Yeah.

Briefvoice makes a good point about why we're better off keeping Cheron working on events instead of battles. So much of a Constitution-A's performance depends on her crew.
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Any Amarki ships we send up there are likely to be part of their own task force. It's good to have an Amarki task force, but I'd like us to also maintain the striking power of Rivers' Starfleet task force. She went into the Battle of Deva IX with Combat 29, which is a big part of why she won; the same battle fought with a smaller force could easily have gone against us. And given that the Kalindraxes turn out to have Excelsior/Rennie-grade durability, above even Jalduns and significantly above the ConnieBees, I'd rather at least try to replace Endurance with another Excelsior.

Sending, say, another ConnieBee and an escort would be the next best thing, but a second explorer flagship to anchor things would be desirable.
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EDIT: Question, who's done Jessica Rivers as an omake character? I know @sebsmith did the initial writeup on Yukikaze that got the ball rolling on that ship, but I've kind of forgotten whose baby she is. She shows up at the bookends of the boarding party omake.
 
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[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)
[X][ROM] Romulan Daljerra Cruiser Report
[X][REPORT] GBZ: Determine what projects other factions are up to
[X][REPORT] Yrillian Fleet Strength Report
[X][REPORT] Sydraxian Tactics Report (2% combat bonus vs this fleet for 12months)

[X][APIATA] Intazzi Team - Grand Hive R&D
[X][INDORIA] Craftsman Guild Projects Department
 
EDIT: Question, who's done Jessica Rivers as an omake character? I know @sebsmith did the initial writeup on Yukikaze that got the ball rolling on that ship, but I've kind of forgotten whose baby she is. She shows up at the bookends of the boarding party omake.
Based on some cursory searching, Jessica Rivers shows up here for the first time and then is expanded in @sebsmith 's omake here.

So she is OC, OneirosContent
 
What I mean is, who writes her or has written her in the past, and the answer appears to be "sebsmith."

It's like, Oneiros originally made up Captain Nash. But when I started writing stuff that featured Nash as a character, I checked with AKuz, because I wanted the inside dope on her personality and motivations so that I could do her dialogue convincingly and so on.
 
[X][CARD] Cardassian Tactics Report (Gain +5% combat vs Cardassian fleets for the next 12 months)
[X][ROM] Romulan Daljerra Cruiser Report
[X][REPORT] Sydraxian Tactics Report (2% combat bonus vs this fleet for 12months)
[X][REPORT] GBZ: Pick a faction to gain an estimate of fleet strength in the GBZ - Cardassians
[X][REPORT] GBZ: Determine what projects other factions are up to

The idea here is to keep up our advantage.

The Yrillians aren't really a major threat, and they only looked like one here because of a surprise attack, and even that couldn't even damage one ship. Keeping ourselves aware and alert of where they might be lurking is far more important. If, however we lose our advantage, however hard won it was, over the Cardassians and Sydraxians, the Yrillians will be a far more extant threat.

The GBZ is essentially a proxy war, and falling behind there leaves us open at home. Thus, I think it wise to push most our efforts into keeping our people there alive and kicking.

As for the deployments, I'm leaning towards @Briefvoice here. He's managed our deployment patterns in the past, and I see the logic in giving Ainsworth an Excelsior.
 
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Now that we can be reasonably sure what teams are going to be available I can finally prepare a research plan.

