This would depend on how the Syndraxian leadership reacts to both the defeat and the loss of their colony. Worse case scenario, they might publicly write them off, saying that they no longer consider them Syndraxians. This is, admittedly, unlikely. but...
I think the best plan is to play for time, to see how the colonists and POWs react, to see what we can learn from the, to see how the Cardassian and Syndraxian leadership reacts and how the Syndraxian public react to the latter.
Setting a course before we have an inkling how these actors will react strikes me as too adventurous, and quite unlike the council.

Do keep in mind that we might even, I stress might, sever the Syndraxians from the Cardassians and if so, might even plant a wedge, or at least the seed of doubt, within the other Cardiassian clients. The core of the matter here is that the Cardies are too far to support the Syndraxian leadership, so there is not much they can do about it.
Having them evacuate the colony would give them a voice in the matter and a place at the negotiations and would make sever the Syndraxians from them... harder
And our ultimate goal here is to reduce the power projection and capabilities of Cardassia (our as in Starfleet, the council might have other ideas)

Yep.

Right now, we want the Sydraxite Heirarchy to feel like it has no agency or power to protect its citizens or pursue its own interests.
 
Sydraxians are Swarm. That explains their evasion %s.

Color me surprised. The Kalindrax is basically the opposite of the kind of ship I would design for a Swarm Doctrine fleet, and they've always fielded a nearly equal mixture of cruisers and escorts. I had them pegged as Combined Arms for sure.

Well, that would explain why they lost so badly once we were able to force a large scale engagement. Poor fleet optimization.


EDIT: this actually lends some more support to a theory of mine about the Sydraxians. We happened to make first contact during a time of social and political upheaval, which made them vulnerable to Cardassian promises of order and stability, and also made the people more eager to rally against an enemy over an incident that really doesn't stand up to scrutiny. From a strategic angle, this internal chaos is responsible for the Sydraxians' schizophrenic approach to how they've dealt with us. From a tactical one, it means that half of their military leadership is trying to do Combined Arms while the other half wants to go Swarm.
 
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@Leila Hann Combined Fleet is actually pretty crappy. They get a +5% combat power like everyone else, but their only other combat bonus is for Explorers... And the Sydraxians don't have any. Swarm at least gives lots of bonuses for frigates. Easy escape, +4% burn through, and +10% evasion for frigates is pretty awesome.
 
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Color me surprised. The Kalindrax is basically the opposite of the kind of ship I would design for a Swarm Doctrine fleet, and they've always fielded a nearly equal mixture of cruisers and escorts. I had them pegged as Combined Arms for sure.

Well, that would explain why they lost so badly once we were able to force a large scale engagement. Poor fleet optimization.


EDIT: this actually lends some more support to a theory of mine about the Sydraxians. We happened to make first contact during a time of social and political upheaval, which made them vulnerable to Cardassian promises of order and stability, and also made the people more eager to rally against an enemy over an incident that really doesn't stand up to scrutiny. From a strategic angle, this internal chaos is responsible for the Sydraxians' schizophrenic approach to how they've dealt with us. From a tactical one, it means that half of their military leadership is trying to do Combined Arms while the other half wants to go Swarm.

Basically they thought we'd be a Short, Successful War
 
So ...
hold a quorum on the colony, offer a) stay in occupation, to be resolved after the conflict is ended or b) have a Cardassian freighter ferry back any who wants to?
If we keep the system, of course.

Basically they thought we'd be a Short, Successful War
Or not really a war, because, we wouldn't.
 
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The only sensible thing is to return the colonists to the Sydraxians. The parralel of them being a equivalent to natives is I feel a false one.

If I had to make a comparison to some historical event I don't think there is one but it'd be akin to the British and French colonies in America and one of them booting the other out back to its homeland. Not exactly pleasant but assuming it's done with anything like Trek amenities and tech it wouldn't require any loss of life or major discomfort, besides which the Fedderation in general has no qualms with forcibly moving people for political reasons should it be required.
 
I am confused why the Sydraxians got to apply Sting Like a Bee modifier right at the beginning of the battle.



That only works when your fleet outnumbers the enemy, and we outnumbered them.

Even with their space stations?

The only sensible thing is to return the colonists to the Sydraxians. The parralel of them being a equivalent to natives is I feel a false one.

If I had to make a comparison to some historical event I don't think there is one but it'd be akin to the British and French colonies in America and one of them booting the other out back to its homeland. Not exactly pleasant but assuming it's done with anything like Trek amenities and tech it wouldn't require any loss of life or major discomfort, besides which the Fedderation in general has no qualms with forcibly moving people for political reasons should it be required.

