Diving back to the Miranda-A vs Centaur-A for me it comes down to do we have spare resource, if so then build Centaur-A, if not build Miranda-A. Also my own preference for a build plan for next year is 2 Escorts, 2 Excelsiors and 3 refits. Idea would be to run a refit in Utopia B and pick up 3mt berth at Utopia so that in 2314 we can build two excelsiors there and take advantage of Chen for 3 year build times. The 2 escorts would be Miranda-A unless we have enough resources in which case bump them to Centaur-A.
 
Honestly, if we can we should probably just do an early refit for the Renaissance that gives it +2S and +1P.
No, that's what made the Centaur-A so expensive! We refitted the design only a few years out the gate, and there have been calls for a cheaper generalist all-2s design ever since!

Yes, but- youse were warned.
I stand by my vote; there wasn't going to be a better opportunity to gain influence with the Bajorans than when the Cardassians were busy. It didn't turn out as well as I had hoped, but them's the breaks.
 
An escort isn't designed to run around on it's own. It's meant to escort a more valuable ship, such as a cruiser or explorer. It's purpose is to add firepower and take hits meant for the more valuable ship.

So, if you throw an escort down all on it's lonesome, you're misusing your resource. An escort should be part of a "wolf pack" and that wolf pack should be attached to a cruiser. Say 2-3 escorts per cruiser. That's pretty much a combined arms doctrine, however. Because you only need one platform with good sensors, tying the sensors from the cruiser into a battle network (such as AEGIS, as a modern example), should make the entire system more effective. Just my two cents, as a Navy vet.

That's not really how it works in this quest. Because space is so big and our navy comparatively small, all of our ships have to be able to function somewhat independently. Oneiros is working on something to change how ships respond to issues, but some things like distress calls all ships must respond to.

We can group up our ships for wartime, and the more ships we have in a sector, the better chance of multiple ships responding to an incident. But we can't afford to have all of our ships patrolling in groups, as there would be far too many holes in our coverage.
 
Diving back to the Miranda-A vs Centaur-A for me it comes down to do we have spare resource, if so then build Centaur-A, if not build Miranda-A. Also my own preference for a build plan for next year is 2 Escorts, 2 Excelsiors and 3 refits. Idea would be to run a refit in Utopia B and pick up 3mt berth at Utopia so that in 2314 we can build two excelsiors there and take advantage of Chen for 3 year build times. The 2 escorts would be Miranda-A unless we have enough resources in which case bump them to Centaur-A.

My issue with refits is those ships are unavailable during the year they're being refitted, so it makes me nervous to have too many out at once.

As for whether we have resources for Centaurs, the problem is both building now and saving up for when we can build Rennies. I'll do a comparison later.

But honestly, I think people are too hard on Mirandas. They have done solid work as "second responders", showing up to rescue another ship that got into trouble. A Miranda would never be the first ship I put in a sector, but it makes a fine second ship.
 
@Leila Hann , @Narutosramen :

Yeah. Basically, NOBODY has enough ships that they can concentrate a strong, high-performance groups as much as they'd like.

The Klingons have lots of ships, but the side effect is that they probably need to group together like four of them to accomplish missions we could do with one ship, because the individual ships are weak. Consequently, they don't actually profit much from having their horde of tiny ships, because they just end up spending the same resources on four little ships that we'd spend on one medium ship.

So the solution 'lol just build more ships' is not a solution at all, it's kind of an insulting joke.

Sure, though correct me if I'm wrong but there should be at least a small research project for the design which makes it more like 10-11 + 4-8 quarters. As for why I brought up the defense value, if we're going to build a dedicated combat escort (a Miranda-A replacement), we shouldn't bother with S and P so as to keep cost and build time down. After all, we could just mothball the ships until we need them again instead of using them during peace time which would solve the response problem.
Science score matters if we're fighting people with cloaks or using our escorts as scouts, both of which seem like things we need to plan for. I mean, two of our three main enemies have cloaking devices, and the Cardassians MAY have cloaking devices since we know they had access to one for years and were able to integrate it into a heavy cruiser. They could break out a class of cloaked raiding vessels at any time and we might not even know.

An escort isn't designed to run around on it's own. It's meant to escort a more valuable ship, such as a cruiser or explorer. It's purpose is to add firepower and take hits meant for the more valuable ship.
If escorts cannot operate independently, they are extremely limited in terms of what we can actually do with them. For example, you can't spread them out to look for enemy cloaked ships. You can't spread them out to block off the line of retreat for a fleeing cargo ship. You can't send one of them to do a reconaissance mission.

