What kind of build time are we looking at? Starfleet's current Ambition is, unless I've misunderstood, to get the prototype into production by 2321. That means that other factors are likely more important, such as the Excelsiors starting to feel their age a little. Might getting the actual production run started by then net us a bonus?

As an aside, do omakes need to be pre-approved by @OneirosTheWriter? I've tried my hand at writing an explanation of the '50% nacelle line-of-sight rule', but don't want to tread on any toes.
 
What kind of build time are we looking at? Starfleet's current Ambition is, unless I've misunderstood, to get the prototype into production by 2321. That means that other factors are likely more important, such as the Excelsiors starting to feel their age a little. Might getting the actual production run started by then net us a bonus?

As an aside, do omakes need to be pre-approved by @OneirosTheWriter? I've tried my hand at writing an explanation of the '50% nacelle line-of-sight rule', but don't want to tread on any toes.
Just go ahead - if your stuff starts to appear in my work, you'll know you're canon :V
 
There was a whole lot of whiffing in that combat log. Is that normal or was it some improbable rolling? I mean:

Turn 44 - Ship Little Queenship is firing upon Ship Excelsior
Ship 44 has evaded!
Turn 45 - Ship Excelsior is firing upon Ship Little Queenship
Ship 45 has evaded!
Turn 46 - Ship Excelsior is firing upon Ship Little Queenship
Ship 46 has evaded!
Turn 47 - Ship Little Queenship is firing upon Ship Excelsior
Ship 47 has evaded!
Turn 48 - Ship Excelsior is firing upon Ship Little Queenship
Ship 48 has evaded!
Turn 49 - Ship Little Queenship is firing upon Ship Excelsior
Ship 49 has evaded!
Turn 50 - Ship Excelsior is firing upon Ship Little Queenship
Ship 50 has evaded!
Turn 51 - Ship Excelsior is firing upon Ship Little Queenship
Ship 51 has evaded!
Turn 52 - Ship Excelsior is firing upon Ship Little Queenship
Ship 52 has evaded!
Turn 53 - Ship Little Queenship is firing upon Ship Excelsior
Ship 53 has evaded!
Turn 54 - Ship Excelsior is firing upon Ship Little Queenship
Ship 54 has evaded!
Turn 55 - Ship Excelsior is firing upon Ship Little Queenship
Ship 55 has evaded!
Turn 56 - Ship Little Queenship is firing upon Ship Excelsior
Ship 56 has evaded!
Turn 57 - Ship Excelsior is firing upon Ship Little Queenship
Ship 57 has evaded!
Turn 58 - Ship Excelsior is firing upon Ship Little Queenship
Ship 58 has evaded!
Turn 59 - Ship Little Queenship is firing upon Ship Excelsior
Ship 59 has evaded!
Turn 60 - Ship Excelsior is firing upon Ship Little Queenship
Ship 60 has evaded!

Also, there seemed to get to a point where shields were regenerating faster than the damage. Either way, this was quite the slugfest. @OneirosTheWriter you said most battles don't go like this?
 
I think the reason it was such a slugfest was because they only did 0.19 damage for more than half the battle.
Turn 61 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.00
Ship Excelsior Shields reduced to 1.81
Turn 62 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.81
Ship Excelsior Shields reduced to 1.62
Turn 63 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.62
Ship Excelsior Shields reduced to 1.43
Turn 64 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.49
Ship Little Queenship Shields reduced to 60.30
Turn 65 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.30
Ship Little Queenship Shields reduced to 60.11
Turn 66 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.11
Ship Little Queenship Shields reduced to 59.93
Turn 67 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.93
Ship Little Queenship Shields reduced to 59.74
Turn 68 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.43
Ship Excelsior Shields reduced to 1.24
Turn 69 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.74
Ship Little Queenship Shields reduced to 59.56
Turn 70 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.56
Ship Little Queenship Shields reduced to 60.37
Turn 71 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.37
Ship Little Queenship Shields reduced to 60.19
Turn 72 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.24
Ship Excelsior Shields reduced to 2.05
Turn 73 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.05
Ship Excelsior Shields reduced to 1.86
Turn 74 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.19
Ship Little Queenship Shields reduced to 60.00
Turn 75 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.86
Ship Excelsior Shields reduced to 1.67
Turn 76 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.67
Ship Excelsior Shields reduced to 1.48
Turn 77 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.48
Ship Excelsior Shields reduced to 1.29
Turn 78 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.00
Ship Little Queenship Shields reduced to 59.82
Turn 79 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.29
Ship Excelsior Shields reduced to 1.10
Turn 80 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.10
Ship Excelsior Shields reduced to 1.91
Turn 81 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.91
Ship Excelsior Shields reduced to 1.72
Turn 82 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.82
Ship Little Queenship Shields reduced to 60.63
Turn 83 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.63
Ship Little Queenship Shields reduced to 60.45
Turn 84 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.45
Ship Little Queenship Shields reduced to 60.26
Turn 85 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.26
Ship Little Queenship Shields reduced to 60.08
Turn 86 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.08
Ship Little Queenship Shields reduced to 59.89
Turn 87 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.89
Ship Little Queenship Shields reduced to 59.71
Turn 88 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.71
Ship Little Queenship Shields reduced to 59.52
Turn 89 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.52
Ship Little Queenship Shields reduced to 59.34
Turn 90 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.72
Ship Excelsior Shields reduced to 2.53
Turn 91 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.34
Ship Little Queenship Shields reduced to 60.15
Turn 92 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.15
Ship Little Queenship Shields reduced to 59.97
Turn 93 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.97
Ship Little Queenship Shields reduced to 59.78
Turn 94 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.78
Ship Little Queenship Shields reduced to 59.60
Turn 95 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.53
Ship Excelsior Shields reduced to 2.35
Turn 96 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.35
Ship Excelsior Shields reduced to 2.16
Turn 97 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.60
Ship Little Queenship Shields reduced to 59.41
Turn 98 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.41
Ship Little Queenship Shields reduced to 59.23
Turn 99 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.16
Ship Excelsior Shields reduced to 1.97
Turn 100 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.23
Ship Little Queenship Shields reduced to 60.04
Turn 101 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.04
Ship Little Queenship Shields reduced to 59.86
Turn 102 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.97
Ship Excelsior Shields reduced to 2.78
Turn 103 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.78
Ship Excelsior Shields reduced to 2.59
Turn 104 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.59
Ship Excelsior Shields reduced to 2.40
Turn 105 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.86
Ship Little Queenship Shields reduced to 59.67
Turn 106 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.40
Ship Excelsior Shields reduced to 2.21
Turn 107 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.67
Ship Little Queenship Shields reduced to 59.48
Turn 108 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.48
Ship Little Queenship Shields reduced to 59.30
Turn 109 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.30
Ship Little Queenship Shields reduced to 59.11
Turn 110 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.11
Ship Little Queenship Shields reduced to 59.93
Turn 111 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.93
Ship Little Queenship Shields reduced to 59.74
Turn 112 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.74
Ship Little Queenship Shields reduced to 59.56
Turn 113 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 3.21
Ship Excelsior Shields reduced to 3.02
Turn 114 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 3.02
Ship Excelsior Shields reduced to 2.83
Turn 115 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.83
Ship Excelsior Shields reduced to 2.64
Turn 116 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.64
Ship Excelsior Shields reduced to 2.45
Turn 117 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.56
Ship Little Queenship Shields reduced to 59.37
Turn 118 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.37
Ship Little Queenship Shields reduced to 59.19
Turn 119 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.45
Ship Excelsior Shields reduced to 2.26
Turn 120 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 3.26
Ship Excelsior Shields reduced to 3.07
Turn 121 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 3.07
Ship Excelsior Shields reduced to 2.88
Turn 122 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.88
Ship Excelsior Shields reduced to 2.69
Turn 123 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.19
Ship Little Queenship Shields reduced to 60.00
Turn 124 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.00
Ship Little Queenship Shields reduced to 59.82
Turn 125 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.69
Ship Excelsior Shields reduced to 2.50
Turn 126 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.82
Ship Little Queenship Shields reduced to 59.63
Turn 127 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.50
Ship Excelsior Shields reduced to 2.31
Turn 128 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.31
Ship Excelsior Shields reduced to 2.12
Turn 129 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.12
Ship Excelsior Shields reduced to 1.93
Turn 130 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.63
Ship Little Queenship Shields reduced to 60.45
Turn 131 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.93
Ship Excelsior Shields reduced to 2.74
Turn 132 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.45
Ship Little Queenship Shields reduced to 60.26
Turn 133 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.74
Ship Excelsior Shields reduced to 2.55
Turn 134 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.55
Ship Excelsior Shields reduced to 2.36
Turn 135 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.36
Ship Excelsior Shields reduced to 2.17
Turn 136 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.26
Ship Little Queenship Shields reduced to 60.08
Turn 137 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.08
Ship Little Queenship Shields reduced to 59.89
Turn 138 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.17
Ship Excelsior Shields reduced to 1.98
Turn 139 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.89
Ship Little Queenship Shields reduced to 59.71
Turn 140 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.98
Ship Excelsior Shields reduced to 2.79
Turn 141 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.71
Ship Little Queenship Shields reduced to 60.52
Turn 142 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.79
Ship Excelsior Shields reduced to 2.60
Turn 143 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.52
Ship Little Queenship Shields reduced to 60.34
Turn 144 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.34
Ship Little Queenship Shields reduced to 60.15
Turn 145 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.60
Ship Excelsior Shields reduced to 2.42
Turn 146 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.15
Ship Little Queenship Shields reduced to 59.97
Turn 147 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.42
Ship Excelsior Shields reduced to 2.23
Turn 148 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.97
Ship Little Queenship Shields reduced to 59.78
Turn 149 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.78
Ship Little Queenship Shields reduced to 59.60
Turn 150 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.60
Ship Little Queenship Shields reduced to 60.41
Turn 151 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.41
Ship Little Queenship Shields reduced to 60.23
Turn 152 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 3.23
Ship Excelsior Shields reduced to 3.04
Turn 153 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 3.04
Ship Excelsior Shields reduced to 2.85
Turn 154 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.85
Ship Excelsior Shields reduced to 2.66
Turn 155 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.23
Ship Little Queenship Shields reduced to 60.04
Turn 156 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.66
Ship Excelsior Shields reduced to 2.47
Turn 157 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.04
Ship Little Queenship Shields reduced to 59.85
Turn 158 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 59.85
Ship Little Queenship Shields reduced to 59.67
Turn 159 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.47
Ship Excelsior Shields reduced to 2.28
Turn 160 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 3.28
Ship Excelsior Shields reduced to 3.09
Turn 161 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.67
Ship Little Queenship Shields reduced to 60.48
Turn 162 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 3.09
Ship Excelsior Shields reduced to 2.90
Turn 163 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.90
Ship Excelsior Shields reduced to 2.71
Turn 164 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.71
Ship Excelsior Shields reduced to 2.52
Turn 165 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.52
Ship Excelsior Shields reduced to 2.33
Turn 166 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.33
Ship Excelsior Shields reduced to 2.14
Turn 167 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.14
Ship Excelsior Shields reduced to 1.95
Turn 168 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.48
Ship Little Queenship Shields reduced to 60.30
Turn 169 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.30
Ship Little Queenship Shields reduced to 60.11
Turn 170 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.95
Ship Excelsior Shields reduced to 2.76
Turn 171 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.76
Ship Excelsior Shields reduced to 2.57
Turn 172 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.57
Ship Excelsior Shields reduced to 2.38
Turn 173 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.38
Ship Excelsior Shields reduced to 2.19
Turn 174 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.11
Ship Little Queenship Shields reduced to 60.93
Turn 175 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.19
Ship Excelsior Shields reduced to 2.00
Turn 176 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.00
Ship Excelsior Shields reduced to 1.81
Turn 177 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.93
Ship Little Queenship Shields reduced to 60.74
Turn 178 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.74
Ship Little Queenship Shields reduced to 60.56
Turn 179 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.81
Ship Excelsior Shields reduced to 1.62
Turn 180 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.62
Ship Excelsior Shields reduced to 2.43
Turn 181 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.56
Ship Little Queenship Shields reduced to 61.37
Turn 182 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.37
Ship Little Queenship Shields reduced to 61.19
Turn 183 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.19
Ship Little Queenship Shields reduced to 61.00
Turn 184 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.00
Ship Little Queenship Shields reduced to 60.82
Turn 185 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 60.82
Ship Little Queenship Shields reduced to 60.63
Turn 186 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.43
Ship Excelsior Shields reduced to 2.24
Turn 187 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.24
Ship Excelsior Shields reduced to 2.05
Turn 188 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.05
Ship Excelsior Shields reduced to 1.86
Turn 189 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.86
Ship Excelsior Shields reduced to 1.67
Turn 190 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.63
Ship Little Queenship Shields reduced to 61.45
Turn 191 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.67
Ship Excelsior Shields reduced to 2.49
Turn 192 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.49
Ship Excelsior Shields reduced to 2.30
Turn 193 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.30
Ship Excelsior Shields reduced to 2.11
Turn 194 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.11
Ship Excelsior Shields reduced to 1.92
Turn 195 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.92
Ship Excelsior Shields reduced to 1.73
Turn 196 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.45
Ship Little Queenship Shields reduced to 61.26
Turn 197 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.26
Ship Little Queenship Shields reduced to 61.08
Turn 198 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.08
Ship Little Queenship Shields reduced to 60.89
Turn 199 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.73
Ship Excelsior Shields reduced to 1.54
Turn 200 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.54
Ship Excelsior Shields reduced to 2.35
Turn 201 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.89
Ship Little Queenship Shields reduced to 61.71
Turn 202 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.35
Ship Excelsior Shields reduced to 2.16
Turn 203 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.71
Ship Little Queenship Shields reduced to 61.52
Turn 204 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.16
Ship Excelsior Shields reduced to 1.97
Turn 205 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.52
Ship Little Queenship Shields reduced to 61.34
Turn 206 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.97
Ship Excelsior Shields reduced to 1.78
Turn 207 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.78
Ship Excelsior Shields reduced to 1.59
Turn 208 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.59
Ship Excelsior Shields reduced to 1.40
Turn 209 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.40
Ship Excelsior Shields reduced to 1.21
Turn 210 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.34
Ship Little Queenship Shields reduced to 62.15
Turn 211 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.15
Ship Little Queenship Shields reduced to 61.97
Turn 212 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.21
Ship Excelsior Shields reduced to 2.02
Turn 213 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.02
Ship Excelsior Shields reduced to 1.83
Turn 214 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.97
Ship Little Queenship Shields reduced to 61.78
Turn 215 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.83
Ship Excelsior Shields reduced to 1.64
Turn 216 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.64
Ship Excelsior Shields reduced to 1.45
Turn 217 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.45
Ship Excelsior Shields reduced to 1.26
Turn 218 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 61.78
Ship Little Queenship Shields reduced to 61.59
Turn 219 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.26
Ship Excelsior Shields reduced to 1.07
Turn 220 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.07
Ship Excelsior Shields reduced to 1.88
Turn 221 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.59
Ship Little Queenship Shields reduced to 62.41
Turn 222 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.88
Ship Excelsior Shields reduced to 1.69
Turn 223 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.69
Ship Excelsior Shields reduced to 1.50
Turn 224 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.41
Ship Little Queenship Shields reduced to 62.22
Turn 225 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.50
Ship Excelsior Shields reduced to 1.31
Turn 226 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.31
Ship Excelsior Shields reduced to 1.12
Turn 227 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.12
Ship Excelsior Shields reduced to 0.93
Turn 228 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.22
Ship Little Queenship Shields reduced to 62.04
Turn 229 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 0.93
Ship Excelsior Shields reduced to 0.74
Turn 230 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.74
Ship Excelsior Shields reduced to 1.56
Turn 231 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.56
Ship Excelsior Shields reduced to 1.37
Turn 232 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 63.04
Ship Little Queenship Shields reduced to 62.85
Turn 233 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.37
Ship Excelsior Shields reduced to 1.18
Turn 234 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.18
Ship Excelsior Shields reduced to 0.99
Turn 235 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.85
Ship Little Queenship Shields reduced to 62.67
Turn 236 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 0.99
Ship Excelsior Shields reduced to 0.80
Turn 237 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.67
Ship Little Queenship Shields reduced to 62.48
Turn 238 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.48
Ship Little Queenship Shields reduced to 62.30
Turn 239 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 0.80
Ship Excelsior Shields reduced to 0.61
Turn 240 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.61
Ship Excelsior Shields reduced to 1.42
Turn 241 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 63.30
Ship Little Queenship Shields reduced to 63.11
Turn 242 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 63.11
Ship Little Queenship Shields reduced to 62.93
Turn 243 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.93
Ship Little Queenship Shields reduced to 62.74
Turn 244 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.74
Ship Little Queenship Shields reduced to 62.56
Turn 245 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.42
Ship Excelsior Shields reduced to 1.23
Turn 246 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.23
Ship Excelsior Shields reduced to 1.04
Turn 247 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.56
Ship Little Queenship Shields reduced to 62.37
Turn 248 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.37
Ship Little Queenship Shields reduced to 62.19
Turn 249 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.19 vs 62.19
Ship Little Queenship Shields reduced to 62.00
Turn 250 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 2.04
Ship Excelsior Shields reduced to 1.85
Turn 251 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.85
Ship Excelsior Shields reduced to 1.66
Turn 252 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.19 vs 1.66
Ship Excelsior Shields reduced to 1.47
Ship 0 has taken casualties: 0/0/1 out of 6/5/5
 
