- Location
- west
I'm inclined to go 4 emitters no torps and two engines because I'm weary of leaving blind spots for hostiles to take advantage of.
Oh my. It has no neck![X] Parallel Configuration (+0.2 Cruise/Maximum) (Prototype) [1 Success Check]
The new nacelles are quite large, but look even more so next to the comparatively small Brahe. The hope is that these will break the Warp 7 barrier, though a Warp 5 cruise would be an edifying result given that this configuration should give the field efficiency an extra boost that could push it over that hurdle. The warp engine and shuttlebay take up most of the secondary hull, the engine especially, but you've done as much as you can to preserve the saucer section for later installations.
With the warp drive completed, there's only a few major pieces left to install before moving onto the auxiliary systems. First is the impulse engines, where you are faced with the choice of either using a midline engine above the shuttlebay or a pair mounted to the nacelle struts. These are being produced by the newly established Avidyne Systems, a consolidation of the mix of suppliers that existed before the Romulan War.
Then there are the torpedoes, with a proposal for either a pair of dual launchers in the ventral saucer or none at all. While torpedoes are useful to punch up, they are less likely to be helpful if the ship is so slow it cannot usefully aim them at a manoeuvring target. Of course torpedoes are useful for putting damage on a variety of targets, from hostile ships to natural obstacles, but it's important to design from a tactical perspective. The space may be better used for other systems as well, so forgoing the launchers entirely wouldn't be a controversial deicsion.
Finally there is the choice between phase cannons or the new phaser prototypes. Unlike the phase cannons which deploy on a gimballed mount in their entirety, the new phasers use a fixed emitter that fires a nadion stream into a ball-mounted particle lens. While lacking the free targeting of the phase cannons thanks to their position closer to the hull, they still have a reasonable arc of fire and a substantially more potent kick. In either case, the planned arrangement is for the minimal armament to be a pair of weapons on the ventral saucer that can fire in multiple arcs, with the maximal loadout cloning this to the dorsal saucer. There might be blind spots, but the Brahe won't be entirely toothless.
[ ] 0: Midline Engine (Maneuverability: Low)
[ ] 0: Dual Engines (Maneuverability: Medium) [+2 Civilian Industry]
[ ] 1: No Torpedoes
[ ] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]
[ ] 2: Two Phase Cannons (+1.25 Average Damage) [+4 Starfleet Industry]
[ ] 2: Four Phase Cannons (+2.5 Average Damage) [+8 Starfleet Industry]
[ ] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
[ ] 2: Four Phaser Emitters (+4 Average Damage) [+12 Starfleet Industry] [Prototype]
Two Hour Moratorium, Please.
Sure, but I was hoping we'd get at least a little extra room out of it like the Thunderchilds did. And can you imagine if we'd gone for an inline deflector and the vertical nacelles, then had to cram that monster of the drive into the ship? The only place it would even fit would be dead center in the middle of the saucer and good luck fitting anything else to that!I'm not actually that worried about the warp core. Sure it's bigger but it it's mostly in the secondary hull already so we don't lose that much saucer space.
Sure, but I was hoping we'd get at least a little extra room out of it like the Thunderchilds did. And can you imagine if we'd gone for an inline deflector and the vertical nacelles, then had to cram that monster of the drive into the ship? The only place it would even fit would be dead center in the middle of the saucer and good luck fitting anything else to that!
...no. The Merchant's average damage is 0.75. Less than half of the pre-refit Singray's 1.8. I didn't mention it earlier because it's so low.
As with WW2!era USN and AA guns ("Is there free deck space? Put an AA gun there son") we are "Is there still module space? Put another lab or computer core there, son."
I agree with the broader point. That's why I didn't mention it. (Sorry if I'm being too pedantic.)Still, the broader point is correct - the Skate (and to a lesser extent Stingray) has a big differences between its average damage and burst/max sustained damage score, which are tactically very relevant.