Realistically, in the event of war we will never have more than, oh, several dozen ships on the front line at any one time. If a large fraction of those ships are totally powerless to do anything useful EXCEPT stick to a bigger ship like some kind of heavily armed limpet, it causes serious problems. I'd honestly rather trade off hull protection and shielding than sacrifice Science capability.

So, if you throw an escort down all on it's lonesome, you're misusing your resource. An escort should be part of a "wolf pack" and that wolf pack should be attached to a cruiser. Say 2-3 escorts per cruiser. That's pretty much a combined arms doctrine, however. Because you only need one platform with good sensors, tying the sensors from the cruiser into a battle network (such as AEGIS, as a modern example), should make the entire system more effective. Just my two cents, as a Navy vet.
That sort of invites the question: why don't real world navies build ships with negligible sensor capability but lots of missiles?

It turns out that in a realistic battle situation, you don't want to depend on having only one ship in your squadron or fleet that is capable of detecting and tracking the enemy. Your communications may be jammed, or interrupted by bad weather conditions. Your ships may have to split up to deal with a complicated problem. The ship with the good sensors may suffer a mechanical failure, or get blown up by a lucky enemy attack.

If all your ability to detect and track the enemy over long distances is concentrated on a single platform, you are very vulnerable to bad luck and accidents. And you're also more vulnerable to enemy action, if the enemy figures out your weakness and decides to neutralize your whole squadron by blowing up one ship, leaving you blind and vulnerable.

I stand by my vote; there wasn't going to be a better opportunity to gain influence with the Bajorans than when the Cardassians were busy. It didn't turn out as well as I had hoped, but them's the breaks.
The problem is that gaining influence with the Bajorans wasn't going to do us any good when the Cardassians were in such a good position to use force to make sure our 'influence' became irrelevant. And it was predictable that they could do that, because we were in no realistic position to stop them directly from simply annexing Bajor. Therefore, while 'gaining influence' with the Bajorans might have seemed like a nice thing to have, nobody ever really answered the question "yes, and how are we going to get any advantages from having that influence?'

If we're going to learn anything from past events, we do need to recognize (among other things) the limits of a diplomatic push. They don't really work in situations where our diplomacy can be pre-empted by someone else's actions. They're most effective when we have years to build up the effects over time without interruption, and they're almost entirely in-effective if we get violently interrupted early in the process.
 
An escort isn't designed to run around on it's own. It's meant to escort a more valuable ship, such as a cruiser or explorer. It's purpose is to add firepower and take hits meant for the more valuable ship.

So, if you throw an escort down all on it's lonesome, you're misusing your resource. An escort should be part of a "wolf pack" and that wolf pack should be attached to a cruiser. Say 2-3 escorts per cruiser. That's pretty much a combined arms doctrine, however. Because you only need one platform with good sensors, tying the sensors from the cruiser into a battle network (such as AEGIS, as a modern example), should make the entire system more effective. Just my two cents, as a Navy vet.

Well, we can't exactly call them Destroyers.

Starfleet Escorts are more like frigates than actual escorting escorts. While they can operate as part of a formation, they generally operate independently to cover more space.

Think Age of Sail, not 20/21st century.
 
No, that's what made the Centaur-A so expensive! We refitted the design only a few years out the gate, and there have been calls for a cheaper generalist all-2s design ever since!

Since I'm of the opinion that an all-2s design would be a really bad idea given how the event system works, I can't say anything about that. As far as expense goes, my theoretical refit was meant to give us stats we probably would have shot for if we hadn't been forced to use the canon Renaissance because the design sheet was unusable. Besides, the refit would hopefully be only like 10 to 20 SR more expensive and thus make the Renaissance-A around the price of a Constitution-A (100br 100sr).

Really the main point was just to make the light cruiser we're going to build for the next 3 to 4 decades have a better science stat than a Centaur-A or Constitution-A. I'd be happy with just a +1S but that's not really worth the yard or research time.

Side note: Does anyone know if Oneiros ever decided to do that retcon to the Constitution-A stats?
 
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My issue with refits is those ships are unavailable during the year they're being refitted, so it makes me nervous to have too many out at once.
Well, if we develop a refit using 2320 technology (about when Rennies were 'supposed' to start appearing anyway), we don't necessarily have to refit all the Flight I Renaissances immediately. We could gradually work them up to speed one or two at a time over the course of the 2320s and early 2330s, just so they'll have balanced statlines and won't be quite so blatantly "MY TANKSHIP IS FIGHT" vessels.

