Starfleet Design Bureau

Just saying, we were told that while we needed an ammo sponge that could dish out more sustained DPS, we were also told that warfare was estimated to center more around single ships duelling in deep space. This ship needs the capability to operate as best as possible independently. Extra size gives extra shield strength, phaser yield and modules are crucial. A large warp core giving it better cruising speeds is also going to be a tremendous boon. We need something that can visit as many points of interest as possible as fast as possible if it's going to have more general capabilities (basic science, engineering support, cargo bays, medical research labs).

Edit: I also suggest we make sure to give it similar forward armaments to the Excalibur-class if possible, ideally at least 2 aft torpedo launchers, more if it can be done without losing more modules, the more phasers we've already been asked for, and I'd suggest we spend extra and give it high or very high agility. We lose some of the agility advantage in fleet actions, but we gain an advantage if it's forced to engage agile enemies, especially more than 1, if it's fighting alone. Remember, if it can supplex a pair of D7s and continue its mission it's just paid for itself and the Klingons are down 2 ships. If it has to return to base with heavy damage and lost crew, we've just lost $$$.

Edit 2: A large warp core increase the speed the ship can sustain indefinitely, before nacelles choices, by nearly 50%. That's insane gains. That's potentially 1/3 more productivity.
 
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[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)

EDIT: Also, who the hell is gilding all these posts? I vaguely understand wanting to win an argument or whatever the hell your motivation is, but IIRC gilding requires spending real world money. If that's true, chill out son/daughter/eldritch whatever - it's just a quest
 
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[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)

EDIT: Also, who the hell is gilding all these posts? I vaguely understand wanting to win an argument or whatever the hell your motivation is, but IIRC gilding requires spending real world money. If that's true, chill out son/daughter/eldritch whatever - it's just a quest
If you click the "(Gilded once)" button, you can see whoever gilded a post if they didn't decide to gild it anonymously. In this case, @Tank man has been gilding a lot of posts in this thread.
 
[X] Standard Warp Core (7 Deck) [Cost 35.5]

Let's try for a bit of cost-control, eh?
A strange thing to say right after we picked the cheapest saucer, don't you think?

[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)

I still want pharmacology. No ship we've ever built has had pharmacology capability.
I think thats more for research and development places like stations or labs on planets. Then on a spaceship.
Pharmacology might actually work out here - We're servicing Federation colonies, and "Colony suffering from plague needs drugs" is among Starfleet's common response scenarios.

Not having to double back to the nearest starbase to pick up the drugs saves time. Being able to cook up large quantities of novel new drugs the ship's doctor invents on the spot is also incredibly valuable.
 
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Yeah it adds cost with needing a big neck and secondary hull, but zero chance Starfleet complains about that mass with the value of the large core. One ship does the work of two logistically.
Or more. It'll be harder now we went with the shrunken tactical command area, but if we get a good module spread, we could easily cover cargo runs, basic engineering support/emergency repair, either basic or specialized science/s, preliminary survey and patrol duties etc. Rolled into one package, this ship can probably both defend and provide most essential services for a brace of colonies. If we can strong-arm Starfleet into making it even feistier than the Excalibur (with so much shield strength and stronger phasers I think this'll be a lot easier than it sounds), then it would take a small fleet to get past it; those colonies will be fairly safe.

Also - I now want to build a super freighter. A large warp 8 core with a large cargo pod and nacelles in cargo pod configuration keeps it's base warp 6 efficient cruise speed. Anyone up for an Archer 2.0, bigger this time for a future ship?

11 decks will easily fit inside an orb!
It's not a bad idea. I've bothered people by shilling this incessantly for ages ;) . Cruise config, max cargo/fabrication, full warp 8 drive. Hopefully something like 2x fore and 2x aft photorps without losing a module so that it isn't quite so helpless. Light covariant or type 2 shields will help out too. Could be a massive, major boon to the Federation, let us harden up our territories and maximize our colonies' strength.

Remember, a colony that starts with an extra fabrication center or industrial replicator, has a few sentry satellites in orbit, a decent basic set of science labs and a hospital with some specialized biology/vaccine labs will be safer, suffer fewer issues, weather them better and grow faster and stronger. It's an investment that keeps on giving increasing rewards.

I think we should eschew esthetics for function, especially since the thread has already made the mistake of going command.

