Starfleet Design Bureau

I was under the impression this isn't a Connie 2 refit where the Phasers don't work at all if the WC is out of action (which was a bone headed design choice imo).
Thats how all starfleet ships work. The primary power source for the ship is the warp core. The only things that don't draw power from the warp core are the fusion engines that power the impulse thrusters (plus probably emergency batteries or something)
 
I was under the impression this isn't a Connie 2 refit where the Phasers don't work at all if the WC is out of action (which was a bone headed design choice imo).

Hm. It might be early enough, but the reason why phasers are warp-core linked is that the warp core is the primary M/AM reactor. I think it's the sole reactor, tbh, and that's because M/AM reactors are somewhat dangerous if they go boom. So there's no other sufficient choice for power.
 
You know, between (potentially) getting only 2 impulse, and our earlier choice of Gimbled phasors meaning we can hit the 200% coverage cap (2x phasors on any given arc) with a lot less phasors. We should have a LOT of internal room on these things.
 
You know, between (potentially) getting only 2 impulse, and our earlier choice of Gimbled phasors meaning we can hit the 200% coverage cap (2x phasors on any given arc) with a lot less phasors. We should have a LOT of internal room on these things.
We still need like 10 phasers to get 175% coverage, or 12 to get 200% Personally I would rather go for 6 phasers, 2 pointing forward top and bottom, and 1 pointing rear top and bottom
 
Thats how all starfleet ships work. The primary power source for the ship is the warp core. The only things that don't draw power from the warp core are the fusion engines that power the impulse thrusters (plus probably emergency batteries or something)
Movies say otherwise. In WoK, Enty's warp core is offline and it can still fire Phasers and launch torps at Reliant, Enty E in Insurrection ejects and detonates its warp core and still fires Phasers afterwards. In Nemesis, Enty E spends an entire protracted battle firing off Phasers and literally hundreds of torpedoes after its Warp Core was disabled at the very start.
 
By math we should be able to get 200% coverage with only 8 phasers. You do a forward facing ring of 6 that covers everything but the aft arc and then stick 2 in the aft arc.
You aren't accounting for the fact that you need phasers on the top and the bottom of the ship. also you only need 6 on one side to get 360° coverage on the top, then mirror that to the bottom (12 total) to get 100% coverage with 2 phasers in any direction
 
Movies say otherwise. In WoK, Enty's warp core is offline and it can still fire Phasers and launch torps at Reliant, Enty E in Insurrection ejects and detonates its warp core and still fires Phasers afterwards. In Nemesis, Enty E spends an entire protracted battle firing off Phasers and literally hundreds of torpedoes after its Warp Core was disabled at the very start.

The movies are in an alt high tech timeline, meant to be a blockbuster action movie-verse. I think its fair to call that an outlier, in the tv series losing the warp core via ejection does pretty much render ships helpless.
 
[X] 3 Impulse Thrusters [Maneuverability: Average] (Final Cost: C+)

We gave this thing high Sprint so it can be the first ship to the fight, I want it to be actually able to do something when it gets there and I think a torpedo heavy alpha strike really complements that idea.
We gave it a high sprint so that it would get to SCIENCE! sooner. This isn't a combat oriented ship, it's a science vessel that can do Convoy escort or cover the flanks of a combat squadron. It definitely isn't intended to rush to every fight and roll face.

It should NEVER be rushing to be first in the fight. That is the exact opposite of what we were asked to design!


Thats how all starfleet ships work. The primary power source for the ship is the warp core. The only things that don't draw power from the warp core are the fusion engines that power the impulse thrusters (plus probably emergency batteries or something)
In Star Trek the Motion Picture they mention that the phasers are tied directly to the warp core allowing for massively more power. I believe in Balance of Terror they had reactors for the phasers specifically, but may be misremembering.

Either way, TMP implies that there is some intermediary step between the M/AM reactor (Warp core) that allows you to use your phasers when the warp core is offline. Prior to the events of TMP.
 
