We literally build starships out of dangerous exotic substances. What exactly do you think "special resources" are, anyway?
Eh, you never told me I wasn't making sense in the first place. If I'm going around being cranky because I feel like my wings got clipped, it wasn't on your account.Nah dude it's a good explanation I'm sure people are just running thought experiments. I just agreed with you that Sydraxian marines would be way cooler than a gas leak, but a gas leak was also plausible.
Also while I mentioned the BSG miniseries, the episode where Cylons bordered was also baller.
New research project unlocked: All or Nothing armor.You can armor and position the most vulnerable bits the best you can, but there's no "right" design choice to make everything safe.
You're getting pushback because most of us are poorly-socialized angry internet nerds. Being obnoxious, nitpicky and boorish is a default state, and should not be taken personally.If my explanation were a good one, it wouldn't get this level of pushback when I talk about it as such.
They're not doing that already?
Reason # 1 why access to Warp Cores is strictly controlled and civilian models are black boxed to hell and back.We literally build starships out of dangerous exotic substances. What exactly do you think "special resources" are, anyway?
"somebody made what were extremely poor design choices for a ship seriously intended to be capable of fighting a battle."
There's structural weaknesses, and then there's failure to internally subdivide.
I mean sure, the right well-placed shots could relatively easily sever the bulk of the ship's hull (the saucer) from the main engines (the engineering hull and nacelles). But that's a completely different order of problem from a situation where it is relatively easy to kill 300 crewmen out of 800 with a couple of "well placed" shots that do relatively limited damage to the hull.
The former would effectively constitute reducing a ship to 0 hull. A lot of crew could die, but the ship is wrecked at that point; you've inflicted sufficient damage to disable it entirely, for better or for worse.
The latter? Take things like that to their logical conclusion and you could fairly end up with a ship that's still physically capable of FTL travel, combat, and other functions- but is adrift and useless because it's full of dead bodies.
Now, that's certainly a plot we see in Star Trek sometimes, sure. But generally either because of something that happened outside of battle (a disease outbreak aboard), or because of an attack of a type that shields and hull metal don't defend against (such as psionics).
Otherwise, and assuming that ships this large and carefully built aren't death traps... The sheer size of the ship, and the existence of things like internal security force fields and pressure-tight internal bulkheads should make it very hard to do something like 'accidentally vent poisonite gas into five decks.' The ship's not just one big fragile balloon full of air where a toxic release at any one point should be enough to kill people half the ship's length away, or vent 200 people out into space because the balloon got 'popped' at a single point.
Someone should have to go out of their way to pull something like that off. Like internal sabotage, exotic weapons that can kill the crew right through armor plating and shields via radiation or telepathy or some kind of weird life force drain. Or boarding parties.
AP shells through engineering spaces tended to kill all on hand engineering crews because it would blow out a steam pipe and boil anyone in the compartment. So, yeah, Loosing lots of crew to a bad shot is something that happens.Most of the examples I can think of where a lucky hit caused damage on that scale, even if the hull was physically in one piece afterwards...
It didn't just kill people, it damaged something important. A lot.
If a WWII destroyer (or other ship) took a single hit that killed a quarter of the crew, that same hit probably also knocked out a lot of weapons, knocked out the engines, blew the bridge off, or otherwise massively compromised the ship's ability to keep functioning.
There is a simple commonsense reason for this. The crew is distributed throughout the ship. Destroying one small part of the ship may not do much damage to the ship's overall function, but by the same token its killing potential will be confined to a specific area and will kill only a small fraction of the crew. Conversely, anything that kills a large fraction of the crew must have released deadly forces throughout a large part of the ship's volume. In which case it probably knocked out a great many systems and important components.
This is why I'm arguing that hits which kill a large fraction of the crew, while inflicting merely ordinary amounts of hull damage, suggest that something odd is going on. The exact nature of the oddity varies, but there will generally be some oddity beyond "they got lucky and shot us in the crew instead of in the redundant lab spaces." Because you can't shoot a ship 'in the crew,' unless you do something out of the ordinary. Like a boarding party, or a psionic blast, or a neutron-bomb-esque weapon that 'kills people but leaves buildings standing.'
I would not be surprised if it's entirely possible to have specialized torpedos that do additional crew damage with a special payload.
A payload of sydRAXIAN MARINES
This is a good idea.I suspect the combat engine might be doing something like: Randomly roll casualties as a percentage of crew, round, subtract. This would tend to make low crew ships take very low casualties since usually they will be rounded down to zero. Upping the overall casualty rate to compensate ends up making high crew ships take unreasonably high casualties.
What could be done instead: Roll whether the crew takes a whole point worth of losses, probability scaled by crew. No distortion of expected losses by rounding, no single hits that cause unreasonably high losses.