Yeah there could totally be civilian priorities for member merchant marine that isn't relevant to Starfleet at all. I have doubts Oneiros is modeling the economic effects that far, but I can easily see logistics strain incurring some sort of political cost (or war support cost).

I kind of like the proposal floating around to do a massive 4-Renaissance parallel build in the Vulcan shipyard berths.

I don't recall any such plans, not even if the E-As were dropped. SWB did have a plan to start double Rennie builds in both Betazed and 40 Eridani in the 2317 though.
 
I'm actually wondering if Starfleet's reliance on member fleet auxiliaries was an intentional state of affairs established in 2300 or so, as continuing fallout from the Rogers admiralty or maybe even before that. From an in-game perspective (and not the "logistics mechanics not exposed yet" Doylist reasoning), it's hard to reconcile the apparent fact that Starfleet wasn't building any new auxiliary ships for nearly a decade and a half, unless there was some implicit agreement about their dependency on member fleets. We know, for example, that member fleets have been continuing to build up hospital ships and all other sorts of auxiliaries while Starfleet auxiliary ship production stalled.

Whatever agreement was in place then became further and further strained as the decade wore on as:
a) the Federation kept expanding
b) Starfleet itself kept building more mining colonies on the spinward side while most production facilities were in the tailward side:
That would make sense, also if Starfleet maintained a higher percentage of hospital and engineering ships. Hospital ships since they would be deployed quickly to whatever member world or colony that needed it and engineering ships to get stuff built. Maybe the science ships as well. But the logistics ships would be more amongst the member fleets to give them a check on Starfleet.
 
My personal canon is that the idea of "Starfleet Shipyards" is relatively new, taking shape in the final couple of decades of the 2200s. Starfleet didn't used to have its own shipyards. Instead it would negotiate with member worlds to have time in their berths and Starfleet construction would just be another type of construction they'd schedule.

The Excelsiors would be what changed that, with them being so much bigger than any other ship that a whole new Shipyard had to be commissioned solely for their production, as none of the member worlds needed a berth that big. That gradually led to the idea that Starfleet should just have its own full-time shipyards and only be able to construct in those, but it's a new thing that took a lot of getting used to. You know how we're building some auxiliary ships in member yards right now? That used to be how it was done all the time.
 
My personal canon is that the idea of "Starfleet Shipyards" is relatively new, taking shape in the final couple of decades of the 2200s. Starfleet didn't used to have its own shipyards. Instead it would negotiate with member worlds to have time in their berths and Starfleet construction would just be another type of construction they'd schedule.

The Excelsiors would be what changed that, with them being so much bigger than any other ship that a whole new Shipyard had to be commissioned solely for their production, as none of the member worlds needed a berth that big. That gradually led to the idea that Starfleet should just have its own full-time shipyards and only be able to construct in those, but it's a new thing that took a lot of getting used to. You know how we're building some auxiliary ships in member yards right now? That used to be how it was done all the time.

That fits pretty well with the idea that initially the boundaries between Starfleet and UESPA were a lot blurrier, with ships in Kirk's era alternating between being Federation ships or Earth ships. San Francisco shipyard could have been a UESPA shipyard that was the first to be transferred to Starfleet control.
 
[X][NAME1] Pathfinder
[X][NAME2] Sojourner

[X][BUILD] 2315 2 Excelsior-A, 1 Renaissance, Make the Vulcans Repair Everything
 
[X][NAME1] Pathfinder
[X][NAME2] Sojourner

[X][BUILD] 2315 2 Excelsior-A, 1 Renaissance, 2 Miranda-A refits
 
That fits pretty well with the idea that initially the boundaries between Starfleet and UESPA were a lot blurrier, with ships in Kirk's era alternating between being Federation ships or Earth ships. San Francisco shipyard could have been a UESPA shipyard that was the first to be transferred to Starfleet control.