You aren't accounting for the fact that you need phasers on the top and the bottom of the ship. also you only need 6 on one side to get 360° coverage on the top, then mirror that to the bottom (12 total) to get 100% coverage with 2 phasers in any direction
No, I accounted for that.

You have two pairs on the forward forward edge of the saucer left and right turned upwards but still able to fire over the edge to a degree. You align them so they can both shoot directly up and directly forward, but no more than that. You have a third pair mounted on the bottom center of the saucer aimed down and forward. This third phaser pair covers the remaining forward angles and down. The last pair is placed directly aft and this fills the remaining hole in your phaser coverage.
 
In WoK, Enty's warp core is offline and it can still fire Phasers
Keep in mind it's the (to us) far future and about half a decade at least since the phaser upgrade from TMP. They'll have definitely worked out the kinks based upon feedback from the Enterprise crew, especially Scotty who was the engineer overseeing the refit (iirc), and not having some sort of capacitor for them for the cases where the warp corre is knocked out or absent is a pretty big kink.

By the TNG movies you're talking about a hundred years of advancements and an entirely new phaser system.
 
The movies are in an alt high tech timeline, meant to be a blockbuster action movie-verse. I think its fair to call that an outlier, in the tv series losing the warp core via ejection does pretty much render ships helpless.
Uh TMP, Wok and Nemesis are not in a different high-tech timeline from TOS, TNG or Voy. They are all in the same Prime Timeline. The JJ movies are in a separate high-tech action flick timeline known as the Kelvin timeline.
 
Uh TMP, Wok and Nemesis are not in a different high-tech timeline from TOS, TNG or Voy. They are all in the same Prime Timeline. The JJ movies are in a separate high-tech action flick timeline known as the Kelvin timeline.

Whoops the guy I was replying too mentioned copious amounts of torpedo's so my mind went to the JJverse which is an alt timeline.
 
Uh TMP, Wok and Nemesis are not in a different high-tech timeline from TOS, TNG or Voy. They are all in the same Prime Timeline. The JJ movies are in a separate high-tech action flick timeline known as the Kelvin timeline.
You do however have, by nature of them being movies, an incentive for high powered and spectacular combat scenes even when the regular logic of the shows would suggest the ships should be more or less helpless.
 
[X] 2 Impulse Thrusters [Maneuverability: Slow] (Final Cost: A-)

We chose cheap high coverage phasers, we chose to build the starbases that boost the expansion of the Federation, and we chose a multi-role light cruiser that is in part supposed to help cover all those new worlds.

A cheap, mid-performance phaser platform is the culmination of almost all of our last few choices
 
You do however have, by nature of them being movies, an incentive for high powered and spectacular combat scenes even when the regular logic of the shows would suggest the ships should be more or less helpless.
True, but they also establish back-up power systems, batteries and makeshift solar collectors should be available to all vessels.

I think the real problem is an inconsistent writing room that doesn't nerd out over the technical aspects the way we do.
 
Whoops the guy I was replying too mentioned copious amounts of torpedo's so my mind went to the JJverse which is an alt timeline.
I suppose that's fair. I assume that prior to the start of Nemesis Enty E had a full supply of torpedo munitions and near the conclusion of the setpiece Scimitar battle a crew member says something along the lines of "We're out of torpedoes sir." I cross reference the inventory screens shown in Undiscovered Country that imply Enty A, as a Constitution II hull, carries approximately 96 torpedoes and she's tiny compared to a Sovereign hull while carrying just 2 fore mounted launchers. By the time of Nemesis, Enty E's been refitted with 4 or 5 standard launchers and 1 Quantum launcher with each probably having its own separate magazine. So, hundreds is entirely plausible imo.
 
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[X] 2 Impulse Thrusters [Maneuverability: Slow] (Final Cost: A-)

Enough phaser coverage should help mitigate the low maneuverability.
 
So, hundreds is entirely plausible imo.

Of all the star trek movies I have watched, none of the space combat really stuck in my mind, yeah having a ton of torpedo's is plausible. IMO Star Trek is just inconsistent when it comes to small details, see voyagers infinite shuttle/torpedo glitch for an example.
 
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