Starfleet Design Bureau

[X] Standard Covariant [36 Shields] (Cost 79.25 -> 104.75) [Second Tranche: 73.25 -> 93.75]
[X] Heavy Covariant [44 Shields] (Cost 79.25 -> 116.75) [Second Tranche: 73.25 ->103.25]
 
We will reduce our effectiveness in a fleet action, we will reduce our coverage and therefore increase the losses to other ships, civilians, and attrition on these ships, we will have advanced a technical field by no more than 5 years at the cost of our current war. And we do not know how the Klingons will react, but my bet is that they know military theory and will recognize that fewer, stronger ships do not necessarily advantage us in a war.
and this is also a deceptive argument, because you are talking about maybe losing one or two ships in a tranche of twelve or more. And I think we have afford one or two fewer ships to make all the rest outclass Klingon Battlecruisers as much as our technology allows them to. I do not even this to have a critical impact on the coming conflict.
 
I'll be honest all the people banking on a refit is pretty foolish considering we've only ever done 1 refit.
We've only ever explicitly voted for 1 refit, other ships have gotten refits
Yes.
So what about the Tholians? Or the Romulans?
And that quote also says that the Klingon weapons are better than ours as well, so we actually do need that shield output.
Dunno about Tholians. Romulans we probably actually are on even ground with. The Romulans weren't ahead of Vulcans/Andorians and Starfleet tech is a mix of Human/Vulcan/Andorian. We also beat them up pretty bad which likely inhibited their development.

I don't think we do need it. Mostly for Doylist reasons TBH. It would be weird if the only way to actually achieve the design goals were to take every single upgrade possible.
and this is also a deceptive argument, because you are talking about maybe losing one or two ships in a tranche. And I think we have afford one or two fewer ships to make all the rest outclass Klingon Battlecruisers as much as our technology allows them to. I do not even this to have a critical impact on the coming conflict.
How does outclassing a ship harder help? We're not going to kill them deader or something. And it's two ships in the first tranche if it's 12 ships, but I think that the first tranche could easily be significantly larger than that. A 1500 budget would give a tranche of nearly 16 ships. If Starfleet raises the budget considerably due to increasing tensions, we could easily see an 18 or 24 ship first tranche.
 
Did you... not read my next paragraph? Or any of the rest of that section? I spent some time outlining why I think our ship still counts as affordable (and/or tactically justifiable) - I'd appreciate if you could address any of that instead of waving it off as a "side step answer".
It's because there isn't much to take serious about it. The only cost saving step done in the entire design process was choosing a smaller ship. That is all. That isn't much of an argument for everything else being the most expensive.

Saying choosing all the most expensive choices is 'us' building the cheap ship sounds almost more like comedy really. If you did that in the real world most people would find it very hard to take you seriously. The 'only' thing this has going for it at current is being a bit smaller, that and that alone.


So yeah, I read the rest of your argument, it just wasn't very good.
 
We are unlikely to engage in heavy refits of the legacy fleet because they cannot use the new Warp 8 engine. Unless we have loads of spare docks it's almost certainly better to push production of this ship as hard as possible.
It's unlikely we'll see upgrades in time for the war, which is when they're going to matter the most.
To me it seems like the sort of upgrade a repair yard can make while working on a damaged ship, which is valuable.
That's not my actual point though: I think that voting based on the ability to refit is another way of saying that you want a worse ship now to pay more overall for the capability we could have gotten now, later.
By all means, vote for T1 if you want - I certainly am - but I think refit capability is not a good reason to vote for T1.
 
I'll be honest all the people banking on a refit is pretty foolish considering we've only ever done 1 refit.

It is heavily implied according to Word of QM that it will happen for the Connie:
I would assume a heavy type-1, passing on Covariant. Maybe getting a retrofit a couple decades in, since the Connie seems to have had little tweaks applied to it all the time.

Also we know that the Constitution-II is going to be a thing from the movies.

EDIT: This is for the future though, not before the war. Realised this might've been unclear.
 
[X] Heavy Covariant [44 Shields] --- (Cost 79.25 -> 116.75) --- [Second Tranche: 73.25 -> 103.25]

Voting solely for this for the simple reason that every bit of damage that gets eaten by the shields is damage that does nothing to the ship.
There is an immeasurable difference between a ship that 'Wins' a battle and then must turn around and go flying to the nearest port for weeks if not months of dry-dock time to fill in the holes in the hull and armor, versus the ship that 'merely' must take some time to recharge its critically-depleted shields.
 
Wait, was there a qm post on Klingon capabilities I missed or are people being theoretical? Threads going very fast and I'm at work.
 
To me it seems like the sort of upgrade a repair yard can make while working on a damaged ship, which is valuable.
That's not my actual point though: I think that voting based on the ability to refit is another way of saying that you want a worse ship now to pay more overall for the capability we could have gotten now, later.
By all means, vote for T1 if you want - I certainly am - but I think refit capability is not a good reason to vote for T1.
The only two reasons to vote for type 1 are a lower tranche 1 cost and better refit capability. Refit is absolutely a good reason to vote for type 1, especially if you consider the possibility of replacing our standard launchers and old nacelles down the line. Since our warp 9 core will probably be backwards compatible, this ship should be able to be refit quite a few times.
 
