[X][WS] More Internal Diplomacy
-[X] Earth Civil Service - Internal Diplomacy Team (20pt cost for Earth, gain Internal Diplomacy Team)

I think we need another Internal Diplomacy team that can be assigned to Vulcan to keep boosting their war support the same way we have one assigned to Betazed. I considered going for the generic option which is actually cheaper, but I figure the generic version is probably inferior to a specific version in effect, and also there was nothing worth buying for 5 ws.

[X][BETA] Provide 40rp and 10pp for Betazed to crash-develop a rapid upgrade package for the Patroller. [+2 S, +1L, 15br/15sr, can be developed in 3 months, 3 months to upgrade]

Note that the Betazeds don't have to take Patrollers out of our fleet for the upgrade time. They can upgrade two Patrollers that aren't in the war in the 500kt berths, then sub them in for the Patrollers in TF4.
 
Since there was no "telepathic boost" mechanically in the Harmony's combat, and it was all RNG, I fail to see why the Licori developing telepathic blockers should matter to us. The omake is just an omake... Betazoid ships don't actually get any benefit mechanically from having telepathic crews.
 
So the Betazed have the Liir problem - actually killing people at vaguely practical ranges is horribly traumatic?
Well, if we take my speculations as truth, yes they would.

And this strikes me as a logical conclusion. We know the Betazoids are a highly empathic species, that they possess telepathy and can casually read other species' thoughts. We know that even half-Betazoids like Deanna Troi can use their abilities over very long distances (orbit-to-planet if not outright interplanetary range), and that extreme outliers (like Tam Elbrun) crank this power up to eleven on the dial and then snap the knob off.

We also know that the Betazoids are an extremely peaceful and even pacifist species, more so than normal even by relatively enlightened Federation standards at least in TBG canon. It could be pure coincidence that the most highly telepathic species we know is also one of the most peaceful ones, but I rather doubt it.*

I suspect that the Betazoids also (with perhaps a few exceptions) derive virtually no benefit from their telepathy in close combat, simply because the sheer vicious emotionality of it causes their telepathic sense to shut down in self defense. I can't prove that, but the very existence of Betazoids who are psychologically capable of being (for example) an effective detective argues in favor of it. Dearre Nixa probably sometimes finds herself in situations where she just plain can't cope without shutting out the thoughts of some of the people she encounters.
_________________________

*I suspect that since the Konen seem not to work this way, and given that we also know that being taken prisoner by Konen is a very scary prospect based on some of the Captains' Logs we've read... I would bet that have a lot less empathy, in the normal human sense of the word, than most intelligent beings. Maybe in their prehistory telepathy evolved as a substitute for the human faculty of knowing how other people feel by instinctively caring and thinking about how they feel. So that you wind up with a species of pitiless mind-reading intellects who are perfectly capable of knowing what each other are thinking... but just don't care very much except insofar as it affects them personally.

This is one reason I want to encourage people to be afraid of the Konen.



Since there was no "telepathic boost" mechanically in the Harmony's combat, and it was all RNG, I fail to see why the Licori developing telepathic blockers should matter to us. The omake is just an omake... Betazoid ships don't actually get any benefit mechanically from having telepathic crews.
My not necessarily canonical explanation, which is a development off of (I think) @Leila Hann 's speculations...

Is that the Betazoids won this particular battle handily by exploiting something that worked once and won't work again- because it's not really that hard, using 24th century technology, to construct a 'jammer' that at least blurs and scrambles the telepathic signals off a ship's crew to the point where you can't get detailed, actionable, tactically useful information by reading their minds. This serves to explain what is otherwise a highly surprising result, namely one Centaur-A frigate so handily beating another frigate of comparable combat stats.

Basically, in a fight against normal opponents, being able to read the minds of the enemy crew serves to offset the massive disadvantages the Betazoids get from being extremely reluctant to actually kill anyone. The value of the mind-reading is limited by two factors. One is that it only works effectively at what are, by modern Trek standards, short combat ranges. The other is that most people rely heavily on computers to operate their ships, so much of what the ship is about to do cannot be predicted so precisely by a mind-reader.

In the case of the Licori, the second limitation does not apply because all their decision-making and is occurring within living brains whose minds can be read. This gave the Betazoids a massive advantage the Licori weren't ready for... But in subsequent battles, the status quo is leveled out by the development of limited mind-shielding by the Licori.

So, the Betazoid should invest in some mind-shielding technology.
If Betazoids thought killing people was awesome and they should be better at it, they probably would do that. Since they don't, they probably won't.