Computing:
  • Daystrom Institute [Skill 5 Computing/Shields]: 2330s Colony Cores [unchanged]
  • Amash Hagan Research Office [Skill 2 Computing/Personal]: 2320s Research Centers [unchanged]
  • Generic Team 4 : Primitive Isolinear Computers[unchanged]
Warp Tech:
  • Yoyodyne [Skill 4 Warp Tech/Starship Construction] : 2320s EPS Safety [unchanged]
Starship Construction:
  • Office of Naval Architecture [Skill 3 Fleet Design/Starship Construction]: 2310s Starship Frames [complete] -> 2310s Starship Durability
  • San Francisco Fleetyards [Skill 4 Explorer Design/Starship Construction]: 2310s Explorer - Science [complete] -> TASK [CONSTRUCTION]
Personal:
  • Caitian Frontier Police R&D [Skill 2 Personal/Communications] : 2310s Equipment [unchanged]
Sensors:
  • Vulcan Science Academy [Skill 5 Xenopsychology/Sensors] : 2320s Targeting Sensors [unchanged]
  • Generic Team 1: 2310s Long -Range Sensors [unchanged]
Weapons:
  • Weapons Fabrication Division [Skill 3 Weapons/Starship Design]: Early ToC Weapons [complete] -> 2310s Phaser Development
  • Generic Team 2: 2310s Explorer - Engineering [complete] -> 2310s Torpedo Development
Shields:
  • Andorian Academy [Skill 4 Shields/Communication]: Shield Regeneration Project [unchanged]
Communications:
  • Starfleet Science Academy [Skill 4 Computing/Communciation]: 2310s Message Networking [unchanged]
  • Federation Broadcast Service [Skill 3 Communication/Xenopsychology]: 2310s Communications [complete] -> TASK [FBS]
Minerals:
  • Tellar Prime Academy of Mineral Science [Skill 4 Minerals/Personal]: 2310s Special Resources [unchanged]
  • All Pyllix Geological Institute [Skill 2 Minerals/Sensors]: [new] -> TASK [GEOLOGY]
Xenopsychology:
  • Spock [Skill 5 Xenopsychology/Sensors]: 2310s Diplomacy [unchanged]
  • University of Betazed [Skill 4 Xenopsychology/Personal]: 2310s Affiliates Research [unchanged]
Medical:
  • Starfleet Medical [Skill 4 Medical/Personal]: 2310s Intensive Care[unchanged]
Propulsion:
  • Intazzi Team - Grand Hive R&D [Skill 3 Propulsion/Escort Design]: [new] -> 2320s Impulse Drive
Ship Design:
  • Generic Team 3: Hospital Ship Research Project [unchanged]
  • Utopia Planitia [Skill 5 Cruiser/Explorer Design]: 2310s Explorer Combat [complete] -> Ambassador Project
Escort Design:
  • 40 Eridani A [Skill 4 Escort Design/Warp Tech]: 2310s WarpCores [complete] -> 2310s Escort - Science
Starbase Design:
  • Taves Nar Orbital Engineering [Skill 3 Starbase Design/Starship Construction] : ToC Starbase Design [unchanged]
Doctrine:
  • Cdr Kuznetsova's Tiger Team [Skill 4 Fleet Design/Foreign Analysis] : The Mission Unending [unchanged]
  • Admiral Lathriss [Skill 4 Fleet Design/Defensive] : Forward Defence [unchanged]
Foreign Analysis:
  • Games & Theory Division [Skill 3 Foreign Analysis/Offensive] : Cardassian Research [unchanged]
  • Generic Team 5: Klingon Research [unchanged]

[] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors

Bulk resources would be to unlock +colony site discovery chance techs, not for the br. Due to computing and communication techs all colonies will soon offer very valuable pp and rp bonuses, starting at 1pp and 2rp per mining colony next year. If we stockpile enough br Oneiros might be embarrassed into giving us something to do with it, too, perhaps allow researching cheaper parts in ship design projects.
Geological sensors would unlock survey sensor parts and might be done in time for the Kepler, though that's not at all certain (unless we choose to wait for it). Research time without boosts 7 years, with 1 boost 6 years, 3 boosts 5 years.

[] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
[] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques

This choice might be preempted by the Ambassador design chosen, which might necessitate 4000kt Shipyard Berth or at least 2320s Construction Techniques (which provides +10% berth capacity now).

While 2320s Construction Techniques has been nerfed enormously (it used to accelerate construction) it still unlocks very powerful techs further down the line.
Lightweight Frames could provide a moderate benefit for the Kepler.