ON SHIPS AND SHIPBUILDING

Okay, usually the Excelsior wins but, uh, not always.
Okay, um... I guess my only question is, "is this happening often enough that it devalues high-stat ships?" If not, we're cool. The Little Queenship has 2/3 the Combat of an Excelsior, but comparable durability, and more of that durability is in its shields which is usually a positive thing.

Also, if your combat engine is resolving 350 or so rounds of exchanging fire in a single-ship duel... just looking at it like a statistician, then while combat is still probabilistic, it is largely immune to statistical flukes. Anything with a 1% chance of happening in that battle, would have happened multiple times in that battle. Sure, surprise events with a 0.1% chance of happening are possible, even likely... but basically, the range of "normal" outcomes should be so common that their cumulative effect swamps any one-in-a-thousand flukes. Unless of course your combat engine allows for "golden BB" critical hits, but I kind of doubt it does.

So those "normal" outcomes should include whatever actually happens, and you should be able to deduce what is normally happening from looking at just about any single battle. If two combatants evade each other's shots over and over for twenty turns, or if the combat engine 'rolls' 0.19 over and over for a long period of time, for instance, that is not a mere statistical fluke- that is far more likely to represent a quirk of the engine's random number generation.

That combat log is way to long to follow, how is it going to be with multiple ships on a side
Well, the main effect of this is that any narrative attempt to describe battles ends up entirely divorced from the blow-by-blow analysis of the combat simulator itself.

Like, if we were resolving this duel in the old engine, or the bastardized pseudo-engine I whipped up when I was thinking about 'That 2235 Game,' ships would be hitting each other most of the time, each ship would only have like nine hit points, and the battle would be resolved within 15-20 turns or so, tops. And each hit could actually represent the ship getting slammed by a torpedo or something, so if you were trying to write an omake describing the battle, you could basically translate each round of action into a paragraph of text, and get a good story.

That's not going to be possible under the new engine because you'd be, like, doing an executive summary of 20-30 turns of action per paragraph.

Not that this wasn't an issue before. You will note that almost nobody has yet tried to write omakes describing the action during the battles of Kadesh. Considering just how chaotic and complicated the fight was, that's not a surprise.

On the Ambassador: a tech needs to be picked where we go "This point, then prototype"

Otherwise we run into chasing perfection.
Once we have confirmation all the techs are up to date in the spreadsheet from this turn we can produce some designs but we had some good ones using the tech from before this turn so I think we start the project this coming snakepit
The biggest problem we have right now is that the new spreadsheet is still very much under construction, to the point where it's hard to say "this is what the ship will look like."

I don't think we can wait for that tech for the Ambassador. What we have now can give us a ship superior to the excelsior though with a 5 years build time. There may be some changes with new techs but I think we have good designs
A five-year build time, combined with increased crew and resource costs, is actually a serious problem for the Ambassadors as a concept. At that point, we're likely to end up with a situation where we only have a few Ambassadors under construction at a given time, going to the Explorer Corps almost exclusively, with most of the explorer berths still turning out Excelsior-As. Now that's not a bad situation as such and it's very similar to canon, but we should bear that in mind. If we can't get some degree of assurance that the Ambassador can be done in four years instead of five, we should seriously consider downsizing it until it can.

I'm rather uncertain what we're trying to gain from the next batch of Hull research. We're already tossing around an all 8s except H5 ship. Unless the next research will lower Crew costs I don't see why would we want it so badly. Perfect is the enemy of good after all and such a proposed vessel is more than sufficient for our needs.
That was on the old spreadsheet. There are no guarantees about what statlines we can achieve right now.



ON INTEL ESTIMATES

Romulan Fleet Strength

3~6 Heavy Warbird
30~38 Bird of Prey
1 Daljera Prototype
3~8 Science Ships
~10 D7 Cruisers

SI Note: Be aware that with the launch of the Daljera prototype, many more light cruisers are now in production.
Assuming that no ships have been retconned to have different stat line... total Romulan combat score we see here would be something like 30+140+30 plus about another 10-15 for the science vessels and Daljera.

Roughly 200 combat, heavily concentrated into cruiser-stat "Bird of Prey" combatants. This is competitive with the Klingons, but there are significant differences in the fleet balance. Basically, both sides get the bulk of their firepower from units that have stats we'd look at and call "cruiser" compared to our current ships- the K'tinga-class and the Romulan Bird-of-Prey. But whereas the Romulans distribute the rest of their strength among both the relatively weak legacy D7s and a core of explorer-sized warbirds, it looks as though the Klingons distribute it among a huge swarm of their own light Birds of Prey.

In the event of war, the Romulans have a lot to worry about in the form of Birds of Prey scattering out and trying to wage piracy against random rear area systems. In fact, that may already be a problem for them given how independently a Bird of Prey commander can operate at times (e.g. Kruge in Star Trek III). Conversely, the Romulans have a 'battleline' that the Klingons cannot match except by concentrating an extremely large share of their total fleet. There's an allusion in the Ship Design thread's front page omnipost to some kind of 'Klingon battleship,' and I wouldn't be surprised if they're actually working on one, though I can't seem to find references to it.

