[X] Central Engine [Cost: 91] (Maneuverability: Normal) [120% Standard]
Maximum maneuverability at 300kt is equivalent to standard maneuverability at 150kt, which is only a bit worse than the D7 which has standard maneuverability at 120kt.The Federation isn't outmaneuvering any of the Klingon battleline even with maxed maneuverability. How can it be an effective torpedo boat even with maxed maneuverability if all the ships it can be expected to face in it's lifetime will be able to manuever onto a non-Torpedo-facing arc?
Maybe the K'Tinga, if it 'only' has standard maneuverability, but it's all but certainly being designed against the Excalibur soooo-
Honestly I think a full spread phaser coverage while accepting terribad maneuverability is the correct route forward? If we take a Type-5 Phaser Bank with 24 Damage, +1/3 for mass scaling, you get 36 Damage? That's kind of a lot?
It's not going to be fast, but at least it's not going to be ponderously slow, so when it inevitably has to fight an enemy heavy cruiser with minimal or no support it's not just going to be stuck sitting in one place waiting for the enemy to maneuver into a favorable arc.While a ship of this size will never maneuver like the Excalibur, it would provide enough thrust and attitude control to engage most heavy cruisers in the warbook with equal agility.
That's the same as saying you don't want to play basketball cause you can't be Michael Jordan. Even if it's true that we can't run circles around the Klingons, having enough maneuverability is important to at least hang in the same circle of movement instead of ceding the advantage and letting them cut us apart piecemeal.The Federation isn't outmaneuvering any of the Klingon battleline even with maxed maneuverability. How can it be an effective torpedo boat even with maxed maneuverability if all the ships it can be expected to face in it's lifetime will be able to manuever onto a non-Torpedo-facing arc?
Maybe the K'Tinga, if it 'only' has standard maneuverability, but it's all but certainly being designed against the Excalibur soooo-
Honestly I think a full spread phaser coverage while accepting terribad maneuverability is the correct route forward? If we take a Type-5 Phaser Bank with 24 Damage, +1/3 for mass scaling, you get 36 Damage? That's kind of a lot?
I think the firepower from prototype phasers Is more than sufficient that any such 1v1 engagement will actually result in the Federation simply rolling over it's opposition? Our Phasers have excellent arcs, the damage output (for the prototype phasers) is equivalent to being alpha striked by two torpedo launchers every round. The ridiculously heavy shields mean that it'll get through such a 1v1 engagement with a permanently unfavorable arc essentially unscathed.Maximum maneuverability at 300kt is equivalent to standard maneuverability at 150kt, which is only a bit worse than the D7 which has standard maneuverability at 120kt.
As stated in the update:
It's not going to be fast, but at least it's not going to be ponderously slow, so when it inevitably has to fight an enemy heavy cruiser with minimal or no support it's not just going to be stuck sitting in one place waiting for the enemy to maneuver into a favorable arc.
The damage output of the prototype phasers is the same as the alpha strike of the prototype torpedo launchers, which is probably what we'll end up using so we don't have to pay for RFLs. So we'll probably still end up with something like triple the alpha strike in the front arc compared to the side.I think the firepower from prototype phasers Is more than sufficient that any such 1v1 engagement will actually result in the Federation simply rolling over it's opposition? Our Phasers have excellent arcs, the damage output (for the prototype phasers) is equivalent to being alpha striked by two torpedo launchers every round. The ridiculously heavy shields mean that it'll get through such a 1v1 engagement with a permanently unfavorable arc essentially unscathed.
My fear is that we go high end engines, follow up by making a torpedo boat and then have pika faces when we fail to use torpedoes effectively at all for the first half of the ship's lifespan.
The phasers are going to be what we use to wreck Birds of Prey and other small, nasty ships. Our engines and torpedoes are what we use to engage enemies our own size. And we're tankier than the relatively light Klingon ships we know about so being able to keep up with their maneuver means we have a clear advantage. For something speced as a battleship, 'clear advantage in a fight' is exactly what I want to hear. I don't want to match our peers in a fight. I want our peers to look at us, and decide 'not today.'I think the firepower from prototype phasers Is more than sufficient that any such 1v1 engagement will actually result in the Federation simply rolling over it's opposition? Our Phasers have excellent arcs, the damage output (for the prototype phasers) is equivalent to being alpha striked by two torpedo launchers every round. The ridiculously heavy shields mean that it'll get through such a 1v1 engagement with a permanently unfavorable arc essentially unscathed.
My fear is that we go high end engines, follow up by making a torpedo boat and then have pika faces when we fail to use torpedoes effectively at all for the first half of the ship's lifespan.
It's not exactly a naming scheme with a lot of play though. I'd go with something more like Valiant, Defiant, Courageous, Resolute, Stalwart, etc. You can even get a 'Gallant' in there.For names, I'm still thinking an Errantry class has a lot of potential. It's heroic without being strictly martial, it's multicultural, and it's a clear statement that we're here to save the day and hold the line.
I dunno. Templar, Cavalier, Janissary, Immortal, Hetairoi, lotta Knight equivalents through history to draw from if you dont keep it to just Europe.It's not exactly a naming scheme with a lot of play though. I'd go with something more like Valiant, Defiant, Courageous, Resolute, Stalwart, etc. You can even get a 'Gallant' in there.
For names, I'm still thinking an Errantry class has a lot of potential. It's heroic without being strictly martial, it's multicultural, and it's a clear statement that we're here to save the day and hold the line.
