Starfleet Design Bureau

[X] Light Covariant [27 Shields] --- (Cost 79.25 -> 96) --- [Second Tranche: 73.25 -> 86.75]
[X] Standard Covariant [36 Shields] --- (Cost 79.25 -> 104.75) --- [Second Tranche: 73.25 -> 93.75]

Edit: Missed it by 15min. Ah well, wouldn't have changed it in the end. Sucks we failed to advance the tech tho.
 
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2232: Project Constitution (Engineering Section)
[X] Type-1 Heavy [36 Shields] (Cost 79.25 -> 97.25) [Second Tranche: 73.25 -> 91.25]

The heaviest variant of standard shielding gives the Constitution a solid endurance without breaking the bank, which is a not insubstantial part of your brief. While it isn't quite the ship that San Francisco would have built, you think you should be able to justify the cost increases where they exist both to the procurement board and to yourself.

With the heavy spending over you now need to address the interior spaces. First up is the engineering section. Being a reasonably confined space in proximity the warp engine and deflector it is best to add auxiliary functions that are supporting or supported by the local systems. You have a few options in mind.

First is an increase to antimatter storage. As it stands the Constitution has a year of cruise endurance, meaning that it can travel out 120 light years before having to turn back for resupply. Adding more antimatter pods would further increase the ship's total range and therefore how far it can travel from logistics before needing to return.

With starships of every type there are profusions of local systems that fall awkwardly between the extremes of being common or being irreplaceable. The point of a fabrication workshop is to fill that gap, allowing engineers on board to patch up or build from scratch some of the less convenient but not impossibly complicated components the ship relies on.

Given the Constitution already has a shuttlebay, it seems a waste not to lean into the capability. Adding an adjacent cargo bay designed to store materials, samples, and other shuttle-compatible loads would be useful for efficiency. It is also a useful area to store spare parts and materials directly related to the upkeep of the Type-F, which could keep them in service after otherwise irreparable damage.

Finally there is a hydroponics section, which would provide both a source of fresh food for the crew on board as well as sustaining any plant-based samples that may be taken from the surface of a planet and transplanted aboard-ship. Not quite as recreationally-focused as the arboretum on the Kea, but a useful function for crew morale and basic sample collection nonetheless.

Pick Two
[ ] Antimatter Storage (Range: 120ly -> 357ly)
[ ] Fabrication Workshop (+2 Engineering, Fabrication)
[ ] Shuttle Cargo Bay (+3 Cargo, +1 Engineering)
[ ] Hydroponics (+2 Science, Hydroponics)

Two Hour Moratorium, Please

 
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Definitely the anti matter tanks, but beyond that I'm split between the workshop and the shuttles. Could fabrication help with self repair?
 
Looks like we might be getting maybe two more utility picks after this one?

357ly range is impressive, but that's probably going to be limited by the other factors on the ship. Almost three years out (and anther three back) assumes nothing important breaks and the ship doesn't run out of other supplies.
 
Fabrication and Antimatter for me after some thinking.
Both help deal with some of the potential problems when strikes on our logistics happens and things get interrupted.
 
[ ] Antimatter Storage (Range: 120ly -> 357ly)
[ ] Fabrication Workshop (+2 Engineering

The gain in autonomy is to great and fabrication is critical on a warship.

I only see going for cargo if it's the only one but by the description it's mainly for shuttle bay support.
 
Looks like we might be getting maybe two more utility picks after this one?

357ly range is impressive, but that's probably going to be limited by the other factors on the ship. Almost three years out (and anther three back) assumes nothing important breaks and the ship doesn't run out of other supplies.
Nah, either three picks or four.

There are two spots in the forward half of the saucer that are empty and separated by what looks like corridors. And the big space in the aft of the saucer will be either one really big aux like the second shuttle bay that got mentioned during the engines vote, or two smaller ones.
 
Antimatter storage feels like it's got to be one of them, but I can see value in all the others so don't have a huge preference between them. Leaning a bit more towards the cargo bay as this is going to be our fastest ship for a while so giving it some capacity for high speed delivery could be useful, plus it can just carry a bunch of spare parts and such into combat.

[X] Antimatter Storage (Range: 120ly -> 357ly)
[X] Shuttle Cargo Bay (+3 Cargo, +1 Engineering)
 
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Pick Two
[ ] Antimatter Storage (Range: 120ly -> 357ly)
[ ] Fabrication Workshop (+2 Engineering, Fabrication)
[ ] Shuttle Cargo Bay (+3 Cargo, +1 Engineering)
[ ] Hydroponics (+2 Science, Hydroponics)
Canon had hydroponics at least, not sure about the others (probably didn't have the shuttle cargo bay).

Antimatter and fab workshop is probably the most war oriented stuff, though the antimatter is also good for peacetime too.
Sheer volume will give something of a tanker capability, perhaps greater than the Archer, which would be useful for an equal warp eacort.
 
Hydroponics may be science score but it's not a generic lab so I question how useful of a secondary capability it'll be on average.

I think antimatter + fabrication or antimatter + cargo are both solid options.
 
Anyway, my choices are likely to be for AM Storage and the Workshop. I imagine that high Warp sprints chew through AM at an accelerated pace and a degree of self-sufficiency with the Workshop can keep this hull in position to Stare (Menacingly!) at the Klingons for longer than otherwise.
 
while we do have the pharos stations for resupply so I don't think taking fabrication and hydroponics would be a bad choice the sheer increase in range will allow for this ship to operate in a wider area likely being able to use its warp 7 max cruise for prolonged periods of time. still any but the cargo bay would be a good choice as we already have a good amount of cargo ships.
 
[ ] Antimatter Storage (Range: 120ly -> 357ly)
[ ] Fabrication Workshop (+2 Engineering, Fabrication)

Hopefully there will be other opportunities for morale boosts; if this ship is capable of five-year missions we can expect it to be used for them, and that means we'll want something. But I don't think we'll get a second shot at Fabrication, so taking that now.
 
[X] Antimatter Storage (Range: 120ly -> 357ly)
[X] Shuttle Cargo Bay (+3 Cargo, +1 Engineering)

We just built the ORBZ. (a super engineer.)

This is amazing for what the federation needs, which is carry capacity.

Cargo needs are universal must, and the previous after-action report mentioned the need for carrying it. These two have strong synergy,and allow for longer journey's.
 
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So who of the original series crew do I pander to?

Sulu and MBenga for the Hydroponics
Scotty for Engineering and Fabrication
Antimatter Storage for the Five Year Mission.

I'm thinking... Hydroponics and Antimatter Storage. But I could be convinced otherwise. The only one I don't really see the value of is the Shuttle Bay
 
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