____________________

*(for example, the Romulan Bird-of-Prey has stats compatible with a heavy escort or light cruiser despite its supposedly low tonnage, drastically superior to the D7 cruisers, to a level that suggests that these are NOT actually TOS-era Romulan Birds-of-Prey and almost have to be roughly as large as a D7 in sheer physical size. If the Romulans could really build a 200-kiloton ship that so drastically outperforms a 344-kiloton ship, and for that matter many of our ships that approach one megaton in size, they would have long since built a "double size" or "triple size" one).

Dawiar Diplomatic Posture Report
It is worth understanding off the bat that the Dawiar are not the most deft diplomats in the galaxy. However, they are still developing channels of communication with the Qloath and the Lecarre. The Lecarre is being facilitated, we believe, by the Cardassians, but the Dawiar are not fond of them and their character. We believe there have been a few scandals where the Lecarre have been caught red-handed running ops.

With the Caitians, the Federation Diplomatic Service has been busily at work facilitating border negotiations. It is believed that another accord formalising areas of influence between the two powers should be signed within the next few years.

Beyond that, Dawiar's relationship with Cardassia is, to at least some extent, a little frayed. The Dawiar were less than amused by the way that the clients of the Cardassians were treated during the Kadak-Tor Crisis. However, they have not broken off, feeling that they require some way in which to offset the nearby power of the Federation. They see entering the Federation as the End of Ambition.
I'm a little curious as to what is meant by that. It's not as if the Federation member species haven't had plenty of opportunity for growth. Humans started out roughly as low-tech and disadvantaged as the Dawiar, at the time the Federation was founded, and yet they've managed to wash across a significant chunk of the Alpha Quadrant like a tide of root beer. Right now, we've got things like the Amarki having prospects to colonize an area that they'd never have had a chance of settling otherwise, without Federation influence and military strength smoothing over any territorial disputes with the Apiata and protecting them against outside threats.

So I have to wonder what the Dawiar think they mean by "Ambition" that would be "Ended" by joining the Federation. Maybe we'll learn more some day soon.

Supplementary Report: Bajor and Cardassia

We have reason to believe that the Bajoran armed forces have been nearly disbanded, and their resources folded into their Cardassian patrons. As the Bajorans had only recently acquired a pair of lucrative mining colonies, the influx going to Cardassia Prime is believed to be significant.
Welp, nothing unexpected here. Notably, in canon Bajor was itself a planet with unusually rich mineral deposits, which the Cardassians exploited ruthlessly using large amounts of Bajoran labor if and when that proved necessary. If that's still true in TBG, AND the Bajorans have extra mining colonies on top of that, the Cardassians may well have just blown their 'resource cap' off, or at least greatly increased it. Plus, we can't assume their own prospecting and industrial concerns are sitting idle even as they exploit the Bajoran resources.

Supplementary Report: Economic War Footing, RSE & KE
The Romulan Star Empire and Klingon Empire have started the first steps of reaching a heightened economic mobilisation. Resource generation, production, and research are all expected to progress at a heightened rate.
Honestly surprised they weren't already there. I don't know exactly what war mobilization looks like for Klingons aside from "oh, it must be Tuesday," although realistically it probably just means they're no longer prioritizing the rebuilding of Q'onos at the expense of keeping up ship construction.

That said, the Klingons wouldn't be doing that if they didn't expect to fight a war Real Soon.

The Romulans are also a pretty warlike people, but may well have more of a civilian economy to tap for military resources. If so, though, again that is not a thing they'd do if they weren't planning on war Real Soon.

I'm a little surprised they don't have more Heavy Warbirds. I was under the impression that the Romulans used a Lone Ranger doctrine like our own, and that their warbird production would be along the lines of our Excelsior production.
Maybe they haven't adopted such a doctrine yet, but will trend that way once they have more heavy berths. It's still roughly fifty years before the TNG era in which we hardly ever see Romulan ships smaller than the D'Deridex, after all. And other possibilities include:

1) Romulans have trouble finding captains and admirals they trust to be politically reliable when given such a huge ship of disproportionate power.
2) Romulans actually DO have more heavy warbirds, but we just didn't see them or don't know about them. Because Romulans have cloaking devices and are a race of master spies and are probably better at this whole 'intel' thing than we are.

Conversely, the Klingons may have more forces than we think due to the sheer number of individual vessels making it hard to count them all, and due to the semi-anarchic brawling character of their Great Houses meaning that some of the Houses may have significant ship strength of their own.

They drew down, at least a little bit. Three Birds of Prey still outgun the forces we keep there by 12C to 10C, but it's not by as much.
I'm honestly surprised they haven't just put a squadron of D7s on the border. D7s are, like our Constellations, not necessarily bad ships for a sector you don't expect warfare in, although they're not good ships for anything else.

I can kind of see their point, honestly. If you dream of your species someday bestriding the Galaxy as a great power in their own right, joining the Federation puts an end to that.
The flip side of that is that the Dawiar are surrounded by older and more established powers (like the Klingons, not just us), AND there are several other species in the area that are just as strong as them. They are not the big fish in this pond, and there isn't a very clear path that leads to them becoming one, even if they never confront the Federation again. All their immediate neighbors are as strong as them, with the possible exception of the Lecarre, and attacking the Lecarre would cause its own problems.

Pretty much exactly what I predicted. In fact, I'm pretty sure I have a post back during the debate where I predicted exactly that, "20 resilience and not much we can do about it".
You do.

The thing is, now we know. We have a clear picture of how much impact we're having, how much of it sticks, and how much of it matters. This enables us to plan out an end-game and make reasonable projections of just how long this war is going to take. It helps inform us about how important it is for us to commit more ships to the anti-Syndicate task force, or to agitate for more Influence. We have a firm basis to plan and predict, and we can stop angsting about it. The matter is settled.

That's important.

If the Ked Paddah are on the verge of winning the the Licori get desperate, things could get real interesting. Who knows what crazy destructive mad science they have in their toolbox. "This thing eats space! We had it eat the Ked Paddah fleet." "Great, now how do you turn it off?" "Off?"
Yeah, sounds about right. Arguably that's the single biggest reason to try and end the war, because it sounds like the Licori are already futzing around with superweapons that are potentially Genesis-level scary, maybe even Hobus-level scary.

Ayup.

This would probably have happened anyway, unless we had a war with the Cardassians over the Gabriel Expanse Real Soon and then kicked them away from Bajor in the peace settlement. But it definitely seems to have happened faster on account of us cozying up to the Bajorans. As we predicted.

Maybe we've just been spoiled by the Romulans, but I feel like I've been hearing about these guys a lot more than an espionage-themed race should let themselves get heard about.
Hey, they're new. I bet the Tal Shiar made some adorable Baby's First Galactic Espionage mistakes when it was first founded, too. Plus the Lecarre have a problem where their real knack is plastic surgery and impersonation... but that's a high-risk strategy compared to things like intelligence monitoring, because you're at a high risk of being outed as "not really a Dawiar/Andorian/Whatever" sooner or later. You can't avoid medical scans forever.



MISCELLANEOUS

Torgamous said:
"In response to the disaster, we've deployed emergency Dollar Stores to the most affected areas."
By Orion standards this is extremely benevolent and responsible governance.

We need to strike at the Cardassians ASAP. Every year we delay is another year they can drain resources from Bajor and their mining colonies. We'll just tell the Romulans and Klingons to keep their conflict out of our territory.
The problem is that we can't actually "strike at" Cardassia without them being willing to escalate even further against us. Granted, the very existence of the Gabriel Border Zone is going to provoke them into being inclined to do just that. But if the Cardassians just sit tight and don't decide to attack us, we may very well end up sucked into a situation where they remain in occupation of Bajor for decades. That's what happened in canon, after all, even when the Cardassians were actively fighting the Federation now and then.
 
