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Yes. If Starfleet slacks on routine preventative maintenance.Even reliable mechanical systems can fail, you are imo being foolish by discounting the possibility entirely.
Starfleet. Slacking on maintenance.
Yes. If Starfleet slacks on routine preventative maintenance.Even reliable mechanical systems can fail, you are imo being foolish by discounting the possibility entirely.
There are other scenarios you refuse to accept or contemplate.Yes. If Starfleet slacks on routine preventative maintenance.
Starfleet. Slacking on maintenance.
Do we not already have that in the form of the various torpedo launchers?And I view designing ships to fight based around a specialized but powerful weapon more interesting than slapping as many of a weaker but more flexible weapon we can get away with and calling it good. It promotes discussion over trade offs and emphasis rather than removes the need for said discussion.
Your math has the error of forgetting only 2 phasers can be fired at a time.Lets say a random Klingon attacks from stealth, and have 8 phasors in a circle.
We get 1 volly. 135* / 360*. = 37% chance of coverage. 3 Phasors will be abble to attack, for 18 damage total. (6 each)
I mean my math also ignores that the cones of the focused means that it would probably be best to never have the cones overlap in all but the most agressive ships, and even then it means its relatively easy to avoid said cones.Your math has the error of forgetting only 2 phasers can be fired at a time.
2/3rds as much as a focused emitter. The damage to cost ratio is proportional between the two.Edit 2: The fact they cost like, HALF as much doesn't hurt either.
Two things.[X] Type-2 Gimballed Cannon
So we never put 1 phasor into ship. We put in the range of like 4-8.
Lets say a random Klingon attacks from stealth, and have 8 phasors in a circle.
We get 1 volly. 135* / 360*. = 37% chance of coverage. 3 Phasors will be abble to attack, for 18 damage total. (6 each)
On the other end;
1 volly 75*/360* = 1.66666 will be able to attack, for 15 damage (9 each)
And that is a largely 2D example. Space is very 3-Dimensional. That 75* isn't a flat arc, its CONES. Relatively Narrow one in terms of angles of attack. A gun is only valuable if you can hit with it, no matter how much damage it does.
I have suggested that the number of phasers you can fire at once be linked to ship size. Bigger ships should, by all sense, have bigger antimatter reactors capable of powering more phasors at once.@Sayle, is there any chance for us to surmount the '2 phasers at a time' through some engineering, or are we simply locked into having only two phasers be able to fire simultaneously?