Starfleet Design Bureau

Bird of Preys running circles around any of these ships means they're effectively a boondoggle in combat. Not to mention the entire concept of a slow science ship is kinda silly just on the face of it, but hey, *you saved some money*

How nice.
Ah yes, they're going to avoid what sounds like 100% coverage using magic maneuverability to shift into another dimension.

You did read this bit of the update, right?
and while two Type-2 thrusters will give the Galileo its minimum required thrust, that would leave the ship less agile for its mass than expected from the typical starship. Though if you fit an adequate phaser complement and forgo torpedoes then the disadvantage is essentially nullified.
Basically going slow sacrifices damage spikes/alpha, for a similar damage output over time and 100% coverage or pretty close to it. (Which is easier to achieve than on older ships because we got wide angle phasers)

[X] 2 Impulse Thrusters [Maneuverability: Slow] (Final Cost: A-)

Edit :
Sure, "Adequate". How much of that shiny A- cost do you think that's going to eat up?
QM already stated that there was no hidden cost.
 
Last edited:
Honestly the way to settle the probe torpedo launch debate is to say "Sure you can fire a probe out of a torpedo tube, but you can also fire it our any airlock at only slight decrease to ease of use and so it offers no mechanical bonus."

The torpedo tube offers no particular utility that simply shoving the probe out the shuttlebay does not also offer.
 
[X] 2 Impulse Thrusters [Maneuverability: Slow] (Final Cost: A-)

Ships can most often warp in inside weapon range so the ship will be able to use it's firepower as long as we have good coverage.
 
My apologies then. I'm getting a little too heated about this vote cycle.
It seems that quite a few people are (myself included), just goes to show how valid both options and a lot of their anrguments are.

Honestly the way to settle the probe torpedo launch debate is to say "Sure you can fire a probe out of a torpedo tube, but you can also fire it our any airlock at only slight decrease to ease of use and so it offers no mechanical bonus."
That makes sense.

That and threadmarking the post/putting the contents of said post into a new 'misc weapons/ship related information' threadmark, I'd say.
 
[X] 2 Impulse Thrusters [Maneuverability: Slow] (Final Cost: A-)

We lost the maneuvering war with Klingon Birds of Prey the moment we chose to build something bigger than our heavy frigate. Even the Selachii class isn't guaranteed to win that, if Klingon captains are willing to be as crazy as their Kzinti counterparts.

Save money on the maneuvering thrusters and put it into phaser coverage or more ships.
 
So... people have been wondering why 2 engines is so much cheaper (which is strange). I got an idea - torpedo tubes are pretty expensive per unit, no? Maybe the resources saved by forgoing them entirely covers for that price difference?


I'm a bit sad we had the potential to reach S rank cost and the new computers cost us that, buuut.... It sounds like these ships will have science out the gills as a result of our choices.
 
We lost the maneuvering war with Klingon Birds of Prey the moment we chose to build something bigger than our heavy frigate. Even the Selachii class isn't guaranteed to win that, if Klingon captains are willing to be as crazy as their Kzinti counterparts.
I don't think anyone sane was expecting this hull to get into dogfights with BoPs and win. I guess here's to hoping we don't have to replace too many hulls and crew because of losing maneuver wars to negative space wedgies and other stellar phenomena (not saying Avg would eliminate that hazard entirely, but would certainly mitigate it more) since the A- Cost option has a beyond insurmountable lead at this point.
 
Honestly the way to settle the probe torpedo launch debate is to say "Sure you can fire a probe out of a torpedo tube, but you can also fire it our any airlock at only slight decrease to ease of use and so it offers no mechanical bonus."

The torpedo tube offers no particular utility that simply shoving the probe out the shuttlebay does not also offer.

It has nothing to do with launch costs. There's just no way that ENT-era torpedo tubes that take rocket-propelled warheads also doubled as a probe launcher. Also I immediately started to hate how everybody insisted on torpedo tubes for everything 'because probes'. Somewhere I probably said something along the lines of no probe launches from torpedo tubes until more traditional TMP-era torpedoes with standardised casings.
 