Furthermore, I suspect the Betazoids are uncomfortable in general with the idea of mechanical psi-blockers, for the same reason most Earthlings would be uncomfortable with the idea of shining laser beams in people's eyes to blind them (even temporarily). Sight is such a basic part of how we experience our reality that the idea of a machine temporarily depriving us of it is deeply unnerving and makes us uncomfortable, in addition to being potentially life-threatening.

Since the Betazoids probably also rely on telepathy for internal communications among their crews and so forth, the same is true of temporarily depriving Betazoids of telepathic sensitivity during a naval battle.

Or they can just fight at regular starship distances like everyone else, and there's no problem.
Apparently being at regular starship ranges doesn't solve it completely at least in the omake.

It does turn it down some.
If we go with what I wrote, @pheonix89 is right. Longer combat range doesn't actually doesn't help much with that. Thus, they lose the main advantage of being telepaths, namely having the most sensitive people on the ship being able to read their enemies' minds. But they'd retain the main disadvantage, of being able to feel all the murders they're responsible for, whereas normal sapients do not directly feel like they've personally killed anyone when they push a button that fires a torpedo. Because psychic death screams propagate through space a lot more effectively than "aim a little to the left," especially when you're already thinking about the person who's about to die.

Eh, I don't care for that aspect of the omake so I'm not going to go with it.
You are under no obligation to 'go with' anything, but I thought I'd explain, among other things because other people appear to be interested. Personally, I just started from Leila Hann's idea (that this seeming fluke of a battle can be explained as a "Licori meet telepaths for the first time" scenario, and decided to write a short science fiction novel from the point of view of telepathic beings participating in a war.
 
[X][BETA] Provide 40rp and 10pp for Betazed to crash-develop a rapid upgrade package for the Patroller. [+2 S, +1L, 15br/15sr, can be developed in 3 months, 3 months to upgrade]
 
...I know that this period tends to be dead time because the QM's asleep and all, but... wow. Four hours without a post has to be some kind of localized record.
 
*pops back in*

... *rereads log*

Both?

At the very least, it'll be a good project for the engineering track students, in the Academy proper and the (unnamed) redshirt academy. As our resident redshirt advocate, do you have any name suggestions?

Anyways, in the Academy canon that I'm building, there's a surprising amount of training ships (around 10) because there are just that many write-offs from the various battles of the past, and some that were saved from the scrapper, but stripped of warp core and warp capability and converted to a simulator ship.

This was inspired by a couple articles:

Sim Ship: Royal Navy's Realistic Bridge Trains Officers on Dry Land
and another one that I can't find. :/
Surviving on the USS Trayer, the Navy's Disaster Simulator

Academy Scale:

I'm still deciding on the scale of the Academy.

OP said:
Starfleet Academy:
Officers (O): 11.60pts (+3.25 Explorer Corps)
Enlisted Crew (E): 16.05pts (+2.95 Explorer Corps)
Science Techs (T): 16.95pts (+2.95 Explorer Corps)
(2313.Q4)

Based on the 50:1 ratio, and adjusting for the non-fleet personnel (10:1), I'd say that around 7,000 graduate each year. However, this still doesn't account for the retirements, etc. Since 10,000 is a nice round number, let's use that. This puts it at around UC Berkeley plus another ten thousand students, for "undergraduates" alone. There's probably another ten thousand "graduate" students, but those are just part of the pipeline, and don't affect income.

And that's officers alone. Wow. Starfleet is big.
 
*pops back in*


... *rereads log*

Both?

At the very least, it'll be a good project for the engineering track students, in the Academy proper and the (unnamed) redshirt academy. As our resident redshirt advocate, do you have any name suggestions?

Anyways, in the Academy canon that I'm building, there's a surprising amount of training ships (around 10) because there are just that many write-offs from the various battles of the past, and some that were saved from the scrapper, but stripped of warp core and warp capability and converted to a simulator ship.

This was inspired by a couple articles:

Sim Ship: Royal Navy's Realistic Bridge Trains Officers on Dry Land
and another one that I can't find. :/
Surviving on the USS Trayer, the Navy's Disaster Simulator

Academy Scale:

I'm still deciding on the scale of the Academy.



Based on the 50:1 ratio, and adjusting for the non-fleet personnel (10:1), I'd say that around 7,000 graduate each year. However, this still doesn't account for the retirements, etc. Since 10,000 is a nice round number, let's use that. This puts it at around UC Berkeley plus another ten thousand students, for "undergraduates" alone. There's probably another ten thousand "graduate" students, but those are just part of the pipeline, and don't affect income.

And that's officers alone. Wow. Starfleet is big.