Huh, memory alpha states that the intertwining of Starfleet and UESPA could've lasted until the 2290s:
Article:
With the formation of the Federation in 2161, as per the Federation Charter, United Earth Starfleet, MACO and the deep space and defensive services of the other member worlds were folded into the authority of the Federation. (DS9: "Inquisition"; ENT: "Detained", "Divergence"; Star Trek Beyond)

Until as late as the 2290s, some Starfleet operations continued to fall at least partly under the jurisdiction of UESPA. By the mid-24th century, however, Starfleet operations were regulated solely by Starfleet Command, answering to the Federation President and the Federation Council. (TOS: "Charlie X", "Tomorrow is Yesterday"; Star Trek IV: The Voyage Home; et al.)

UESPA was mentioned early in the Original Series, before producers finally settled upon "Starfleet" and the UFP as the Enterprise crew's operating authorities. It was found in background details in Star Trek: Enterprise and on the dedication plaque of the USS Enterprise-B in Star Trek Generations. UESPA was found on the United Earth Starfleet seal seen in "Demons", implying that the UE Starfleet was a division of UESPA or vice versa. It was never mentioned in Star Trek: The Next Generation--although it was mentioned in Star Trek: Voyager. The nature of the relationship between UESPA and the Federation Starfleet was never established.

It is unclear why the fledgling Federation would utilize so many of Earth's space agencies as major contributors to its own Starfleet, especially considering both Vulcan's and Andoria's superior space operations. One theory is paranoia. By placing the fledgling Starfleet in the hands of what was arguably the lesser technologically advanced species, a balance remained amongst the remaining three powers, with none of the four having a significant advantage over the other three. Another explanation might be that, early on, planetary authorities operated inside of yet simultaneously independent of Starfleet, as is the case with the relationship between the European Space Agency and its national members. Whatever the reason, it is clear that – by the 23rd century – Earth could be considered the of Starfleet. Even though less technologically advanced than other members, United Earth was nonetheless a major player in the Federation (for example, acting as its capital) and no doubt had much influence, for example the construction of many Federation ships in the Sol system would have probably used UESPA and Starfleet facilities.

It would also help explain why the Human member fleet is relatively small despite their industrial prowess, as shown in the MWCO income reports and Starfleet's income from them.
 
[X][NAME1] Pathfinder
[X][NAME2] Sojourner

[X][BUILD] 2315 2 Excelsior-A, 1 Renaissance, Make the Vulcans Repair Everything
 
Incomes
Andor - 75 - 55 - 1.2 - 2 - 2
Vulcan - 40 - 35 - 1 - 1.75 - 1.5
Tellarites - 95 - 50 - 1.45 - 1.95 - 1.95
Humans - 110 - 60 - 2 - 2.2 - 2.2
Amarki - 155 - 125 - 3.5 - 6 - 4
Betazoids - 35 - 35 - 1.15 - 1.45 - 1.15
Caitian - 75 - 75 - 1.5 - 1.5 - 0.8
Rigel - 80 - 50 - 1.75 - 4.25 - 3.75
Apiata - 155 - 105 - 0.5 - 8 - 3
Indoria - 60 - 45 - 1.25 - 2 - 1.25

On UESPA, what gets me is how their income is rather more than everyone else's bar our new powerhouses, yet their forces don't quite reflect that. This tells me that perhaps some of their ships were transferred (or expended in war) without affecting their budget. Perhaps the full split with Starfleet was fairly recent, within the current generation of ships.
 
You know, it's entirely plausible that for TBG canon, the split between UESPA and Starfleet happened because of Admiral Rogers?
 
On UESPA, what gets me is how their income is rather more than everyone else's bar our new powerhouses, yet their forces don't quite reflect that. This tells me that perhaps some of their ships were transferred (or expended in war) without affecting their budget. Perhaps the full split with Starfleet was fairly recent, within the current generation of ships.
Or they were giving most of their budget to Starfleet until Cartwright and Rogers happened and they have cut back and pour more into UESPA since then.
 
Or they were giving most of their budget to Starfleet until Cartwright and Rogers happened and they have cut back and pour more into UESPA since then.

