The tradeoff for the Soyuz was between an overlapping field of 2 sets of 2 phasers on the nose for a focused fire or a narrower field of overlapping phasers with a wider area of single phaser coverage.The only way the design trade-off presented for Project Soyuz's guns makes any sense at all is if there's benefits to having more than two guns on target at once.
So ... I'm not entirely sure what to make of the "only two phasers firing" thing unless it's a very technical "you can only fire two at the same instance, but you can have more than two firing at maximum RoF by cycling between them".
FTFY. There were four Kzinti wars in Niven's work. The cats just do not learn.
The main advantage is you need fewer phasers to reach 100% coverage with 2 phasers in every field. We could be looking at a world where we max out coverage with a mere 8 phasers. We could reach a point where 8 phasers is simply standard on every military ship larger than a frigate. It is not an unrealistic expense.The fact that we can only fire two at one time means that the main advantages of the gimballed phaser don't really materialize. Yes you could fit more phasers on for the same cost, but you can't shoot them all at once even if they overlapped.
Tell me, how much discussion have we generated over torpedo launchers? There wasn't even an option to do anything with them on the Selachii other than two forward.Do we not already have that in the form of the various torpedo launchers?
I would argue this is a massive point in Gimbles favor, as you have way better time getting full coverage.*snip* If there is an angle that doesn't have a phaser pointed at it the ship will 100% come out of cloak without a phaser pointed at it.
Because 2 forward torpedoes is so incredibly useful that we have stuck them on basically every ship in our fleet to the point they are simply a standard of design.Tell me, how much discussion have we generated over torpedo launchers? There wasn't even an option to do anything with them on the Selachii other than two forward.
But focused emitters would have changed a lot about our discussion. Singular emitters for wider coverage, a lone emitter on the aft potentially, etc.
I mean my math also ignores that the cones of the focused means that it would probably be best to never have the cones overlap in all but the most agressive ships, and even then it means its relatively easy to avoid said cones.
Focused arrays mean we would need to stop designing big chonkers because we absolutely must have manuverabilty if we want to be able to point our narro-band weapons at anything. It would be like adding a multitude of blind spots to every ship where the enemy can lurk and simply not get hit.
Edit: My instinct says 2phasor limit is temporary, as we can improve the technology of both power and output. But arcs of fire is a structural issue. Yes the narrow band would probably shoot a lot harder, but again, you have to be able to hit.
Edit 2: The fact they cost a lot less, doesn't hurt either.
On the other hand, it means that in formation you really want to focus fire from your entire formation on single enemy ships. It's a different tactic for fleet combat. With focused phasers you are essentially asking for dules, where ships square off and fight one another. With gimbal phasers I would expect more of a focus on fleet wide firing patters because everyone CAN, in fact, just shoot one guy and take him out of the fight.Star Trek ships are more like fighter jets which can take a fuckton of hits without combat capability degradation than they are ships.
This militates heavily against the idea that you can somehow just "lurk" and simply not get hit against even large blindspots and relatively in maneuverable ships, because it becomes far easier to make that mistake which brings you into enemy firing arcs.
Meanwhile, it also means that you have to hit hard to actually force an enemy to break off
Which means that a lot of the time you'll want to bring the enemy into the narrow firing arc of your heavy weapons, and if you can't do that reliably you are either far more capable than the opponent or you're probably going to lose anyways.
You are finally centering your reasoning on an untested assumption. It would be just as fair to assume that solid-state or phased array phaser advances would magically take away the disadvantages of focused emitters.
The main advantage is you need fewer phasers to reach 100% coverage with 2 phasers in every field. We could be looking at a world where we max out coverage with a mere 8 phasers. We could reach a point where 8 phasers is simply standard on every military ship larger than a frigate. It is not an unrealistic expense.
And I suspect the navy can do interesting things if, in the middle of a furball, regardless of where any Federation ship is, they all fire on a single target all in one moment. Movement becomes purely a matter of evasion and enemy evasion becomes a struggle with futility.
Individual ship captains focus on keeping their ships alive and evading. The admiral calls out enemy ships for focus fire deletion.
Gimbal phaser arrays!!!!!! 360 degree coverage for each phaser!Having thought a bit more I don't think either option is remotely bad much less a trap, I think they'll just influence our future design options and aesthetic.
As for upgrades negating the downsides? Well, TNG-era and later arrays have pretty nuts coverage so it seems a reasonable assumption - for both.
Why chase after 100% when it serves no purpose in most cases and you could get good enough coverage with more hitting power? Forex given you mentioning 8 gimbals, you could fit 5 focused phasers for less cost, cover the main avenues of attack, and do half again as much damage where they overlap.
Why chase after 100% when it serves no purpose in most cases and you could get good enough coverage with more hitting power? Forex given you mentioning 8 gimbals, you could fit 5 focused phasers for less cost, cover the main avenues of attack, and do half again as much damage where they overlap.
I mean, bird of prey comes out of cloak with a pair of photon torpedoes is not that far off from this. It has no shields, no armor, and you have one moment before it fires.Butbutbut Sarp think of what would happen if we fought the invisible teleporting instant death attack ship that can be destroyed by a single glancing phaser hit! What if we fight this imaginary enemy with capabilities and weaknesses nobody bordering the Federation has?