compared to activating an existing team, that struck me as gamey, but at the same time the problem wasn't that the generic teams were too good but that the pre-generated teams were too bad as options, so I didn't particularly feel like arguing for a non-gamey plan either.
 
We might actually be down to the point where it makes sense to go with a more Biophage-esque approach to war mobilization. One where instead of voting on a palette of plan options, we just vote on one team each fortnight. Say, we get one option for engineers, one option for heavy industry, et cetera. One option would be a write-in for mobilization of ships.

Theoretically it's not as efficient, but I suspect that the long term effect would be about 5-10 points of war mobilization per turn, plus the point costs of all this stuff are kind of arbitrary anyway.

If we were only voting on one thing, I think we might pick up a bit more attention, and there'd certainly be more room for debate and discussion.

EDIT: It's like, in the opening phase of a war we needed those plan votes, but now they're going to be getting in the way, especially since we're arguably down to where we should throttle back to 10/turn anyway.

If you're worried about us voting for all the expensive options, you could make some things (like new internal diplomacy teams) require us to skip a turn to save up.



EDIT MK II:

If we'd done the last vote along the lines I suggested, the vote option might have looked something like this:

[][MOB] Call up Starfleet Reserve Personnel (20pt from Starfleet, +20 O/E/T for duration of SoE only, one-time, locks down next fortnight's vote option)
[][MOB] Generate Generic External Diplomacy Team from <Member World> (10 Cost to Starfleet, 5 Cost to Member World, gain External Diplomacy Team)
[][MOB] Andorian Civil Service - Internal Diplomacy Team (20pt cost for Andor, gain Internal Diplomacy Team, lock down next fortnight's vote option)
[][MOB] Starfleet Academy Red Squad Runabouts - Recon team (4 cost for Starfleet, gain +1 to outpost and starbase attempts to detect incoming ships)
[][MOB] Hargunn Arcrut Resource Combine - Heavy Industry (8 Cost to Tellar, gain Heavy Industry asset)
[][MOB] Hadad Pradesh Mond Engineering - Engineering Team (10 Cost from Rigel, gain Engineering Team with 2 Engineering Ships, 2 Cargo Ships, 2 Freighters)
[][MOB] <Write-In>: Federalise up to 10 points of Fleet or Auxiliary Units from <Member Worlds> (5 cost for explorer, 2 cost for cruiser, 1 cost for frigate. 3 cost for freighter, 2 cost for cargo ship, 3 cost for other auxiliary units. Paid against war support from the planet you're calling from)

This is balanced to roughly reproduce a 10/turn cap on mobilization rate. Each option represents a unique category of action- only one option for doing X, only one option for doing Y, and so on. And that's fine, because it reduces complexity. It's a lot easier to decide whether we need more construction workers or more diplomats than it is to decide which planet they're coming from, or to balance costs.

Some options have been deliberately pruned from the list (i.e the Vulcan industrial complex). These options can be circulated back through the list in subsequent votes, or whatever- it's not critically important, and the QM can keep a list of options to rotate in and out of the list.

The point is, this kind of thing gives us a lot more room to debate and discuss. With votes coming in at least once a month if not once a fortnight we have plenty of time to call up whatever we need, insofar as we have not already done so.

As I recall, this is pretty much how mobilization worked during the Biophage crisis, with some minor adjustments. It's not such a great way to handle the initial mobilization in the firt weeks of a state of emergency when you're trying to throw a lot of assets at the front very quickly, but it IS a good way to handle ongoing things like this in my opinion.
 
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If I'm happy with all of the options, I tend not to vote if I'm reading the current bit of quest on my phone, or if I'm busy. That does not mean I'm not interested or paying attention, but that I've found discussion has more influence than my one vote.
 
