- Location
- Australia
Colony construction requires Colony ships, a lot of freight, and some Engineering ship work (less than for a starbase or shipyard or what have you)
That reminds me, would there be any benefit to using the shipyards we're keeping idle to build freighters, with the understanding that builds in progress will get bumped for ships needing repairs? I haven't really been following the shipbuilding spreadsheets.
Consensus is probably moving towards the idea of building more auxiliary berths to permit some serial production of freighters in a dedicated facility where they won't get interrupted, but we haven't had a chance to do that anywhere except the Amarkia Yard yet. I think the Amarkia Yard is still working on the new hospital ship prototype; the other berths may be working on freighters but that's a bit below my radar.
Hm. Okay, if we can do that and get auxiliary command permission to schedule builds in the open spaces in our own build plans (or just schedule the darn freighters ourselves manually), I'm on board with it. I suppose I didn't consider that viable for some odd reason.
Yep. She lost cus the votes were split both by person and by ship, otherwise she'd have been a shoe-in.Ouch.
Sadak got less votes than Samyr but her votes were divided
if we combine her votes she wins by two votes, so not exactly a shoe-in.Yep. She lost cus the votes were split both by person and by ship, otherwise she'd have been a shoe-in.
[X][EC] Rear Admiral Rachel Ainsworth
[X][FYM1] Captain Sabek
[X][FYM2] Captain Demora Sulu
Someone remind me to make sure Explorer Corps is available to be bumped to Vice Admiral. The Corps has gone from three ships to all the ships over the last fourteen years (fun fact, if someone was born when the quest started, they are now old enough to be a magical girl ...don't take that as an omake prompt).
The Corps has gone from three ships to all the ships over the last fourteen years (fun fact, if someone was born when the quest started, they are now old enough to be a magical girl ...don't take that as an omake prompt).
Little Known Fact: Sailor Tellar Prime is actually powered by an Orion Empire Era mega structure around one of the closer red dwarfs.Someone remind me to make sure Explorer Corps is available to be bumped to Vice Admiral. The Corps has gone from three ships to all the ships over the last fourteen years (fun fact, if someone was born when the quest started, they are now old enough to be a magical girl ...don't take that as an omake prompt).
So far we don't have any plans that keep a berth idle long enough to do that. Freighters take 2 years to build, just like real ships. I was kind of considering it for the Apinae 3mt yard, since that's going to be almost exclusively open for repairs. But that's a couple of years away.
2yr per Civilian Ship
2yr per Cargo Ship
2yr per Prospector
2yr per Engineering
3yr per Civilian Freighter
3yr per Colony Ship
3yr per Hospital Ship
3yr per Civilian Research Cruiser
3yr per Passenger
4yr Super-Freighters
I think the balancing act would be that we wouldn't try to tell auxiliary command which sorts of auxiliary ships they need to build. We'd just tell them, "This berth is expected to be open X quarters, barring need for repairs. Schedule as you will, if you have the spare resources."
President N'Gir:Someone remind me to make sure Explorer Corps is available to be bumped to Vice Admiral. The Corps has gone from three ships to all the ships over the last fourteen years (fun fact, if someone was born when the quest started, they are now old enough to be a magical girl ...don't take that as an omake prompt).
President N'Gir:
"Well, someone who sure looked like Old Long-Ears visited me just last week, but all he did was say a bunch of obnoxious things about the Licori War, then go away. And then I got a sympathygram from President Oyana the week after that. Also Commodore Thuir..."
Because of course the Caitian version of the trickster-devil has white fur and improbably long ears.
This week, on Logical Woman M'adoka Scientia:I am now trying to picture how you would explain magical girl genre to Vulcans. And then have a Vulcan Magical Girl series.
You could explain the genre very easily, though I'm not sure the Vulcans have enough of a speculative fiction tradition to really understand it or any other genre of art.I am now trying to picture how you would explain magical girl genre to Vulcans. And then have a Vulcan Magical Girl series.
I am now trying to picture how you would explain magical girl genre to Vulcans. And then have a Vulcan Magical Girl series.
I am now trying to picture how you would explain magical girl genre to Vulcans. And then have a Vulcan Magical Girl series.