[] [FBS] Federation Broadcast Service : 2320s Fleet Comms
[] [FBS] Federation Broadcast Service : 2320s LR Comms
[] [FBS] Federation Broadcast Service : 2310s Xenopsychology

Fleet Comms and LR Comms both provide very valuable bonuses for events. Fleet Comms also provides a moderate bonus to combat, LR Comms unlocks some very attractive techs.
2310s Xenopsychology might possibly be done in time for the Kepler, though without boosts it will take 8 years. Unless we are terribly unlucky a single boost will allow us to reduce that to 7 years.

Anything else that should be extracted into a task?
 
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@pbluekan
The GBZ isn't a proxy war, it's a cabinet war. But with the Yrillians, there's a risk of a second front being opened.

And said surprise attack was aborted after a single long-range salvo. Of course it did nothing, they didn't stick around to engage and single-salvo strikes are completely ineffective on peers unless the attacker has disgusting force supremacy here.
 
@Nix
2310s Short Range Sensors is complete. I think the Vulcan Science Academy is working on [T3] 2320s Targeting Sensors now.
 
And said surprise attack was aborted after a single long-range salvo. Of course it did nothing, they didn't stick around to engage and single-salvo strikes are completely ineffective on peers unless the attacker has disgusting force supremacy here.
With torpedoes, that isn't always a given, especially when the target is already badly damaged. I can only assume that the squadron succeeded in jamming the torpedoes' guidance to prevent an unacceptable number of hits that might have finished Endurance off.
 
With torpedoes, that isn't always a given, especially when the target is already badly damaged. I can only assume that the squadron succeeded in jamming the torpedoes' guidance to prevent an unacceptable number of hits that might have finished Endurance off.

The fact that they had that amount of time before impact suggests that the Yrillians were shooting from maximum range. In such conditions, evading or even shooting down some of the torpedoes might be possible.
 
With torpedoes, that isn't always a given, especially when the target is already badly damaged. I can only assume that the squadron succeeded in jamming the torpedoes' guidance to prevent an unacceptable number of hits that might have finished Endurance off.

Also, ships running at green alert don't have shields up, which makes them vulnerable to a sneak attack. Not that that applies to any ships in the GBZ, but there are definitely times where getting the drop on the opponent matters, especially against opponents with low S values who can't spot you until you're on top of them.
 
The Endurance was under tow - it wasn't going to dodge. So jamming/imposing other ships with intact shields in the way.
 
@Nix any particular reason you picked LR or Fleet comms for the FBS instead of others?
As opposed to Encryption, Decryption and Signal Intercepts (no other unlocked project they have expertise for and that's not already being researched)? Those are decent, but not hugely urgent projects that we already passed up the last two times we assigned a comms team. We will get around to them eventually, but none of them are good enough that I would have extracted the assignment into a task on their account. If just one of of LR Comms or Fleet had been available I would have considered it the obvious choice, Xeno is basically just in there because I was already writing up the task and I thought some people might be gung ho for the best Kepler possible.
Of course if you actually want one of those three in there I will add it.
 
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While my omakes and ideas about the Yrillians may or may not end up being fully canon, here is what is canon from "To Boldly Go Other Species".

Alignment: Shipbuilders
Tech: Fed-Level (but used for cheap ships instead of powerful ships)

From that we can infer that their ships aren't very powerful, but are easily replaceable. I expect some Corsairs had not a hope in hell of doing anything to that fleet if they didn't succeed in their surprise attack. On the other hand, replacing a few Corsairs is likely nothing to them. Maybe less than we would worry about the loss of a single Escort.

Truthfully I don't know exactly what Oneiros will tell us if we do go with a "Yrillian Fleet Strength" report, but what I expect is something along the lines of:

"Don't panic when you read this, Admiral, but they have 50+ Corsairs and 100+ armed Carry-Alls. But it's okay, Corsairs are equivalent to an Old Klingon Bird of Prey, and the Carry-Alls are about 0.5C and have no shields to speak of!"