Omake - Devas and Asuras Pt 6 - Simon_Jester
DEVAS AND ASURAS
CHAPTER SIX

Recommended Listening: The Katric Ark

USS Endurance, Battle Bridge
Six Light-Minutes off Deva IX,
Stardate 25152.7


The commander slumped back against the bulkhead, causing a flare of agony that she could not control. Her knees buckled as she slid into a seated position. Flecks of green-tinged foam- aspirated blood- speckled the front of her uniform. She knew the back of her jacket, what was left of it, held far more than a sprinkling of stains.

It was just as well that she couldn't see the full extent of the wounds caused by Sydraxian claws, though she was grimly aware that her right arm hung limp and lifeless, wet with blood from the bite taken out of her shoulder. Pressure from the bulkhead was agony dulled only by her fading nerves. Shock, no doubt.

She forced herself back under the command of her forebrain with every gram of concentration instilled by seventy years of Vulcan discipline. Medical attention was- unlikely under present circumstances, she judged, looking across the charnel house left by three waves of close combat in the tight confines of Battle Bridge. She doubted she would be able to reach the turbolift unaided before collapsing.

There was no one left ambulatory to assist her. The phaser blast that had disintegrated her assailant was clearly Lieutenant th'Varyk's final effort. The Andorian was perhaps even more grievously injured than herself. And these last moments of life were purely the result of Stevens' resuming fire from the corridor outside, cutting off the flow of Hierarchy reinforcements. Presumably he was badly wounded as well, from the grenade salvo. Logically, their respite could not last.

T'Mela had made her amendments to the ship's security protocols. They were complete, and should prove satisfactory to block Sydraxian attempt to hack the computer's network. She'd had to override a truly extraordinary number of safety protocols, quickly, in the middle of a pitched battle. But it was done. Forcing herself to continue was unnecessary; the last task she would ever set herself was accomplished.

Allowing herself the first smile in a decade at that thought, T'Mest of Trilan closed her eyes, and permitted her spirit to dissipate.



USS Endurance
Deck Eight, Aft


Swiftly goes the claw-dance! Swinging bloodied weapons!
Breastplates and helms shatter, scream the heroes' war-cry!
While the angry whining, whirring beams are sparking,
Howl the beasts their hunger, birds stoop low for feasting!


The file-leader of combat engineers sang softly to himself- it wasn't an original composition, only slightly amended but you did what you could. The commandos had finally gotten around to confirming that one of the dreadnought's auxiliary navigation stations was clear.

The compartment was a small room off the main corridors; it seemed to serve mainly as onboard monitoring for an ion pod. But Intelligence was sure this room had access to the main helm control systems. If they could get into the network here, it would help secure the ship as a battle-trophy. Even if they'd lost their transporters, they could still-

He stopped musing. One of his team moved to set up a hacking interface at the main controls-

"Intruder lifesign detected."

"AAUGH!" The engineer screamed as the computer terminal erupted in a shower of sparks, shrapnel, and crackling blue corona discharge. Her half-armor mostly protected her. But still she collapsed, spasming from intense electric shocks. The team medic rushed over.

He made a quick hand signal. Nervously, another technician crouched low, reaching up to place an interface device near a data input port on one of the wall panels. As his hand neared the control pad, the damnable, dry, flat voice droned out the same three words.

"Intruder lifesign detected."

This time the blast of high voltage electricity and shattered duotronics left shimmering orbs of ball lightning to dance aimlessly, reaching an arm's length from the console before dissipating. The technician yanked his gauntleted hand down, apparently unharmed. That was something, but how were they supposed to hack their way into control of this damned dreadnought if the control panels kept exploding?

First they'd lost the ability to beam in supplies and reinforcements from the Tintreax. Now they were losing the battle to infiltrate the ship's computers. What disaster would happen next?



USS Endurance
Sickbay


Captain Pavel Chekov cooperated, numbly, with the physician's assistant checking the autosuture work done on his leg. His last nerves were wearing out. The reinforcements from Main Tactical had broken the ring of Sydraxian commando detachments. It seemed as though the Hierarchy troops were hanging back to pin him and his crew here- probably while other commando forces rampaged through the rest of the ship. He was cut off, and his command and control facilities were limited. He expected Chatsworth and what was left of the bridge computer techs could rig up a command post if they needed to- but was Battle Bridge still holding out?

