Starfleet Design Bureau

We chose dual engines for maximum maneuverability, so I'm inclined to think 60% coverage would actually be sufficient.

[ ] 6 Phaser Banks (Type V) [Damage: 24] [60% Coverage] [Cost: 129]


I agree. Given the spacing of the blind spots and max maneuverability I think we can afford 60% coverage. We have full front and full back with good broadside via the spacing so as the quest description says it'll be really hard for them to exploit the holes.

Our blind spots would be way worse with canon phasers, so I think we can deal with only 60% type v.

Then we can max out type four torpedoes without any guilt.
 
[ ] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]
[ ] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]

Type 5 is what I want, higher damage and getting them to standard and mature quicker for later ships we design and later build runs.
 
Ugh
Thats 25% higher than I expected for full coverage,
But I cant justify leaving 25% extra damage on the table by not taking the Type Vs, especially with the knockon effects for the rest of Starfleet


VOTE
[] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]

I could live with 90% or even 80% coverage
Maybe even 70%
60% seems...low
 
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It will leave a trio of narrow, 45 degree blind spots, but all of them equally spaced in such a way that they would be difficult for an attacker to exploit with any regularity.
With only narrow blindspots... In the worst case scenario, against a swarm of ships that can exploit those blind spots, they wouldn't be able to do so consistently. They'd end up in our firing lanes, and would get squished. And in a fleet-to-fleet battle, our coverage should be plenty good enough to provide support fire like we need to.

Thanks to our saucer shape and our maximum engines, both choices I disagreed with, I think six phasers actually will work out really well. And I like that! It's almost like we planned this out ahead of time, heh.
Then we can max out type four torpedoes without any guilt.
That's another 20 cost to the total, so 129 + 20 would bring the Federation's total cost to 149. Compared to the Excalibur's total cost of 91.25 (initially 97.25), that's about a 60% increase in price for a ship that's about 60% bigger. I think that's a good place to be price-wise.
 
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[ ] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]
Don't forget there's still the torpedos to go. if we have 2 tubes aft- perhaps not the rapids, but what about the prototype next gen standards? that should fill that rear blind spot nicely.

Edit - found the table:

ComponentImplementationCostReal CostEffectivenessUnknownsIf TakenImplementation Schedule
Type-4 Photon LauncherPrototype (+25% Cost)4512 Average/36 BurstStandard: 2270
Type-1 Photon LauncherMature (-25% Cost)32.256 Average/18 BurstTech Matured
Type-1 Rapid LauncherStandard121218 Average/54 BurstMature: 2260

The type 4's are a nice boost in damage, while still being cheaper than the rapid. I'm planning on voting for 2 rapids FORE and 2 T4 AFT for a total cost of 34, burst damage of 180 and an average damage of 60.
 
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[ ] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]

Starfleet wants a design that can blap BoPs, let's get to it.
 
To my recollection
Our phasers subtended 75 degree arcs, with 4x of them covering 300 degrees
Does anyone recall when that changed?
 
@Sayle
Looking at the current setup. is there a reason why we dont have a 8x Phaser option for 139?
4x Phasers covering each surface is 300 degrees dorsal and ventral, with the four blindspots dropping to 15 degrees each from 45 degrees with the 6x Phaser option

Can we get 8x Phasers?
 
@Sayle
Looking at the current setup. is there a reason why we dont have a 8x Phaser option for 139?
4x Phasers covering each surface is 300 degrees dorsal and ventral, with the four blindspots dropping to 15 degrees each from 45 degrees with the 6x Phaser option

Can we get 8x Phasers?

My guess is to make us make a choice: 129 for the heavy cruiser or 149 for the dreadnought.
 
Yeah, if 10 cost for 2 extra torps is beyond the pale, then 20 for full coverage is as well. It's pretty maneuverable, 60% should be workable.
 
My guess is to make us make a choice: 129 for the heavy cruiser or 149 for the dreadnought.
Then it would be tagged as such, I think
But it isnt
So Im asking, because I think we could stagger 8 phasers to be sufficient, but not 6

Yeah, if 10 cost for 2 extra torps is beyond the pale, then 20 for full coverage is as well. It's pretty maneuverable, 60% should be workable.
It was 20 for 4, not 10 for 2
And thats on top of the rest of the ships base armament
 
I'm pretty sure the only things fast enough to firmly avoid the single target rating are birds of prey, but those will practically get one shot. It's probably fine to have small blind spots?
 
@Sayle
Looking at the current setup. is there a reason why we dont have a 8x Phaser option for 139?
4x Phasers covering each surface is 300 degrees dorsal and ventral, with the four blindspots dropping to 15 degrees each from 45 degrees with the 6x Phaser option

Can we get 8x Phasers?

No, because all four cardinal directions along the saucer are impossible, and the four intercardinals create a blindspot directly forward. Also meaningful choices.
 
[ ] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]
[ ] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]

It has to be one of these, simple as that. We need the damage for swatting BoP.
I'm honestly inclined to take the 6. The moment we took command deck for better fields of fire, we have to commit to using those better fields of fire. If we were going to use 10 phaser banks, we should have got more modules instead.

We have the command saucer, we have the maneuverability, I say go the 6 Type V
 
I'm pretty sure the only things fast enough to firmly avoid the single target rating are birds of prey, but those will practically get one shot. It's probably fine to have small blind spots?
45 degrees isnt small; 3x45 is 135 degrees
Like a third of firing horizon is blindspots at that point, if Im not misunderstanding the update

No, because all four cardinal directions along the saucer are impossible, and the four intercardinals create a blindspot directly forward. Also meaningful choices.
Okay
10x it is

We wouldn't though? Miranda is using 6 Type-II Phasers I believe, so at the least we'll always be hitting harder if we go for 6 Type-Vs
Miranda is 8x phasers, 4x torpedoes
Not sure if currentgen or nextgen

EDIT
Currentgen tech
 
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