But honestly, I think people are too hard on Mirandas. They have done solid work as "second responders", showing up to rescue another ship that got into trouble. A Miranda would never be the first ship I put in a sector, but it makes a fine second ship.
Agreed.

To expand on my comments to Narutosramen: Think about why nobody ever actually built the "arsenal ship" proposal (basically a big floating block of 500 VLS cells remote controlled by an AEGIS cruiser).

Pure combat power matters very little if you don't have the ability to use it. And if the ability to detect the enemy and aim your weapons isn't on the same platform as the weapons themselves, it is very easy to lose the ability to use your weapons.

Well, except our EC.

Gotta love the Federation perks.
Honestly, our Explorer Corps Excelsiors still fall prey to this; there aren't enough of them. We can only really make them count by concentrating all four or so of them in the same area of space, after all.

I wonder what the Cardassian/Romulan/Klingon perks are like.
Klingons probably have massive casualty-insensitivity, for one. Ships get blown up by spatial whozits? Glorious battle against the unknown! Cardassians have a system that grants immense political control; if I were doing Cardassian Quest I wouldn't even HAVE "political will," though there might be an internal intrigue mechanic because there are multiple branches of the state that are wrestling for control.

Romulans... dunno.
 
Well, we can't exactly call them Destroyers.

Starfleet Escorts are more like frigates than actual escorting escorts. While they can operate as part of a formation, they generally operate independently to cover more space.

Think Age of Sail, not 20/21st century.

Considering this fact, we should really stop calling them "escorts." Frigate would be a more fitting classification.
 
If we have an escort responding to events it's probably because nothing else can respond. While yes there will be some events that it would better to simply not go as it will probably lead to us losing said escort I imagine in most situations it would be more desirable to have an escort ship respond then no ship at all.
 
Some expansion analysis based on the map.

While bringing the Qloathi, Seyek and Risans in close enough to create/expand sectors will probably only create one new home sector, it will probably create two new border zones. A CBZ that follows the border with Cardassian space all the way rimwards to the edge of Seyek space will be far too large for one sector fleet to effectively handle. On the rimward side, Risa stretches the Klingon frontier substantially, and there's the LeCarre border to consider, and the enveloping of the Dawair complicating things further.

Fortunately we're running Forward defense, so we kind of want frontier zones everywhere as soon as we can deploy the ships to them.
 
If we have an escort responding to events it's probably because nothing else can respond. While yes there will be some events that it would better to simply not go as it will probably lead to us losing said escort I imagine in most situations it would be more desirable to have an escort ship respond then no ship at all.
There's a planned ROE update with response rules.

Distress calls, for obvious reasons, are mandatory. Everything else will be settable.

Still, I adhere to the philosophy of Try!

Before buffs to the nacelles made it impossible to have a D1 Kepler, there were fierce arguments about D1 vs. D2. Now, D3 is the Floor, and most Keplers have D4/5.
 
Hmmmm.....

Frigate (fast response): high D and decent all around stats for its weight. Its meant to respond to sector events when there isn't a cruiser around to deal with them, and to act as a second responder when another ships bites off more than it can chew.

Frigate (science): high S for its weight. Responds only to events that sound sciencey (and to distress calls of course). Also acts as a scout, a SIGINT ship, and a countermeasure to cloaked enemies.

Frigate (escort): high C for its weight. Guards freighter convoys in dangerous regions, and supports cruisers or explorers during wartime.
 
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Hmmmm.....

Frigate (fast response): high D and decent all around stats for its weight. Its meant to respond to sector events when there isn't a cruiser around to deal with them, and to act as a second responder when another ships bites off more than it can chew.

Frigate (science): high S for its weight. Responds only to events that sound sciencey, and to distress calls. Also acts as a scout, a SIGINT ship, and a countermeasure to cloaked enemies.

Frigate (escort): high C for its weight. Guards freighter convoys in dangerous regions, and supports cruisers or explorers during wartime.
So, essentially the same as an Escort.

(Centaur+, Kepler, Miranda+)

The Kepler may end up being our next generation generalist, if only because we can.
 
