lbmaian
a thirsty squirrel
- Location
- USA
Caitian woes, like Orion woes, are unrelated to this system and are closer to a narrative basis.
Strain is there mostly as a warning that you have very little room for error. A full mobilisation will probably leave you well short of hulls, you won't be able to pad out your engineering teams to run construction efficiently, and the loss of even a few ships to wolf packs could leave you with income shortfalls. The key part of the Amarki situation you need to remember is that this is them at partial Mobilisation.
I was about to remark on this earlier, but the Amarki income jump due to the Syndicate bombing between 2312 to 2313 and the fact that it stayed there led me to believe that the Amarki were already at the limited mobilization level (1.5x income). When I saw the 2315 numbers, my first thought was that they increased to wartime mobilization level (2x income). But looking more closely, the 2315 incomes are exactly 1.5x the 2314 ones, which indicates that despite that huge 2312 to 2313 jump, that mobilization level jump somehow stabilized into their peacetime normal within two years, and now they're a limited mobilization. Hot damn.
2311: Amarki - 90 - 65 - 2 - 2.5 - 1.5
2312: Amarki - 90 - 65 - 2 - 2.5 - 1.5
2313: Amarki - 145 - 115 - 3 - 5.5 - 3.5
2314: Amarki - 155 - 125 - 3.5 - 6 - 4
2315: Amarki - 230 - 190 - 5.25 - 9 - 6
Anyway, back to the main point: Are you saying that the reason that they're using so many cargo ships as to be at mild small cargo strain is because they're mobilizing? Or do you mean that the just-increased mobilization is expected to increase their cargo strain further?
Wondered how long it would take before someone spotted that one.
I told people high Combat was getting a bit of a boost. When the Enterprise comes head hunting, she can really make a mess.
At first, I thought this was a case of shield burn-through then a fluke of warp core damage, which then caused the destruction. But nope, that's just raw damage.
Well, it does clarify how critical hits work to some extent:
- They're applied to hitpower itself, not between hitpower and damage.
- Assuming they're a multiplier, the lower bound of the multiplier is 35.33 (hitpower) / 9 (the listed combat power of the Enterprise in the log), which is just shy of 4x.
Looking at more examples, I can see that critical hits don't imply sub-system damage, nor vice versa. They could still be correlated though - can't tell.
There are handful of sub-system damage categories...
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