Something like that.... but I don't know exactly what it'll be. I am pretty confident that a species whose alignment is "Shipbuilders" have a lot of ships numerically.
 
Hopefully they don't invent Honorverse-style towed torpedo pods, otherwise the carry-alls become a little more of a thing.
 
[X][APIATA] Intazzi Team - Grand Hive R&D
[X][INDORIA] All Pyllix Geological Institute

[X][CARD] Cardassian Shipbuilding Report
[X][ROM] Romulan Daljerra Cruiser Report
[X][REPORT] Yrillian Fleet Strength Report
[X][REPORT] GBZ: Pick a faction to gain an estimate of fleet strength in the GBZ - Cardassians
[X][REPORT] GBZ: Determine what projects other factions are up to
 
Hopefully they don't invent Honorverse-style towed torpedo pods, otherwise the carry-alls become a little more of a thing.
I have to wonder how practical that would be given how Federation torpedo launchers are like, Pretty Big.

On the other hand I can see possible benefits from having the AM store for your torpedos kept away from the ship.
 
While my omakes and ideas about the Yrillians may or may not end up being fully canon, here is what is canon from "To Boldly Go Other Species".



From that we can infer that their ships aren't very powerful, but are easily replaceable. I expect some Corsairs had not a hope in hell of doing anything to that fleet if they didn't succeed in their surprise attack. On the other hand, replacing a few Corsairs is likely nothing to them. Maybe less than we would worry about the loss of a single Escort.

Truthfully I don't know exactly what Oneiros will tell us if we do go with a "Yrillian Fleet Strength" report, but what I expect is something along the lines of:

"Don't panic when you read this, Admiral, but they have 50+ Corsairs and 100+ armed Carry-Alls. But it's okay, Corsairs are equivalent to an Old Klingon Bird of Prey, and the Carry-Alls are about 0.5C and have no shields to speak of!"

Something like that.... but I don't know exactly what it'll be. I am pretty confident that a species whose alignment is "Shipbuilders" have a lot of ships numerically.

I think the Yrillian report is going to have some major error bars on it, because figuring out who owns how many ships is gonna be difficult. Probably no more than 10-20% of combat ships are owned by the central government, and figuring out which side the various factions are going to support will be a nightmare for Starfleet Intelligence.
 
I have to wonder how practical that would be given how Federation torpedo launchers are like, Pretty Big.

On the other hand I can see possible benefits from having the AM store for your torpedos kept away from the ship.
Put a cloak onto carrier, increase torpedo size with a stage or something else that burns out fast, and launch a few hundred torpedos per ship onto the orbital infrastructure. Leave.

I think the Yrillian report is going to have some major error bars on it, because figuring out who owns how many ships is gonna be difficult. Probably no more than 10-20% of combat ships are owned by the central government, and figuring out which side the various factions are going to support will be a nightmare for Starfleet Intelligence.
That's why you ask the intelligence service and not a random trader.
 
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While my omakes and ideas about the Yrillians may or may not end up being fully canon, here is what is canon from "To Boldly Go Other Species".



From that we can infer that their ships aren't very powerful, but are easily replaceable. I expect some Corsairs had not a hope in hell of doing anything to that fleet if they didn't succeed in their surprise attack. On the other hand, replacing a few Corsairs is likely nothing to them. Maybe less than we would worry about the loss of a single Escort.

My point of disagreement is this "them" you refer to. These guys probably aren't working for the Yrillian government, and most likely are risking their lives for profit rather than loyalty to any higher cause.

The replaceability of their ships doesn't matter. The people on those ships are looking out for number one.


EDIT: also, when I was designing the Yrillian ships my intent was that the carry-all is a modular ship that could potentially be outfitted with decent shields and weapons. Of course, not many pirates would be able to afford that so it may not matter.
 
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