For those who are interested, I've done a resources/Stat point ratio for our ships. Centaur A is 8.8, Miranda A is 8, Excelsior is 12.3, Connie B is 7.8, Constellation-A is 6.8, Renaissance is 6.9, Oberth 6.8. The big swanky Ambassadors are looking like about 11.7, the diet versions get as low as 9, and the nuRanda up there gets about 5.9.

Crew ratios are important as well though-the Constellation-A only has a Stats-Per-Crew of 2.125, the Connie-B Gets 2.091, the Renaissance 2.364, Miranda-A 3.25, Centaur-A gets us 3.4, Excelsior is down in 1.938 territory, Diet-Ambassador is 2.353, full fat is 2.143. It's interesting how similar a lot of those statistics are-and how bad our explorer-of-choice is at getting the most out of it's crew. Oh, and we will never, ever, want to build a Connie-B again.
 
So, essentially the same as an Escort.

(Centaur+, Kepler, Miranda+)

The Kepler may end up being our next generation generalist, if only because we can.

Yes. My point is that "escort" is currently a misnomer, and should really refer to only a specific type of light starship that escorts other vessels.

Of course, we don't necessarily need to have a different type of ship for each of those roles. So far, we've been getting by just fine with the Mirandas filling both the "fast-response" and the "escort" niches. But if we can design a cheaper substitute for the Centaur-A, it might be more efficient to have that replace the Miranda-A in the "fast response" job assuming the new event response system is in effect.
 
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the only message we can really afford to send is "surrender, and find something else to do."

Allowing them to surrender and find other things to do is exactly what I'm talking about.

Rather than making this a war where every Syndicate member is either killed, imprisoned or mindwiped (which if I remember correctly, is the Federation's punishment of choice for crimes that other civilizations meet with the death penalty or high-security confinement).

The big problem is that we have basically no way to "de-Syndicate" the legitimate organizations, other than maybe having them vetted one at a time by a telepath. We risk fighting the war all over again in twenty years, if we aren't careful.

fair point.

Do you think we can trust the Cardassians to keep any promises they make regarding the status of Bajor? I'm quite sure they've made promises to the Bajorans, and I'm equally sure some or all of those promises haven't been kept. And we're only about two years into the occupation.

No, but we can create conditions in which the Cardassians actively want to keep their promises.

Either we abandon our attack on the Syndicate, or they gain a narrative that they use to show everyone that we are in fact not the peace loving government we claim to be.

Does anyone in-world actually think the Federation is peaceloving?

Let's remember that all of the founding races are dangerous sorts who are inclined to finish any fights with prejudice. Including the Vulcans, who put a high value on peace and know that sometimes peace is gained by beating the snot out of the guy who just attacked them.

Peace-preferring may be a more fitting term.

Certainly the Klingons and Romulans see the Federation as expansionist, aggressive and sneaky.

Also, the Bajorans were a warp-capable civilization well before we met them. They had interstellar colonies, fasquardon...

So? If the Federation is willing to let pre-warp species go extinct they'll be willing to let Bajorans go extinct.

It's not like they value space-fairing life above other life.

fasquardon
 
Allowing them to surrender and find other things to do is exactly what I'm talking about.

Rather than making this a war where every Syndicate member is either killed, imprisoned or mindwiped (which if I remember correctly, is the Federation's punishment of choice for crimes that other civilizations meet with the death penalty or high-security confinement).



fair point.



No, but we can create conditions in which the Cardassians actively want to keep their promises.



Does anyone in-world actually think the Federation is peaceloving?

Let's remember that all of the founding races are dangerous sorts who are inclined to finish any fights with prejudice. Including the Vulcans, who put a high value on peace and know that sometimes peace is gained by beating the snot out of the guy who just attacked them.

Peace-preferring may be a more fitting term.

Certainly the Klingons and Romulans see the Federation as expansionist, aggressive and sneaky.n

We should probably approach the treatment of former Syndicate members the same way most countries deal with the mafia. If you surrender and testify, you get a reduced - but still non negligible - sentence.

The tellarites might be an earnestly peaceful race. We know much less about their pre-Federation history than we do about the Vulcans and Andorians. Of course, they also seem to be the least visible of the four at least in Starfleet, so our neighbors might not think it counts for much.
 
I wonder what the Cardassian/Romulan/Klingon perks are like.

Probably a higher percentage of their (peacetime) industry going towards military production compared to the Federation (it would at least go some way to explain their comparatively big navies despite being "smaller" entities). I mean from the description of the Federation a lot of our normal industry goes into maintaining our relative high standard of living and uplifting our new members to it.
 
