He said the Endurance and the Shield would both be 9 month jobs, with the Republic doable at a starbase. Subject to figuring out how Commodore Suarez affects things. We're a little light on open berths at the moment; hopefully we can beg from a Member World.
Duly noted. By the way, where did he say that? [feels confused]
@Simon_Jester i suspect the Sydraxian torpedos hit the engineering hull to do that much damage. Hit some sort of critical system and flooded a deck with warp coolant or plasma.
Or sydraxian marines that'd be cool too.
Even so, killing a quarter of the crew with one hit would indicate either
incredibly shoddy design, or something that should have utterly gutted the hull physically.
Endurance was at 26.55/40 Hull after that hit, though. Weapons were still on line and she managed a pretty powerful hit that knocked down one of the
Hasques' shields a few turns later, setting up that already badly damaged ship to finished off by
Republic and the
Mirandas.
Boarding parties seem more likely in my opinion. Both because the Sydraxians are the sort of people you'd expect to use boarding as a tactic, and because the two critical hits that killed three eighths of the
Endurance's crew (3/2/1 between them) only took out about one eighth of
Endurance's hull strength.
There's no way I can chew through the log on the phone, but correct me if I'm wrong, in the biophage logs crew loss was rolled when hull fell below certain thresholds, 75%, 50%, etc? Is that still the case here? Or am I misremembering?
That is very definitely not the case here.
One possible issue with the combat system is that, if hits that do damage have a flat percent chance of killing crew, a tougher hull means that the ship is more likely to lose people. That doesn't explain all of what happened to Endurance, but it explains some of it.
True, but it's offset by the fact that ships with tougher hulls tend to be bigger and have more crew to begin with. If not for the critical hits,
Endurance would have lost 6/16 crew, which isn't so far out of line with the losses taken by other badly damaged ships on a
percentage basis.
However, this does tend to underline my point that building really big ships is not a good way to keep crews
alive in battle. The tougher ship doesn't automatically translate into fewer casualties.
We lost as many people on the
Endurance as we would have lost of the Sydraxians had straight-up vaporized a pair of
Centaur-As with no survivors at all. Even without the critical hits we'd still have lost total crew equal to about a
Miranda and a half.
It's TWO influence though.
+3 impact (effectively) per influence and no special effects to combat Syndicate actions. It just looks too expensive relative to the other options available.
fasquardon
That's still as good as almost all of the other options. The only things that offer a better influence/impact ratio are the "ship" options and the detectives. The Maximum Detectives/Maximum Impact plan already supports both detective options, and one of the ship options. The only way to materially increase its impact would be to bring in, like... all the ships. Even that would have only an incremental improvement over the supercomputing option.
Narrative-related effects that aren't listed might work in favor of the other options... but we can't really count on that because we can't know about things that aren't listed, one way or the other.