I consider it more differing preferences than outright a "Mistake".I think we should eschew esthetics for function, especially since the thread has already made the mistake of going command.
Just my personal opinion though
I consider it more differing preferences than outright a "Mistake".I think we should eschew esthetics for function, especially since the thread has already made the mistake of going command.
Just my personal opinion though
Given the fact the dilithium prospecting module was between it and geosciences rather than with something like the expanded cargo bay for the Kea we could probably do both.The ones I'm interested in right now are probably cargo-focused utility cruiser or strategic materials prospector, both of which would benefit from range and cruise
Yeah isnt the kea aging out soon?Dilithium prospecting is something we could always do with more of, and as a Kea successor once it's gone that capability would be lost.
@Sayle Would the larger warp core provide any tangible boosts to shield/phaser power?
Actually @Sayle please clarify- you previously mentioned that due to current material limits max cruise is limited to 7.0. Is this still in effect, how would efficient cruise being at or potentially above that work? - or would we have to accept that until the next generation of nacelles is designed that the ship won't reach it's full potential?
Both is goodGiven the fact the dilithium prospecting module was between it and geosciences rather than with something like the expanded cargo bay for the Kea we could probably do both.
Can 4 warp nacelles allow us to cheat up above warp 7 maximum cruise though nacelle cycling? You did make it canon.No, nothing like that. The warp core handles much more power than the regular power systems on the ship can handle.
It won't go higher than the maximum cruise.
We definitely could, and being able to store more supplies would help with prospecting away from our core as well. My concern there is that the ship is then stuck in limbo between going out away from our developed territory to find materials or flying around our territory making important deliveries. Maybe it won't actually matter and Starfleet won't mind, but I don't think the two missions synergize well.Given the fact the dilithium prospecting module was between it and geosciences rather than with something like the expanded cargo bay for the Kea we could probably do both.
The only time you don't go max speed is when you're making jumps short enough that you don't have time to fully accelerate.Funny idea - Prototype long nacelles. 4 of them. Long nacelles cruise faster, but we didn't pick that option. Imagine if we did. Stick 4 of them on this baby, set efficient cruise to something like warp 7.5. set maximum warp to 7.5. make a ship with only 1 effective warp speed.
Trek warp is mass-independent, with speeds depending on how hard you can warp space.
I'm not interested in aesthetics right now, but I'm not sure what you mean because I don't know what function you want prioritized.I think we should eschew esthetics for function, especially since the thread has already made the mistake of going command.
Just my personal opinion though
Yes, but with a warp 7 efficient cruise she can BE further with less issue as she can get home faster. Subspace comes mean you can recall her with a phonecall. It's just a matter of if she can get home in time and with warp 7 efficient cruise she can get home from twice as far in the same timeframe.We definitely could, and being able to store more supplies would help with prospecting away from our core as well. My concern there is that the ship is then stuck in limbo between going out away from our developed territory to find materials or flying around our territory making important deliveries. Maybe it won't actually matter and Starfleet won't mind, but I don't think the two missions synergize well.
Also the Keas don't have the dilithium survey suite post-refit, so we're just down to the surviving Saladins which are getting a bit too old to work beyond our borders (or near them, with the various border conflicts we're set to have). A big beatstick that can keep going out might be really useful.
I'm glad I clicked the button to see new posts, because you pre-empted my entire post.We definitely could, and being able to store more supplies would help with prospecting away from our core as well. My concern there is that the ship is then stuck in limbo between going out away from our developed territory to find materials or flying around our territory making important deliveries. Maybe it won't actually matter and Starfleet won't mind, but I don't think the two missions synergize well.
Also the Keas don't have the dilithium survey suite post-refit, so we're just down to the surviving Saladins which are getting a bit too old to work beyond our borders (or near them, with the various border conflicts we're set to have). A big beatstick that can keep going out might be really useful.
I think if we got ourselves advance sensors, stronger over basic scanners, would shorten the process if you can detect them instantly.My main question is the technology of the era. Is the suite detecting from a distance via scanners as a fly by, in which case amazing cruise means we can scan a ton of systems, or is it more "shuttle down, get samples, analyse, move on" where speed matters less because of time spent at the sites?
She has the space to get a LOT of shuttles. We could voop into a system, deploy shuttles en mass to collect samples, then voop to the next system and science the samples while in transit at warp 7.I'm glad I clicked the button to see new posts, because you pre-empted my entire post.
Strong agree. High efficiency cruise and cargo, go together very well. Lots of travel between established federation locations, very quickly. Any other modules we pick should help with this.
Dilithium survey explicitly wants us to go places that are not already established Federation locations. Putting both in the same ship is counter productive.
My main question is the technology of the era. Is the suite detecting from a distance via scanners as a fly by, in which case amazing cruise means we can scan a ton of systems, or is it more "shuttle down, get samples, analyse, move on" where speed matters less because of time spent at the sites?
I consider it more differing preferences than outright a "Mistake".
It limited. We will see if it is anything like severe.I would not. The thread overreacted to the first part of a warning and went for a choice that severely limited our module space. And with people going "I want x shape" like shape matters.
It was a mistake. And now we should focus on making a ship that fits tactical and strategic needs.
I think thats more for research and development places like stations or labs on planets. Then on a spaceship.I still want pharmacology. No ship we've ever built has had pharmacology capability.
I suspect that how it'll actually work if we go cargo+prospecting is that when they first come out they'll be used to relieve some of the burden on the Archers and deter piracy via existing nearby, and once we stabilize with an army of Miranda's in the next decade they'll get to go out and do prospecting missions.Yes, but with a warp 7 efficient cruise she can BE further with less issue as she can get home faster. Subspace comes mean you can recall her with a phonecall. It's just a matter of if she can get home in time and with warp 7 efficient cruise she can get home from twice as far in the same timeframe.
I'm struggling to think of anything that really synergizes with cargo other than the usual generalist utility cruiser, though. Which would almost certainly be very useful, but it also means that we're basically just a big Miranda, and that's kind of boring.
Engineering, specifically fabrication. Cargo gives the fabricators material to work with meaning more time building, less time running back for materials.I suspect that how it'll actually work if we go cargo+prospecting is that when they first come out they'll be used to relieve some of the burden on the Archers and deter piracy via existing nearby, and once we stabilize with an army of Miranda's in the next decade they'll get to go out and do prospecting missions.
I'm struggling to think of anything that really synergizes with cargo other than the usual generalist utility cruiser, though. Which would almost certainly be very useful, but it also means that we're basically just a big Miranda, and that's kind of boring.
The other specialty I've seen suggested is medical, but even on an Archer we were offered just a triage deck. I don't think we're going to have the module space to give it anything beyond at best a nice medical-focused lab, and we'd probably still have to take a bunch of utility.
Can 4 warp nacelles allow us to cheat up above warp 7 maximum cruise though nacelle cycling? You did make it canon.
...I think so, but I'm not sure what the maximum cruise improvement would be. 7.4, maybe?
I guess I'm overreacting, but the quest has consistently pointed out that our runs do not care about aethestics, so they should be a secondary concern.