Starfleet Design Bureau

Maneuverability is good for the ship to just be able to move around at sublight, especially with environmental hazards that something like a survey ship might deal with.
That's pretty much my thoughts as well. Gotta have the legs for the "run away" part of "poke it with a stick and run away if it turns out that was a bad idea" after all.
 
[X] 0: Dual Engines (Maneuverability: Medium) [+4 Civilian Industry]
[X] 1: No Torpedoes
[X] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
 
That's pretty much my thoughts as well. Gotta have the legs for the "run away" part of "poke it with a stick and run away if it turns out that was a bad idea" after all.
Running away is done at warp, once you've broken orbit and are out of the gravity well. That step is made faster and easier, however.
 
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[X] 0: Dual Engines (Maneuverability: Medium) [+2 Civilian Industry]
[X] 1: No Torpedoes
[x] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]

Engines aren't a HUGE must-have, but they're pretty dang cheap. Might as well.
No torpedoes. Clearly.
Two phasers should be plenty, especially with the maneuverability to bring them to bear.
 
[X] 0: Midline Engine (Maneuverability: Low)
[X] 1: No Torpedoes
[X] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
 
That's pretty much my thoughts as well. Gotta have the legs for the "run away" part of "poke it with a stick and run away if it turns out that was a bad idea" after all.

We barely have a stick :V

I really wish people hadn't already bandwagonned against torpedoes, I think the burst damage is exactly what you need on a ship that isn't interested in extended engagements. And you never know when you'll need to blow up an asteroid on a collision course or something equivalently stupid but plot relevant.
 
Good impulse engines help with maneuvering in-system/out-of-warp which a survey ship may have to do pretty frequently.
 
I really wish people hadn't already bandwagonned against torpedoes, I think the burst damage is exactly what you need on a ship that isn't interested in extended engagements. And you never know when you'll need to blow up an asteroid on a collision course or something equivalently stupid but plot relevant.
I kinda agree with you, but the torpedoes unfortunately just take up too much precious internal space to be worthwhile in my mind. Most of that needs to go towards boosting the ship's Science score.
 
[X] 0: Dual Engines (Maneuverability: Medium) [+2 Civilian Industry]
[X] 1: No Torpedoes
[x] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
 
I really wish people hadn't already bandwagonned against torpedoes, I think the burst damage is exactly what you need on a ship that isn't interested in extended engagements. And you never know when you'll need to blow up an asteroid on a collision course or something equivalently stupid but plot relevant.
Torpedoes cost space, they're a nonstarter. And phase cannons could blow up mountains, phasers should be able to blow up asteroids just fine. Or finer or grosser things (being a Swiss Army knife being what phasers are best at).
 
The big thing is that I'm leery of any ship that can't outfight a B'Rel (the bittiest Klingon BoP) or a T'liss (the classical Romulan Warbird) at least on a 1-1 basis.
Which two phasers alone is really, really not gonna cut it.
 
The big thing is that I'm leery of any ship that can't outfight a B'Rel (the bittiest Klingon BoP) or a T'liss (the classical Romulan Warbird) at least on a 1-1 basis.
Which two phasers alone is really, really not gonna cut it.
Cope. If a survey ship goes up against a dedicated frigate, it dies unless it runs or gets lucky.
 
It's a survey/science ship, not a patrol ship nor frigate. Let the latter worry about birds of prey. I'd think the chances of a Brahe meeting a bird of prey would be pretty low since it'd be in safer areas, within the Federation.
 
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The chances of this ship encountering a B'rel or a T'liss, I would think, are fairly slim to none, as it'll likely be sticking to the interior for quite some time while we get ships that could deal with such vessels online.
 
We barely have a stick :V

I really wish people hadn't already bandwagonned against torpedoes, I think the burst damage is exactly what you need on a ship that isn't interested in extended engagements. And you never know when you'll need to blow up an asteroid on a collision course or something equivalently stupid but plot relevant.
I'd wanted torpedoes if possible, but dual-forward only is just a lot of space to take up inside the hull for weapons on a science ship. The phasers give us plenty of firepower and at vastly reduced internal space demand.
 
The worst thing this will probably face is some Nausicaan or Orion Pirate vessel that are still armed with particle cannons and the like
 
We barely have a stick :V

I really wish people hadn't already bandwagonned against torpedoes, I think the burst damage is exactly what you need on a ship that isn't interested in extended engagements. And you never know when you'll need to blow up an asteroid on a collision course or something equivalently stupid but plot relevant.
It's a bit of a shame it's 2 or none, 1 torpedo tube might have been more reasonable.
 
The big thing is that I'm leery of any ship that can't outfight a B'Rel (the bittiest Klingon BoP) or a T'liss (the classical Romulan Warbird) at least on a 1-1 basis.
Which two phasers alone is really, really not gonna cut it.
Understandable, but this is a dedicated science ship. If it finds itself encountering a Warbird for some reason, either try to talk things out or turn about and run like hell. Two photonics wouldn't likely be enough to Alpha strike the thing anyway.
 
[X] 0: Dual Engines (Maneuverability: Medium) [+2 Civilian Industry]
[X] 1: No Torpedoes
[x] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
 
The big thing is that I'm leery of any ship that can't outfight a B'Rel (the bittiest Klingon BoP) or a T'liss (the classical Romulan Warbird) at least on a 1-1 basis.
Which two phasers alone is really, really not gonna cut it.
We know we're not going to see the Romulan's for the next 100 years, so matching them isn't an issue right now IMO, by then anything we'll have built right now will be obsolete and outmatched. The B'Rel-class OTOH looks like it was made in 2280, almost a hundred years from now. Of course a survey ship not meant to see combat isn't going to be able to match up with a Bird of Prey a hundred years more advanced.
 
[X] 0: Dual Engines (Maneuverability: Medium) [+2 Civilian Industry]
[X] 1: No Torpedoes
[X] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]

Extra maneuverability because it's cheap, no torpedoes so we can fit in MAXIMUM SCIENCE, and phasers because a science ship seems the perfect thing to test out new gubbins on (but 4 would be a bit much).
 
Cope. If a survey ship goes up against a dedicated frigate, it dies unless it runs or gets lucky.

Those aren't frigates. They're gunboats with two disrupter cannons and a single tube torpedo launcher (the B'Rel) or three disrupter beam emitters (one of which is aft) a a torpedo launcher, for the T'liss.
B'rels especially have a crew of like eight.

For an actual frigate you're talking about a K'vort, which is visually identical to the B'Rel but four times bigger (double the length, width and height, and thus four times the internal volume).
 
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