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So, now that I have my new computer, I've been able to make animations in a reasonable timeframe. Here are a couple of short (<10s) clips.
Edit: had to remove spoiler, for some reason.
Absolutely loving this work.
So, now that I have my new computer, I've been able to make animations in a reasonable timeframe. Here are a couple of short (<10s) clips.
Edit: had to remove spoiler, for some reason.
Captain's Log, USS Courageous, Stardate 24930.4
The Yrillians are sceptical of the will of the Federation to commit to a war if it comes to it against the Cardassians or the Sydraxians. While they accept that we are larger, more powerful, especially so compared to the Sydraxians, we are nonetheless unlikely to commit to the fight properly.
There are few things I hate more than 'hard men making hard decisions' type arguments. So I may have pontificated a little. The advisers have withdrawn for now to decide on the Yrillian government's reaction.
Do you mean the whole assembly, or just the emitter area?IMO, I think the impulse engine could be a bit wider and shorter.
If it works? Oh hell yes.So I was looking at a quote from a Captain's log at the end of last year.
I wonder if Ainsworth's plans to fight the Sydraxian fleet will have some positive effects on that front. Will it be the demonstration they need that the Federation is willing to commit to a fight?
The whole assembly.
Actually we have the RP thanks to q1 and starting the Ambassador project. I think we got 40 or 50 from q1 and needed 60 total to activate all teamset and boost hospital ships. And there is still q2 to gain moreI know our Research Points budget might be tight this year, but I think we will need to spend a Boost in the Hospital Ship design project. This has become a political issue with the Pacifists going heavy in on increasing the number of ships. It's important that Starfleet not be seen to have dawdled on it and to be able to start the prototype just as soon as our new Auxiliary Yard opens in Amarkia next year. We already assigned a mere generic team to it, with the argument that we could still finish in two years with a Boost. Well, now it's time to pay up on that, even if it means not activating a team. Either that, or assign a Cruiser team to it that can finish the job this year.
@Nix opinion? You're generally the keeper of our research plans.
We are at 198 rp and need 208 to activate all existing teams, if the Ambassador project gives 30 rp as expected we should be able to afford 2 pushes without any further rp events (whether that's advisable or we should instead save some rp for next year is another question). Depending on the exact cost of the Ambassador project assigning the Utopia Planitia team to the hospital ship project and the SFFY team to the Ambassador might also be an option.I know our Research Points budget might be tight this year, but I think we will need to spend a Boost in the Hospital Ship design project. This has become a political issue with the Pacifists going heavy in on increasing the number of ships. It's important that Starfleet not be seen to have dawdled on it and to be able to start the prototype just as soon as our new Auxiliary Yard opens in Amarkia next year. We already assigned a mere generic team to it, with the argument that we could still finish in two years with a Boost. Well, now it's time to pay up on that, even if it means not activating a team. Either that, or assign a Cruiser team to it that can finish the job this year.
@Nix opinion? You're generally the keeper of our research plans.
We are 208 actually, we had 158 end of year and gained 50 rp in quarter 1 which is way above what we expected. The Ambassador boost will let us boost a couple of projects.We are at 198 rp and need 208 to activate all existing teams, if the Ambassador project gives 30 rp as expected we should be able to afford 2 pushes without any further rp events (whether that's advisable or we should instead save some rp for next year is another question). Depending on the exact cost of the Ambassador project assigning the Utopia Planitia team to the hospital ship project and the SFFY team to the Ambassador might also be an option.
We are at 198 rp and need 208 to activate all existing teams, if the Ambassador project gives 30 rp as expected we should be able to afford 2 pushes without any further rp events (whether that's advisable or we should instead save some rp for next year is another question). Depending on the exact cost of the Ambassador project assigning the Utopia Planitia team to the hospital ship project and the SFFY team to the Ambassador might also be an option.
16 more RP, as long as ambassador gives us 30 rp for starting that leaves 14 which is enough to boost hospital ship research and that is with no RP gains in quarter 2Yes, but we may well get two more teams from the Indorians and the Apiata, respectively.
Except for the Caitians (where the assassination canceled out direct rewards) we also got a free +10 rp in those accessions where we got a free team.Yes, but we may well get two more teams from the Indorians and the Apiata, respectively.
Colony cores RP is three research turns out, two if the dice favor it.Expected rp income gains this year: 10, 3 from indoria and 7 from research colony
Expected rp income gains next year: 29
24 from colony core tech giving 2 RP per non research colony and 5 from another tech, comms I believe.
Currently we expect two more tech teams thanks to new members which increases rp needed by 16 this year, so net we are down 6 this year and up 23 the following year
168 income eoy 2313
197 income eoy 2314
Colony Cores finishes in two turns with one boost, and 2310 message securry is two turns with no boosts thanks to inspirationColony cores RP is three research turns out, two if the dice favor it.
Next comms RP tech is three out, two with dice blessing as well.
Which means they don't impact our research point budget for three or four more research phases.
Huh, I think we got shorted one point of hospital ship research last turn. We should have gotten +2 from techs and +2 from staff, not +1 from techs and +1 from staff.
For me I want it done as soon as possible so that they can start producing them so boosting to finish this year let's starfleet medical start expanding their numbers sooner which also means it is less likely they need to call on an excelsior to cover a medical emergencyRemind me again, when and why we have a deadline on designing the hospital ship of this nature? This is an entirely new class of hospital ship, the first in (presumably) fifty years or so. Why do some believe that we will be in political trouble if we don't rush the design?
Remind me again, when and why we have a deadline on designing the hospital ship of this nature? This is an entirely new class of hospital ship, the first in (presumably) fifty years or so. Why do some believe that we will be in political trouble if we don't rush the design?
That makes it important to do the new design (as we already agreed to do) and start building hospital ships as soon as the design is finished (as we are already committed to doing).Exactly because the old one is so old and its ability to meet the greatly increased demands placed on Starfleet is somewhat questionable.
If we were not otherwise short on RP to the point of being in danger of not being able to continue research on all our teams at all, I would be more agreeable to this proposal.For me I want it done as soon as possible so that they can start producing them so boosting to finish this year let's starfleet medical start expanding their numbers sooner which also means it is less likely they need to call on an excelsior to cover a medical emergency
RP is not an issue for this turn, even with two new tech teams we have enough for 1 boost and that is assuming no RP gains in quarter 2.That makes it important to do the new design (as we already agreed to do) and start building hospital ships as soon as the design is finished (as we are already committed to doing).
What I don't understand is why this requires us to go to abnormal lengths to rush the hospital ship design as though it was an emergency need.
If we were not otherwise short on RP to the point of being in danger of not being able to continue research on all our teams at all, I would be more agreeable to this proposal.
Since the RP budget is clearly rather tight, and we are no longer sitting on a big pile of surplus RP, I would tend to say that letting things take their natural course at a normal rate of progression is good enough.
Remind me again, when and why we have a deadline on designing the hospital ship of this nature? This is an entirely new class of hospital ship, the first in (presumably) fifty years or so. Why do some believe that we will be in political trouble if we don't rush the design?
That makes it important to do the new design (as we already agreed to do) and start building hospital ships as soon as the design is finished (as we are already committed to doing).
What I don't understand is why this requires us to go to abnormal lengths to rush the hospital ship design as though it was an emergency need.