Well in that case, it's more like how much damn industry does humanity have, because they're still the biggest contributor to Starfleet out of literally everyone in our Federation. They give double our new members and about 150% of our other old members.

Sol Sector
Sol
- Provides: 105br 50sr, 5rp, 10pp
- Requires: D15
- Installations: San Francisco Shipyards, Starfleet Academy, Federation HQ, Starfleet HQ, Utopia Planitia Shipyards, Earth Station/Starbase 1 [Starbase I]
Betazed
- Provides: 25br 15sr, 5rp, 5pp
- Requires: D3
- Installations: Shipyard (1x1mt berth, 1x 400kt berth), Outpost
- [Local Currently: 2 Betazoid Cruisers, 6 Betazoid Patrollers]
Gaen
- Provides: 10br, 15sr, 5rp, 2pp, 0.1 Officer, 0.1 Enlisted, 0.2 Techs
- Requires: D0
- Installations: Gaen Outpost [Outpost I], Gaeni Manufacturing Coop @ Gaen(1 x 2.5mt berth, 1 x 1500kt berth, 1 x 1000kt berth)
- Local Currently: 5 Tech-Cruiser, 4 Tech-Frigate, 3 Tech Skill
- Merchant Marine: 16 Civilian Ships, 16 Cargo Ships, 4 Freighters, 2 Passenger Liners, 1 Engineering, 1 Prospector, 1 Colony Ship, 9 Civilian Research Cruisers
Fleet:
Current – 1 Renaissance (5) [Renaissance], 2 Constellations (6) [Selaya, Vigour], 1 Miranda (2) [Dryad], Starbase I (5) = 18D
2314.Q4 – 1 Constellation (3) [Vigour], 1 Miranda (2) [Dryad], Starbase I (5) = 10D
2315.Q2 – 1 Constellation (3) [Vigour], 1 Miranda (2) [Dryad], 2 Starbase I (10) [Earth, Betazed] = 15D

Vulcan Sector
Vulcan
- Provides: 25br 50sr, 10rp, 5pp
- Requires: D12
- Installations: 40 Eridani A Shipyard, Vulcan Station/Starbase 2 [Starbase I]
Fleet:
Current - 1 Constellation (3) [Sappho], 1 Centaur-A (3) [Winterwind], 1 Miranda (2) [Svai], Starbase I (5) = 13D
2314.Q4 - 1 Constellation (3) [Sappho], Starbase I (5) = 8D

Andor Sector
Andoria
- Provides: 75br 25sr, 5rp, 5pp
- Requires: D9
- Installations: Andoria Shipyard, Andoria Station/Starbase 3 [Starbase I]
Current - 1 Constellation (3) [Docana], 1 Miranda (2) [Calypso], Starbase I (5) = 10D
2314.Q4 - 1 Constellation (3) [Docana], Starbase I (5) = 8D

Tellar Sector
Tellar Prime
- Provides: 75br 50sr, 5rp, 5pp
- Requires: D9
- Installations: Tellarite Station/Starbase 4 [Starbase I], Ana Font Shipyard
- Currently: 1 Constellation (3) [Stalwart], 1 Centaur-A (3) [Gale], 1 Miranda (2) [Calypso], Starbase I (5), Extra Outposts (5)
Fleet:
Current – 1 Centaur-A (3) [Lightning], Starbase I (5), Extra Outposts (5) = 15D
2314.Q4 – 1 Constellation (3) [Stalwart], Starbase I (5), Extra Outposts (5) = 103D