It's not exactly a naming scheme with a lot of play though. I'd go with something more like Valiant, Defiant, Courageous, Resolute, Stalwart, etc. You can even get a 'Gallant' in there.
You can also do famous wandering heroes. Tell me you wouldn't want to serve on the USS Pelinore. Not the mention the Cyranno, Rama, even the controversially-named S'Task.I dunno. Templar, Cavalier, Janissary, Immortal, Hetairoi, lotta Knight equivalents through history to draw from if you dont keep it to just Europe.
Its not a torpedo boat; its right there in the writeup that its not going to match the Excalibur's agilityThe Federation isn't outmaneuvering any of the Klingon battleline even with maxed maneuverability. How can it be an effective torpedo boat even with maxed maneuverability if all the ships it can be expected to face in it's lifetime will be able to manuever onto a non-Torpedo-facing arc?
Maybe the K'Tinga, if it 'only' has standard maneuverability, but it's all but certainly being designed against the Excalibur soooo-
This has been tried in this quest. It does not workHonestly I think a full spread phaser coverage while accepting terribad maneuverability is the correct route forward? If we take a Type-5 Phaser Bank with 24 Damage, +1/3 for mass scaling, you get 36 Damage? That's kind of a lot?
Im personally sticking with Federation class, where the member ships are named after member planetsHow about the Aegis class? We've got our swords (the Excaliburs), so this class can be our shields.
If it does not say Dual Engines = Torpedo Ship then why does the vote say so:Its not a torpedo boat; its right there in the writeup that its not going to match the Excalibur's agility
High Agility =/= Torpedo boat
The Newtons are not torpedo boats either, and they have High Maneuverability
===In any case, the choice is a binary one. If phasers will be the main source of damage for the ship, then a better-than-standard engine output is all it needs to engage both peer opponents and any smaller vessels during fleet actions. If you expect a torpedo ship or one-on-one engagements are the more likely outcome, then you may want to absorb the extra cost of the engines to maximise on-target time.
[ ] Central Engine [Cost: 91] (Maneuverability: Normal) [120% Standard]
[ ] Dual Engines [Cost: 99] (Maneuverability: Maximum) [200% Standard]
And if a Kea-with-Torpedoes is undesirable, why is the Kea explicitly referenced?
It's possible my reading comprehension is atrocious and I have terribly misread the options in the latest update. Could you correct this misunderstanding I seem to have gained from misreading the latest design specifications? They seem to imply a desire for a Kea-like ship.The second proposal is for the other end of the scale. Project Federation envisions a cruiser more along the lines of the Kea-class, using a higher mass than other contemporary starships to produce powerful defense fields and a depth of capability in vital areas of interest. This idea of a line cruiser would then be able to weather any conflict it takes part in, acting as a lynchpin for a small task force or the main force of battle in a larger engagement.
The rest of the sentence after the comma explains why the Kea was referenced though? I.e. size and module amounts, considering it was the biggest ship we put out pre-war, and had the most modules. You know, the half of the sentence you ignored with your emphasis.And if a Kea-with-Torpedoes is undesirable, why is the Kea explicitly referenced?
Kea with torpedoes, But Better, is the goal in engagements with multiple ships on both sides, acting as an anchor point for other, more agile ships to operate around and to force enemy ships to behave more predictably, etc.If it does not say Dual Engines = Torpedo Ship then why does the vote say so:
===
And if a Kea-with-Torpedoes is undesirable, why is the Kea explicitly referenced?
It's possible my reading comprehension is atrocious and I have terribly misread the options in the latest update. Could you correct this misunderstanding I seem to have gained from misreading the latest design specifications? They seem to imply a desire for a Kea-like ship.
You cannot assume that we will have a tech advantage, or even parity, with potential hostilesI think the firepower from prototype phasers Is more than sufficient that any such 1v1 engagement will actually result in the Federation simply rolling over it's opposition? Our Phasers have excellent arcs, the damage output (for the prototype phasers) is equivalent to being alpha striked by two torpedo launchers every round. The ridiculously heavy shields mean that it'll get through such a 1v1 engagement with a permanently unfavorable arc essentially unscathed.
My fear is that we go high end engines, follow up by making a torpedo boat and then have pika faces when we fail to use torpedoes effectively at all for the first half of the ship's lifespan.
The rest of that quote says, and I quote "one on one engagements"If it does not say Dual Engines = Torpedo Ship then why does the vote say so:
The reference is sizeAnd if a Kea-with-Torpedoes is undesirable, why is the Kea explicitly referenced?
Of course no Keas were built, it's a warp 7 design.
The Excalibur-class had three runs of ships: A small initial block of four, a follow-up run of eight ships after the class had proven its tactical usefulness, and an emergency run of six ships during the war. I think 'Excalibur' is a great and evocative name for the class, but the name alone had zero effect on how many were built.Im personally sticking with Federation class, where the member ships are named after member planets
Quite aside from the thematic resonance of doing this after the Federation survived and won an existential war?
Its a cheap way of incentivizing Starfleet to name one ship for every full Member Planet
Which would ensure a run of at least twenty or twenty one ships
Excalibur isn't a meaningful name in this sense.The Excalibur-class had three runs of ships: A small initial block of four, a follow-up run of eight ships after the class had proven its tactical usefulness, and an emergency run of six ships during the war. I think 'Excalibur' is a great and evocative name for the class, but the name alone had zero effect on how many were built.