ClawClawBite
Mad Engineering!
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If it will help the diplomatic efforts, we can record some stirring (but factually correct) tales of the valor of the defenders, and their bravely shedding blood to protect the colonists.
So, who's in charge on the ground? What happens if the local governor is dead, or determines that this is clearly an emergency situation and starts implementing cruel and draconian policies? If we're cutting these people off from their central government we have a responsibility to them. An occupying force has moral duties and among them is the maintaining of good order, safety, health, and security of the occupied.
You're saying they'll agree to joint control with an entity they're at war with? Instead of going on about our occupation and raising hell internally about liberating the planet and smuggling anti-ship weapons in and then getting several thousand personnel killed when they do return? Or sending in the civilian freighters and then suicide bombing our outpost?
Sorry, I just don't see your idea of an occupation as realistic.
All of which ties up personnel, ships, and resources dealing with a colony we don't really want, all while we still have the Cardassians to worry about.We don't cut them off from their central government. We just don't let the Sydraxians send in any military ships. The next governor can ride over in freighter or something. It's not our problem as long as they leave the guns behind.
It's probably not optimal but it becomes their problem if they reject an offer of "Yeah it's still yours" then it becomes a political not a military issue.
And We just make sure that military equipment doesn't slip through... and we have experience doing exactly that for the last six years. The experience of the Orion Civil War has given us the tools and experience we need to do this right.
Weirdly enough I'm pretty sure the Cardassians will not DOW if we make an ambiguos breach here, because.. we have the upper hand. The Cardassians are also liable to recognize that.I'm pretty sure refrain means "don't do this", not "try not to do this". Us reaching out to the Sydraxians could reasonably be considered a breach of the treaty.
A feeling of smug righteousness as we hamstring our GBZ operations on multiple levels.All of which ties up personnel, ships, and resources dealing with a colony we don't really want, all while we still have the Cardassians to worry about.
What exactly does this plan of yours get us but headaches?
It's probably not optimal but it becomes their problem if they reject an offer of "Yeah it's still yours" then it becomes a political not a military issue.
And We just make sure that military equipment doesn't slip through... and we have experience doing exactly that for the last six years. The experience of the Orion Civil War has given us the tools and experience we need to do this right.
All of which ties up personnel, ships, and resources dealing with a colony we don't really want, all while we still have the Cardassians to worry about.
What exactly does this plan of yours get us but headaches?
Thankfully for you guys, this is one of those moments where the Council would be monstrously remiss in their duties if they left the matter for Starfleet to decide.
OneirosTheWriter said:Of course, this does mean I'm going to have to devote some time to figuring out how the balance of power plays out in Council. And how the other powers in the galaxy react.
Coming from someone who farms, you might as well just save yourself the trouble with the farm supplies
(Old farmer joke: how do you make a small fortune farming? You start with a large fortune. Then start farming.)
I really have to disagree that evicting them by force would be any sort of ethical transgression. We're not talking about ordinary people just living their lifes being thrown out of their homes and reduced to refugees here.
That's possible, I guess. Certainly they'll try to portray it that way.SYDRAXIANS: Your demand that we unilaterally turn our backs on our allies the Gretarians will be met with all the derision it deserves. You'll have to wade through every drop of Sydraxian blood before your filthy Federation hands touch one hair on their beautiful doggie heads!
Like, I guarantee a large number of Sydraxians have managed to convince themselves the above is deadly serious. People have to justify themselves, you know.
Absorption would be an ongoing headache, particularly with our current GBZ commander.
Then the Sydraxian military survivors make trouble for us on the planet. I'd much rather have the problem of keeping POWs than the problem of having said POWs causing chaos among a civilian population we're trying to keep under control.Well, at least we have the potential to send the surviving crews of the destroyed ships to the planet, and not have to worry about keeping or repatriating POWs with the same priority.
Consider the consequences of setting a precedent that if you put civilian 'colonists' at a location, the Federation will be forced to cede it. I guarantee the Cardassians will begin importing civilians by the truckload.
Two months isn't a period of time where I feel particularly bad about the deep roots they've put down.