Turn 0 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 3.07 vs 30.00
Ship Centaur-A Shields reduced to 26.93
Turn 1 - Ship Centaur-A is firing upon Ship Stinger
Ship 1 has evaded!
Turn 2 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 3.62 vs 26.93
Ship Centaur-A Shields reduced to 23.31
Turn 3 - Ship Stinger is firing upon Ship Centaur-A
Ship 3 has evaded!
Turn 4 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 0.15 vs 40.00
Ship Stinger Shields reduced to 39.85
Turn 5 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.49 vs 39.85
Ship Stinger Shields reduced to 38.36
Turn 6 - Ship Stinger is firing upon Ship Centaur-A
Ship 6 has evaded!
Turn 7 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 3.65 vs 23.31
Ship Centaur-A Shields reduced to 19.66
Turn 8 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 0.03 vs 19.66
Ship Centaur-A Shields reduced to 19.63
Turn 9 - Ship Centaur-A is firing upon Ship Stinger
Ship 9 has evaded!
Turn 10 - Ship Centaur-A is firing upon Ship Stinger
Ship 10 has evaded!
Turn 11 - Ship Centaur-A is firing upon Ship Stinger
Ship 11 has evaded!
Turn 12 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.24 vs 38.36
Ship Stinger Shields reduced to 37.13
Turn 13 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 3.75 vs 19.63
Ship Centaur-A Shields reduced to 15.88
Turn 14 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 3.97 vs 15.88
Ship Centaur-A Shields reduced to 11.91
Turn 15 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 1.84 vs 11.91
Ship Centaur-A Shields reduced to 10.07
Turn 16 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 0.78 vs 37.13
Ship Stinger Shields reduced to 36.34
Turn 17 - Ship Centaur-A is firing upon Ship Stinger
Ship 17 has evaded!
Turn 18 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.19 vs 36.34
Ship Stinger Shields reduced to 35.16
Turn 19 - Ship Centaur-A is firing upon Ship Stinger
Ship 19 has evaded!
Turn 20 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 2.76 vs 36.16
Ship Stinger Shields reduced to 33.40
Turn 21 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 2.75 vs 11.07
Ship Centaur-A Shields reduced to 8.32
Turn 22 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 2.14 vs 33.40
Ship Stinger Shields reduced to 31.26
Turn 23 - Ship Stinger is firing upon Ship Centaur-A
Ship 23 has evaded!
Turn 24 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 1.25 vs 8.32
Ship Centaur-A Shields reduced to 7.07
Turn 25 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 2.15 vs 7.07
Ship Centaur-A Shields reduced to 4.92
Turn 26 - Ship Centaur-A is firing upon Ship Stinger
Ship 26 has evaded!
Turn 27 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 3.05 vs 4.92
Ship Centaur-A Shields reduced to 1.87
Turn 28 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 2.86 vs 1.87
Ship Centaur-A Shields reduced to 0.00
Turn 29 - Ship Stinger is firing upon Ship Centaur-A
Ship 29 has evaded!
Turn 30 - Ship Stinger is firing upon Ship Centaur-A
Ship 30 has evaded!
Turn 31 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 1.02 vs 0.00
Ship Centaur-A reduced to 18.98 Hp
Ship 0 has taken casualties: 0/1/0 out of 1/2/2
Turn 32 - Ship Centaur-A is firing upon Ship Stinger
Ship 32 has evaded!
Turn 33 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.93 vs 31.26
Ship Stinger Shields reduced to 29.34
Turn 34 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 2.20 vs 0.00
Ship Centaur-A reduced to 16.78 Hp
Turn 35 - Ship Centaur-A is firing upon Ship Stinger
Ship 35 has evaded!
Turn 36 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.56 vs 29.34
Ship Stinger Shields reduced to 27.78
Turn 37 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 2.17 vs 27.78
Ship Stinger Shields reduced to 25.62
Turn 38 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 0.41 vs 25.62
Ship Stinger Shields reduced to 25.21
Turn 39 - Ship Stinger is firing upon Ship Centaur-A
Ship 39 has evaded!
Turn 40 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.88 vs 26.21
Ship Stinger Shields reduced to 24.32
Turn 41 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.61 vs 24.32
Ship Stinger Shields reduced to 22.72
Turn 42 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.80 vs 22.72
Ship Stinger Shields reduced to 20.91
Turn 43 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 1.78 vs 1.00
Ship Centaur-A Shields reduced to 0.00
Turn 44 - Ship Stinger is firing upon Ship Centaur-A
Ship 44 has evaded!
Turn 45 - Ship Centaur-A is firing upon Ship Stinger
Ship 45 has evaded!
Turn 46 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.24 vs 20.91
Ship Stinger Shields reduced to 19.67
Turn 47 - Ship Stinger is firing upon Ship Centaur-A
Ship 47 has evaded!
Turn 48 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.61 vs 19.67
Ship Stinger Shields reduced to 18.06
Turn 49 - Ship Centaur-A is firing upon Ship Stinger
Ship 49 has evaded!
Turn 50 - Ship Centaur-A is firing upon Ship Stinger
Ship 50 has evaded!
Turn 51 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 2.55 vs 0.00
Ship Centaur-A reduced to 14.23 Hp
Turn 52 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 3.19 vs 0.00
Ship Centaur-A reduced to 11.03 Hp
Turn 53 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 0.23 vs 18.06
Ship Stinger Shields reduced to 17.83
Turn 54 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.45 vs 17.83
Ship Stinger Shields reduced to 16.38
Turn 55 - Ship Centaur-A is firing upon Ship Stinger
Ship 55 has evaded!
Turn 56 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 0.54 vs 0.00
Ship Centaur-A reduced to 10.49 Hp
Turn 57 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 1.44 vs 16.38
Ship Stinger Shields reduced to 14.94
Turn 58 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 0.20 vs 14.94
Ship Stinger Shields reduced to 14.73
Turn 59 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 0.15 vs 0.00
Ship Centaur-A reduced to 10.35 Hp
Ship 1 has taken casualties: 1/0/0 out of 1/2/2
Turn 60 - Ship Centaur-A is firing upon Ship Stinger
Ship 60 has evaded!
Turn 61 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 0.56 vs 1.00
Ship Centaur-A Shields reduced to 0.44
Turn 62 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 0.11 vs 15.73
Ship Stinger Shields reduced to 15.62
Turn 63 - Ship Centaur-A is firing upon Ship Stinger
Damage roll - 0.59 vs 15.62
Ship Stinger Shields reduced to 15.03
Turn 64 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 1.23 vs 0.44
Ship Centaur-A Shields reduced to 0.00
Ship 0 has taken casualties: 0/0/1 out of 1/2/2
Turn 65 - Ship Stinger is firing upon Ship Centaur-A
Ship 65 has evaded!
Turn 66 - Ship Stinger is firing upon Ship Centaur-A
Ship 66 has evaded!
Turn 67 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 1.57 vs 0.00
Ship Centaur-A reduced to 8.77 Hp
Turn 68 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 1.68 vs 0.00
Ship Centaur-A reduced to 7.09 Hp
Turn 69 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 2.22 vs 0.00
Ship Centaur-A reduced to 4.87 Hp
Ship 0 has taken casualties: 0/1/0 out of 1/2/2
Turn 70 - Ship Stinger is firing upon Ship Centaur-A
Damage roll - 0.84 vs 0.00
Ship Centaur-A reduced to 4.03 Hp
Ship 0 has taken casualties: 0/0/1 out of 1/2/2
Ship Centaur-A is disabled after losing crew.
Turn 71 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.91 vs 50.00
Ship Excelsior Shields reduced to 48.09
Turn 72 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.61 vs 48.09
Ship Excelsior Shields reduced to 47.47
Turn 73 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 3.77 vs 15.03
Ship Stinger Shields reduced to 11.26
Turn 74 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.11 vs 47.47
Ship Excelsior Shields reduced to 47.37
Turn 75 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.02 vs 47.37
Ship Excelsior Shields reduced to 47.35
Turn 76 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 5.20 vs 11.26
Ship Stinger Shields reduced to 6.06
Turn 77 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.47 vs 47.35
Ship Excelsior Shields reduced to 45.88
Turn 78 - Ship Excelsior is firing upon Ship Stinger
Ship 78 has evaded!
Turn 79 - Ship Excelsior is firing upon Ship Stinger
Ship 79 has evaded!
Turn 80 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 0.85 vs 7.06
Ship Stinger Shields reduced to 6.21
Turn 81 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.92 vs 46.88
Ship Excelsior Shields reduced to 45.96
Turn 82 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.94 vs 45.96
Ship Excelsior Shields reduced to 44.02
Turn 83 - Ship Stinger is firing upon Ship Excelsior
Ship 83 has evaded!
Turn 84 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 2.99 vs 6.21
Ship Stinger Shields reduced to 3.23
Turn 85 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 0.20 vs 3.23
Ship Stinger Shields reduced to 3.03
Turn 86 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.51 vs 44.02
Ship Excelsior Shields reduced to 42.51
Turn 87 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 0.34 vs 3.03
Ship Stinger Shields reduced to 2.69
Turn 88 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 3.27 vs 42.51
Ship Excelsior Shields reduced to 39.24
Turn 89 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.17 vs 39.24
Ship Excelsior Shields reduced to 37.08
Turn 90 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.14 vs 37.08
Ship Excelsior Shields reduced to 35.94
Turn 91 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.59 vs 35.94
Ship Excelsior Shields reduced to 34.35
Turn 92 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.49 vs 34.35
Ship Excelsior Shields reduced to 31.86
Turn 93 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 4.37 vs 2.69
Ship Stinger Shields reduced to 0.00
Turn 94 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.13 vs 31.86
Ship Excelsior Shields reduced to 29.72
Turn 95 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 3.66 vs 30.72
Ship Excelsior Shields reduced to 27.07
Turn 96 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.58 vs 27.07
Ship Excelsior Shields reduced to 25.49
Turn 97 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 5.84 vs 1.00
Ship Stinger Shields reduced to 0.00
Turn 98 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 1.57 vs 0.00
Ship Stinger reduced to 8.43 Hp
Turn 99 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 3.18 vs 25.49
Ship Excelsior Shields reduced to 22.30
Turn 100 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.03 vs 22.30
Ship Excelsior Shields reduced to 20.27
Turn 101 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.75 vs 20.27
Ship Excelsior Shields reduced to 17.51
Turn 102 - Ship Excelsior is firing upon Ship Stinger
Ship 102 has evaded!
Turn 103 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.23 vs 17.51
Ship Excelsior Shields reduced to 17.28
Turn 104 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.60 vs 17.28
Ship Excelsior Shields reduced to 15.69
Turn 105 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.59 vs 15.69
Ship Excelsior Shields reduced to 13.10
Turn 106 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.12 vs 13.10
Ship Excelsior Shields reduced to 10.97
Turn 107 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.42 vs 10.97
Ship Excelsior Shields reduced to 8.56
Turn 108 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.85 vs 8.56
Ship Excelsior Shields reduced to 7.71
Turn 109 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.88 vs 7.71
Ship Excelsior Shields reduced to 5.83
Turn 110 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 0.34 vs 1.00
Ship Stinger Shields reduced to 0.66
Turn 111 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 3.27 vs 6.83
Ship Excelsior Shields reduced to 3.56
Turn 112 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.38 vs 3.56
Ship Excelsior Shields reduced to 1.18
Turn 113 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 1.66 vs 0.66
Ship Stinger Shields reduced to 0.00
Turn 114 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.95 vs 1.18
Ship Excelsior Shields reduced to 0.00
Turn 115 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.89 vs 0.00
Ship Excelsior reduced to 38.11 Hp
Turn 116 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.77 vs 0.00
Ship Excelsior reduced to 36.34 Hp
Turn 117 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.14 vs 0.00
Ship Excelsior reduced to 36.20 Hp
Turn 118 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 3.17 vs 0.00
Ship Excelsior reduced to 33.04 Hp
Turn 119 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.19 vs 0.00
Ship Excelsior reduced to 32.85 Hp
Turn 120 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 3.31 vs 0.00
Ship Excelsior reduced to 29.54 Hp
Turn 121 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 3.05 vs 0.00
Ship Excelsior reduced to 26.48 Hp
Turn 122 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.73 vs 0.00
Ship Excelsior reduced to 24.75 Hp
Ship 0 has taken casualties: 0/0/1 out of 6/5/5
Turn 123 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 1.00 vs 0.00
Ship Stinger reduced to 7.43 Hp
Turn 124 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.47 vs 0.00
Ship Excelsior reduced to 23.28 Hp
Ship 0 has taken casualties: 0/1/1 out of 6/5/5
Turn 125 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 1.13 vs 1.00
Ship Excelsior Shields reduced to 0.00
Turn 126 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.27 vs 0.00
Ship Excelsior reduced to 23.01 Hp
Turn 127 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 2.73 vs 0.00
Ship Excelsior reduced to 20.28 Hp
Ship 1 has taken casualties: 1/0/0 out of 6/5/5
Turn 128 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.39 vs 0.00
Ship Excelsior reduced to 19.88 Hp
Turn 129 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.93 vs 0.00
Ship Excelsior reduced to 18.96 Hp
Ship 2 has taken casualties: 2/0/0 out of 6/5/5
Turn 130 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 1.05 vs 1.00
Ship Stinger Shields reduced to 0.00
Turn 131 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 2.68 vs 0.00
Ship Stinger reduced to 4.76 Hp
Turn 132 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 0.98 vs 0.00
Ship Stinger reduced to 3.78 Hp
Turn 133 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 2.23 vs 0.00
Ship Stinger reduced to 1.55 Hp
Turn 134 - Ship Excelsior is firing upon Ship Stinger
Ship 134 has evaded!
Turn 135 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.01 vs 0.00
Ship Excelsior reduced to 18.95 Hp
Turn 136 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.56 vs 0.00
Ship Excelsior reduced to 18.38 Hp
Ship 0 has taken casualties: 0/1/1 out of 6/5/5
Turn 137 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.34 vs 0.00
Ship Excelsior reduced to 18.04 Hp
Ship 1 has taken casualties: 1/1/0 out of 6/5/5
Turn 138 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.20 vs 0.00
Ship Excelsior reduced to 17.84 Hp
Ship 1 has taken casualties: 1/0/0 out of 6/5/5
Turn 139 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.37 vs 0.00
Ship Excelsior reduced to 17.47 Hp
Ship 0 has taken casualties: 0/0/1 out of 6/5/5
Turn 140 - Ship Excelsior is firing upon Ship Stinger
Ship 140 has evaded!
Turn 141 - Ship Stinger is firing upon Ship Excelsior
Ship 141 has evaded!
Turn 142 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.27 vs 1.00
Ship Excelsior Shields reduced to 0.73
Turn 143 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 1.01 vs 1.00
Ship Stinger Shields reduced to 0.00
Turn 144 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 2.06 vs 0.00
Ship 0 has taken casualties: 0/0/1 out of 0/2/2
Turn 145 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.00 vs 0.73
Ship Excelsior Shields reduced to 0.73
Ship 1 has taken casualties: 1/0/0 out of 6/5/5
Turn 146 - Ship Excelsior is firing upon Ship Stinger
Ship 146 has evaded!
Turn 147 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.00 vs 0.73
Ship Excelsior Shields reduced to 0.73
Turn 148 - Ship Stinger is firing upon Ship Excelsior
Damage roll - 0.00 vs 0.73
Ship Excelsior Shields reduced to 0.73
Ship 0 has taken casualties: 0/1/0 out of 6/5/5
Turn 149 - Ship Excelsior is firing upon Ship Stinger
Damage roll - 1.66 vs 0.00
Turn 150 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.55 vs 70.00
Ship Little Queenship Shields reduced to 69.45
Turn 151 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 2.19 vs 69.45
Ship Little Queenship Shields reduced to 67.27
Turn 152 - Ship Excelsior is firing upon Ship Little Queenship
Ship 152 has evaded!
Turn 153 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 2.17 vs 67.27
Ship Little Queenship Shields reduced to 65.10
Turn 154 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.51 vs 0.73
Ship Excelsior Shields reduced to 0.00
Turn 155 - Ship Excelsior is firing upon Ship Little Queenship
Ship 155 has evaded!
Turn 156 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.73 vs 1.00
Ship Excelsior Shields reduced to 0.27
Turn 157 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.11 vs 66.10
Ship Little Queenship Shields reduced to 65.98
Turn 158 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.57 vs 0.27
Ship Excelsior Shields reduced to 0.00
Turn 159 - Ship Excelsior is firing upon Ship Little Queenship
Ship 159 has evaded!
Turn 160 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 1.53 vs 65.98
Ship Little Queenship Shields reduced to 64.45
Turn 161 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.77 vs 0.00
Ship Excelsior reduced to 14.69 Hp
Turn 162 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.40 vs 0.00
Ship Excelsior reduced to 12.29 Hp
Turn 163 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.67 vs 64.45
Ship Little Queenship Shields reduced to 63.78
Turn 164 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 3.34 vs 0.00
Ship Excelsior reduced to 8.95 Hp
Turn 165 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 3.89 vs 1.00
Ship Excelsior Shields reduced to 0.00
Turn 166 - Ship Excelsior is firing upon Ship Little Queenship
Ship 166 has evaded!
Turn 167 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.82 vs 0.00
Ship Excelsior reduced to 8.13 Hp
Turn 168 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.39 vs 64.78
Ship Little Queenship Shields reduced to 64.39
Turn 169 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.85 vs 0.00
Ship Excelsior reduced to 7.28 Hp
Turn 170 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.09 vs 0.00
Ship Excelsior reduced to 7.19 Hp
Ship 0 has taken casualties: 0/0/1 out of 6/5/5
Turn 171 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.80 vs 0.00
Ship Excelsior reduced to 4.39 Hp
Turn 172 - Ship Excelsior is firing upon Ship Little Queenship
Ship 172 has evaded!
Turn 173 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.38 vs 64.39
Ship Little Queenship Shields reduced to 64.01
Turn 174 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 1.78 vs 0.00
Ship Excelsior reduced to 2.61 Hp
Turn 175 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.24 vs 65.01
Ship Little Queenship Shields reduced to 64.77
Turn 176 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 1.33 vs 1.00
Ship Excelsior Shields reduced to 0.00
Turn 177 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 3.39 vs 0.00
Side One has no remaining ships!


