Starfleet Design Bureau

We don't need extra cruise speed in the short-term, if this is meant for escorting crappy Boomer freighters. Warp 3 already outpaces them significantly, Warp 3.2 is overkill.

These things need maximum dash speed to get from wherever they are to a distress call ASAP.

[X] Horizontal Axis Nacelles (+0.4 Maximum Warp Factor)
5.8c for the J/Y-class transports vs 27c for Warp 3, but that's still a year at warp 3 to get from Sol to the most distant Earth colony. I don't think any amount of sprint is going to matter at these slow speeds. On the other hand a higher cruise pays dividends pretty quickly since you can sustain it for days, weeks or months.

Faster cruise speed would make it easier to establish escort relays for the J/Y-types, where each year the escorts cycle out.

I don't think the Klingons are a major issue right now, they're on the far side of Andorian and Vulcan space as far as I'm aware. And I think there are some other more minor powers in between too. At most we might get one or two ships off on their own as pirates or adventurers looking for glory.

Massing a dozen or so of these in the Sol system should probably be enough to stop one ship from the klingons.
A dozen is ambitious! My point is that when a major power pokes their nose in, there's not much we can do. They've got Shields, Photon Torpedoes advanced beam weapons and such. Pirates operating in our trade lanes are far more our speed and given that even at Warp 3 it's almost a year from Earth to the most distant colony, a high cruise is more likely to benefit us in that role.
 
I mean, the Klingons are a super power, if they want to operate in our backyard there's not much we can do about it even with an interceptor design. NX-01 was far more powerful than what we're building and it couldn't stand up to a Klingon vessel and had to be rescued by the Andorians, another super power.

Operating heavily armed cruiser/Frieghters that could see off pirates would be something we can achieve at our current tech level. Plus cutting a round trip to our most distant colony from 6 years to 2 would be very beneficial. So I'm really hoping we can revisit the freighter for ship 2.

That's a fair point, although multiple Earth ships did seem to be capable of dissuading a single Bird-of-Prey. The smaller corvette-like ships actually seem to be very similar to what we're building now, although I'm not sure if they have the deflector or not.

To clarify in case of misunderstanding, we would have absolutely no prayer in winning a war against the Klingon Empire at this point in time. But happily that's not the situation we're facing, as the Klingon Empire cares very little about Earth. The concern is more lone Klingon captains who are going-a-Viking and decide that some deuterium mine on Saturn or Neptune looks fun to raid. Also, I should hasten to add that I brought up the Klingons as an example since they're mentioned - a wide array of species and piratical groupings seem to consider us easy pickings at the moment, going by the OP.

All that being said, I think some sort of armed cargo/transport vessel might be good for our second ship, assuming we don't move on to the NX-Class. Perhaps we should build United Earth's version of the Tau Explorer Class from WH40K. The situations we face certainly have similarities.
 
5.8c for the J/Y-class transports vs 27c for Warp 3, but that's still a year at warp 3 to get from Sol to the most distant Earth colony. I don't think any amount of sprint is going to matter at these slow speeds. On the other hand a higher cruise pays dividends pretty quickly since you can sustain it for days, weeks or months.
I wasn't thinking of sprinting to another Earth colony system, I was imagining that we'd be sprinting to a distress call nearby a planet, or nearby a patrol route.

That ups the emergency response bubble from whatever 8 hours at Warp 4 gets you, to 8 hours at Warp 4.4...

🤔
 
Wait... are people actually thinking that a Warp 3 Engine is it's cruise speed?

Uh... no. The designation "Warp 3" is a denotation of it's maximum potential speed (not even it's actual max speed)

Given the heavily not sophisticated systems, it's cruise speed is significantly less than the rated maximum than even TOS era, much less TNG/DS9/VOY era, forget STO/CIN products (DIS a pipe dream) engines.

With a Warp 3 it's cruise speed is, at maximum, 1.75. Likely closer to 1.3 It's Maximum, actual top speed, is maybe 2.5.