"Computer? Report status of Battle Bridge."

"No lifesigns detected on Battle Bridge. Battle bridge personnel lifesigns have expired. Sydraxian troops abandoned compartment after implementation of Commander T'Mela's counter-intrusion protocol."

He'd... feared as much... Feeling himself sliding into collapse, he tried to force himself to keep thinking. "What is the enemy's strength aboard the ship?"

"Estimate two hundred Sydraxian lifesigns remaining."

"How many personnel do we have-" he swallowed, blinking hard- "left?"

"Estimate one hundred fifty effectives, forty walking wounded, between thirty and forty prisoners, two hundred severely or critically injured."

Chekov stared at the bulkhead. That was... that was... This wasn't just about saving what few scraps remained of his crew. At those odds, no amount of tactical brilliance would save them. The ship was as good as lost. And the computer hadn't said anything about the dead- but simple arithmetic told him there had to be around four hundred of them.

So... many dead... Almost, his mind snapped. For long moments, he drifted. Perhaps the entire second half of his career was just a hideous nightmare. One like those he'd had, sleeping under the baleful influence of the ghastly Ceti eel. Or maybe a hallucination, like some of the stranger experiences of his youth. He remembered dying, once. A bullet through his chest. That had all been some kind of illusion. Was this? He retreated, remembered, remembered...

Duty called. He remembered duty. He remembered one more thing, from the very beginning, from the dawn of all his burdensome years. One last tool, to be used when all other hope was lost. It had been one of the man's signature tactics. It had worked before. Twice, even. Could it work again?

"Damn it..." He shook his head. "Damn it all. Commander Chatsworth? I have one idea left to save the ship. If it doesn't work- forget us here. Take T'Toia and everyone who can keep up. Fade into the machinery spaces with as many able-bodied people as you can find. Give them a terrible day. Computer?"

The familiar voice, unchanged through nearly fifty years in Starfleet, clicked back on. "Yes, Captain?"

"Lieutenant Commander Chatsworth is given brevet promotion to the rank of commander, and is appointed acting first officer until further notice from lawful authority."

"Acknowledged."



"Sir, I-" Adele Chatsworth didn't know where to begin. She knew damn well that whatever she was, an acting captain she wasn't. Never would be.

But Chekov shook his head. "Some have greatness thrust upon them, commander. Besides, if this next idea works, you won't have to lift a finger- well, maybe a finger." The old man's face twisted; for a moment Adele saw the ghost of a smile. "Your old captains taught you some pretty good tricks. Let me show you one I learned from mine."

"Sir?"

The Russian's smile widened a bit, before it collapsed. "It worked on the Romulans. I'm pretty sure Romulans are smarter than this bunch. Transmit a message to the flagship- it had better be in the clear. Are you ready?"

"Yes, sir."

"Message as follows. Boarding parties overwhelming us. Will implement your destruct order using recently installed corbomite-theta-G device. As the chain reaction will result in disintegration of all matter within several hundred thousand kilometers, and create an extensive shock wave and dead zone in subspace, all Federation ships are to avoid the Deva system for a period of five years. Recommend you withdraw immediately, Chekov out."

A part of Adele's soul always, always rebelled at that which she suspected was a lie. She'd gotten used to ignoring it at difficult moments. If others cared to order her to misrepresent the facts, that was on their consciences- and hers, the silent voice within told her. But the reflexive, irrational self-loathing at her complicity was normal, by now.

Maybe she could distract herself from it. A new fact might dissipate the black mood brought on by the captain's ruse. She turned to him, after duly forwarding the communication.

"Sir, a question?"

"Go ahead, commander."

"I've heard of theta radiation, but I've never heard of corbomite."

Chekov's ghost-smile returned for a few seconds. He shifted his posture, but flinching back as his shot-riddled, freshly-patched leg flexed. "I'll tell you about it in a minute. For now... I just hope the Sydraxians haven't heard of the stuff, either."



