Remember that mentats have a lifespan of ten years after they get the mentat treatment. It's in their nature to burn brightly but briefly, and it's not surprising to me that they think nothing of dying if they can leave behind a great discovery that will be their immortality. What's I'm saying is "mentat death cult" is redundant. Every mentat accepts their death when they subject themselves to the process.

Yes, and what kind of subcultures might develop among those beings? Especially if there's an element of coersion in becoming a mentat?

Look at it this way:

1. The licori must have a sense of self preservation, or they wouldn't still be alive.

2. The emperor must know that he can't possibly expect the neighbors to put up with the shit we've seen the mentats pull.

3. The emperor should have reigned in the mentats to prevent them from dragging his people into wars that gain them nothing and could lose them everything.

4. From the above, we can infer that the mentats responsible for these diplomatically catastrophic acts are probably acting against their government's wishes.

5. The empire has failed to crack down on this, and is not requesting assistance. There must be a political reason for both of these facts.


Conclusion: there's some kind of highly volatile political situation going on within the Licori empire. The consequences of which are that mentats are going rogue and the emperor can't do anything about it even though he must know the danger it's putting his kingdom in.

Mentat cult is just one possibility that came to my mind. There are plenty of others. But whatever the exact situation is, SOMEONE is creating a political shield for rogue mentats, and they don't seem to care about putting the entire licori species at risk.
 
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I think the Yan-Ros are the first confirmed case of a potential affiliate having flat-out better tech than we do in a conventional field. Wonder how Oneiros will handle that?
 
I think the Yan-Ros are the first confirmed case of a potential affiliate having flat-out better tech than we do in a conventional field. Wonder how Oneiros will handle that?
I did ask. So far no answer...

Which is usually QM-speak for "Sleep with one eye open, clutching your pillow tight".
Won't work that way. Yan-Ros personal shield generators are not human-compatible, and aren't designed with tech intended to trend that way. You squishy terrans are not robust enough!
 
2314 Snakepit List based on last year's costs and projected ~200 pp.

Request Cruiser berth at Utopia Planitia, 12pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
Request new Shipyard at Amarkia, 35pp (12 turns, 1 3mt Berth, 1 1mt Berth) (might switch this one put for Apinae depending on costs/returns there)
Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
Request Science Academy Development, 15pp (Gain +1 Techs throughput)Request new Tech Team to be added to your Ship Design Bureau, 20pp - Medical and Ship Design: Cruisers (justification is that this is spinning out of the team that designed the new medical ship
Request focused Diplomacy on a potential member species, 20pp - Ittick-ka
Request focused Diplomacy on a potential member species, 20pp - Yrillians or Gretarians
Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp - Admiral of Personnel (It's time, and the repalcement might give us a crew bonus which we sorely need)
Up to 2 or 3 Mining or Research colonies, depending on what's available.
 
Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp - Admiral of Personnel (It's time, and the repalcement might give us a crew bonus which we sorely need)

I will fight you. PHASER PISTOLS AT DAWN

More seriously though that's four more UP berths or a diplopush so we could do both Yrillians and Gretarians and the best part is if they affiliate with us now there's not a damn thing the Sydraxi can do about it because of the Treaty of Celos. (and those are just the things you listed as wants) The opportunity cost of retiring Seruk is massive.
 
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It is literally cheaper than getting another 1mt berth at any location, so why not? I figure we can just use at as a 1mt berth for now, and in the future we might use it for developing our first 2mt cruiser. 12pp for an extra berth is a steal.
Betazed is 20pp for 2 1mt berths.
 
I will fight you. PHASER PISTOLS AT DAWN

More seriously though that's four more UP berths or a diplopush so we could do both Yrillians and Gretarians and the best part is if they affiliate with us now there's not a damn thing the Sydraxi can do about it because of the Treaty of Celos. (and those are just the things you listed as wants) The opportunity cost of retiring Seruk is massive.

Ah, but the most important thing right now is personnel, and I consider it a serious possibility that one the Admirals that we can appoint to replace him will have something that increases our personnel income. (From retaining old personnel longer, maybe.) Also, where the heck do you get "four more UP berths"?
 
Betazed is 20pp for 2 1mt berths.

Okay, put it this way. I want to spend 35 pp for a new shipyard. If we can afford another 35 pp, then we should expand UP. If we can afford only 20 more pp, then we should build a yard at Betazed. If we can afford only 12 more pp, then we should get the cruiser berth. Really depends on how many resource colony options we have available.

And we aren't planning on replacing either the Excelsior or the Renaissance with such a design for decades.

"Decades" is probably too long, but YES I GET IT, BUYING THE CRUISER BERTH IS ENTIRELY IN THE VEIN OF SPENDING 12PP FOR A 1MT BERTH-EQUIVALENT.
 
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Okay, put it this way. I want to spend 35 pp for a new shipyard. If we can afford another 35 pp, then we should expand UP. If we can afford only 20 more pp, then we should build a yard at Betazed. If we can afford only 12 more pp, then we should get the cruiser berth. Really depends on how many resource colony options we have available.



"Decades" is probably too long, but YES I GET IT, BUYING THE CRUISER BERTH IS ENTIRELY IN THE VEIN OF SPENDING 12PP FOR A 1MT BERTH-EQUIVALENT.
Or if we're down to 12pp we could save it till next turn.

Edit: And I think we need more aux berths more than we need regular ones right now. We're not berth limited ATM, the council's getting irritated about the freighter issue, and we still owe the pacifists a bunch of hospital ships.
 
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Also, where the heck do you get "four more UP berths"?

Request Cruiser berth at Utopia Planitia, 12pp (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]

You want a cruiser berth. That's 12pp. You could then request four more as well, for the low low price of an additional 20pp, giving you five of them. Or you could retire Seruk instead.

This is what I mean by opportunity cost. You're not even paying attention to the things you could buy instead.
 
You want a cruiser berth. That's 12pp. You could then request four more as well, for the low low price of an additional 20pp, giving you five of them. Or you could retire Seruk instead.

This is what I mean by opportunity cost. You're not even paying attention to the things you could buy instead.
That's not how it works. Each berth after the first is a seperate purchase that costs 5pp more than the last.
 
You want a cruiser berth. That's 12pp. You could then request four more as well, for the low low price of an additional 20pp, giving you five of them. Or you could retire Seruk instead.

This is what I mean by opportunity cost. You're not even paying attention to the things you could buy instead.

That's not what +5pp means. It means the first one is 12pp, then the next one is 17pp, then 22, and so on. Did you really think Oneiros would let us spam unlimited berths like that?
 
You want a cruiser berth. That's 12pp. You could then request four more as well, for the low low price of an additional 20pp, giving you five of them. Or you could retire Seruk instead.

This is what I mean by opportunity cost. You're not even paying attention to the things you could buy instead.
It's 17 more for the second, an additional 22 for the third, an additional 27 for the fourth.
 
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