You'd almost think that Starfleet was a major interstellar power or something. > : V

But, yeah, your numbers are generally what I calced for the absolute low end in my fic (Which is set in OTL '72 so the actual numbers are much higher)
 
Just PM him. Most guaranteed way of getting the info you need.
Actually, I think I screwed up the @mention.


:/

Ah well. I'll PM him later.
You'd almost think that Starfleet was a major interstellar power or something. > : V

But, yeah, your numbers are generally what I calced for the absolute low end in my fic (Which is set in OTL '72 so the actual numbers are much higher)

Should I adjust it up by a couple thousand?

Right now, I'm trying to justify the O/E/T divide, and lay out exactly what being one of each means.

I'm thinking Commissioned/Enlisted/Warrant, or something analogous to that.

... Honestly, I'm tempted to make an Omake ideas/Quest continuity discussion thread, focused on Omakes and the quest continuity.
 
Actually, I think I screwed up the @mention.


:/

Ah well. I'll PM him later.


Should I adjust it up by a couple thousand?

Right now, I'm trying to justify the O/E/T divide, and lay out exactly what being one of each means.

I'm thinking Commissioned/Enlisted/Warrant, or something analogous to that.

... Honestly, I'm tempted to make an Omake ideas/Quest continuity discussion thread, focused on Omakes and the quest continuity.

The numbers should be fine for TBG as it is now. I remember grtting somerhing like "Probably 10,000 to 40,000 graduates of all kinds each year" depending on which assumptions flare made because we never get a detailed enough picture to really figure it out.

I've been meaning to make an omake thread. But I'm lazy A F (And a bit uncertain to how much use it would see)

> : |
 
The numbers should be fine for TBG as it is now. I remember grtting somerhing like "Probably 10,000 to 40,000 graduates of all kinds each year" depending on which assumptions flare made because we never get a detailed enough picture to really figure it out.

I've been meaning to make an omake thread. But I'm lazy A F (And a bit uncertain to how much use it would see)

> : |
I'd probably end up posting double posting triple posting quadruple posting quintuple posting. :p

The answer is probably around that of the SDB thread.
 
Right now, I'm trying to justify the O/E/T divide, and lay out exactly what being one of each means.

I'm thinking Commissioned/Enlisted/Warrant, or something analogous to that.

... Honestly, I'm tempted to make an Omake ideas/Quest continuity discussion thread, focused on Omakes and the quest continuity.
My headcanon:

Officers went through a full four year Academy course, and probably also took command-specialization stuff while doing so, like the Bridge's Officer's Test. They're supposed to be put into positions of responsibility and will eventually command departments, ships, starbases, fleets, etc. They all hold Ensign+ ranks [although, arguably, you could probably put high-rank enlisted here as well a la DS9 Chief O'Brien].

Enlisted had either a shorter career at the Academy or did not take command-specialization tests. This means they cover anything from a Crewperson to the lower-ranked 'officer' ranks, such as Ensigns and Lt. Jg. They cover more specialized leadership and have a narrower focus of skills than the officer-officers. Typically they're not promoted to positions of large leadership or responsibility. Evidence for this being the case is the fact in Tapesty, AU Jean-Luc Picard had the same legnth of career and ended up a Lt. JG.

I put lower-'officer' ranks in this category as well as it fits with officer-heavy Starfleet from the movies and shows, and seems to fit with astronauts.

Technicians are technical experts and can hold any rank, although typically they would probably be higher-ranked Enlisted and mid-rank officers. They might have specialized training in certain areas or be even more specialized than typical Enlisted, while not taking on larger leadership responsibilities like the Officer category does. They never took the leadership exam. In my omakes, Krabad would be a Technician, because even though he has a high rank, he'd never make captain or feels particularly comfortable with high-pressure command situations. In canon, Deanna Troi would be a T that eventually became an O. Chief O'Brien is probably also a T.
 
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I think it's mostly because we're all holding our breath for the other shoe to drop. Nothing to do but wait right now.

EDIT: If I had any critique, I was actually thinking you might have dropped us a little early into the state of emergency since it's been a lot of undramatic team activation and last-minute diplomancing. Versus the biophage where the threat was immediate and obvious and the Kadak-Tor incident where we basically launched right into things.
 
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Perhaps, for me I want this get over and done with.
The whole thing could end in a humiliation for the Federation, bested by a third rate power and losing loads of people and resources. And the main enemy learns our tactics and new tech used in the conflict.
 
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There does seem to be a dampened interest atm, starting to wonder if this plot line was a mistake.

Nothing for it now, though

I like the overall plot line, but we've gotten to the point where it's essentially out of player hands and we need to see how things play out. Whether we order up another couple of engineering teams or not is pretty much irrelevant for the course of the war over the next few months.
 
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