It won't be till the Warp 5 refit that it'll even touch 2 for cruise, and the Warp 5 on 01 got cranky if it even approached 4.5 before the plasma manifold refinement late first, early second season. (At which point it was actually able to cruise at 4, and actually did 5 at sustained sprints with an actual max of 5.25) If we get a Warp 5 (refit) as is when it's "proven" we might get a 2.4 cruise. If the refit is after mid season 1 we could even get 2.7 cruise. After Plasma refinement... Well, it'll live up to it's name as a Warp 5 engine. The Plasma refinements might actually trickle down, and if all existing warp ships get that refit, could probably cruise as the power system rated speeds. Nacelle placement not applicable.
 
Last edited:
I wasn't thinking of sprinting to another Earth colony system, I was imagining that we'd be sprinting to a distress call nearby a planet, or nearby a patrol route.

That ups the emergency response bubble from whatever 8 hours at Warp 4 gets you, to 8 hours at Warp 4.4...

🤔
We're just at warp 3 right now with this ship, not 4.
 
That's a fair point, although multiple Earth ships did seem to be capable of dissuading a single Bird-of-Prey. The smaller corvette-like ships actually seem to be very similar to what we're building now, although I'm not sure if they have the deflector or not.
Yeah the two little ones were the arrowhead design and the big one (the Intrepid) was the half saucer.

I wasn't thinking of sprinting to another Earth colony system, I was imagining that we'd be sprinting to a distress call nearby a planet, or nearby a patrol route.

That ups the emergency response bubble from whatever 8 hours at Warp 4 gets you, to 8 hours at Warp 4.4...

🤔
Warp 3 = 27c, warp 3.4 = 39.3c. I guess it really depends on how long you can maintain the sprint and how far away the trouble is. I still think the strategic speed is the better bet.

Wait... are people actually thinking that a Warp 3 Engine is it's cruise speed?

Uh... no. The designation "Warp 3" is a denotation of it's maximum potential speed (not even it's actual max speed)

Given the heavily not sophisticated systems, it's cruise speed is significantly less than the rated maximum than even TOS era, much less TNG/DS9/VOY era, forget STO/CIN products (DIS a pipe dream) engines.

With a Warp 3 it's cruise speed is, at maximum, 1.75. Likely closer to 1.3 It's Maximum, actual top speed, is maybe 2.5.

It won't be till the Warp 5 refit that it'll even touch 2 for cruise, and the Warp 5 on 01 got cranky if it even approached 4.5 before the plasma manifold refinement late first, early second season. (At which point it was actually able to cruise at 4, and actually did 5 at sustained sprints with an actual max of 5.25) If we get a Warp 5 (refit) as is when it's "proven" we might get a 2.4 cruise. If the refit is after mid season 1 we could even get 2.7 cruise. After Plasma refinement... Well, it'll live up to it's name as a Warp 5 engine. The Plasma refinements might actually trickle down, and if all existing warp ships get that refit, could probably cruise as the power system rated speeds. Nacelle placement not applicable.
Um... The J and Y-class freighters cruise at Warp 1.8 in the show... And I'm pretty sure NX-01 cruises we'll above Warp 3 for most of the series. So I'm not sure where you're getting this that the Warp 5 engine cruises at Warp 1.75
 
I really like the half saucer design and I wonder if we'll have the option to keep it going in the future. I think it's neat to have it include rear flat surfaces for thrusters and bays.
 
If we do have to keep track of IC for ship building I can see the player base using previously designed hulls for a long time to avoid lost industrial efficiency and to pump out ships faster. Kinda like what happened to the Excelsior.
 
If we do have to keep track of IC for ship building I can see the player base using previously designed hulls for a long time to avoid lost industrial efficiency and to pump out ships faster. Kinda like what happened to the Excelsior.
That's why it's important to always have a good base design that you can copy over to everything with minimal adjustments.
 
If we want to make a Miranda replacement, we should probably stick to making our ships fairly small, and not full of too many new technologies.
 
Back
Top