Starfleet Design Bureau

So apologies for belabouring the point here, but just to be clear, what you're saying is that when we get to the Internals phase, if we have torpedoes, we will have less space than if we had not taken them?

In that case it definitely seems like a bit more of a stretch to include them.

Yes, launchers take up space. I'd give you a slot size but that's a bit fiddly and often changes depending on conformation and placement.
 
[ ] 0: Dual Engines (Maneuverability: Medium) [+4 Civilian Industry]

Impulse speed matters, whether it's avoiding hazards in the negative space wedgie that just knocked you out of warp, or dodging space pirates that want to shoot you.

[ ] 1: No Torpedoes

We're a science ship, and these torpedo tubes only have military application. A heavy enough enemy combatant that needs torpedoes as deterrent means the ship is in the wrong location.

[ ] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
[ ] 2: Four Phaser Emitters (+4 Average Damage) [+12 Starfleet Industry] [Prototype]

We want to prototype the guns, so it's a must choose here. Is two phase emitters enough to deter pirates and raiders though? I'm doubtful, plus with medium mobility at best I'd like the extra coverage four provides. Less blind spots should make it a less tempting target too.
 
Frankly I'm basically in salvage mode because we just got slammed with a four hundred percent AND MORE increase in drive volume without warning, so I intend to put enough guns on it to role pivot to cheapish patrol boat later and just build the things as a stopgap until we get a large utility cruiser with enough room for decent amounts of stuff .
Certainly explains why the D'Kyrs are so big despite being glorified science vessels.
 
I think Dual Engines are a must, on a zoomed out scale its a matter of when not if one of these ships will find itself in some kind of danger. Be it an unexpected hazard or an opportunistic raider. Good impulse speed will give those ships much better odds of surviving.
 
Frankly I'm basically in salvage mode because we just got slammed with a four hundred percent AND MORE increase in drive volume without warning, so I intend to put enough guns on it to role pivot to cheapish patrol boat later and just build the things as a stopgap until we get a large utility cruiser with enough room for decent amounts of stuff .
Certainly explains why the D'Kyrs are so big despite being glorified science vessels.
I mean, you can do what you want. The rest of us are still designing a science ship over here.
 
And besides, there's a decent enough chance that the warp core might shrink in size (in Doylist terms, of course) as we see more components added. I'm not terribly worried.
 
so I intend to put enough guns on it to role pivot to cheapish patrol boat later and just build the things as a stopgap until we get a large utility cruiser with enough room for decent amounts of stuff .
So, until the next design we have slated? Nay, stay the course, singular commitment to science.
 
And I think we're a little ahead of ourselves on where this ship is going to be going. Even likely close to the main founders of the Federation, there are likely to be dozens, hundreds of anomalies that sensor tech is only now able to get a read on. I get the feeling it's going to be quite a while before we start going anywhere close to danger spots like the Klingon or Romulan borders.
 
Frankly I'm basically in salvage mode because we just got slammed with a four hundred percent AND MORE increase in drive volume without warning, so I intend to put enough guns on it to role pivot to cheapish patrol boat later and just build the things as a stopgap until we get a large utility cruiser with enough room for decent amounts of stuff .
Certainly explains why the D'Kyrs are so big despite being glorified science vessels.
I love your mock ups my dude, but I think you are in the minority with your plans for the ship design here.

Edit: with word of God saying the core might get reduced, it may be safe to hypothesize things with more fuzzy sizes to take the top part. Like half sized storage bays or fuel storage?
 
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Looking at the Stingray, as a light cruiser anti-piracy vessel when first made it only had medium maneuverability, 50% coverage, 1.8 average damage, and atomic torpedoes.

If the Brahe has medium maneuverability, 50% coverage, 2 average damage, and shields, I'm confident the ship can survive a pirate attack. More so once we have workhorses and explorers running around and able to respond to distress calls.

E: So my main question would be whether 2 phasers provide 50% coverage or not.
 
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The new warp engine and nacelle designs are more expensive. You have 4.5x the mass of the Skate so the hull costs more. Shields are still correlated with mass so are automatically calculated into Starfleet cost.
Ok, that all makes sense. We don't have to choose to prototype shields then, we're just doing it?
 
I mean, you can do what you want. The rest of us are still designing a science ship over here.
It'll still do science, can probably still cram a lab and aux computer in there, but even sans torpedoes it's not gonna have the room for two labs and the computational resources to get best use of them anyway , so we may as well plan to obsolete the things role wise with a cruiserweight generalist.
Of course this assumes that the Phasers aren't going to be four times bigger than the Phase Cannons, and the torpedoes are kept to the demonstrated size seen on our most modern ship that has them.

Seriously quadrupling the size of the warp core is something that REALLY should be mentioned in the description thereof so it can be appropriately planned for.
 
Pretty sure the moratorium is over now.

[X] 0: Dual Engines (Maneuverability: Medium) [+4 Civilian Industry]
[X] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]
[X] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]

I am in love with torpedoes, I JUST CANNOT HELP MYSELF!
 
It'll still do science, can probably still cram a lab and aux computer in there, but even sans torpedoes it's not gonna have the room for two labs and the computational resources to get best use of them anyway , so we may as well plan to obsolete the things role wise with a cruiserweight generalist.
Of course this assumes that the Phasers aren't going to be four times bigger than the Phase Cannons, and the torpedoes are kept to the demonstrated size seen on our most modern ship that has them.

Seriously quadrupling the size of the warp core is something that REALLY should be mentioned in the description thereof so it can be appropriately planned for.
My guy, chill.
 
I'm not actually that worried about the warp core. Sure it's bigger but it it's mostly in the secondary hull already so we don't lose that much saucer space.
 
Seriously quadrupling the size of the warp core is something that REALLY should be mentioned in the description thereof so it can be appropriately planned for.
Eh. I'm not married to the 3 decks size and it'll probably get shuffled around to something more like two decks once other systems start squeezing in places.
The vessel is still a work in progress, and nothing's been finalized yet. I think it's okay to chill out a little and trust that we'll be able to fit what we want in there, at least for the most part.
 
[X] 0: Dual Engines (Maneuverability: Medium) [+2 Civilian Industry]
[X] 1: No Torpedoes
[x] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]

We don't need torps.
 
I think this may be somewhat misleading; what made the Skate truly dangerous was its Alpha Strike and Maximum Sustained Damage scores, not its Average Damage. Burst firepower and ability to focus fire on a single target (rather than firepower average across all damage arcs) is quite significant in a fight. The Merchant class has an average damage not that different from the Stingray, but there is a notable difference in combat power.
...no. The Merchant's average damage is 0.75. Less than half of the pre-refit Singray's 1.8. I didn't mention it earlier because it's so low.
 
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