"One, ew. Sure, he's a Klingon, but it's not like he's a boarding party. Two, that would be unsportsmanlike. You never get unsportsmanlike, not when you're in the Klingon collective unconscious. That's the mistake their gods made. You don't want to end up like them..."
——————————————————————————————————————————————Task: PRIORITY
[X][PRIORITY] Amarkian should change mid-term priority to focus more on cargo shipping. No. of Votes: 14
Seems consensus was pretty strong on this one, with the exception of the Amarki shipping. Logistics, truly the most heated and dark part of this quest.
On another note, EVERYBODY GETS A RENAISSANCE.
YOU WANT A RENAISSANCE? YOU GET IT!
The design is coming out of the yards like hotcakes! We have plans to build a bunch and our member worlds are already hard at work on them, and now we're selling to not-even-members.
Looking at the stats [I'm not sure how BR/SR and crew stacks up] I wouldn't be surprised if the Rigellians will want to get a few as well as a complement/replacement for their turtleships. Wonder if they'd go for a refit/variant that adds +1 H or S, maybe at the expense of C.
The Turtleship is a fantastic design though. It's more durable than the Rennie and Excelsior, and has better sensors than the Rennie. I would say it's competitive with the Renaissance unless for some reason its crew costs are unreasonable.
It's true, the D score is low, but the Rigellians also have a great patrol cutter to support it (S4/P4/D2, which in total is more effective than the Centaur-A), and they're a single-sector polity too. I really like how their fleet is built.
The Turtleship is a fantastic design though. It's more durable than the Rennie and Excelsior, and has better sensors than the Rennie. I would say it's competitive with the Renaissance unless for some reason its crew costs are unreasonable.
That was my thinking, actually. The Rennie could fit into a faster patrol cruiser role and also be a beefier cutter. Probably not an outright replacement unless it actually is cheaper in crew and BR/SR costs.
This is probably more relevant to them if they actually plan on expanding though. They might not need to worry about low speeds if they stick to their current space-geography.
[X][PRIORITY] Amarkian should change mid-term priority to focus more on cargo shipping.
[29][AG] Leave open for repairs
[31][CATS] Push for GBZ yellow-light (-10pp)
[X][REN] Endorse the tech transfer (-5pp)
[X][TSF] 1 Renaissance
[X][VHC] Constellation-P Refit support (-15rp)
2315.Q1.M1.F1
Rear Admiral Eaton's forces are already on the move, her Task Forces pushing out to see if they can draw out the Licori forces. Apparently so far, no dice, but if they don't come out to play, her paths will allow her to cut off Gammon from the rest of the Empire. Gammon, you are told, is where the first stroke will fall. Eaton wants to draw its defenders away, as even on their own a Starbase is a dreadful opponent, and she fully expects to lose ships in the process. As a result, she'll force House Kortennon to respond, or else wither on the vine.
You know Eaton, though. If she has to spend those ships, those lives, to win out, then she will do so. After all, the woman was almost a legend for being close to the only Starfleet captain to routinely walk about with a phaser pistol set to kill.
On the home front, the news of the war has hit the population of the Federation like a struck bell. On the streets of San Francisco people are walking into lamp posts in a daze. One of your Vulcan staff officers likened the atmosphere back on that planet to something more akin to central American holonovellas than the Vulcan he expects. And they say Vulcans can't tell jokes; you had to shift your 1500hrs appointment after he said that to let you compose yourself again. But by and large there is stunned disbelief that no diplomatic solution could be found. The Licori, after all, bear little resemblance to the Klingons, or the intractable Cardassians for that matter. Heat will come Starfleet's way soon. Days of protest are already swarming through the streets of the old core of the Federation. And this is without casualties or lost member world ships.
Caught between the devil and the deep blue sea, then.
Win fast, win cheaply, secure lasting peace. The public want all three but your experience tells you that it's going to be a case of pick two.
=====================================
State of Emergency, 2315.Q1.M1.F1 (Turn 7 of State of Emergency)
You are currently operating in a State of Emergency.
This entails an increased operational tempo and an increase to available assets.
These assets usually will require no additional resources from Starfleet, as you are directing the resources of a Federation that does not embrace money. Any additional requirements will be noted on the actions themselves. The most notable brake on your mobilisation of assets comes from their effect on the war support of the various member groups. You have already been provided control over a large fraction of fleet assets from the member worlds nearest the LBZ, but more can be requisitioned.
This State of Emergency will endure until such time as the cause of the crisis is resolved. In this case, until the Mentats of the Arcadian Empire no longer poses a threat to the Federation.
