Does it, perhaps, have anything to do with actual birds of prey?I've actually had an omake in the works for some time about the in-universe history of the "warbird/bird of prey" design and how it spread from one species to another throughout history.
@Briefvoice we did reduce their resilience once already when we selected the pacifists
Once we have confirmation all the techs are up to date in the spreadsheet from this turn we can produce some designs but we had some good ones using the tech from before this turn so I think we start the project this coming snakepitOn the Ambassador: a tech needs to be picked where we go "This point, then prototype"
Otherwise we run into chasing perfection.
Does it, perhaps, have anything to do with actual birds of prey?
[Federation gains +10 Resilience - ignore the first 10 points of Cost per year]We increased our Resilience, from 0 to 10. I don't recall us reducing theirs.
The tech people seem to want to wait for is this one-Once we have confirmation all the techs are up to date in the spreadsheet from this turn we can produce some designs but we had some good ones using the tech from before this turn so I think we start the project this coming snakepit
2310s Starship Durability
The practicals of building starships, leading to more durable designs
0 / 40 Duranium-Tritanium Investigation (Hull Armour Material Science II) (Leads to new options)
0 / 40 Type-VI Family SIF Generators (Hull Integrity Grids II) (-1% to Hull Power Cost, +1 to Hull Reliability)
0 / 20 2310s Escape Pod (Escape Pod I) (Chance to reduce crew loss in the event of ship destroyed)
0 / 20 SIF Geometry Research (Durability I) (Leads to reducing combat potential loss due to hull damage)
0 / 20 Super-Heavy Duty EM Rail Ejectors (Warp Core Ejection Design I) (Better chance to prevent Warp Core Breach scenario at 0hp)
Wanting 2310s Durability isn't really about more durable ships, we can already get decent Hull out of our current tech. It's about cutting down weight.
Owch, 20 Resilience? I just went back and calced all our Impact to date, and we've barely cracked 200. We need more 25 Impact-Bombs like we got from the pacifists.
Wanting 2310s Durability isn't really about more durable ships, we can already get decent Hull out of our current tech. It's about cutting down weight.
As it currently stands Hull is a massive (pun intended) weight sink. It makes sense since you're effectively adding weight to the entire ship but it does limit how much non-Hull stuff you can cram in. The hope is that the next level of Hull, specifically Frame, parts will have a better Hull-to-Weight ratio.
So started the Orion Campaign in 2309, so just another 3 years to the 400 level threshold. ~Yay! If we're very lucky, just in time for our war with Cardassia to start.
I didn't see much Impact end up in the 2309 EOY. Most of that was 10, 11, and part of 12. But we are averaging around 100 Impact a year. Probably around 120 this year because of the Pacifist bomb. If we could increase to 120/year we could hit the next threshold in 2314-15. Got any good ideas for deals we can make to get more Impact bombs?
I didn't see much Impact end up in the 2309 EOY. Most of that was 10, 11, and part of 12. But we are averaging around 100 Impact a year. Probably around 120 this year because of the Pacifist bomb. If we could increase to 120/year we could hit the next threshold in 2314-15. Got any good ideas for deals we can make to get more Impact bombs?
Okay yes we are stuck with the hull we get. But you know, are you really willing to wait, at minimum, SIX YEARS, to start the build? As I have said before-we run a very real risk of not getting this one on the ways before the end of the decade if we keep putting it off. A more realistic assessment is seven or eight if we don't put Yoyodyne (soon to be our best Ship Construction team) on ship construction and get lucky, and if the Ambassador project takes longer to research than the Renaissance did, we're BONED. We can't get the T3 lightweight frames tech before the end of the decade, even if we start next year. So we're really pinning our hopes on ship design itself being a quick and painless procedure if we go through with this.So started the Orion Campaign in 2309, so just another 3 years to the 400 level threshold. ~Yay! If we're very lucky, just in time for our war with Cardassia to start.
And the thing is, most other parts we can "fix in refit" a couple of decades down the line. But we're pretty much stuck with the Hull we use in the initial design.
Currently the Orion government appears to be trying to be a martial people and failing, so Amarki trainers can't make the situation worse.Amarki are pretty eager to take down the syndicate, but ships and soldiers are not what we need here. While they're a martial people, perhaps they have some other, non-violent, support they could give our campaign?
Amarki are pretty eager to take down the syndicate, but ships and soldiers are not what we need here. While they're a martial people, perhaps they have some other, non-violent, support they could give our campaign?
I believe 3 years if we boost every year which may be tough. That would mean the techs finish 2315 with the project starting 2316 wtih possibly 2 to 4 years of research then a likely 7.5 year prototype build. So 12.5 to 14.5 years to finish, if we start this snakepit 9.5 to 11.5 years to finishing the first.If we commit to boosting it every time with our best team, how long are we looking at for research on that last category we seem to be debating on?
Our best available team(I presume here we are diverting Yoyodyne from it's important warp-technologies project) will provide 8 points in the first year and 10 every year thereafter. It can, with boosts, maybe finish in four years-boosts are never certain to go where you wish them to go. With five subtechs, there's a 2/5ths chance that a 40 point tech gets a boost or a inspiration bonus. Those are the critical ones-escape pods and heavy-duty warp core ejection rails won't help us here. The lesser techs will finish in the second year if they get hit by any bonus, but getting our primary targets over the hump will require either three years and 3 boosts+inspiration landing on a single subtech, or four years and one boost/inspiration landing on a subtech.If we commit to boosting it every time with our best team, how long are we looking at for research on that last category we seem to be debating on?
No we are trying to diplomance the Sydraxians right now and are in the middle of a major fleet build up. If we can hold off a couple of years until the 4 Excelsiors finish in the year we will be a lot better off.We need to strike at the Cardassians ASAP. Every year we delay is another year they can drain resources from Bajor and their mining colonies. We'll just tell the Romulans and Klingons to keep their conflict out of our territory.