If we have an escort responding to events it's probably because nothing else can respond. While yes there will be some events that it would better to simply not go as it will probably lead to us losing said escort I imagine in most situations it would be more desirable to have an escort ship respond then no ship at all.

One of the biggest problems with the idea of making a swarm of light escorts is that it's pretty much always better to just build a light cruiser instead of it's resource cost in escorts since the light cruiser gives more S and P for your money (well, future ones will at least). Escorts mostly only scale better on the combat side of things. And given we mostly spend time at peace...

So? If the Federation is willing to let pre-warp species go extinct they'll be willing to let Bajorans go extinct.

It's not like they value space-fairing life above other life.

Given that your original argument was using the Prime Directive as a reason, this doesn't even remotely rebut Simon_Jestor's point that the Prime Directive does not apply to warp capable races. Also, in this quest we have not seen any evidence that the Federation would not act to prevent the extinction of a pre-warp capable race if the extinction was going to be caused by an asteroid or something.

Personally, if it ever comes up, I hope Oneiros reinterprets the Prime Directive into a rather more sane article than we ever saw in the shows or EU.
 
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If we have an escort responding to events it's probably because nothing else can respond. While yes there will be some events that it would better to simply not go as it will probably lead to us losing said escort I imagine in most situations it would be more desirable to have an escort ship respond then no ship at all.
As I learned when trying to build my own event engine, it is very tricky to gauge rate of success, failure, costly success, and disastrous failure against one another. I don't know exactly what it looks like for Oneiros's system, though.

I wound up with Hard events that were quite bad (but hopefully rare) for escorts, frankly; cruisers and explorers would tend to fare better.

It's nearly impossible to balance an event system that even slightly challenges explorers (whose stats are often in the neighborhood of 6) without making escorts whose stats are often in the neighborhood of 2 go 'splat' when they encounter an event that would challenge the explorer.

Allowing them to surrender and find other things to do is exactly what I'm talking about.

Rather than making this a war where every Syndicate member is either killed, imprisoned or mindwiped (which if I remember correctly, is the Federation's punishment of choice for crimes that other civilizations meet with the death penalty or high-security confinement).
...Mindwipes? Uh, the only example of that I can think of is the "neural neutralizer" from Dagger of the Mind, which was regarded by Kirk and his ship's psychiatrist as a gross violation of medical ethics.

I mean, I can certainly get behind the concept of amnesties and so on, but that is going to be a very sensitive issue we need to discuss with the Orion government, among other things because of the huge security risks attached. And frankly, it makes a lot more sense to grant amnesties to low-ranking individuals than high-ranking ones. In the extreme case of pheromone-enthralled Syndicate shock troops there's not much point in even trying to punish them, assuming they're capable of surrender. But almost anyone of mid-ranking authority in the Syndicate deserves a prison sentence at least, unless they explicitly "turn state's evidence" and inform on their former comrades.

No, but we can create conditions in which the Cardassians actively want to keep their promises.
That's... pretty easy to say, but hard to do. It's very hard to create a situation where the rewards to Cardassia of continuing to be honest while retaining domination of Bajor via a puppet government exceed the rewards of being able to squeeze Bajor and tighten their control.

The Occupation in canon was (or we have reason to believe it to have been) a gradual process. It got worse and worse over time, because the Cardassians tried to extract more and more from the planet, and met more and more resistance. They therefore had to commit more and more troops, and trust their Bajoran puppet government(s) less and less. At each step in the process, I'm sure the Cardassians could justify their actions as "necessary to restore order" or "a reasonable increase in quotas" or whatever. But the cumulative effective over fifty years was to go from 'imperialistic proxy state' to 'semi-genocidal direct occupation.'

Stopping that from happening here isn't going to be simple, given that we failed to directly intervene to prevent the Occupation in the first place because we wound up 'accidentally' accelerating the timeline for its start date.

So? If the Federation is willing to let pre-warp species go extinct they'll be willing to let Bajorans go extinct.

It's not like they value space-fairing life above other life.

fasquardon
It is an extremely open question whether the policy of the Federation is, or ought to be, to let entire species go extinct because of the Prime Directive. We know what the rules were in the TNG era, but we also know that Picard in particular broke those rules on a number of occasions when he thought it was right, and there's not a lot of evidence he got in trouble. Moreover, we're halfway between there and the TOS era, and we know Kirk pretty much tied the Prime Directive up into knots and wore it as a silly little hat when he felt the need.
 
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