Deva IX Outpost
Orchestrator Thakadrix, Commanding


"They're going to do WHAT?" The orchestrator in overall command of the Hierarchy's forward colonization efforts- and the Deva IX facility- felt bleak despair wash over him.

The battle was going badly enough as it was. The conductor had handled her squadron competently, but two of her lesser ships were lost. A third was burning, on the edge of a core explosion. The only one remaining was Tintreax.

The alien dreadnought had already defended itself against Hierarchy torpedoes using mechanisms unknown and unimagined. They had parried his troop transporters. There were reports of suicidal explosions, fireballs, self-destructing equipment, chaos all over the Endurance's immense maze of winding corridors and vast machinery.

It was time to save what he could, and hope the station shields could ride out whatever ghastly suicide device the mad scientists of Earth- or perhaps of Gaen- had devised.

His fingers stabbed the communications console. All composure lost and all poetry with it, he moved to warn Rexasodie. "Conductor, the Endurance is about to self-destruct."

"Sir, that message seems unlikely. Why would they send it in the clear?"

"Because we've blown up most of their encryption equipment! It went out on a backup channel, Rexasodie. This is a direct order. Command the Tintreax to beam the warriors off the Endurance! Your other ships are to warp out as soon as the Tintreax approaches completion of beamout. Start immediately!"



USS Endurance
Main Reactor Control


The Sydraxians, even the bodies of the dead, were disappearing, one by one. Beamed out.

Sergey Rozhenko felt tears of rage build behind his eyes, and then inspiration struck him, like a bolt from nothingness. They weren't getting away. Not that easily, after all they'd done. At a dead run he reached a fallen commando. He stooped down and wrenched; one of the transponder beacons hung from the Sydraxian's equipment belt. He might only have seconds- he raced on, driven by a furious, improvisational impulse, to one of the fuel cells used during cold starts of the warp core.

The speed with which the technician halfway field-stripped his phaser would have pleased his instructors. Though they'd have had words about the carelessness with which Sergey left bits of the casing and a pair of interlock chips bouncing across the room. He didn't expect that to matter. Though if this didn't work, he was going to have to pull that hotwiring job out of the power pack in a truly amazing hurry. Revenge wasn't worth that much.

He snatched back his hands fast as the first shimmering motes of blue began to dance around the squat, matte-black cylinder, hoping not to have any fingers beamed up with it- and hoping the damn birds were in too much of a hurry to worry about careful pattern filtering.

The fuel cell disappeared- and to Sergey's great relief, his hands didn't. Behind him, one of the last alien bodies began to shimmer, too- but then the swirling energies of the transport faded, leaving the dead commando where she'd fallen.

Commander Kole, his hand now wrapped in a field dressing where an overheated phaser had singed him, had flickered across the engineering spaces like mad. His speeches, his vibrant energy, had been an amazing, inspiring thing. He'd commanded them to hold the line, his dark eyes flashing with a strange light. And, inspired, fighting like men possessed, lit by a fire of courage and fury Sergey hadn't known he possessed... they'd held the line. Barely. Much of engineering was a bloody shambles, but they were, some of them, alive. The Sydraxians had fallen back towards the neck section.

Now, Kole moved more slowly, crossing the half-wrecked compartment to Sergey's side. The madness and death of these last minutes, the dark-eyed commander looked even more shaken than he already had, as he realized exactly what Sergey had been fiddling with- besides the phaser. "Exactly how much antimatter was in that cell, spacer?"

"About, ah..." the warp core tech stopped for thought. "About a hundred seventy kilotons' worth, sir. I thought they might want a going-away present from Main Engineering."

Kole paused, realizing just what that would mean, beamed aboard an enemy ship.

"Do you think they remembered to keep the receipt, sir?" Rozhenko, despite everything, smiled.

The Betazoid shook his head. "We'd be getting more sun down here if they had."

