This, very much. Solve that problem, and gimballed cannons suddenly become the clearly superior choice. If we assume that the problem can't be solved, focused phasers might be better, but I think that would be overly pessimistic.Frankly the thing we should be doing is yelling at the power system people to fix whatever the problem is that keeps it limited to only two phasers at a time...
High probability of always being less powerful and more fragile than a same generation focused design variant though imo. I do not like this path.if (more likely when looking at votes) gimballed cannons win out, that we see an upgrade in firepower anyway,
This, very much. Solve that problem, and gimballed cannons suddenly become the clearly superior choice. If we assume that the problem can't be solved, focused phasers might be better, but I think that would be overly pessimistic.
[X] Type-2 Gimballed Cannon
As a general thought on this - gimballed weapons mean a ship can make longer passes than with focused weapons, since any given mount can track further and any given ship is likely to have more phaser mounts to continue raking an opponent with before needing to reorient. While the individual shots are less powerful, the ship can probably make more of them in a pass and so the actual damage is likely to be similar.As a counterpoint, Photon torps are not all that great at hitting smaller high agility targets as we were just told in the previous update. Needing fewer passes/salvos to down such targets over the gimballed design while the torp launchers are cycling isn't something to lightly ignore imo.
Actually, I modeled it up and it looks pretty cool. Here is the general idea modeled onto a Sagramatha.
Unfolded
It's a much more restrictive mount with fewer moving parts.
Type 1s are Cost 3. You wanting 2.25x the damage for 1x or at most 1.33x the cost is frankly unreasonable.
For non-canon advancements I think a deflector array that could operate from smaller emitters would be cool.
I our last war we JUST watched a brand new state of the art ship, WITH GREAT MANEUVERABLITY, take significant damage because it couldn't shoot backwards at a smaller, less powerful ship after a nose to nose pass.
Yes, against a single ship of our size and a gaggle of what amounts to militarized runabouts.
What I especially like about gimballed phasers is that if the "only two can fire at the same time" problem can be solved, this would enable us to make use of the Star Destroyer principle in our half-saucer designs - in fact, the half-saucer shape would be even better than the Star Destroyer pyramid for that.Yeah, I kept editing my post as I thought through it, but it seems that we're pivoting between going with full scary Big Gun theory or if we're going to go with more, lighter guns with a higher rate of fire to get the same result as our foundational phaser principle.
As you may note, the requirement to do that was for the lunatics we were fighting to fly their ship apart.Yes, against a single ship of our size and a gaggle of what amounts to militarized runabouts.
We won. The Shark is a good ship.
But we did just literally see the drawback of not having 100% coverage.
Yes, but only because they too lacked aft guns. If they had aft guns they would have gotten a free shot on us after the nose pass without turning at all.As you may note, the requirement to do that was for the lunatics we were fighting to fly their ship apart.
Like, literally.
Someone else tried to do the same thing and they spontaneously disassembled.