=====================================
Assets
Current Assets:
Special Assets
Ret. Admiral Vitalia Yukiko Kahurangi - Lobby Council on your behalf (Chance of random war support gains)
Fleet Units
Starfleet Line Starships
Starfleet Auxiliary Ships
1 Oberth from Vulcan
1 Oda-Gach from Rigel
1 Cargo Ship from Tellar
Recon Units
Vulcan Survey Corps - Assigned to Clover Outpost (+1 to Clover Outpost detecting ships)
Andorian Orbital Guard Runabouts - Assigned to Betazed (+1 to Rixx Defence Platform [Outpost] detecting ships)
Internal Diplomacy Teams
Federation Emergency Committee - Focus on increasing mobilisation (+10pt/mnth mobilisation rate)
Federation Diplomatic Service Consular Team 3 - Unassigned
External Diplomacy Teams
Federation Diplomatic Service Ambassadorial Team 4 - Unassigned
UESPA Offworld Diplomacy Team - Convey a write-in request to <Ked Paddah> to begin coordinating war effort with Federation
Engineering Teams
UESPA Deep Space Engineering - Commence outpost build at <Onos IV> - ETC 2315.Q2.M1.F1
Starfleet Engineering Command - Rush Betazed Starbase Construction (2x Speed) - ETC 2315.Q1.M2.F1
Heavy Industry Teams
Dhara Heavy Industry Park (Andor) - Prepare components for 2x1mt Repair Yard Berths (3 Months) - ETC 2315.Q1.M3.F1
Shorc Xurth Resource Combine (Tellar) - Rush Starship Construction for <Courageous>
The following units are available to be mobilised at relatively short notice. More options from each world will become available:
[ ] Please select up to a maximum of 20 war support of assets to mobilise from the start
(Please be aware of costs associated with assets)
Starfleet Reserve Personnel (20pt from Starfleet, +20 O/E/T for duration of SoE only, one-time)
Starfleet Engineering Command (5pt from Starfleet, to deploy will require 2 cargo ships and 2 freighters to be sourced from member worlds)
NB: This is the third and final pair of Engineering Ships from Starfleet Engineering, which will remove the ability to create facilities via Snakepit.
Federalise Fleet Units from <Member World> (5 cost for explorer, 2 cost for cruiser, 1 cost for frigate, paid against member world you are calling up fleet units from)
Federalise Auxiliary Units from <Member World> (3 cost for freighter, 2 cost for cargo ship, 3 cost for other auxiliary units)
Andorian Civil Service - Internal Diplomacy Team (20pt cost for Andor, gain Internal Diplomacy Team)
Earth Civil Service - Internal Diplomacy Team (20pt cost for Earth, gain Internal Diplomacy Team)
Starfleet Academy Red Squad Runabouts - Recon team (4 cost for Starfleet, gain +1 to outpost and starbase attempts to detect incoming ships)
Rigellian Customs Service Runabout Squadron 1 (6 Cost for Rigel, gain +1 to outpost and starbase attempts to detect incoming ships)
North America Productivity Commission - Heavy Industry (5 Cost to Earth, gain Heavy Industry asset)
Hargunn Arcrut Resource Combine - Heavy Industry (8 Cost to Tellar, gain Heavy Industry asset)
East Asian Productivity Commission - Heavy Industry (5 Cost to Earth, gain Heavy Industry asset)
Cheleb-Kor Industrial Centre - Heavy Industry Team (8 Cost to Vulcan, gain Heavy Industry asset)
Morchell Arebb Complex - Heavy Industry (5 Cost to Rigel, gain Heavy Industry asset)
Gorc Belth Colonial Engineers - Engineering Team (10 Cost from Tellar, gain Engineering Team with 2 Engineering Ships, 3 Cargo Ships, 1 Freighter)
Andorian Imperial Star Engineers - Engineering Team (10 Cost from Andor, gain Engineering Team with 2 Engineering Ships, 2 Cargo Ships, 1 Freighter)
Hadad Pradesh Mond Engineering - Engineering Team (10 Cost from Rigel, gain Engineering Team with 2 Engineering Ships, 2 Cargo Ships, 2 Freighters)
Calixx Reisu Engineering Corps - Engineering Team (8 Cost from Betazed, gain Engineering Team with 1 Engineering Ship, 1 Cargo Ship, 1 Freighter)
Generate Generic Heavy Industry from <Member World> (10 Cost to Member World, gain Heavy Industry asset)
Generate Generic Engineering Team from <Member World> (15 Cost to Member World, gain Engineering team)
Generate Generic Internal Diplomacy Team from <Member World> (10 Cost to Starfleet, 5 Cost to Member World, gain Internal Diplomacy Team)
Generate Generic External Diplomacy Team from <Member World> (10 Cost to Starfleet, 5 Cost to Member World, gain External Diplomacy Team)
Retired Vice Admiral Lachlan Ablett - Doctrine Specialist (5pt Cost to Starfleet, gain Doctrine Specialist)
=====================================
Fleet Units
Fleet Units
Starships and other assets that you can use to supplement your forces, create new task forces, replace losses, or reinforce attacks.