Then, finally overwhelmed by the psionic shocks of combat, the chief engineer began to laugh. Sergey felt the same insanity building in himself, and joined the commander. Joined him, as Endurance's battle-damaged, mountainous hull rocked slightly from the impact of a few pieces of debris. Joined him in the gallows humor of men driven to the edge of cracking under agony and fire, the inheritance of the wars of all worlds, the sense of dark comedy that could laugh all the way to hell.



USS Kumari
Battle Bridge


Jessica Rivers watched the last of the Sydraxian ships to start disengaging. She saw the neutrino spike of an antimatter blast, heralding a sudden shredding of the escort's emissions.

The fireball washed through most of the Hasque's cantilevered stern, wrenching bulkheads from the frames and gutting much of the rear hull. The heaviest girders and bulkheads of the ship's structure held long enough to channel the blast, but there was nowhere to channel it to. Nothing existed to save the ship from this wash of destructive energy. Not when it burned from the inside out, from a transporter room buried within the armored, unitary hull that the Hierarchy had so confidently built compact and hard-shelled for defense against enemy fire.

A second explosion followed a bare thirty seconds later, as the crippled Sydraxian ship ejected her damaged warp core just before it went critical. The second antimatter blast, greater than the first but far more distant, merely scorched the Hasque's belly plating- and left the ship floating in space, a drifting wreck crewed mostly by the dead.

The destruction of the Hasque supporting the attack on Endurance couldn't possibly have been the Sydraxians' signal to retreat; warp drives took longer than that to warm up. But the timing was so close that on some level, Jessica Rivers knew in her belly that whatever was left alive aboard Endurance had played as much of a role in sending the Hierarchy battlegroup running as anything her own battered command had accomplished. In spite of Captain Sulu finally managing to duel one of the Sydraxian frigates to destruction, in spite of the terrible damage all her ships had inflicted- and the damage some of them had taken in return.

Rivers' assistant signals officer, a new addition to her staff, fresh off New Mindanao by way of San Francisco Academy, let out a cheer. Rivers turned, sadly, to look at the youth. She shook her head. "Do not cheer, they are dying."



USS Kumari, Briefing Room
Withdrawing from Deva IX at Low Warp
Stardate 25153.4


Jessica Rivers looked at the old hero in front of her. Pavel Chekov sagged. His entire posture was that of a demolished building, its structural bones knocked out from under it, about to begin falling into a heap of rubble. She marveled that he'd even made it through this debriefing, as his mutilated ship was taken under tow by Kumari's tractors.

The old man shook his head. "If I hadn't sent that false destruct signal, you might have finished their cruisers."

Rivers flexed her jaw. "Captain, you did the right thing. If you hadn't sent that signal, they'd have finished you too-"

The Russian's face bore every moment of his seventy-two years, very suddenly. Worse- he looked as though he carried centuries more, crushed into powder under an age and a succession of bitter losses that no human being could possibly withstand, a sense of unutterable weariness and futility creeping into every fiber of his being. "Commodore, I wish they had finished me. I wish that shotgun blast had killed me on the bridge. Over half my crew is dead. Not 'casualties.' Dead. I got them slaughtered. What have I done?" His body sank into a chair, his head sank into his hands.

Rivers hesitated for a moment; Pavel Chekov was literally old enough to be her father. Who was she to comfort him? His commanding officer, she knew. Then she rested a hand on his shoulder. "Captain Chekov, I know what you did. You- you did the best anyone could do. You took a horrible situation, and you gave your people a fighting chance."
 
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I honestly think the tech team mechanic adds more complexity to the game than it adds gameplay depth. It works pretty well in things like the Hearts of Iron series, but that's precisely because in Hearts of Iron, you have a computer to keep track of everything, and a much more limited number of tech "slots." Since you can only develop a fixed number of technologies at a time, you prioritize "which techs will I work on," and then pick teams out of your (usually large) pool of teams in order to develop those technologies most efficiently. As a result, you don't have to manage the teams as such; at any one time there are many teams not working, at least if you're playing a reasonably large country.