[X] Standard Covariant [36 Shields] --- (Cost 79.25 -> 104.75) --- [Second Tranche: 73.25 -> 93.75]
[X] Type-1 Heavy [36 Shields] --- (Cost 79.25 -> 97.25) --- [Second Tranche: 73.25 -> 91.25]
 
Wait, was there a qm post on Klingon capabilities I missed or are people being theoretical? Threads going very fast and I'm at work.

Sayle said this about Klingon weapons and shielding capabilities (Though the D7's weight is somewhat in question at the moment).

Really though, the D7 isn't a heavy ship. I'd be surprised if it breaks 100kt. It's just Klingon weapon and shield tech is nakedly better than yours.
 
To me it seems like the sort of upgrade a repair yard can make while working on a damaged ship, which is valuable.
That's not my actual point though: I think that voting based on the ability to refit is another way of saying that you want a worse ship now to pay more overall for the capability we could have gotten now, later.
By all means, vote for T1 if you want - I certainly am - but I think refit capability is not a good reason to vote for T1.
Shields are integrated with the ship so I think it'd be a pretty extensive tear down to replace them. Possible, but not easy. And you'd have to pay for the entire shield grid too. And you wouldn't get a modern level of firepower or agility. Would Starfleet pay like 25-30 cost for a shield and torpedo refit on a Kea when they're getting a ship that's still slow, still can't respond anywhere near as quick as a Warp 8 ship, and has less than half the firepower of a new build?

Yes if the only benefit for Type-1 were the refit, but it's a bunch of things stacking together of which the refit is IMO the least. The biggest to me is cost, then followed by technical risk, then followed by refit.
Voting solely for this for the simple reason that every bit of damage that gets eaten by the shields is damage that does nothing to the ship.
There is an immeasurable difference between a ship that 'Wins' a battle and then must turn around and go flying to the nearest port for weeks if not months of dry-dock time to fill in the holes in the hull and armor, versus the ship that 'merely' must take some time to recharge its critically-depleted shields.
Shields in Star Trek are not like shields in a video game. Ships get banged up badly through their shields in almost all depictions of ship combat in Star Trek. There is a difference, but I wouldn't say "immense."
 
Wait, was there a qm post on Klingon capabilities I missed or are people being theoretical? Threads going very fast and I'm at work.
Yes. Here it is:
I'm not touching this.



No Klingon would dishonour themselves with performance-enhancing drugs. Except Duras. Duras does drugs. Don't be like Duras.

Really though, the D7 isn't a heavy ship. I'd be surprised if it breaks 100kt. It's just Klingon weapon and shield tech is nakedly better than yours.
 
To me it seems like the sort of upgrade a repair yard can make while working on a damaged ship, which is valuable.
That's not my actual point though: I think that voting based on the ability to refit is another way of saying that you want a worse ship now to pay more overall for the capability we could have gotten now, later.
By all means, vote for T1 if you want - I certainly am - but I think refit capability is not a good reason to vote for T1.

I mean standard t1 is sub 80 cost on the second run. That is a LOT cheaper.
 
Refits are expected post war, not in the current. Type-1 shields are plenty for the current war so fr I can determine. No one has made any argument at current why they would not be.
Sayle has explicitly stated that our sheild technology is generally poor and "nakedly inferior" to its Klingon equivalent (as are, relavently, our respective weapons technologies.) unlike in canon, we will not have a warp 8 fleet able to support this vessel in a conflict, as we cannot refit our existing fleet to the new engines. Additionally, whilst we have a larger torpedo armament and far greater manuverability, our phasers are barely more than half as powerful as the canon ones, ergo, it will take longer to destroy anything that isn't ripped up by torpedoes, requiring the ship endure more fire outside of ideal conditions. This being the case, it is therefore wise to invest in more powerful shields than the canonical Constitution design, as it is likely to endure more fire, more often, and more quickly than the canon design ever did.
 
Sayle has explicitly stated that our sheild technology is generally poor and "nakedly inferior" to its Klingon equivalent (as are, relavently, our respective weapons technologies.) unlike in canon, we will not have a warp 8 fleet able to support this vessel in a conflict, as we cannot refit our existing fleet to the new engines. Additionally, whilst we have a larger torpedo armament and far greater manuverability, our phasers are barely more than half as powerful as the canon ones, ergo, it will take longer to destroy anything that isn't ripped up by torpedoes, requiring the ship endure more fire outside of ideal conditions. This being the case, it is therefore wise to invest in more powerful shields than the canonical Constitution design, as it is likely to endure more fire, more often, and more quickly than the canon design ever did.

He said our weapons were nakedly inferior, he didn't comment on anything else.
 
Back
Top