Recon Units
Recon Units
Supplementary patrol units that you can attach to your starbases, outposts, and fleet units.
Internal Diplomacy
Internal Diplomacy
Assets that you can employ to help bolster links between member worlds, or shore up flagging support. They can also be used to increase the rate with which you are able to mobilise assets, though that may become a double-edged sword.
External Diplomacy
External Diplomacy
Assets that you can employ to conduct relations with other nearby powers, such as the Ked Paddah, the Honiani, the Laio, the Gaeni, and others.
Engineering Teams
Engineering Teams
Field deployable units consisting of Engineering Ships, construction crews, and the like. They are capable of conducting operations abroad in unsettled systems.
Heavy Industry
Heavy Industry
You need heavy industry to provide extra boosts to ship production, repair, to produce the components necessary for constructing stations, outposts, and starbases.
Doctrine Specialists
Doctrine Specialists
All doctrines are plans, and no plan survives first contact with the enemy. War is the most unforgiving task master, so you best learn what works and doesn't work quickly.
=====================================
The Home Front
Current War Support:
Starfleet - 155pt
United Earth SPA - 130pt
Vulcan High Command - 51pt
Tellarite State Forces - 123pt
Betazed Defence Forces - 45pt
Rigel Defence Force - 99pt
Andorian Guard - 97pt
IT of Gaen - 150pt
NB: Starfleet's entry here is more to do with organisation-wide morale and depth.
War Weariness increases with:
Battles
Casualties
Time
Resource Requests
Economic Policy changes
Failing set objectives
War Support increases with:
Some victories
Achieving set objectives
Releasing resources
Current Economic Settings:
Starfleet - N/A
United Earth SPA - Early Mobilisation
Vulcan High Command - Peacetime
Tellarite State Force - Early Mobilisation
Betazed Defence Forces - Peacetime
Andorian Guard - Peacetime
Rigel Defence Force - Peacetime
IT of Gaen - Wartime Economy
Honiani - Peacetime
Laio - Peacetime
Levels of Mobilisation
Pacifist - 75% of normal income, 100% of normal build
Peacetime - 100% of normal income, 100% of normal build time, no stockpile opening
Early - 125% of normal income, -1Qtr build time, open 25% of stockpile
Limited - 150% of normal income, -2Qtr build time, open full stockpile
Wartime - 200% of normal income, -25% build time, post-war economic slump,
Total - 250% of normal income, -50% build time, post-war economic crash,
There are maximum time-frames that a wartime economy can be maintained without income dropping again.
2314.Q4.M1.F2:
UESPA has moved from 110/60/2/2.2/2.2 to 140/75/2.5/2.75/2.75 - gained 50/40 from stockpile
VHC has moved from 40/35/1/1.75/1.5 to 55/45/1.35/2.35/2
TSF has moved from 95/50/1.45/1.95/1.95 to 120/65/1.8/2.4/2.4 - gained 50/40 from stockpile
2314.Q4.M3.F2:
BDF has moved from 35/35/1.15/1.45/1.15 to 45/45/1.45/1.8/1.45
Task Force 1 CO - Commodore Michel Thuir
-Flag: USS Sarek
Task Force 2 CO - Commodore Nash ka'Sharren
-Flag: USS Enterprise
Task Force 3 CO - Rear Admiral T'Lorel
-Flag: USS Renaissance
-- Task Group 3.1 CO - Commodore Brufraogm Wev
---Flag: RDS Yagad-Tich
-- Task Group 3.2 CO - Commodore Erzath zh'Darlyth
---Flag: USS Endurance
Task Force 4 CO - Commodore Iorin Grann (promote)
-Flag: Thirishar
-Task Force 5
--Task Group 5.1 CO - Ms Alexia O'Conner, UESPA Deep Space Engineering
--- Flag: UES Kagutsuchi, Engineering Ship
-- Task Force 5.2 CO Starfleet Engineering Command
--- Flag: USS Anvil, Engineering Ship
-Task Force 6 CO - Naval Supervisor Anak Hadd-Banad
-- Flag: IGS Hadd-Mal, Gaeni Tech-Cruiser
Sol Sector Command - Rear Admiral
-Rixx Defence Platform [Betazed Outpost] - Commander Pirala Narax
--Andorian Orbital Guard Runabouts
Rear Admiral Victoria Eaton
Current Posting: Commander, LBZ