Understood, but we do have something of a conflict here. Because you just know the Cardassians will be quite happy to put little tent cities of civilian colonists on every vaguely habitable planet they find, regardless of whether they're prepared to make any use of the planet's resources. Because they know if they can just 'mark their territory' with civilian colonies, even a few hundred of them, we won't move them because that would be ethnic cleansing.Okay?
Like "Not ethnically cleansing worlds to end border gore go away" is something I consider a feature of the Federation.
Put this way.I'm not Tal Shiar honey.
Like, I really, really don't want to start setting up the precedent of just moving inconvenient people off of a place they settled. (This might be partially because IRL AKUZ is First Nations and I instinctivly recoil violently from such talk).
If we can negotiate with the Hierarchy over this, great- they'd probably love an independent negotiated agreement at this point since every time they try to grab more of the Expanse we keep blowing up their forts. If the Hierarchy proves obstinate, we end up having to either administer and control the colony ourselves, remove the colonists, or acknowledge that anyone who plants a tent city on a Gabriel Expanse planet has permanently established their claim to it at our expense.In the end: we don't need that world. Negotiating a way for those colonists to stay there might very well be a way to pry the Ashalla Pact apart and reach peace with the Sydraxians but it is a very risky proposition.
The big problem here is that making sure the colony isn't used as a staging ground, and maintaining a Federation presence in the system, is going to put a hella big stretch on our supply lines and expose us to raiding. It's very close to Sydraxian territory, if they want to keep fighting us.If the colony is small we can just supply them as well as the fleet/outpost stationed there. It's not a hard problem we just drop off whatever the Sydraxians would have.
You're making this more difficult than it has to be. We don't need or want anything from this colony except for the Sydraxians to not use it as a staging ground and for that all we need is for it to stay demilitarized.
They're Federation Hawks, not Klingon Hawks. Someone willing to attack a colony full of civilians has a snowball's chance in hell of getting a seat on the Council no matter the faction.
#rekt.
Meanwhile... we don't actually have any officers left in our pool to replace the ones we lost. I wonder how that's going to work. For Fidelity, it likely won't matter, since it's likely that she won't finish repairing until next year - but Republic might only need three months to repair. Would we poach a point of officers from the crew assigned to the ConnieBee we crewed back in Q2, or would we just have to wait to recommission Republic until the end of year processes, even if she's finished with repairs?
We need a fleet doctrine that inflicts more crew casualties then ship damage; that way our enemies will be forced to send undercrewed ships into combat.
This is, apparently, a conversational topic but I can make arguments for every faction wanting the colonists evacuated:
Pacafists: They are civilians in a war zone. Evacuate them to a safe destination of their choosing.
Expansionists: The Sydraxians are trying to use civilians to lock down their control of GBZ territory and curtail our growth. Returning the civilians to Sydraxian space neatly solves both problems.
Mercantiles: This colony is being used to deny us access to the rich mineral resources of the area. It must be removed.
Hawks: Never leave an enemy at your back. We need to colonize this world to prevent the Sydraxians from accessing the GBZ both now and in the future. Send the colonists home.
Development: Our activities in the GBZ are already stretching our logistical support systems to the breaking point. We simply can't spare the ships and personnel needed to support a colony out in the GBZ. It doesn't matter if it's ours or the enemy's. Send the colonists home before they starve.
maybe a hard scan of the target for precise fireing coordinates to hit the transporter interference device onboard. drop the shields. hit the device. beam their crew into *cough*space*cough* our brig or cargo hold to be disarmed.
Maybe; But how would we get them back over the border? Suggest a plan.
1. Force all the colonists onto a colony ship (or whatever transport is best equipped for the task).
2. Escort the ship out of the Gabriel Border zone and onto a couple of month journey through Federation territory and into Yrillian space.
We just need to be subtle about it. Remember FDS' response to the Treaty of Celos:Because the Sydraxians might shoot first and ask questions later, or because the Cardassians might interpret our interaction with the Sydraxians as 'attempt at diplomacy' or some such. Using the Yrillians as cutouts reduces the risk.
The Federation will refrain from diplomacy with Cardassian affiliates [FDS NB: "openly"]