Starfleet Design Bureau

[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)

The big way medical would help post battle wouldn't be for our own casualties. The idea would be to triage the casualties from a dozen other ships, some of which may not exist anymore.
Do we regularly take damage that's catastrophic enough to abandon ship but that doesn't actually annihilate the ship and everyone on board, though?

As our ships get larger it probably will become more relevant, but right now our fleet is probably going to be mostly Miranda's.
 
[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)

This ship will have the room for a larger medical bay, that's for sure. Not a true hospital ship, but a bit more over the standard would be a good addition.

I don't know about the more exploratory focused stuff. I feel this ship is gonna see a lot more "show the flag" work, namely to member worlds showing off the Federation is learning from its mistakes. We also know what happens when you try to use something that's not a dedicated explorer, though this hull is shaping up to have some potential there as well.
 
[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)

[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)


Do we regularly take damage that's catastrophic enough to abandon ship but that doesn't actually annihilate the ship and everyone on board, though?

As our ships get larger it probably will become more relevant, but right now our fleet is probably going to be mostly Miranda's.
Ships losing engines and weapon systems, for example, is a relatively common occurrence. Anything that disables a ship without causing a core breach.

Like, consider Chang vs Enterprise. Definitely mass casualties, but the Enterprise took a lot of direct hits - including a through-and-through on the Saucer section - and was still moving and fighting.
 
sector (20Ly): 21.2/18 days
Federation radius (75Ly): 79.5/67.5 days
12 days faster from the core to the periphary
And that's just comparing it to the basic warp 7, compared to the warp 6 we would probably get without this setup the warp 7.4 one is 15 days faster across a sector (33d-18d) and 59 days faster going from core to border (126d-67d)!

In an era where ship numbers are stretched thin by both space and demands within it, this sort of sustained speed advantage will save lives and prevent disasters that would otherwise occur.
 
[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)

I'm really tempted by the integrated ventral hull configuration of the standard core, but the large core sounds really cool as well, and I mostly just want a big engineering hull.
 
[X] Large Warp Core (11 Deck) [Cost: 39.5] (Efficient Cruise: 6 -> 6.8)


Do we regularly take damage that's catastrophic enough to abandon ship but that doesn't actually annihilate the ship and everyone on board, though?

As our ships get larger it probably will become more relevant, but right now our fleet is probably going to be mostly Miranda's.
Actually since the Miranda thing came up. Consider just how much of a pounding the Enterprise and Reliant gave each other and how many people were injured on board without a hull breach. They're really solid.

And no one wants to be running a field hospital in a disabled ship with fluctuating power and failing life support. So in a fleet engagement you'd evac the patients to the Federation class ship, which is in better shape (tank) and has a triage deck for exactly these situations.

If only, I love those things in star trek online.

Do you want to get eaten by higher dimensional space gribblies? Because that's how you get eaten by higher dimensional space gribblies.
 
In terms of triage, remember we gave the Excalibur's expanded medical and I don't recall them being singled out as particularly useful in post-battle roles when it was written up. I don't think it's a role worth gunning for, but if nothing else it's already covered by our other main combatant ship.
 
Do you want to get eaten by higher dimensional space gribblies? Because that's how you get eaten by higher dimensional space gribblies.
That didnt happen in star trek? I will admit I didnt watch every episode of star trek in general so I guess it might have happened once or twice.

But I figured a singularity core would be nice to have because those things dont need fuel, being a black hole.

Although when those things lose containment then there are issues. Things explode into a collapsing blackhole and explode in plasma wave.
 
And that's just comparing it to the basic warp 7, compared to the warp 6 we would probably get without this setup the warp 7.4 one is 15 days faster across a sector (33d-18d) and 59 days faster going from core to border (126d-67d)!

In an era where ship numbers are stretched thin by both space and demands within it, this sort of sustained speed advantage will save lives and prevent disasters that would otherwise occur.
Ask and yea shall receive:

DistanceWarp 6.0 @ 1.69 days/LyWarp 7.0 @ 1.06 days/LyWarp 7.4 @ 0.9 days/Ly
5Ly8.45 days5.3 days4.5 days
20Ly33.8 days21.2 days18 days
75Ly126.75 days79.5 days67.5 days

Compared to Warp 6, 7.4 can do an extra 0.52Ly a day, thats 87% faster.
 
Alright, expensive Miranda class is a go then.

[X] Standard Warp Core (7 Deck) [Cost 35.5]
Let's try to open up integrated as an option. It sounds like it'll open some chunky choices for a secondary hull. An 11 deck core seems like it'd take a lot of internal room (but maybe not mechanically).
 
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