=========================================================================
Excelsior - Combat 0.00/6, Shield 0.00/50, Hull 0.00/40 - Crew 0-1-0/6-5-5 - Ships killed: 2 - Status: Disabled

Centaur-A - Combat 0.60/3, Shield 8.00/30, Hull 4.03/20 - Crew 0-0-0/1-2-2 - Ships killed: 0 - Status: Crew Kill

=========================================================================
Little Queenship - Combat 4.00/4, Shield 64.77/70, Hull 20.00/20 - Crew 1-5-2/1-5-2 - Ships killed: 1 - Status:

Stinger - Combat 0.00/4, Shield 3.00/40, Hull 0.00/10 - Crew 0-0-0/0-2-2 - Ships killed: 1 - Status: Disabled

=========================================================================


=========================================================================
Fleet Federation Ship Detailed Breakdown
Ship: Excelsior

Enemies Destroyed:
Stinger
Stinger
Turn 71 - Fired upon by the Stinger!
Shields holding, now at 48.09/50.00
Turn 72 - Fired upon by the Stinger!
Shields holding, now at 47.47/50.00
Turn 73 - Firing upon the Stinger!
Turn 74 - Fired upon by the Stinger!
Shields holding, now at 47.37/50.00
Turn 75 - Fired upon by the Stinger!
Shields holding, now at 47.35/50.00
Turn 76 - Firing upon the Stinger!
Turn 77 - Fired upon by the Stinger!
Shields holding, now at 45.88/50.00
Turn 78 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 79 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 80 - Firing upon the Stinger!
Turn 81 - Fired upon by the Stinger!
Shields holding, now at 45.96/50.00
Turn 82 - Fired upon by the Stinger!
Shields holding, now at 44.02/50.00
Turn 83 - Fired upon by the Stinger!
Successfully evaded!
Turn 84 - Firing upon the Stinger!
Turn 85 - Firing upon the Stinger!
Turn 86 - Fired upon by the Stinger!
Shields holding, now at 42.51/50.00
Turn 87 - Firing upon the Stinger!
Turn 88 - Fired upon by the Stinger!
Shields holding, now at 39.24/50.00
Turn 89 - Fired upon by the Stinger!
Shields holding, now at 37.08/50.00
Turn 90 - Fired upon by the Stinger!
Shields holding, now at 35.94/50.00
Turn 91 - Fired upon by the Stinger!
Shields holding, now at 34.35/50.00
Turn 92 - Fired upon by the Stinger!
Shields holding, now at 31.86/50.00
Turn 93 - Firing upon the Stinger!
Turn 94 - Fired upon by the Stinger!
Shields holding, now at 29.72/50.00
Turn 95 - Fired upon by the Stinger!
Shields holding, now at 27.07/50.00
Turn 96 - Fired upon by the Stinger!
Shields holding, now at 25.49/50.00
Turn 97 - Firing upon the Stinger!
Turn 98 - Firing upon the Stinger!
Turn 99 - Fired upon by the Stinger!
Shields holding, now at 22.30/50.00
Turn 100 - Fired upon by the Stinger!
Shields holding, now at 20.27/50.00
Turn 101 - Fired upon by the Stinger!
Shields holding, now at 17.51/50.00
Turn 102 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 103 - Fired upon by the Stinger!
Shields holding, now at 17.28/50.00
Turn 104 - Fired upon by the Stinger!
Shields holding, now at 15.69/50.00
Turn 105 - Fired upon by the Stinger!
Shields holding, now at 13.10/50.00
Turn 106 - Fired upon by the Stinger!
Shields holding, now at 10.97/50.00
Turn 107 - Fired upon by the Stinger!
Shields holding, now at 8.56/50.00
Turn 108 - Fired upon by the Stinger!
Shields holding, now at 7.71/50.00
Turn 109 - Fired upon by the Stinger!
Shields holding, now at 5.83/50.00
Turn 110 - Firing upon the Stinger!
Turn 111 - Fired upon by the Stinger!
Shields holding, now at 3.56/50.00
Turn 112 - Fired upon by the Stinger!
Shields holding, now at 1.18/50.00
Turn 113 - Firing upon the Stinger!
Turn 114 - Fired upon by the Stinger!
Shields holding, now at 0.00/50.00
Turn 115 - Fired upon by the Stinger!
Reduced to 38.11 Hp
Turn 116 - Fired upon by the Stinger!
Reduced to 36.34 Hp
Turn 117 - Fired upon by the Stinger!
Reduced to 36.20 Hp
Turn 118 - Fired upon by the Stinger!
Reduced to 33.04 Hp
Turn 119 - Fired upon by the Stinger!
Reduced to 32.85 Hp
Turn 120 - Fired upon by the Stinger!
Reduced to 29.54 Hp
Turn 121 - Fired upon by the Stinger!
Reduced to 26.48 Hp
Turn 122 - Fired upon by the Stinger!
Reduced to 24.75 Hp
Casualties! 0/0/1 out of 6/5/5
Turn 123 - Firing upon the Stinger!
Turn 124 - Fired upon by the Stinger!
Reduced to 23.28 Hp
Casualties! 0/1/1 out of 6/5/5
Turn 125 - Fired upon by the Stinger!
Shields holding, now at 0.00/50.00
Turn 126 - Fired upon by the Stinger!
Reduced to 23.01 Hp
Turn 127 - Fired upon by the Stinger!
Reduced to 20.28 Hp
Casualties! 1/0/0 out of 6/5/5
Turn 128 - Fired upon by the Stinger!
Reduced to 19.88 Hp
Turn 129 - Fired upon by the Stinger!
Reduced to 18.96 Hp
Casualties! 2/0/0 out of 6/5/5
Turn 130 - Firing upon the Stinger!
Turn 131 - Firing upon the Stinger!
Turn 132 - Firing upon the Stinger!
Turn 133 - Firing upon the Stinger!
Turn 134 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 135 - Fired upon by the Stinger!
Reduced to 18.95 Hp
Turn 136 - Fired upon by the Stinger!
Reduced to 18.38 Hp
Casualties! 0/1/1 out of 6/5/5
Turn 137 - Fired upon by the Stinger!
Reduced to 18.04 Hp
Casualties! 1/1/0 out of 6/5/5
Turn 138 - Fired upon by the Stinger!
Reduced to 17.84 Hp
Casualties! 1/0/0 out of 6/5/5
Turn 139 - Fired upon by the Stinger!
Reduced to 17.47 Hp
Casualties! 0/0/1 out of 6/5/5
Turn 140 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 141 - Fired upon by the Stinger!
Successfully evaded!
Turn 142 - Fired upon by the Stinger!
Shields holding, now at 0.73/50.00
Turn 143 - Firing upon the Stinger!
Turn 144 - Firing upon the Stinger!
Turn 144 - Ship has destroyed the Stinger
Turn 145 - Fired upon by the Stinger!
Shields holding, now at 0.73/50.00
Casualties! 1/0/0 out of 6/5/5
Turn 146 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 147 - Fired upon by the Stinger!
Shields holding, now at 0.73/50.00
Turn 148 - Fired upon by the Stinger!
Shields holding, now at 0.73/50.00
Casualties! 0/1/0 out of 6/5/5
Turn 149 - Firing upon the Stinger!
Turn 149 - Ship has disabled the Stinger
Turn 150 - Firing upon the Little Queenship!
Turn 151 - Firing upon the Little Queenship!
Turn 152 - Firing upon the Little Queenship!
Ship Little Queenship has evaded!
Turn 153 - Firing upon the Little Queenship!
Turn 154 - Fired upon by the Little Queenship!
Shields holding, now at 0.00/50.00
Turn 155 - Firing upon the Little Queenship!
Ship Little Queenship has evaded!
Turn 156 - Fired upon by the Little Queenship!
Shields holding, now at 0.27/50.00
Turn 157 - Firing upon the Little Queenship!
Turn 158 - Fired upon by the Little Queenship!
Shields holding, now at 0.00/50.00
Turn 159 - Firing upon the Little Queenship!
Ship Little Queenship has evaded!
Turn 160 - Firing upon the Little Queenship!
Turn 161 - Fired upon by the Little Queenship!
Reduced to 14.69 Hp
Turn 162 - Fired upon by the Little Queenship!
Reduced to 12.29 Hp
Turn 163 - Firing upon the Little Queenship!
Turn 164 - Fired upon by the Little Queenship!
Reduced to 8.95 Hp
Turn 165 - Fired upon by the Little Queenship!
Shields holding, now at 0.00/50.00
Turn 166 - Firing upon the Little Queenship!
Ship Little Queenship has evaded!
Turn 167 - Fired upon by the Little Queenship!
Reduced to 8.13 Hp
Turn 168 - Firing upon the Little Queenship!
Turn 169 - Fired upon by the Little Queenship!
Reduced to 7.28 Hp
Turn 170 - Fired upon by the Little Queenship!
Reduced to 7.19 Hp
Casualties! 0/0/1 out of 6/5/5
Turn 171 - Fired upon by the Little Queenship!
Reduced to 4.39 Hp
Turn 172 - Firing upon the Little Queenship!
Ship Little Queenship has evaded!
Turn 173 - Firing upon the Little Queenship!
Turn 174 - Fired upon by the Little Queenship!
Reduced to 2.61 Hp
Turn 175 - Firing upon the Little Queenship!
Turn 176 - Fired upon by the Little Queenship!
Shields holding, now at 0.00/50.00
Turn 177 - Fired upon by the Little Queenship!
Turn 177 - Ship has been disabled by Little Queenship! Surviving 0/1/0



