Starfleet Design Bureau

Guess this ship will have a pretty long neck, wonder how that will look up when paired with the other parts.

Does add a bit of cost, though the really high efficient cruise one gets from it is pretty impressive. At a guess from the many floors it takes, this is only something one can install in larger vessels though. So if we want more ships with such a high cruise speeds, then we might have to find cost effective ways to let smaller ships 'bloat' in size. Or maybe you can put long necks on small ships as well... that certainly would also be a look one imagines.

If one wanted to some how make an inline version of a ship with this, you'd need the ship to be very thick mid-ships. Maybe something with a semi-command deck layout where the thicker area extends all the way back to he thickest rear section? Perhaps you'd put one smaller deck on both sides before the command deck? Then you'd have maybe as many as 9 decks and then you could have a deck thick blister in the back for the warp core? I guess that might just about work...
 
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@Sayle, if it isn't too demanding, could I please have an answer to this for myself and @Golgotha ? It would certainly make a difference. If this ship can sit at warp 6.8, or even warp 7 for a year or so, and just adjust its vector to go through unsurveyed systems and do scans for Dilithium as it goes, that would be a massive, major, stupendous, insane strategic asset that could change the course of history. If it requires long close-ranged scans and samples etc it's still very valuable, but it changes the dynamic a wee bit.

No, you can't just just run through systems scanning as you go. Otherwise everybody would be doing that and people wouldn't find out things by beaming into caves with tricorders or specialist equipment.
 
So having more equipment to survey/prospect up close is useful. Good to know.
Though I can't imagine that building a deflector sized sensor array and shoving it into the deflector sized spot in the front of our saucer won't hurt. Sensors wouldn't remove the need to go actually sample stuff, but it could reduce the amount of false positives you chase.

And I would love to shove a station grade sensor system into the nose of this ship. It would be hilarious and turn the Federation Class into an absurdly useful patrol ship.
 
There is definitely a use case for a ship specialized in high gain sensors and signal interception, but probably not an entire class of them.

It's the sort of thing that is either going to be a heavy modification of an existing vessel, or a one off design.
 
There is definitely a use case for a ship specialized in high gain sensors and signal interception, but probably not an entire class of them.

It's the sort of thing that is either going to be a heavy modification of an existing vessel, or a one off design.
Or something you shove into a big open area of a ship that is otherwise useful in a number of ways that you want to build anyway. I can only imagine any sort of fleet is going to love high gain sensors in at least one ship. Knowing what your enemy has and where he has it is vital to tactics. The more information you have on the enemy and the sooner you get it saves lives.
 
Or something you shove into a big open area of a ship that is otherwise useful in a number of ways that you want to build anyway. I can only imagine any sort of fleet is going to love high gain sensors in at least one ship. Knowing what your enemy has and where he has it is vital to tactics. The more information you have on the enemy and the sooner you get it saves lives.
Yep, and while planet based installations and starbases are almost always going to be more powerful, some things you really just need to get closer for.

Or, given the setting, there just isnt a colony with a powerful enough antenna in the region.

Trek tends to leave a lot of space empty for numerous reasons.
 
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I would have liked the integrated secondary hull alongside our optimized profile but I don't think we can pass up the opportunity to massively increase cruise factor when a recurring problem has been covering the Federation's expansive space.

[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)
 
Whilst not quite as unanimous as I'd hoped the results are pretty clear. You'd need about the largest number of people who've ever voted on a single vote to come in and all go to standard for it to have a hope of winning.

Adhoc vote count started by Tank man on Dec 20, 2024 at 10:04 AM, finished with 220 posts and 88 votes.
 
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If we can get Kea-ish Tonnage, I can see it working.

It doesn't really make me happy, because now we're likely going to have an issue like with the Kea where we have to balance weaponry against modules. Both are important to this design, but weaponry has to be the priority here. I can't help but worry we're going to under-arm this thing because of modules or cost.

Hopefully the big warp core, already helping us in a major area, will also 'force' the issue by giving us some decent tonnage in the Secondary Hull. That and a Proto-Excelsior does sound fun to attempt.
 
If we can get Kea-ish Tonnage, I can see it working.
I think we might be tracking towards higher then Kea tonnage right now, no? The Saucer while not as big as it could be, was still a pretty hefty thing with it's full 3 decks. And we now have an extra large neck as well which surely increased mass. We'll have to see how the secondary hull turns out, but there will probably be several options for that as well.

For now I'm guessing while this won't be as big as some hoped, it will still be fairly substantial.
 
If we can get Kea-ish Tonnage, I can see it working.

It doesn't really make me happy, because now we're likely going to have an issue like with the Kea where we have to balance weaponry against modules. Both are important to this design, but weaponry has to be the priority here. I can't help but worry we're going to under-arm this thing because of modules or cost.

Hopefully the big warp core, already helping us in a major area, will also 'force' the issue by giving us some decent tonnage in the Secondary Hull. That and a Proto-Excelsior does sound fun to attempt.
Fortunately, I think the mood in the thread is that we've been told to build a particular kind of battleship and that's what we're building darn it. People have generally been ignoring costs in favor of doing it RIGHT. Which is why we've actually got it configured for cruise this time.

I think we might be tracking towards higher then Kea tonnage right now, no? The Saucer while not as big as it could be, was still a pretty hefty thing with it's full 3 decks. And we now have an extra large neck as well which surely increased mass. We'll have to see how the secondary hull turns out, but there will probably be several options for that as well.

For now I'm guessing while this won't be as big as some hoped, it will still be fairly substantial.
Mass is not an end in itself, it is a means TO an end.
 
Whilst it's going to be a bit different owing to the sheer size of the thing I hope that the Federation is successful enough to get at least one variant produced, like the Attenborough did, though given the Miranda is right there that'll probably eat up the variant versions.
 
A role as a fleet battle anchor seems like a good match for also having a fleet C3 suite. Having good sensors would be very useful for that. And by sheer coincidence I'm sure, good sensors are really useful for a lot of other things too!
 
A pharmacology lab is another hugely valuable thing for colony support, and I'd support it. I would not support trying to make a pocket hospital ship. Waste of time and resources, no offense to the enthusiasts.
Kinda agree, hospital facilities seem like something best suited for planetside facilities, space stations, and perhaps an Archer's pod-mount...

Just keep on stacking on nacelles around the center that we can cycle through, faster and faster like a minigun, until we find we've accidentally invented a Vulcan Ring Coil...
How about a ring nacelle that's essentially flat on the Z-Axis, as a transwarp testbed?
 
If San Fran manages to screw up the Miranda, time for a hostile takeover.
I will laugh if San Fran's Miranda ends up as the Oberth.
From what Sayle has said, iirc, it's just going to be the canon Miranda. The war has probably taught them that extreme cheapness isn't the best.

A role as a fleet battle anchor seems like a good match for also having a fleet C3 suite. Having good sensors would be very useful for that. And by sheer coincidence I'm sure, good sensors are really useful for a lot of other things too!
Whilst not quite that way on the canon Federation-class (it was made at a time where the dishes were seen more as sensor dishes than deflectors, or some combination) fan rationalisation since then has headcannoned these extra dishes as being for communications/battle coordination.

It'd be kinda funny, even though deadweight tonnage is being used inappropriately here, if our displacements matched up. Sayle's canon Connie does match up with the 'deadweight' tonnage of the Franz Joseph Connie.


 
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