Here, we have the opposite situation: we can research an arbitrary number of technologies, and the limiting factor is the teams themselves. Creating teams we lack the research points to use is wasteful. Therefore, subject to the limit of our available RP supply, all teams must be continuously employed. This is why the teams need to be micromanaged to minimize 'waste' and ensure that teams are in continuous use.

If our RP supply was "capped" at, say, 50/year, then we would have a situation much more like that of Hearts of Iron, and we might find it easier to handle the tech team system. However, in that case we'd need research to proceed much faster in order to get techs in a timely manner, we'd probably wind up needing quarterly or semiannual Ex Astris, Scientia reports, and all in all I don't think it'd be a good arrangement.

I've been doing some thinking about how to do thing differently on the side, because the sheer awesomeness of this game has inspired me to try and create something like it- that "2235 game" I may have mentioned a few times.
 
I see it as troubleshooting the state of emergency handling.

After all, if the Cardassians actually do go to war with us, it will make this war look tiny.
 
I would never want to rush Oneiros, but the last couple of days have been an exercise in frustration. Task Force 1 and the Ked Peddah are on the precipice of invading Ixiria. I just want them to do it and give us the results, good or bad. Pushing it back another day feels like a punishment for not enough people voting.
 
I think maybe the best thing to do is to run early war mobilization exactly the way we just did it. But after there are X teams operating or after X points of mobilization have been called up or three months of time have passed or something, switching back to "Biophage Mode" of pulling up one team per fortnight/month.

That way you get the advantage of a rapid early buildup (which is realistic and helpful), but also you get a more realistic and sustainable gradual trickle of new assets over time.

I would never want to rush Oneiros, but the last couple of days have been an exercise in frustration. Task Force 1 and the Ked Peddah are on the precipice of invading Ixiria. I just want them to do it and give us the results, good or bad. Pushing it back another day feels like a punishment for not enough people voting.
To be quite honest, it sounds like he just plain didn't have that battle outcome written up today, not like he's punishing anyone for anything.

Things take time to happen.
 
I think maybe the best thing to do is to run early war mobilization exactly the way we just did it. But after there are X teams operating or after X points of mobilization have been called up or three months of time have passed or something, switching back to "Biophage Mode" of pulling up one team per fortnight/month.

That way you get the advantage of a rapid early buildup (which is realistic and helpful), but also you get a more realistic and sustainable gradual trickle of new assets over time.

To be quite honest, it sounds like he just plain didn't have that battle outcome written up today, not like he's punishing anyone for anything.

Things take time to happen.

Yeah, its easy to get spoiled with Oneiros' usual pace and forget that most quests don't run nearly as fast as this one. If he's too busy or tired to update as exceptionally fast as usual, that's not a punishment.
 
I don't really agree with the desire to kill point based mobilization. Right now we have a distinct lack of urgency with mobilizing more assets, like, we're mobilizing a scouting squad we'll need in two months and an internal team that's only happening because we mathed that it would start to convert Starfleet support to member world support in three months. But I could easily see us fighting a battle or a development coming up where suddenly mobilization is urgent again and we would sorely regret moving to a one asset model. This especially in any major war we fight.

I think the main problem is that fortnight turns are too slow, meaning we have too many inconsequential things to vote on, or we don't have anything to vote on at all. Much of what we voted as direction to Eaton, for example, really should have been left until both assaults went through. Mobilization on the other hand could follow a voted timed plan that covers an entire quarter, with modifications only coming up if big developments do, or if we choose to re-open it. That would eliminate fortnight turns in favor of monthly assignment/update and quarterly mobilization plans.

That and the tension in this emergency burned out sometime around the summit. We aren't even reacting to ship losses anymore. Some people didn't even realize the Blizzard was missing!
 