How? How are we to return them to the Sydaxians? We can't make any kind of arrangements with them.

:D
 
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Even with their space stations?
Well according to this list of mine:
Federation Forces:
2x Excelsiors (C13 L11 H9)
3x Constituion-Bs (C15 L12 H9)
4x Miranda-As (C12 L12 H8)
1x Riala (C6 L7 H5)
2x Hebrinda (C8 L8 H6)
2x Heavy Escort (C4 L6 H6)
Total: C58 L56 H43

Sydraxian Forces:
1x Outpost (C6 L12 H12)
1x Station (C2 L4 H6)
4x Kalindrax (C16 L20 H16)
5x Hasque (C15 L15 H10)
Total: C39 L51 H44
We had 14 units to the Sydraxian's 11.
 
So RE: the Lora situation there's roughly two broad approaches I think we could take:

We could recognize the Sydraxian's claims on the planet, but we treat it as a demilitarized zone or no-fly zone for Sydraxian military vessels. If they are uncooperative now this could be negotiated after the war. This would achieve the objective of not resettling the colonists, but we'd lose out on an M-Class planet and depending on how the negotiations went, possibly claims to the entire system. The other problem is that if they didn't agree to anything until after the war and refused to send ships, we'd basically be running a prisoner of war camp writ large as the Sydraxian colonists wait for the law to catch up with their new reality.

There's some degree of granularity in this option, in terms of the size of the "DMZ" -- limited to just the planet, etc -- how much access we're willing to allow the Sydraxians, and if we'll allow settlement on the M-class world ourselves. We could also let Sydraxians who want to leave, leave.

The other broad option is returning the colonists. As others have mentioned this has uncomfortable historical parallels, but I'm not sure how much they apply since the Sydraxians are on totally unclaimed turf; turf they have not claimed for very long either. I think the feasability of returning them will rest on a few things: how many Sydraxians there are, their willingness to return, and how long they've been there. If it's a colony of 10,000 that's been there for a year that's different from 300 people who've been there three months.

It also depends how cooperative the Sydraxian civilians are. Some, if not all of them, may wish to leave. Some might welcome Federation administration. They may put up a stubborn fight. My thinking is we let as many leave as wish to right away, and then negotiate with the rest. I think resettlement might actually save us grief down the road because if we don't resettle them, we have to write the planet off or hope our settlers and their settlers don't go to war.
 
How? How are we to return them to the Sydaxians? We can't make any kind of arrangements with them.

:D

Armed escort and freighters and large scale usage of transporters to dump them in a Sydraxian owned system with an M class planet with supplies + subspace beacons... Assuming we use a back door FDS thing to arrange it. Otherwise dump them on neutral ground like a Dawair planet.

I realize neither of these are great options but the alternative of "Lol they put civilians here so they own it forever despite a state of war over the territory" would be highly foolish.

I mean what's the point of that battle if we're just going to let the Sydraxians retake the system?
 
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Swarm definitely has the best combat bonuses. 10% frigate evasion and 4% burn though are values that make every other fleet design doctrine jealous. The downside is your garrison ends up being a lot of frigates, and the tech for responders doesn't make up for that at all.
 
Armed escort and freighters and large scale usage of transporters to dump them in a Sydraxian owned system with an M class planet with supplies + subspace beacons... Assuming we use a back door FDS thing to arrange it. Otherwise dump them on neutral ground like a Dawair planet.

I realize neither of these are great options but the alternative of "Lol they put civilians here so they own it forever despite a state of war over the territory" would be highly foolish.

I mean what's the point of that battle if we're just going to let the Sydraxians retake the system?
Outposts take time to build, and we really put the hurt on their fleet and destroyed all the resources they used to build both the ships and the outpost. Combined with losing time in claiming space.
 
Why don't we just annex the colony?

We give the people the below choices:
1. Stay and become a Federation Citizen, letting them keep thier homes if they wish to stay, and enjoy all that Federation Citizenship provides.
2. Go back to thier species' home space.
3. Stay and don't take the Federation Citizenship, but be deported(or worse if they're helping the enemy) back to thier home space anyway.


See, that way we get: A resource colony, a possible slice of Sydraxi Citizenry to hopefully understand them better, a strategic location, and we don't have to say we 'Trail of Tears'd the population of a planet.
 
I still feel that issues like captured colonies will be resolved once the situation in the GBZ stabilize enough for both sides to agree to a treaty
 
Annex the Sudetenland!

I mean buy out everything civilian on Lora and confiscate the governmental parts. They can stay or go or whatever, we don't really care as long as they follow the laws while in our space!


Then annex the Sudetenland!
 
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