Ship: Centaur-A

Enemies Destroyed:
Turn 0 - Fired upon by the Stinger!
Shields holding, now at 26.93/30.00
Turn 1 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 2 - Fired upon by the Stinger!
Shields holding, now at 23.31/30.00
Turn 3 - Fired upon by the Stinger!
Successfully evaded!
Turn 4 - Firing upon the Stinger!
Turn 5 - Firing upon the Stinger!
Turn 6 - Fired upon by the Stinger!
Successfully evaded!
Turn 7 - Fired upon by the Stinger!
Shields holding, now at 19.66/30.00
Turn 8 - Fired upon by the Stinger!
Shields holding, now at 19.63/30.00
Turn 9 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 10 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 11 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 12 - Firing upon the Stinger!
Turn 13 - Fired upon by the Stinger!
Shields holding, now at 15.88/30.00
Turn 14 - Fired upon by the Stinger!
Shields holding, now at 11.91/30.00
Turn 15 - Fired upon by the Stinger!
Shields holding, now at 10.07/30.00
Turn 16 - Firing upon the Stinger!
Turn 17 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 18 - Firing upon the Stinger!
Turn 19 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 20 - Firing upon the Stinger!
Turn 21 - Fired upon by the Stinger!
Shields holding, now at 8.32/30.00
Turn 22 - Firing upon the Stinger!
Turn 23 - Fired upon by the Stinger!
Successfully evaded!
Turn 24 - Fired upon by the Stinger!
Shields holding, now at 7.07/30.00
Turn 25 - Fired upon by the Stinger!
Shields holding, now at 4.92/30.00
Turn 26 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 27 - Fired upon by the Stinger!
Shields holding, now at 1.87/30.00
Turn 28 - Fired upon by the Stinger!
Shields holding, now at 0.00/30.00
Turn 29 - Fired upon by the Stinger!
Successfully evaded!
Turn 30 - Fired upon by the Stinger!
Successfully evaded!
Turn 31 - Fired upon by the Stinger!
Reduced to 18.98 Hp
Casualties! 0/1/0 out of 1/2/2
Turn 32 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 33 - Firing upon the Stinger!
Turn 34 - Fired upon by the Stinger!
Reduced to 16.78 Hp
Turn 35 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 36 - Firing upon the Stinger!
Turn 37 - Firing upon the Stinger!
Turn 38 - Firing upon the Stinger!
Turn 39 - Fired upon by the Stinger!
Successfully evaded!
Turn 40 - Firing upon the Stinger!
Turn 41 - Firing upon the Stinger!
Turn 42 - Firing upon the Stinger!
Turn 43 - Fired upon by the Stinger!
Shields holding, now at 0.00/30.00
Turn 44 - Fired upon by the Stinger!
Successfully evaded!
Turn 45 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 46 - Firing upon the Stinger!
Turn 47 - Fired upon by the Stinger!
Successfully evaded!
Turn 48 - Firing upon the Stinger!
Turn 49 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 50 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 51 - Fired upon by the Stinger!
Reduced to 14.23 Hp
Turn 52 - Fired upon by the Stinger!
Reduced to 11.03 Hp
Turn 53 - Firing upon the Stinger!
Turn 54 - Firing upon the Stinger!
Turn 55 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 56 - Fired upon by the Stinger!
Reduced to 10.49 Hp
Turn 57 - Firing upon the Stinger!
Turn 58 - Firing upon the Stinger!
Turn 59 - Fired upon by the Stinger!
Reduced to 10.35 Hp
Casualties! 1/0/0 out of 1/2/2
Turn 60 - Firing upon the Stinger!
Ship Stinger has evaded!
Turn 61 - Fired upon by the Stinger!
Shields holding, now at 0.44/30.00
Turn 62 - Firing upon the Stinger!
Turn 63 - Firing upon the Stinger!
Turn 64 - Fired upon by the Stinger!
Shields holding, now at 0.00/30.00
Casualties! 0/0/1 out of 1/2/2
Turn 65 - Fired upon by the Stinger!
Successfully evaded!
Turn 66 - Fired upon by the Stinger!
Successfully evaded!
Turn 67 - Fired upon by the Stinger!
Reduced to 8.77 Hp
Turn 68 - Fired upon by the Stinger!
Reduced to 7.09 Hp
Turn 69 - Fired upon by the Stinger!
Reduced to 4.87 Hp
Casualties! 0/1/0 out of 1/2/2
Turn 70 - Fired upon by the Stinger!
Reduced to 4.03 Hp
Casualties! 0/0/1 out of 1/2/2
All crew is lost - ship disabled.
Fleet Apiata Ship Detailed Breakdown
Ship: Little Queenship

Enemies Destroyed:
Excelsior
Turn 150 - Fired upon by the Excelsior!
Shields holding, now at 69.45/70.00
Turn 151 - Fired upon by the Excelsior!
Shields holding, now at 67.27/70.00
Turn 152 - Fired upon by the Excelsior!
Successfully evaded!
Turn 153 - Fired upon by the Excelsior!
Shields holding, now at 65.10/70.00
Turn 154 - Firing upon the Excelsior!
Turn 155 - Fired upon by the Excelsior!
Successfully evaded!
Turn 156 - Firing upon the Excelsior!
Turn 157 - Fired upon by the Excelsior!
Shields holding, now at 65.98/70.00
Turn 158 - Firing upon the Excelsior!
Turn 159 - Fired upon by the Excelsior!
Successfully evaded!
Turn 160 - Fired upon by the Excelsior!
Shields holding, now at 64.45/70.00
Turn 161 - Firing upon the Excelsior!
Turn 162 - Firing upon the Excelsior!
Turn 163 - Fired upon by the Excelsior!
Shields holding, now at 63.78/70.00
Turn 164 - Firing upon the Excelsior!
Turn 165 - Firing upon the Excelsior!
Turn 166 - Fired upon by the Excelsior!
Successfully evaded!
Turn 167 - Firing upon the Excelsior!
Turn 168 - Fired upon by the Excelsior!
Shields holding, now at 64.39/70.00
Turn 169 - Firing upon the Excelsior!
Turn 170 - Firing upon the Excelsior!
Turn 171 - Firing upon the Excelsior!
Turn 172 - Fired upon by the Excelsior!
Successfully evaded!
Turn 173 - Fired upon by the Excelsior!
Shields holding, now at 64.01/70.00
Turn 174 - Firing upon the Excelsior!
Turn 175 - Fired upon by the Excelsior!
Shields holding, now at 64.77/70.00
Turn 176 - Firing upon the Excelsior!
Turn 177 - Firing upon the Excelsior!
Turn 177 - Ship has disabled the Excelsior