Amarkia Sector
Amarkia
- Provides: 75br, 40sr, 5rp, 10pp
- Requires: D9
- Installations: Amarkia Station/Starbase 5 [Starbase I], Amarkian Arsenal (2 x 2.5mt berth, 2 x 1mt berth), Extra Outposts
- [Local Currently: 2 Riala Explorers, 3 Modern Amarkia Cruisers, 2 Old Amarkia Cruisers, 3 Light Escorts, 3 Heavy Escorts]
- Starfleet Currently: 1 Excelsior (6) [Salnas], 1 Constellation (3) [Vigour], 1 Miranda [Dryad] (2), Oberth [Hawking] (1), Starbase I (5), Extra Outposts (5)
Alukk
- Provides: 20br, 10sr, 5rp, 5pp, 0.1 Officer, 0.2 Enlisted, 0.2 Tech
- Requires: D0
- Installations: Alukk Station [Starbase I], Shipyard One@Alukk (1 x 2000kt berth, 1 x 1000kt berth, 2 x 600kt berths)
- Local Currently: 1 Nelhiar Savings & Loans Enforcer (Mod Hvy Crs), 1 Onaya Reliable Intercept Orbiter (Mod Lt Crs), 3 Mekpalli Light Escort (Mod Hvy Esc), 5 Molhane Patrol Ships (Mod Lt Esc)
- Merchant Marine: 24 Civilian Ship, 19 Cargo Ship, 12 Freighter, 4 Passenger, 4 Engineering, 2 Prospector, 2 Colony Ship, 2 Hospital Ship, 3 Research Cruisers
Fleet:
Current – 1 Centaur-A (3) [Blizzard], 1 Miranda (2) [Thunderhead], Starbase I (5), Extra Outposts (5) = 15D
2314.Q4 – 1 Constellation (3) [Kearsage], Starbase I (5), Extra Outposts (5) = 12D

Ferasa Sector
Ferasa
- Provides: 50br, 50sr, 5rp, 5pp
- Requires: D12
- Installations: Ferasa Station [Starbase I] (Starbase 7), S'Neranya(1 x 2.5mt berth, 2 x 600kt berth)
- Local Currently: 3 Old Swarmers, 11 Modern Swarmers, 3 Fatherships
- Currently: 1 Starbase (Starbase 7)
- Merchant Marine: 10 Civilian Ship, 13 Cargo Ship, 6 Freighter, 2 Passenger, 2 Engineering, 1 Prospector, 1 Colony Ship, 1 Hospital Ship, 1 Super-Freighter
Risa
- Provides: 15br, 5sr, 2rp, 2pp, 0.05 Officer, 0.05 Enlisted, 0.05 Technician
- Requires: D0
- Installations: Risan Harmony Center [Outpost I], Risan Hedony Orbital@Risa(1 x 1000kt berth, 1 x 400kt berth)
- Local Currently: 4 Corvette, 4 Heavy Corvette
- Merchant Marine: 19 Civilian Ships, 7 Cargo Ships, 2 Freighters, 7 Passenger Liners, 1 Engineering, 1 Prospector, 1 Hospital Ship, 1 Research Cruiser
Arqueniou
- Provides: 15br, 10sr, 5rp, 2pp, 0.25 Officer, 0.25 Enlisted, 0.35 Technician
- Requires: D0
- Installations: Arqueniou Starbase [Starbase I], Arqueniou Government Yards (2x2500kt, 1x1500kt)
- Local Currently: 2 Explorer, 2 Cruiser, 1 Mod Hvy Escort, 3 Mod Lt Escort, 3 Old Lt Escort
- Merchant Marine: 16 Civilian Ship, 12 Cargo Ship, 5 Freighter, 3 Passenger, 2 Engineering, 2 Prospector, 2 Colony Ship, 1 Hospital Ship, 3 Research Cruiser, 0 Super-Freighter
Fleet:
Current – 1 Constitution-B (5) [Hood], 1 Centaur-A (3) [Bull], Starbase I (5) = 13D
2314.Q4 – 1 Centaur-A (3) [Bull], Starbase I (5) = 8D

Rigel Sector
Rigel
- Provides: 50br, 25sr, 5pp, 10rp 20br, 10sr, 5rp, 5pp
- Requires: D9
- Installations: Rigel Station/Starbase 10 [Starbase I], Lagan-Shir@Rivel VIII(1 x 2.5mt berth, 1 x 1500kt berth)
- Local Currently: 1 Megatortoise, 5 Turtleships, 4 Cutters, 3 Old Cuttesr
Fleet:
Current – 1 Centaur-A (3) [Gale], 1 Oberth [Suvek] (1), Starbase I (5) = 9D
2314.Q4 – 1 Oberth [Suvek] (1), Starbase I (5) = 6D

