- Location
- Patriarchova
Nah, they're all about building starships, and if we were a god we wouldn't need those.
Nah, they're all about building starships, and if we were a god we wouldn't need those.
Note: Commodore is abbreviated CDRE.So unrelated but I spent an inordinate amount of time working on the deployment chart as well as a shipbuilding chart and member fleet chart to go with it. Still not entirely complete (especially the member fleet one) but I've got it mostly down now.
Also @Briefvoice for some reason Lor'Vela's shipbuilding and a few others seemed inconsistent between your spreadsheet and word of Oneiros. I tended to side with what was written in the Shipyard Ops/frontpage when there was doubt.
Or at least, what sector commanders have been established thus far. I also noted ship names explicitly this time.
Seriously this is a lot of fucking ships
Hm. But at that point (Qute being a hivemind of the entire Federation), that'd kind of limit how many Q there are, yeah? We get the idea that while there's not billions of them, there's hundreds to thousands, at least.
A single Q being a composite of a planet or a race, I could maybe see. But of a multi-planet multi-species composite? Eh, not as much.
Or there's the idea from the fanfic "A Captain and A Madman", where.the Q are the Time Lords if they actually enacted the Final Sanction and ascended into pure energy beings
Telepathy is a faculty of the biological brain and the living mind, much like sight or hearing- and like sight or hearing, you can't just casually "invent" new techniques that make you ten times better at it.
Vulcans, who don't like to talk about it because it's what made them super-strong, long-lived psychics... but also so emotionally unstable that they had to abolish love and fun from their culture just so they'd stop having nuclear wars every generation or so.
I assume that veteran ratings from the EC Excelsior will not carry over to the Ambassador - are Elite crews like that found on the Enterprise best left where they are instead of being transferred?
A question arising from the design thread.
The stated intention appears to be for the Ambassadors to replace Explorer Corp Excelsiors.
I am currently picturing it as, 5YM mission finishes and, with perfect timing from BriefVoice, we have an Ambassador that is 1 year from completion and needs crew.
We shift the Excelsior crew to the Ambassador, topping it up with more from the unassigned EC pool. The ship leaves dock in a year, gets an Explorer captain and sails off for a 5YM.
We assign Regular crew from their unassigned pool to the Excelsior.
How long before that now regular Excelsior is available for use? Instantly? 1 year? Something in-between?
On the contrary, it would be silly to retire veteran or higher Excelsiors when a green Ambassador replacement wouldn't even have higher stats overall and you'd need to retire 3 to have enough crew for 2 (roughly). Crew income should allow for a new EC Ambassador every two years or so by then anyway (+0.25 per new member and some more from techs), retiring severely damaged ships and any that are still just green or bloodied should be enough. The veteran+ Excelsiors can keep going until they are lost or break down. If the Enterprise B is still going strong in 30 years that's fine, too.Given even an elite Excelsior-A like a future refit Enterprise only has +2C +2S +1H +1L +2P over say aledeth's Ambassador design(not counting Mrr'shan's bonus), while the defense stat is 3 lower, I suspect we'd merely try very hard to leave replacing them till last. EC crew shortages are going to be an issue if we don't after all.
If the Enterprise B is still around in 30 years, we might have Ambasador-As with phaser arrays and Iso-circuits and all the Pre-galaxy bells and whistles.On the contrary, it would be silly to retire veteran or higher Excelsiors when a green Ambassador replacement wouldn't even have higher stats overall and you'd need to retire 3 to have enough crew for 2 (roughly). Crew income should allow for a new EC Ambassador every two years or so by then anyway (+0.25 per new member and some more from techs), retiring damaged ships and any that are still just green or bloodied should be enough. The veteran Excelsiors can keep going until they are lost or break down. If the Enterprise B is still around in 30 years that's fine, too.