Ship: Stinger

Enemies Destroyed:
Centaur-A
Turn 0 - Firing upon the Centaur-A!
Turn 1 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 2 - Firing upon the Centaur-A!
Turn 3 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 4 - Fired upon by the Centaur-A!
Shields holding, now at 39.85/40.00
Turn 5 - Fired upon by the Centaur-A!
Shields holding, now at 38.36/40.00
Turn 6 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 7 - Firing upon the Centaur-A!
Turn 8 - Firing upon the Centaur-A!
Turn 9 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 10 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 11 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 12 - Fired upon by the Centaur-A!
Shields holding, now at 37.13/40.00
Turn 13 - Firing upon the Centaur-A!
Turn 14 - Firing upon the Centaur-A!
Turn 15 - Firing upon the Centaur-A!
Turn 16 - Fired upon by the Centaur-A!
Shields holding, now at 36.34/40.00
Turn 17 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 18 - Fired upon by the Centaur-A!
Shields holding, now at 35.16/40.00
Turn 19 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 20 - Fired upon by the Centaur-A!
Shields holding, now at 33.40/40.00
Turn 21 - Firing upon the Centaur-A!
Turn 22 - Fired upon by the Centaur-A!
Shields holding, now at 31.26/40.00
Turn 23 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 24 - Firing upon the Centaur-A!
Turn 25 - Firing upon the Centaur-A!
Turn 26 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 27 - Firing upon the Centaur-A!
Turn 28 - Firing upon the Centaur-A!
Turn 29 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 30 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 31 - Firing upon the Centaur-A!
Turn 32 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 33 - Fired upon by the Centaur-A!
Shields holding, now at 29.34/40.00
Turn 34 - Firing upon the Centaur-A!
Turn 35 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 36 - Fired upon by the Centaur-A!
Shields holding, now at 27.78/40.00
Turn 37 - Fired upon by the Centaur-A!
Shields holding, now at 25.62/40.00
Turn 38 - Fired upon by the Centaur-A!
Shields holding, now at 25.21/40.00
Turn 39 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 40 - Fired upon by the Centaur-A!
Shields holding, now at 24.32/40.00
Turn 41 - Fired upon by the Centaur-A!
Shields holding, now at 22.72/40.00
Turn 42 - Fired upon by the Centaur-A!
Shields holding, now at 20.91/40.00
Turn 43 - Firing upon the Centaur-A!
Turn 44 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 45 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 46 - Fired upon by the Centaur-A!
Shields holding, now at 19.67/40.00
Turn 47 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 48 - Fired upon by the Centaur-A!
Shields holding, now at 18.06/40.00
Turn 49 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 50 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 51 - Firing upon the Centaur-A!
Turn 52 - Firing upon the Centaur-A!
Turn 53 - Fired upon by the Centaur-A!
Shields holding, now at 17.83/40.00
Turn 54 - Fired upon by the Centaur-A!
Shields holding, now at 16.38/40.00
Turn 55 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 56 - Firing upon the Centaur-A!
Turn 57 - Fired upon by the Centaur-A!
Shields holding, now at 14.94/40.00
Turn 58 - Fired upon by the Centaur-A!
Shields holding, now at 14.73/40.00
Turn 59 - Firing upon the Centaur-A!
Turn 60 - Fired upon by the Centaur-A!
Successfully evaded!
Turn 61 - Firing upon the Centaur-A!
Turn 62 - Fired upon by the Centaur-A!
Shields holding, now at 15.62/40.00
Turn 63 - Fired upon by the Centaur-A!
Shields holding, now at 15.03/40.00
Turn 64 - Firing upon the Centaur-A!
Turn 65 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 66 - Firing upon the Centaur-A!
Ship Centaur-A has evaded!
Turn 67 - Firing upon the Centaur-A!
Turn 68 - Firing upon the Centaur-A!
Turn 69 - Firing upon the Centaur-A!
Turn 70 - Firing upon the Centaur-A!
Enemy ship disabled due to loss of crew.
Turn 71 - Firing upon the Excelsior!
Turn 72 - Firing upon the Excelsior!
Turn 73 - Fired upon by the Excelsior!
Shields holding, now at 11.26/40.00
Turn 74 - Firing upon the Excelsior!
Turn 75 - Firing upon the Excelsior!
Turn 76 - Fired upon by the Excelsior!
Shields holding, now at 6.06/40.00
Turn 77 - Firing upon the Excelsior!
Turn 78 - Fired upon by the Excelsior!
Successfully evaded!
Turn 79 - Fired upon by the Excelsior!
Successfully evaded!
Turn 80 - Fired upon by the Excelsior!
Shields holding, now at 6.21/40.00
Turn 81 - Firing upon the Excelsior!
Turn 82 - Firing upon the Excelsior!
Turn 83 - Firing upon the Excelsior!
Ship Excelsior has evaded!
Turn 84 - Fired upon by the Excelsior!
Shields holding, now at 3.23/40.00
Turn 85 - Fired upon by the Excelsior!
Shields holding, now at 3.03/40.00
Turn 86 - Firing upon the Excelsior!
Turn 87 - Fired upon by the Excelsior!
Shields holding, now at 2.69/40.00
Turn 88 - Firing upon the Excelsior!
Turn 89 - Firing upon the Excelsior!
Turn 90 - Firing upon the Excelsior!
Turn 91 - Firing upon the Excelsior!
Turn 92 - Firing upon the Excelsior!
Turn 93 - Fired upon by the Excelsior!
Shields holding, now at 0.00/40.00
Turn 94 - Firing upon the Excelsior!
Turn 95 - Firing upon the Excelsior!
Turn 96 - Firing upon the Excelsior!
Turn 97 - Fired upon by the Excelsior!
Shields holding, now at 0.00/40.00
Turn 98 - Fired upon by the Excelsior!
Reduced to 8.43 Hp
Turn 99 - Firing upon the Excelsior!
Turn 100 - Firing upon the Excelsior!
Turn 101 - Firing upon the Excelsior!
Turn 102 - Fired upon by the Excelsior!
Successfully evaded!
Turn 103 - Firing upon the Excelsior!
Turn 104 - Firing upon the Excelsior!
Turn 105 - Firing upon the Excelsior!
Turn 106 - Firing upon the Excelsior!
Turn 107 - Firing upon the Excelsior!
Turn 108 - Firing upon the Excelsior!
Turn 109 - Firing upon the Excelsior!
Turn 110 - Fired upon by the Excelsior!
Shields holding, now at 0.66/40.00
Turn 111 - Firing upon the Excelsior!
Turn 112 - Firing upon the Excelsior!
Turn 113 - Fired upon by the Excelsior!
Shields holding, now at 0.00/40.00
Turn 114 - Firing upon the Excelsior!
Turn 115 - Firing upon the Excelsior!
Turn 116 - Firing upon the Excelsior!
Turn 117 - Firing upon the Excelsior!
Turn 118 - Firing upon the Excelsior!
Turn 119 - Firing upon the Excelsior!
Turn 120 - Firing upon the Excelsior!
Turn 121 - Firing upon the Excelsior!
Turn 122 - Firing upon the Excelsior!
Turn 123 - Fired upon by the Excelsior!
Reduced to 7.43 Hp
Turn 124 - Firing upon the Excelsior!
Turn 125 - Firing upon the Excelsior!
Turn 126 - Firing upon the Excelsior!
Turn 127 - Firing upon the Excelsior!
Turn 128 - Firing upon the Excelsior!
Turn 129 - Firing upon the Excelsior!
Turn 130 - Fired upon by the Excelsior!
Shields holding, now at 0.00/40.00
Turn 131 - Fired upon by the Excelsior!
Reduced to 4.76 Hp
Turn 132 - Fired upon by the Excelsior!
Reduced to 3.78 Hp
Turn 133 - Fired upon by the Excelsior!
Reduced to 1.55 Hp
Turn 134 - Fired upon by the Excelsior!
Successfully evaded!
Turn 135 - Firing upon the Excelsior!
Turn 136 - Firing upon the Excelsior!
Turn 137 - Firing upon the Excelsior!
Turn 138 - Firing upon the Excelsior!
Turn 139 - Firing upon the Excelsior!
Turn 140 - Fired upon by the Excelsior!
Successfully evaded!
Turn 141 - Firing upon the Excelsior!
Ship Excelsior has evaded!
Turn 142 - Firing upon the Excelsior!
Turn 143 - Fired upon by the Excelsior!
Shields holding, now at 0.00/40.00
Turn 144 - Fired upon by the Excelsior!
Casualties! 0/0/1 out of 0/2/2
Turn 144 - Ship has suffered a Warp Core Breach, all hands lost! Destroyed by Excelsior
Turn 145 - Firing upon the Excelsior!
Turn 146 - Fired upon by the Excelsior!
Successfully evaded!
Turn 147 - Firing upon the Excelsior!
Turn 148 - Firing upon the Excelsior!
Turn 149 - Fired upon by the Excelsior!
Turn 149 - Ship has been disabled by Excelsior! Surviving 0/0/0
 
I think we could delay the Ambassador in building other ships and refitting stuff; Getting an Ambassador out early (relatively speaking given it's 5 year building equating to another 5 years to produce it) isn't really going to be decisive in a battle against Cardassia, given it'll take too long to enter play. I'd rather have 4 or 6 more Excelsior than 2 or 4 Ambassadors, particularly if they came earlier.

EDIT- Also, that is a lot of rounds of combat.

Could both sides shoot on the other at the same time?
 
=========================================================================
Excelsior - Combat 0.00/6, Shield 0.00/50, Hull 0.00/40 - Crew 0-1-0/6-5-5 - Ships killed: 2 - Status: Disabled

Centaur-A - Combat 0.60/3, Shield 8.00/30, Hull 4.03/20 - Crew 0-0-0/1-2-2 - Ships killed: 0 - Status: Crew Kill

=========================================================================
Little Queenship - Combat 4.00/4, Shield 64.77/70, Hull 20.00/20 - Crew 1-5-2/1-5-2 - Ships killed: 1 - Status:

Stinger - Combat 0.00/4, Shield 3.00/40, Hull 0.00/10 - Crew 0-0-0/0-2-2 - Ships killed: 1 - Status: Disabled

=========================================================================
This is fucking terrifying D:
 
I think the reason it was such a slugfest was because they only did 0.19 damage for more than half the battle.
This is actually a recurring problem:
Turn 7 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 41.92
Ship Excelsior Shields reduced to 39.00
Turn 8 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 39.00
Ship Excelsior Shields reduced to 36.08
Turn 9 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 36.08
Ship Excelsior Shields reduced to 33.16
Turn 10 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 34.16
Ship Excelsior Shields reduced to 31.24
Turn 11 - Ship Excelsior is firing upon Ship Little Queenship
Ship 11 has evaded!
Turn 12 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 31.24
Ship Excelsior Shields reduced to 28.32
Turn 13 - Ship Excelsior is firing upon Ship Little Queenship
Ship 13 has evaded!
Turn 14 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 28.32
Ship Excelsior Shields reduced to 25.40
Turn 15 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 25.40
Ship Excelsior Shields reduced to 22.47
Turn 16 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 22.47
Ship Excelsior Shields reduced to 19.55
Turn 17 - Ship Excelsior is firing upon Ship Little Queenship
Ship 17 has evaded!
Turn 18 - Ship Excelsior is firing upon Ship Little Queenship
Ship 18 has evaded!
Turn 19 - Ship Excelsior is firing upon Ship Little Queenship
Ship 19 has evaded!
Turn 20 - Ship Excelsior is firing upon Ship Little Queenship
Ship 20 has evaded!
Turn 21 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 20.55
Ship Excelsior Shields reduced to 17.63
Turn 22 - Ship Excelsior is firing upon Ship Little Queenship
Ship 22 has evaded!
Turn 23 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 17.63
Ship Excelsior Shields reduced to 14.71
Turn 24 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 14.71
Ship Excelsior Shields reduced to 11.79
Turn 25 - Ship Excelsior is firing upon Ship Little Queenship
Ship 25 has evaded!
Turn 26 - Ship Excelsior is firing upon Ship Little Queenship
Ship 26 has evaded!
Turn 27 - Ship Excelsior is firing upon Ship Little Queenship
Ship 27 has evaded!
Turn 28 - Ship Excelsior is firing upon Ship Little Queenship
Ship 28 has evaded!
Turn 29 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 11.79
Ship Excelsior Shields reduced to 8.87
Turn 30 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 9.87
Ship Excelsior Shields reduced to 6.95
Turn 31 - Ship Excelsior is firing upon Ship Little Queenship
Ship 31 has evaded!
Turn 32 - Ship Excelsior is firing upon Ship Little Queenship
Ship 32 has evaded!
Turn 33 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 6.95
Ship Excelsior Shields reduced to 4.03
Turn 34 - Ship Excelsior is firing upon Ship Little Queenship
Ship 34 has evaded!
Turn 35 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 4.03
Ship Excelsior Shields reduced to 1.11
Turn 36 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 1.11
Ship Excelsior Shields reduced to 0.00
Turn 37 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 2.92 vs 0.00
Ship Excelsior reduced to 37.08 Hp
Ship 0 has taken casualties: 0/1/0 out of 6/5/5