Rule-Abiding: High
Aggression: High
Nerve: High
Diplomacy: Medium
Politics: High
Commodore Brufraogm Wev
Current Posting: Commander, Task Group 3.1, LBZ
Rule-Abiding: High
Aggression: Medium
Nerve: Medium
Diplomacy: Low
Politics: High
Commodore Erzath zh'Darlyth
Current Posting: Commander, Task Group 3.2, LBZ
Rule-Abiding: Low
Aggression: High
Nerve: Medium
Diplomacy: Medium
Politics: High
Rear Admiral T'Lorel
Current Posting: Commander, Task Force 3, LBZ
Rule-Abiding: Medium
Aggression: Medium
Nerve: High
Diplomacy: High
Politics: Medium
Commodore Michel Thuir
Current Posting: Operations Officer, Starfleet Tactical Field Command
Rule-Abiding: Medium
Aggression: High
Nerve: Medium
Diplomacy: Medium
Politics: High
Commodore Nash ka'Sharren
Current Posting: Commander, Task Force 2, LBZ
Rule-Abiding: Low
Aggression: High
Nerve: High
Diplomacy: High
Politics: Medium
Captain Rosalee McAdams
Current Posting: Chief of Staff, LBZ
Rule-Abiding: Medium
Aggression: Medium
Nerve: High
Diplomacy: Medium
Politics: High
Commodore T'Mina
Current Posting: Commander, Auxiliary Task Force, LBZ
Rule-Abiding: Medium
Aggression: Medium
Nerve: Medium
Diplomacy: High
Politics: Medium
Commodore Iorin Grann
Current Posting: Commander, Task Force 4, LBZ
Rule-Abiding: Medium
Aggression: Low
Nerve: High
Diplomacy: Medium
Politics: Medium
Captain Ferath zh'Kylarrth
Current Posting: Executive Officer, LBZ
Rule-Abiding: Low
Aggression: Medium
Nerve: Medium
Diplomacy: High
Politics: High
Tailward Theatre, Vice Admiral Viraan zh'Dohlen Sol Sector
Rigel Sector
Vulcan Sector
Andor Sector
Klingon Border Zone
Romulan Border Zone
Licori Border Zone
-Task Force 1, Commodore Michel Thuir
USS Sarek, Excelsior-class, NCC-2004 - Captain Straak
USS Excelsior, Excelsior-class, NCC-2000 - Captain Yamada Ichigo
USS Lexington, Constitution-B-class, NCC-1741 - Captain Winslow
TSS Krinuk, Constitution-B-class, NCC-1750
USS Blizzard, Centaur-A-class, NCC-2108 - Captain Senok
USS Lightning, Centaur-A-class, NCC- 2105 - Captain Khrerg bak Arguk
UES Calgary, Miranda-A-class, NCC-1903 - Captain Tan Ming
USS Torbriel, Oberth-class, NCC-1511 - Captain Diego Zaardmani
-Task Force 2, Commodore Nash ka'Sharren
USS Enterprise, Excelsior-class, NCC-1701-B - Captain Samhaya Mrr'shan
UES Liberty, Excelsior-class, NCC-2017 - Captain Olesya Sokolov
USS Hood, Constitution-B-class, NCC-1742 - Captain Angela Curtis
USS Winterwind, Centaur-A-class, NCC-2104 - Captain Abigail Taggart
UES Shanghai, Miranda-A-class, NCC-1904 - Captain Gao Yang
UES Yorkshire, Centaur-A-class, NCC-2109 - Captain Angus Connelly
USS Hawking, Oberth-class, NCC-1509 - Captain Bruce Ponting
2 Tellarite Miranda-As
Recon Units
Inid Uttar Institute (Runabouts + Research Cruiser) - Assigned to Gaen
Nitta Oian Institute (Runabouts + Research Cruiser) - Assigned to Thunti
External Diplomacy Teams
Technocracy Interstellar Ministry - Lobby for Federation entry to war
Internal Diplomacy Teams
Central Technocracy Council - Increasing Asset Mobilisation
Chamber of Commerce Council - Run Internal Recruiting Campaigns
Engineering Teams
Henn-Makad Engineering Institute (1 Cargo, 1 Super-Freighter, 1 Freighter, 2 Cargo)
- Completed Staging outpost (2315.Q1.M1)
Heavy Industry Teams
North Apada Industrial Council - Accelerating Tech-Cruiser Build in [Gaen Man. Coop Bay 1]
Thunti Industrial Council - Building Components for 2x1.5mt repair bays (will complete by 2315.Q2.M1)
Doctrine Teams
Kedaia Naar Institute - Developing Anti-Licori techniques (will gain +1% at 2315.Q1.M3)
Logistics
Gaen Central Technocracy Logistics Network
(Income 90/100)
Hubs - Gaen (30/20), Thunti (10/10)
Sources - = 50br 70sr 20rp
Targets - 5 minor colonies
Industry -
Destination -
Total for Feeder Network -
Source - 90s 50b
Minors - 40s 20b
Route Penalty = 1.1
Total x Route Penalty = 143s 77b