Last edited:
It has nothing to do with launch costs. There's just no way that ENT-era torpedo tubes that take rocket-propelled warheads also doubled as a probe launcher. Also I immediately started to hate how everybody insisted on torpedo tubes for everything 'because probes'. Somewhere I probably said something along the lines of no probe launches from torpedo tubes until more traditional TMP-era torpedoes with standardised casings.
I mean, the probe is also going to be rocket propelled so I am kinda confused why it wouldn't work. A probe is essentially a torpedo with the warhead removed and a sensor package put in it's place.

I get just ignoring it mechanically as a slightly more easy way to launch probes is kinda not really relevant to anything on the scale of this quest, but you build your probes for the launch system you intend to use. The most sensible thing to do would be to simply straight up use a photon torpedo with a minimal antimatter load and a sensor package installed on the nose.
 
Last edited:
Apparently that makes me delusional (which implies that I am, in the face of the QMs literally irrefutable post, not going to change my opinion - which is 100% incorrect). Browbeating someone and insulting them will not get the results that you are hoping for.
Eh. Wasn't intended as aimed at "you, specifically" so much as "the inevitable somebody who brings this up every time going torpedoless is mentioned as a possibility". Did come out pretty damn pointed, though, which was thoughtless and ill-considered of me and I apologize for it.
 
Eh. Wasn't intended as aimed at "you, specifically" so much as "the inevitable somebody who brings this up every time going torpedoless is mentioned as a possibility". Did come out pretty damn pointed, though, which was thoughtless and ill-considered of me and I apologize for it.
Fair enough, I find it hard to pick up context like that and I was getting rather heated myself. I'd like to apologise for any hurt or offence my own post might have caused you, or anyone else.
 
I completely understand why "but probes" gets annoying and I think a ruling that ships can launch probes without a torpedo launcher makes perfect sense. No antimatter warhead means much simpler, smaller, and cheaper mechanisms, enough that it's below the level of abstraction we use and every ship can have one. I think we even saw an example with the Defiant launching a probe out of its nose a couple times instead of the regular torpedo tubes, demonstrating it can be an independent capability.
 
How about 1 moderately agile torpedo boat vs 1.1 phaser hedgehog though? Because your comparison is ludicrous. On engine costs alone, it'd be 1.5 but that's far from the only cost. The letter grades are relative affordability for their ship class and role, they're not going to let you pump twice or even 150% as many ships.

Packing on phasers for coverage has costs. We're going to spend as much on weapons but get weaker firepower in our firing arc and less punching power, which has been quite relevant in past wars when using 2nd rate ships against 1st rate ones.
We're not going to spend anything on phasers, QM already said nothing going forward is going to impact cost for this design.

We'll make our next ship a monster combat ship, no expense spared then. This thing just needs to not be useless in a fight and that is achieved with phasers and 2 engines.
 
[X] 2 Impulse Thrusters [Maneuverability: Slow] (Final Cost: A-)

We picked the kind of phaser designed to compensate for low maneuverability, and this is a second-line ship. Trading maneuverability for cost just makes sense. Especially when the final cost is A-. I mean, wow, that is a really good bargain.
 
Hm. Anyway, I wish to apologize for my tone over the last few pages. It's been a bad day but I should have controlled that and kept it out of my posting.

I apologize
 
The only difference between a torpedo and a probe is payload let's be real.

We have put satellites into orbit on Minuteman ICBMs.

The difference is likely partly due to reliability concerns. A probe launcher fails? 99% of the time it just means sitting there a couple extra hours to fix it.

A torpedo launcher fails? Difference between life and death.
 
[X] 2 Impulse Thrusters [Maneuverability: Slow] (Final Cost: A-)

A- cost has benefits not just for their Starfleet service life, but for their secondhand use as well. If we can build the AK-47 of scientific research, we should build the AK-47 of scientific research.
 
Back
Top