Doing some more skimming reveals that the same sets of numbers tend to reoccur abnormally common. For example in this segment of the log:
Turn 277 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.00
Ship Excelsior reduced to 8.82 Hp
Turn 278 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 34.06
Ship Little Queenship Shields reduced to 33.97
Turn 279 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 33.97
Ship Little Queenship Shields reduced to 33.89
Turn 280 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.00
Ship Excelsior Shields reduced to 0.75
Turn 281 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.75
Ship Excelsior Shields reduced to 0.50
Turn 282 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.50
Ship Excelsior Shields reduced to 0.26
Turn 283 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 34.89
Ship Little Queenship Shields reduced to 34.81
Turn 284 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.26
Ship Excelsior Shields reduced to 0.01
Turn 285 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.01
Ship Excelsior Shields reduced to 0.00
Turn 286 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 34.81
Ship Little Queenship Shields reduced to 34.73
Turn 287 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.00
Ship Excelsior reduced to 8.57 Hp
Turn 288 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.00
Ship Excelsior reduced to 8.32 Hp
Turn 289 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.00
Ship Excelsior reduced to 8.08 Hp
Turn 290 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.00
Ship Excelsior Shields reduced to 0.75
Turn 291 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.75
Ship Excelsior Shields reduced to 0.50
Turn 292 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 35.73
Ship Little Queenship Shields reduced to 35.65
Turn 293 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.50
Ship Excelsior Shields reduced to 0.26
Turn 294 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 35.65
Ship Little Queenship Shields reduced to 35.58
Turn 295 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.26
Ship Excelsior Shields reduced to 0.01
Turn 296 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.01
Ship Excelsior Shields reduced to 0.00
Turn 297 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 35.58
Ship Little Queenship Shields reduced to 35.50
Turn 298 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 35.50
Ship Little Queenship Shields reduced to 35.43
Turn 299 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 35.43
Ship Little Queenship Shields reduced to 35.35
Turn 300 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.00
Ship Excelsior Shields reduced to 0.75
Turn 301 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.75
Ship Excelsior Shields reduced to 0.50
Turn 302 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.50
Ship Excelsior Shields reduced to 0.26
Turn 303 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 36.35
Ship Little Queenship Shields reduced to 36.28
Turn 304 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 36.28
Ship Little Queenship Shields reduced to 36.20
Turn 305 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 36.20
Ship Little Queenship Shields reduced to 36.13
Turn 306 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 36.13
Ship Little Queenship Shields reduced to 36.05
Turn 307 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 36.05
Ship Little Queenship Shields reduced to 35.98
Turn 308 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 35.98
Ship Little Queenship Shields reduced to 35.90
Turn 309 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 35.90
Ship Little Queenship Shields reduced to 35.83
Turn 310 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.26
Ship Excelsior Shields reduced to 1.01
Turn 311 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.01
Ship Excelsior Shields reduced to 0.76
Turn 312 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.76
Ship Excelsior Shields reduced to 0.51
Turn 313 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.51
Ship Excelsior Shields reduced to 0.26
Turn 314 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 36.83
Ship Little Queenship Shields reduced to 36.75
Turn 315 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.26
Ship Excelsior Shields reduced to 0.02
Turn 316 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 36.75
Ship Little Queenship Shields reduced to 36.68
Turn 317 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.02
Ship Excelsior Shields reduced to 0.00
Turn 318 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.08 vs 36.68
Ship Little Queenship Shields reduced to 36.60
Turn 319 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.00
Ship Excelsior reduced to 7.83 Hp
Turn 320 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.60
Ship Little Queenship Shields reduced to 37.53
Turn 321 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.00
Ship Excelsior Shields reduced to 0.75
Turn 322 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.53
Ship Little Queenship Shields reduced to 37.46
Turn 323 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.46
Ship Little Queenship Shields reduced to 37.38
Turn 324 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.38
Ship Little Queenship Shields reduced to 37.31
Turn 325 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.75
Ship Excelsior Shields reduced to 0.50
Turn 326 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.31
Ship Little Queenship Shields reduced to 37.24
Turn 327 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.24
Ship Little Queenship Shields reduced to 37.16
Turn 328 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.16
Ship Little Queenship Shields reduced to 37.09
Turn 329 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.09
Ship Little Queenship Shields reduced to 37.02
Turn 330 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.50
Ship Excelsior Shields reduced to 1.26
Turn 331 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.26
Ship Excelsior Shields reduced to 1.01
Turn 332 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 38.02
Ship Little Queenship Shields reduced to 37.95
Turn 333 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.01
Ship Excelsior Shields reduced to 0.76
Turn 334 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.76
Ship Excelsior Shields reduced to 0.51
Turn 335 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.95
Ship Little Queenship Shields reduced to 37.87
Turn 336 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.51
Ship Excelsior Shields reduced to 0.26
Turn 337 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.87
Ship Little Queenship Shields reduced to 37.80
Turn 338 - Ship Excelsior is firing upon Ship Little Queenship
Damage roll - 0.07 vs 37.80
Ship Little Queenship Shields reduced to 37.73
Turn 339 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.26
Ship Excelsior Shields reduced to 0.02
Turn 340 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 1.02
Ship Excelsior Shields reduced to 0.77
Turn 341 - Ship Little Queenship is firing upon Ship Excelsior
Damage roll - 0.25 vs 0.77
there are 68 turns. Here is some frequencies for damage:
  • 0.25 = 34/68 = 50%
  • 0.08 = 19/68 = 27.9%
  • 0.07 = 12/68 = 17.6%
So just three values account for 95.5% of those turns. I find it very unlikely that is random chance.
 
@OneirosTheWriter, I respect what you do and I don't want to be negative, but this new combat engine is definitely still in the debugging phase.

...

Firstly, it looks like we have a problem. Notice that in the first seventy turns of the battle, literally nothing happens except the Stinger and Centaur-A exchanging fire. The capital ships weren't even engaged. Then there were another eighty turns during which the shield-depleted Stinger chewed the hell out of an Excelsior before being destroyed, and only then do we get a battle between the queenship and the Excelsior.

It reminds me of the combat in Star Control, where no matter how large the fleets become on both sides, actual ship battles always involve one ship fighting one ship... and then the next ship from the same fleet... and the next. Each individual duel has to be resolved to completion, there is no way for multiple ships to gang up on the same target rather than fighting it one by one.

Now, this may be "working as intended" from the point of view of Oneiros, but it's definitely a major departure from how the combat rules used to work. It also has very large effects on 'swarm' tactics, because it means that if you take five small ships up against one big one, you're not really getting a "five on one" battle. You're getting five "one on one" battles, and hoping to wear down the big ship by attrition- but you will inevitably lose some of your small ships in the process, no matter what. Even if you brought ten or twenty small ships it wouldn't matter... because your ships would still be lining up to attack the enemy dreadnought one at a time.

This tends to result in high ship casualties on both sides, unless it's accompanied by a "we're starting to lose, warp out before we get destroyed" mechanic that enables ships to disengage when they start losing a duel.

[EDIT: This basically means that if a Federation fleet attacks, for example, a Borg cube... we're attacking it like at Wolf 359, one ship at a time showing up and getting its ass kicked, instead of having several ships swarm the cube at once and providing enough combined firepower to actually challenge it]

...

Another note is that the very large number of exchanges of fire (as I mentioned) SHOULD tend to make bug-free battle outcomes pretty much deterministic. With both sides only doing chip damage to each other in any given turn, victory predictably goes to whoever has the higher probability of 'chipping' the enemy. I suspect that now, the Apiata's C4 H1 L4 ship ship can very reliably defeat a C3 H2 L3 ship without even risking having shields knocked down, whereas previously it could have been something more of a nailbiter.

Also, I am pretty sure that the Apiata benefited from some kind of bug somewhere in this process. Because with each point of shields/hull translating as 10 HP... that Stinger inflicted roughly 50 HP of damage on the Centaur-A, and about 50 HP of damage to the Excelsior, before finally being destroyed by taking 50 HP of damage total itself. And it actually took 35 of those 50 HP in the battle with the Centaur-A, so it was able to survive eighty rounds of combat with an Excelsior without taking more than fifteen HP of damage.

Again, these results are not easily explained by statistical flukes, because the sheer number of rounds of fire would tend to eliminate or suppress the flukes. It's one thing if one ship rolls lucky, and scores a hit two or three times in a row. Or is hit only two or three times while other ships in the same fleet are hit five or six times.

It's another matter entirely when the same ship is scoring hits three times more often than it is hit in return, or is dishing out three times more damage than it receives in a sustained exchange of fire with a larger opponent.
 
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Excerpts from: A Brief History of Federation Warp Theory
Warp Field Dynamics

Nacelle Design
Warp field emitter designs generally follow one of two configurations: annular and paired nacelle. The annular design was generally preferred by pre-Federation Vulcan, and was used in some early UESPA prototypes in the years following First Contact. Notably, these were all created without the input of Zefram Cochrane, who was notorious for insisting on paired nacelles.
There is little difference in the results of the warp field; the common idea that the warp field is more oblate with paired nacelles is actually due to specific tuning of the field to the starship: it is still oblate even for the rare Starfleet vessels with vertically paired nacelles, due to the need to accommodate the often very wide saucer section of those designs.

Paired Nacelle Constraints
There are a few constraints on arranging dual nacelles. Symmetry, for example, is – while not absolutely crucial – greatly desired for field stability.
The most notorious of these is the '50% line-of-sight' design guideline. Famously imposed by Zefram Cochrane in the late 21st Century – with little justification1​ – later tests as part of the NX program at the Warp Five Complex nevertheless bore out the hypothesis, and it became a standard UES design philosophy beginning with the NX-Delta, the first human Warp 3 vessel. It was inherited by Starfleet and is still standing today, over a century and a half later.
Much research was done on the topic in the early 23rd century, but has only recently become widely known. The result was the concept of the nacelle interlink factor. This is a normalised line integral over all possible paths between equivalent points on opposite nacelles, and was likened to the path integrals of certain formulations of quantum mechanics by then-Commodore Matthew Jeffries in 2232, when he was leading the design team of the Constitution-class explorer. Constitution-class vessels are notable for having the nacelles extremely isolated from the rest of the vessel.
In short, impeded and longer paths both contribute less to the sum. Too much obstruction will reduce the efficacy of the warp field. It is imperative that there be enough interlink to propel the starship. 50% line-of-sight is an excellent threshold to aim for, rarely resulting in an interlink factor below 0.95.
It is an interesting to note that smaller vessels are far less bound by this rule, although they still benefit from it. The Warp 2 NX prototypes, for example, had nacelles occluded by the body of the vessel, yet had the most powerful human-built warp engines of the time. As a result, many civilian shuttlecraft and yachts – where performance is often secondary to other concerns – ignore the guideline, and still achieve interlink well above the regulation minimum of 0.8. Starfleet, on the other hand, currently requires at least 0.98 on all vessels.

Footnotes
1: He attributed this decision to the same 'visitors from the future' who, he claimed, assisted him with the repair of the Phoenix on the eve of First Contact. Strikingly, the Phoenix itself did not follow his later directive.

Trek has a long history of quoting numbers with made-up units in its technobabble, so hopefully it's not a problem dropping a few in here!

Edit: I had a bit more on the Warp scale, but couldn't get it to a point I was happy with.
 
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There was more than one Stinger, right?
Doesn't look like it. If there was, I'm pretty sure Oneiros would have labeled them "Stinger 1" and "Stinger 2."

I don't understand at all what determines the order those ships go in the test combat. The Stinger got a crazy amount of turns in that second combat.
It honestly looks like the engine is resolving battles as a succession of single-ship duels, pulling a new replacement from each side whenever one ship is disabled, starting with the smallest ships on both sides and working their way up to the biggest.

This is a significant change of pace from the existing combat engine, in which all ships are exposed to risk at all times- but, correspondingly, all ships are able to contribute to the battle because hit odds are measured between the fleets, not by the individual ships that happen to be fighting a duel.

Incidentally, I'm pretty sure that if an Oberth sailed into a battle using this engine it would get vaporized in the opening moments of the battle, because it would be seized on and sucked into a duel before almost any other opponent.

I think we could delay the Ambassador in building other ships and refitting stuff; Getting an Ambassador out early (relatively speaking given it's 5 year building equating to another 5 years to produce it) isn't really going to be decisive in a battle against Cardassia, given it'll take too long to enter play. I'd rather have 4 or 6 more Excelsior than 2 or 4 Ambassadors, particularly if they came earlier.
The trick is that I think starting the Ambassador is something we selected as our fleet's ambition, so there are (hopefully) political rewards for achieving it. Moreover, we really want the Ambassadors for the Explorer Corps, where their higher stats mean significantly higher chance of success on events and reduced risk of losing a ship to a blown event check.

EDIT- Also, that is a lot of rounds of combat.

Could both sides shoot on the other at the same time?
That would be a pretty significant change. One of the basic assumptions of TBG combat is that in any given round, high Combat doesn't just mean your enemy is more likely to take hits. It means you are less likely to take hits.
 
wait, what the hell. ok so the stinger was down to 14.73 shields when it went up against an excelsior, and it still managed to practically take down the excelsiors shields! if the stinger had been at full health it would likely have won!
 
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