They do. Green water navies make fast attack craft. It's pretty common.
I don't know what would be analogous to that in the context of Star Trek, but it definitely wouldn't a ship the Federation is likely to want to build.
Actually I think there's better use for space-based infrastructure, after destroy nearly every warship and planetary military bases we should take all of their spaceside infrastructure like shipyards and most of their freighters leaving enough for food and give them to former Cardassian clients which would boost our influence and compensate for all the resources and damage they taken.
This pretty much make them halfway to our affiliates.
Suffice to say that I tried to pick
limited objectives and war aims. Things the Cardassians might conceivably agree to
BEFORE we destroy every ship they have and occupy some of their planets, which could get extremely ugly, difficult, and bloody.
Think in terms of
cabinet wars. Wars where your opponent is still there afterwards, and you're still going to have to deal with them as a serious, significant opponent- just hopefully on more favorable terms.
The "loot the Cardassian war economy entirely and give it to unspecified affiliates of theirs, some of which hate us" plan would require us to much more completely defeat the Cardassians in order to secure peace. It would take a longer, costlier war. And it would result in more internal division and dissension within the Federation. As in, Stesk will probably support us in at least
beating the Cardassian fleet, and hopefully in turning Bajor Sector into a neutral zone. But I doubt he'll support us in dictating terms at phaser-point over Cardassia Prime if the Cardassians themselves are willing to negotiate a cessation of hostilities and normalization of relations short of that.
Attacks on their planetary military bases would cause a change of govt plus its also to show they truly are beaten as we broadcast freely of their defeat and continue to showcase independent news over time.
Its not going to be a Versailles treaty if they can still gain food and limited resources easily with what remain of their freighters.
Actually that's pretty much the conditions Versailles imposed on the Germans. It's not that they didn't have
AN economy afterwards. It's that the amount of economic damage and the reparations demands were barely enough to supply food. The government collapsed into chaos (Germany basically fought a low-level civil war from 1919-22 or so). The reparations demands prevented easy restoration of a civilian economy, which created a radicalized sector of the population (the future Nazis). And the intense
humiliation of having their national military arbitrarily capped at an extremely low level, having to accept full blame for the war in the treaty, and having to give up provinces to basically every one of their neighboring nations including nations that hadn't participated in the war...
Suffice to say that the Allies really,
really set themselves up for the prospect of a vengeful Germany trying to recoup its losses. They were unlucky in just how vicious and crazy that vengeful German government was, but something along those lines was almost bound to happen.
We do NOT want the end of this conflict to look even a bit like Versailles, and the fact that you're having to explain how "it's not really Versailles-like!" is not reassuring. I'd much rather have a 'cabinet war' resolution with the Cardassians that allows them to retain the means to defend themselves and to negotiate from a position of lesser strength
but still strength. Trying to smash them so hard that they wind up begging on their knees is likely to backfire, both because of its effects on the Cardassians and its effects on us.
Is it possible to tow things through the warp? Because the image of us literally stealing Cardassian shipyards is amusing, if impractical.
We can definitely tow things up to and including explorers at warp drives, and almost anything in space can probably be cut up into pieces no larger than an explorer and towed. I'll be honest, the idea of stealing some of their shipyards or whatever appeals to me too. I just don't think it's very practical to try and deprive the Cardassians of all their space-military infrastructure
at the peace table. They'll just keep fighting if so, and if that means we impose hardship on them... well, the Cardassian government is kind of perfectly set up from a propaganda position to blame foreigners for hardship.
It's like trying to starve North Korea into submission- or, more aptly, like fighting a duck by shooting water at him.
Mothballing, well A), that was a while ago and about ships we would be getting service out of in the mean time, and B), if it still works that way I can't think of a reason to ever bother keeping ships in mothballs then.
Well, the problem with mothballing combat modules is that you
obviously intend to add them to ships, quickly, to turn them into warships. Mothballing entire ships means you can't just snap your fingers and turn 'peace ships' into warships; you have to have crews available for the mothballed ships. Since the main reason we'd be talking about mothballing ships in the first place is that we can't afford to crew them... that's a significant factor in any calculation.
So I suspect we can reduce the count towards combat cost of a
ship by mothballing it. But that doesn't mean we can do the same for the combat cost of a "fighting module" on an existing ship that was supposed to be relatively peaceful.
The available evidence suggests that they're short on SR, not BR.
I also can't believe that a people with advanced TrekTech who control an empire that covers dozens if not hundreds of star systems is actually unable to feed itself. The Cardassian food shortage is a 1984-esque scam to keep their people in line, or I'm a Pakled.
Seems likely. On the other hand, if omakes are to be believed, it may well be that their homeworld is such a tapped-out ecological wreck that
the capital needs serious imports of food and raw materials to sustain its population and economy. Because they made a deliberate choice to rely on interstellar colonies and shipping, rather than build up autarkic production capability in the home system.
In which case the situation is, uh... not-simple. The resource shortages are almost certainly a scam on some level. But at the same time they may have actual economic problems requiring a certain minimum level of interstellar commerce, and active exploitation of frontier/vassal worlds' resources, in order to keep everyone alive and to keep the machine running.