Apinae Sector
Apinae
- Provides: 50br, 25sr, 10rp, 5pp, 0.0 Officer, 2 Enlisted, 1.5 Tech
- Requires: D12
- Installations: High Comb Station [Starbase I], Grand Hive of the Apiata@Apinae(1 x 2.5mt berth, 4 x 600kt berth)
- Local Currently: 1 Queenship, 5 Little Queenships, 25 Escorts (Stingers/Foragers)
Indoria
- Provides: 25br, 15sr, 5rp, 5pp, 0.5 Officer, 1 Enlisted, 0.5 Tech
- Requires: -
- Installations: Indoria Station [Outpost I], Indoria Drive Yard@Indoria(1 x 2.5mt berth, 1 x 1500kt berth)
- Local Currently: 4 Cruisers, 11 Escorts
Fleet:
Current - 1 Centaur-A (3) [Zephyr], 1 Oberth (1) [Torbriel], Starbase I (5) [Grand Hive of Apinae], Extra Outposts [5] = 14D
2314.Q4 – 1 Centaur-A (3) [Zephyr], Starbase I (5) [Grand Hive of Apinae], Extra Outposts [5] = 13D
 
Okay, vote is closed!

A tally for you, then:
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1721 | Sufficient Velocity
##### NetTally 1.7.5
Task: BUILD
[X][BUILD] 2315 2 Excelsior-A, 1 Renaissance, Make the Vulcans Repair Everything
No. of Votes: 11
[X][BUILD] 2315 2 Excelsior-A, 1 Renaissance, 2 Miranda-A refits
No. of Votes: 10

——————————————————————————————————————————————Task: NAME1
[X][NAME1] Pathfinder
No. of Votes: 14
[X][NAME1] Iaspa
No. of Votes: 2
[X][NAME1] Opportunity
No. of Votes: 1
[X][NAME1] Easter
No. of Votes: 1

——————————————————————————————————————————————Task: NAME2
[X][NAME2] Sojourner
No. of Votes: 14
[X][NAME2] Erizzael
No. of Votes: 2
[X][NAME2] Acquisition
No. of Votes: 1
[X][NAME2] Wester
No. of Votes: 1
Total No. of Voters: 24
 
Amarkia and Ferasa should be next in terms of starting new yards. One thing that does help a bit is that Apiata just finished their queenship and I think they can keep that berth free for repairs.
The Apiata are still building up their overall fleet very vigorously, and they can't do that

By the way, the vote is still open. Would anyone consider switching their vote to "Make Vulcans Repair Everything" like I did?

It delays a couple of refits by 2 quarters, and in return it gives more flexibility for repairs in the second half of 2315 (just when we expect the war to be at its hottest). For me it's less about not taking Mirandas out of service to refit them. I don't care about that. It's about having those berths free and being able to shuffle around where we start the refits in 2315. I kind of like the proposal floating around to do a massive 4-Renaissance parallel build in the Vulcan shipyard berths.
I believe you're the one who wrote the original "refit Mirandas" plan, so if you've switched over... o_O

Cool.

I'd rather get those refits going. I don't think we need quite that much flexibility in repairs. Member berths will be freeing up after the Lora repairs at around that time.

We definitely don't have the crew for a Rennie 4-build and then sustain construction after. That's even more E-intensive than the 2 E-A 2 Rennie plan.
The point is we can have that debate later. It is entirely possible that we'll have two damaged explorers and several cruisers and frigates needing heavy repair work by 2315Q2 and Q3. We may run into political problems if we're relying so heavily on member worlds due to having not taken basic precautions like clearing some of our own yards to help take up the slack. I know if I were on the Council and Starfleet were asking my homeworld fleet to hand over berth space because they couldn't be bothered to delay a Miranda refit, I'd be a bit cranky.