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That and the tension in this emergency burned out sometime around the summit. We aren't even reacting to ship losses anymore. Some people didn't even realize the Blizzard was missing!

this, first the nuking of a capitol, then the Orion civil war, then the (still ongoing) cabinet war in the expanse, then this. For me it kind of stopped being tense around the time poor coordination between member fleets and our ships almost let the cardassisns defat us in detail. Mostly now I'm just annoyed that we are still skirmishing at evenish odds against someone we outnumber something like 4 to 1 including all our allies.
 
this, first the nuking of a capitol, then the Orion civil war, then the (still ongoing) cabinet war in the expanse, then this. For me it kind of stopped being tense around the time poor coordination between member fleets and our ships almost let the cardassisns defat us in detail. Mostly now I'm just annoyed that we are still skirmishing at evenish odds against someone we outnumber something like 4 to 1 including all our allies.
Any idea what would make the quest for you more interesting? Pacing? Content? Mechanics? Something else?
 
contrast. it's been a solid mass of disasters with little to no spacing for like 2 IRL months, and this doesn't seem to be looking to change anytime soon. At this point it's just, oh look another massive disaster with long reaching fallout, add it to the pile.
 
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So, a few years with only ship's captain logs, and more news from the Kadeshi? Slice of life from Federation life, a look into the Romulan / Klingon / Cardassian empires, perhaps covert operations?
 
contrast. it's been a solid mass of disasters with little to no spacing for like 2 IRL months, and this doesn't seem to be looking to change anytime soon. At this point it's just, oh look another massive disaster with long reaching fallout, add it to the pile.

Did you forget the time we killed half the Sydraxian fleet while suffering minimal casualties?
 
Something like that.

Hell just remembering the Stargazer is a thing reliably would be nice.

We've been in varying levels of crisis mode since early december.
 
So, a few years with only ship's captain logs, and more news from the Kadeshi? Slice of life from Federation life, a look into the Romulan / Klingon / Cardassian empires, perhaps covert operations?
Something like that.

Hell just remembering the Stargazer is a thing reliably would be nice.

We've been in varying levels of crisis mode since early december.

I wouldn't mind one or two GBZ updates per year but the State of Emergency and 'Mentat War' need to be wrapped up as quickly as possible. Having more Stargazer, Romulan-relation, and Klingon-relation updates would be nice.

Did you forget the time we killed half the Sydraxian fleet while suffering minimal casualties?

That was great but it seems so long ago despite occurring less than an in-game year ago. Aall thanks to the Mentat Problem.

I thought the Mentat War would play out like the Syndicate War, periodic updates and things occurring in the background rather than our having to micromanage everything.
 
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this, first the nuking of a capitol, then the Orion civil war, then the (still ongoing) cabinet war in the expanse, then this. For me it kind of stopped being tense around the time poor coordination between member fleets and our ships almost let the cardassisns defat us in detail. Mostly now I'm just annoyed that we are still skirmishing at evenish odds against someone we outnumber something like 4 to 1 including all our allies.

Huh, for me it's exactly the opposite. I don't feel like we've had a constant mass of disasters at all. There's been a lot of slack time and calming down in between excitements, and none of the "disasters" turned out all that badly. Do you realize we still have yet to lose a single ship to enemy action since the Dawiar?

My issue is that we've had about a dozen turns of the Arcadian war without much in the way of battles being fought. I know that's only about six months of in-game time, but it's still a long grind to wait to see some results for all of this build-up. We took one research colony, during which our fleet fought only a single frigate and a single outpost, and that's it. Decision-making is getting less interesting because there's no new information to respond to.

For instance, look at all the effort we've put into defense. New outposts, finishing the starbase, runabout squadrons, laying minefields, Task Force 4.... but so far nothing has really come of it. Our than a single frigate, our defenses haven't been tested. There's no feedback on whether we've been making good decisions or bad decisions.

....

Yeah, for me that's the problem. There's been no feedback on whether we've been making good decisions or bad decisions. I think maybe for a lot of people it feels like we've been tossing these votes into a void. It's not in any way obvious what it all means or what effect it would have.
 
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