- Location
- San Francisco, CA
I'm in favor of the cargo bay here, personally. I think we saw from our police vessel that there's no such thing as a short-range vessel in space
I suspect that the sensors called "thoroughly useless militarily" will not, in fact, be militarily useful.Sensors are a no brainer here. It's going up against cloakers, it needs advanced sensors .
[ ] Tractor Beam (+1 Engineering)
[ ] Cargo Bay (+1 Cargo)
[ ] Sensor Suite (+1 Science, Capability: Survey)
Would the tractor beam allow towing busted ships home, or does it not have enough oompf for that?
And if any of the three options here might lend themselves to 'crew comfort', it would be cargo - though that does feel like a bit of a stretch.Cargo. It needs it for longer deployments.
Given we got some crew bonus comfort for skipping the aft phasers we can ensure this ship's long term prospects better by maximizing its military fleet utility. Even when Type 2 phasers and shields hit this will still have great firepower and defense just due to how we built her, letting us slack on military in favor of other stats for the next-gen workhorse cruiser since this can cover that role.