As to whether or not we can or should do this or that thing with the yard at Vulcan starting in 2316... we can have that argument next year, when we know how many ships we've lost in the war and what our crew situation is like after the war's casualties. Maybe we should just refit the last three Mirandas and an Excelsior in that yard next year. Maybe that'll be all we can afford. We don't know yet, so why not avoid pre-committing?

Just three ships being laid down this year. Damned repairs. :(
I think it's not so much repairs as it is the crew crunch. We can't keep building ships as fast as our industry allows us to do in theory. We've already come damn close to having ships commission without enough people aboard to fly them. We actually HAVE more physical berth space, space that was never allocated under any of the existing plans, just to avoid 'bottoming out' our budget and to make sure there's room to start the Ambassador prototype on time.
 
The Apiata are still building up their overall fleet very vigorously, and they can't do that

I believe you're the one who wrote the original "refit Mirandas" plan, so if you've switched over... o_O

Cool.

The point is we can have that debate later. It is entirely possible that we'll have two damaged explorers and several cruisers and frigates needing heavy repair work by 2315Q2 and Q3. We may run into political problems if we're relying so heavily on member worlds due to having not taken basic precautions like clearing some of our own yards to help take up the slack. I know if I were on the Council and Starfleet were asking my homeworld fleet to hand over berth space because they couldn't be bothered to delay a Miranda refit, I'd be a bit cranky.

As to whether or not we can or should do this or that thing with the yard at Vulcan starting in 2316... we can have that argument next year, when we know how many ships we've lost in the war and what our crew situation is like after the war's casualties. Maybe we should just refit the last three Mirandas and an Excelsior in that yard next year. Maybe that'll be all we can afford. We don't know yet, so why not avoid pre-committing?

I think it's not so much repairs as it is the crew crunch. We can't keep building ships as fast as our industry allows us to do in theory. We've already come damn close to having ships commission without enough people aboard to fly them. We actually HAVE more physical berth space, space that was never allocated under any of the existing plans, just to avoid 'bottoming out' our budget and to make sure there's room to start the Ambassador prototype on time.

I was including crew losses when I said repairs.
 
Well in that case, it's more like how much damn industry does humanity have, because they're still the biggest contributor to Starfleet out of literally everyone in our Federation. They give double our new members and about 150% of our other old members.

I would like to point out that this was in the very first post of the quest.

Yet it will not be easy. Even without sworn foes, space is always as full of dangers as it is wonders. And it is ever full of wonders. Exploration is never to be taken lightly. But Starfleet's core mission is exploration, especially with the new peace. An organisation dedicated to seek out new life and new civilisations. I am eager for the task, and finding out what I can bring to Starfleet. Because of my heritage as a...

[X] ... Human, I am familiar with Earth and her awesome industrial power. We are a people who work selflessly to a common good.

One of the very first things we learned, literally key to the very first vote, is that Earth is an "awesome industrial power". Not Tellar Prime. Earth.

Hell yes humans have a lot of industry. An insane amount.
 
A tally for you, then:
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1721 | Sufficient Velocity
##### NetTally 1.7.5
Task: BUILD
[X][BUILD] 2315 2 Excelsior-A, 1 Renaissance, Make the Vulcans Repair Everything
No. of Votes: 11
[X][BUILD] 2315 2 Excelsior-A, 1 Renaissance, 2 Miranda-A refits
No. of Votes: 10

——————————————————————————————————————————————Task: NAME1
[X][NAME1] Pathfinder
No. of Votes: 14
[X][NAME1] Iaspa
No. of Votes: 2
[X][NAME1] Opportunity
No. of Votes: 1
[X][NAME1] Easter
No. of Votes: 1

——————————————————————————————————————————————Task: NAME2
[X][NAME2] Sojourner
No. of Votes: 14
[X][NAME2] Erizzael
No. of Votes: 2
[X][NAME2] Acquisition
No. of Votes: 1
[X][NAME2] Wester
No. of Votes: 1
Total No. of Voters: 24


@OneirosTheWriter just ot make thigns easy for you, here's a link to the winning build vote.
 
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