Per Bi-Monthly = 24s 13b
1 Freighter, 3 Cargo Ship Assigned
Total for Trunk Network -
Homeworld + 1 Major Worlds = 20s 10b
Route Penalty = 1
Per Bi-Monthly = 4s 2b
1 Cargo Ship Assigned
Total for Industry Network -
90br/100sr = 20s 18b
Route Penalty = 1
Per Bi-Monthly = 4s 3b
1 Freighter Assigned
There are still two more Engineering Ships - however, removing them from circulation will have consequences (and I just updated the option list to include them).
Engineering command has six engineering ships. Two are in the GBZ, two were deployed last month, so we could requisition their last two. It would mean no construction elsewhere though.
So, we want probably one more external diplomacy team, right? And I think after this we can reassign an internal team since our initial mobilizations are complete. We probably want Abnett too.
Ahh. I understand now. Well, that's an option we should seriously consider- but we may want to hold off on doing that at least until the 2315Q2 snakepit.
So, we want probably one more external diplomacy team, right? And I think after this we can reassign an internal team since our initial mobilizations are complete. We probably want Abnett too.
We already have one external diplomacy team 'loose' this turn for reassignment. I think we should hold off another turn, unless we KNOW we're going to need three running at all times.
Me, I'm going to argue for calling up a third engineering/industry pair. Two teams of each kind lets us build up our border defenses, but still relatively gradually (there are a significant number of things we could do, that will perforce be left totally undone until mid-year or later). Furthermore, we may have a lot of repairs to accelerate by the start of the second quarter or so... The big-ticket item here is the engineers. I'm drawing on Andor for them because they are not directly involved in the fighting, so their war support is likely to take fewer random hits over time. We don't want support on Earth or Tellar to collapse to anywhere near Vulcan/Betazoid levels or we're really in the soup.
[X] Plan Finish The Buildup
-[X] Retired Vice Admiral Lachlan Ablett - Doctrine Specialist
-[X] Andorian Imperial Star Engineers - Engineering Team
-[X] East Asian Productivity Commission - Heavy Industry
Costs:
5 to Starfleet (155 -> 150)
10 to Andor (97 -> 87)
5 to Earth (130 -> 125)
I believe the plan was 1 engineering, 1 heavy industry, and the remaining doctrine specialist.
We do want an external team but it's not urgent.
[x] Plan Engineers, Industry, Doctrine
-[x] East Asian Productivity Commission - Heavy Industry (5 Cost to Earth, gain Heavy Industry asset)
-[x] Gorc Belth Colonial Engineers - Engineering Team (10 Cost from Tellar, gain Engineering Team with 2 Engineering Ships, 3 Cargo Ships, 1 Freighter)
-[x] Retired Vice Admiral Lachlan Ablett - Doctrine Specialist (5pt Cost to Starfleet, gain Doctrine Specialist)
Taken from our highest war support. I'd rather have the Tellarite engineers than the Andorians given the difference in support. The Tellarites also have an extra cargo ship of supporting assets.
So, we want probably one more external diplomacy team, right? And I think after this we can reassign an internal team since our initial mobilizations are complete. We probably want Abnett too.
What would we use another external team for? We've got Gaen to join us, and we're working on the Ked Paddah. We've got a free team to do a diplo push or coordinate with the Laio if we want. We should get some more Recon assets, get Ablett for Doctrine, and then get some Heavy Industry teams to help rush repairs.
[X] Plan Finish The Buildup
-[X] Retired Vice Admiral Lachlan Ablett - Doctrine Specialist
-[X] Andorian Imperial Star Engineers - Engineering Team
-[X] East Asian Productivity Commission - Heavy Industry