Just my personal opinion though
Unfortunately different people want different things from this, it's impossible to satisfy everyone. I think this Quest does a great job generally though, it is a thankless task stamping out something of this quality, Sayle basically only hears complaints about oversights or plot holes, after all we're all engaged in this, so it must be pretty good. :)

As a selfish example, I have this thing where I dislike the TOS-style architecture, with ships' parts are just randomly reshuffled. I keep asking, why not just min-max volume to hull size if you can do that trivially? I much prefer the TnG-Voy-style, where ships are shaped to channel SIF fields and warp fields, and if you just slapped a rude chunk on somewhere without thinking about it, the ship wouldn't work properly, you'd lose speed and your various fields would be less efficient. But some people disagree. Both of us have both valid technical and aesthetic reasons why we dislike each others' choices.

Neither I nor others can have their ideal, but hopefully we still have a great time.

My main question is the technology of the era. Is the suite detecting from a distance via scanners as a fly by, in which case amazing cruise means we can scan a ton of systems, or is it more "shuttle down, get samples, analyse, move on" where speed matters less because of time spent at the sites?

@Sayle, if it isn't too demanding, could I please have an answer to this for myself and @Golgotha ? It would certainly make a difference. If this ship can sit at warp 6.8, or even warp 7 for a year or so, and just adjust its vector to go through unsurveyed systems and do scans for Dilithium as it goes, that would be a massive, major, stupendous, insane strategic asset that could change the course of history. If it requires long close-ranged scans and samples etc it's still very valuable, but it changes the dynamic a wee bit.

Can anyone do the maths for how much time 7.4 saves over 7 for me?
Currently mid road trip and can't really check.
Warp 6 is 216 times the speed of light. To cross a 5 lightyear distance would take something like 8 days and ~10 hours.

Warp 6.8 is ~314 times the speed of light. To cross a 5 lightyear distance would take about 5 days and ~19 hours.

Warp 7 is 343 times the speed of light. To cross a 5 lightyear distance would take about 5 days and 8 hours.

Warp 7.4 is ~405 times the speed of light. To cross a 5 lightyear distance would take about 4 days and 12 hours.

If a ship's going long distances regularly, i.e. patrol and colony support, then even tiny increases in speeds lead to massive savings in time.

Edit:
Pharmacology might actually work out here - We're servicing Federation colonies, and "Colony suffering from plague needs drugs" is among Starfleet's common response scenarios.

Not having to double back to the nearest starbase to pick up the drugs saves time. Being able to cook up large quantities of novel new drugs the ship's doctor invents on the spot is also incredibly valuable.
A pharmacology lab is another hugely valuable thing for colony support, and I'd support it. I would not support trying to make a pocket hospital ship. Waste of time and resources, no offense to the enthusiasts.
 
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[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)

A pity we went for the smallest saucer, because this ship's definitely going to benefit from a large cargo hold, but we can probably somewhat make up for that on the secondary hull.
 
[X] Standard Warp Core (7 Deck) [Cost 35.5]
[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)

I won't go for the option that prevents us from hitting warp 8 with a warp 8 engine, but the other choices are both good ones.
 
[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)
Why? Well, for all the reasons people have already gone over but also b/c it'd be funny for this to turn into basically a proto-Explorer to surpass even the Excaliburs at the job: fast, very good range, solid staying power as a solo or fleet combatant, and the facilities to deal with any given Random Space Bullshit at least decently. We're required by the requisition to do the combat part, but with how it's shaping up so far it'd be decently easy to take it the rest of the way to meeting every part of that mission statement no without issue.
 
I think so, but I'm not sure what the maximum cruise improvement would be. 7.4, maybe?
Okay Large core and quad nacelles it is, also funny we are going to dunk the radiant and san fran designers so badly with this!

Still more of a fan of three, but that does sound rather good.

I can only imagine how fast it's going to be after the next generation nacelles come about.
Edit I'd also imagine a w9 large core and v4 nacelles will produce an absolute speed demon come later refit. Even without refit, speed is a force multiplier for combat, campaigns, survey, emergency relief and some science missions. Plus higher efficient cruise increases range and thus time in the field actually doing stuff.
I imagine that the quad nacelle replacment wil give her from 7.4 to7.6 or better in efficient cruising and make the ship a real speed demon!

[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)
 
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