On the contrary, it would be silly to retire veteran or higher Excelsiors when a green Ambassador replacement wouldn't even have higher stats overall and you'd need to retire 3 to have enough crew for 2 (roughly). Crew income should allow for a new EC Ambassador every two years or so by then anyway (+0.25 per new member and some more from techs), retiring severely damaged ships and any that are still just green or bloodied should be enough. The veteran Excelsiors can keep going until they are lost or break down. If the Enterprise B is still going strong in 30 years that's fine, too.
Besides, if the logic is that we aren't going to replace our experienced EC ships with Ambassadors, why exactly are we creating this design? It certainly seems like overkill for just garrison work and the greater majority of our EC ships will probably be veteran or elite by the time we can build them!
When the USS Ambassador launches we will probably have at most 10 EC Excelsiors. Right now we still have the same number of veteran+ Excelsiors as we started out with (and a lower one than we had 10 years ago), so I doubt we will have more than 5 by the time all less experienced ones are retired from the EC, tying up 25 max combat (7 -> 5 per ship). We can probably expect about a 1 in 3 chance to be destroyed or severely enough damaged to knock down veterancy per decade per ship, so after 2 decades there'd probably only be 2 of those left. Assuming we budget 100 max combat for the EC that would mean we'd have room for 8 of them right away (8 -> 6 per ship), for 12 with green/bloodied retirements, and for 15 within two decades of stopping introducing Excelsiors to the EC.We are going to run into combat cap issues at some point between 1.5 and 2.5 decades from now, depending on how many new members join, what the threat level is, ect. Anyway, that's just after the time we would be capable of replacing our EC ships with Ambassadors. At that point we'd probably have to start trying to maximize the other stats we get for each point of combat we have by mothballing/scraping/giving away those ships that underpreform stat wise compared to others.
I know that an elite Excelsior-A would have better stats than a regular Ambassador in most areas(using aledeth's design for these comparisons), but a blooded Ambassador has equal or better stats than a veteran Excelsior-A and a veteran Ambassador would be the same vs an elite Excelsior-A, which is why I said that we would likely be trying very hard to leave replacing them till the last possible moment.
Keep in mind, the time scale I'm thinking about with regards to replacing our elite and veteran ships could easily be something like 2 and a half decades from now or more. We'd just be replacing the regular and bloodied ships at first which will probably end up taking quite some time.
Besides, if the logic is that we aren't going to replace our experienced EC ships with Ambassadors, why exactly are we creating this design? It certainly seems like overkill for just garrison work and the greater majority of our EC ships will probably be veteran or elite by the time we can build them!
Note: This entire post on my part is based on the idea that we aren't going to get much more than maybe 100ish more combat cap for whatever reason in the next couple of decades. If that's not the case, by all means you and the others are correct and we should definitely keep experienced EC Excelsior-A's around for as long as we can.
Oneiros seems to be taking a lot of inspiration from Rule the Waves, and many of the core elements of this process could be automated. The big problem would be turning the procedurally generated event rolls into something interesting; what makes this quest fun is the characters and the captains' logs.
But they don't steal our tech.
Yet, that we know of. I don't see why they wouldn't be trying.
They have Lecarre on the payroll. Are you sure you want to assume that?
I said you can't casually do it. That's my real point- that it's not easy, many species try it and things go wrong, and it takes centuries to make significant advances. "Research how to evolve into energy beings" isn't a realistic option any more than the ancient Greeks could have a "research warp drive" project. There is no direct connection between any of the science and technology on their horizon, and the science and technology they need to finish the product.Sure you can. As you yourself noted:
Genetic engineering is demonstrably the technology that gets you better psychic powers. There is, in fact, a reasonably well-marked path that leads to fantastic mental powers and transcendence.
It's just that the markings come in the form of notable failures (see: Remans, Licori, etc...), and indicate the minefield of disasters awaiting those that would make the attempt.
But none of it's directly applicable and it'd be stupid for them to say "we're bee-lining for warp drive." It would be equally stupid for us to try to "bee-line for godhood."
I said you can't casually do it. That's my real point- that it's not easy, many species try it and things go wrong, and it takes centuries to make significant advances.
Which is how we know the Lecarre are not good spies. We keep knowing about them before they finish.