0t4n1z3r019
Member of the HAFPTG
- Location
- Philippines
So Curiosity-class and the like?Say, what are people thinking for names?
I kinda want to call it the Renaissance ngl
Or use the Mars rovers
So Curiosity-class and the like?Say, what are people thinking for names?
I kinda want to call it the Renaissance ngl
Or use the Mars rovers
So apologies for belabouring the point here, but just to be clear, what you're saying is that when we get to the Internals phase, if we have torpedoes, we will have less space than if we had not taken them?
In that case it definitely seems like a bit more of a stretch to include them.
Spirit, Opportunity, Curiosity, Perseverance, Pathfinder, Sojourner, yes.
I mean, you can do what you want. The rest of us are still designing a science ship over here.Frankly I'm basically in salvage mode because we just got slammed with a four hundred percent AND MORE increase in drive volume without warning, so I intend to put enough guns on it to role pivot to cheapish patrol boat later and just build the things as a stopgap until we get a large utility cruiser with enough room for decent amounts of stuff .
Certainly explains why the D'Kyrs are so big despite being glorified science vessels.
So, until the next design we have slated? Nay, stay the course, singular commitment to science.so I intend to put enough guns on it to role pivot to cheapish patrol boat later and just build the things as a stopgap until we get a large utility cruiser with enough room for decent amounts of stuff .
I love your mock ups my dude, but I think you are in the minority with your plans for the ship design here.Frankly I'm basically in salvage mode because we just got slammed with a four hundred percent AND MORE increase in drive volume without warning, so I intend to put enough guns on it to role pivot to cheapish patrol boat later and just build the things as a stopgap until we get a large utility cruiser with enough room for decent amounts of stuff .
Certainly explains why the D'Kyrs are so big despite being glorified science vessels.
the Joesph Buckley... *runs*I like the idea of sticking with the scientist's names. Let's get a Curie, a Tesla, an Einstein, a Burnell, all of them out there!
Ok, that all makes sense. We don't have to choose to prototype shields then, we're just doing it?The new warp engine and nacelle designs are more expensive. You have 4.5x the mass of the Skate so the hull costs more. Shields are still correlated with mass so are automatically calculated into Starfleet cost.
It'll still do science, can probably still cram a lab and aux computer in there, but even sans torpedoes it's not gonna have the room for two labs and the computational resources to get best use of them anyway , so we may as well plan to obsolete the things role wise with a cruiserweight generalist.I mean, you can do what you want. The rest of us are still designing a science ship over here.
My guy, chill.It'll still do science, can probably still cram a lab and aux computer in there, but even sans torpedoes it's not gonna have the room for two labs and the computational resources to get best use of them anyway , so we may as well plan to obsolete the things role wise with a cruiserweight generalist.
Of course this assumes that the Phasers aren't going to be four times bigger than the Phase Cannons, and the torpedoes are kept to the demonstrated size seen on our most modern ship that has them.
Seriously quadrupling the size of the warp core is something that REALLY should be mentioned in the description thereof so it can be appropriately planned for.
Seriously quadrupling the size of the warp core is something that REALLY should be mentioned in the description thereof so it can be appropriately planned for.
The vessel is still a work in progress, and nothing's been finalized yet. I think it's okay to chill out a little and trust that we'll be able to fit what we want in there, at least for the most part.Eh. I'm not married to the 3 decks size and it'll probably get shuffled around to something more like two decks once other systems start squeezing in places.
Hate to be a pedantic bearer of bad news, but we've got a few more minutes to go lol.
This is beautiful and I am grateful for you sharing your art.
...no. The Merchant's average damage is 0.75. Less than half of the pre-refit Singray's 1.8. I didn't mention it earlier because it's so low.I think this may be somewhat misleading; what made the Skate truly dangerous was its Alpha Strike and Maximum Sustained Damage scores, not its Average Damage. Burst firepower and ability to focus fire on a single target (rather than firepower average across all damage arcs) is quite significant in a fight. The Merchant class has an average damage not that different from the Stingray, but there is a notable difference in combat power.